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	* Document exec symbol for codeop.compile_command * Remove extra statements Co-authored-by: nanjekyejoannah <joannah.nanjekye@ibm.com>
		
			
				
	
	
		
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			184 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
:mod:`code` --- Interpreter base classes
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========================================
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.. module:: code
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   :synopsis: Facilities to implement read-eval-print loops.
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**Source code:** :source:`Lib/code.py`
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--------------
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The ``code`` module provides facilities to implement read-eval-print loops in
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Python.  Two classes and convenience functions are included which can be used to
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build applications which provide an interactive interpreter prompt.
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.. class:: InteractiveInterpreter(locals=None)
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   This class deals with parsing and interpreter state (the user's namespace); it
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   does not deal with input buffering or prompting or input file naming (the
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   filename is always passed in explicitly). The optional *locals* argument
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   specifies the dictionary in which code will be executed; it defaults to a newly
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   created dictionary with key ``'__name__'`` set to ``'__console__'`` and key
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   ``'__doc__'`` set to ``None``.
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.. class:: InteractiveConsole(locals=None, filename="<console>")
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   Closely emulate the behavior of the interactive Python interpreter. This class
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   builds on :class:`InteractiveInterpreter` and adds prompting using the familiar
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   ``sys.ps1`` and ``sys.ps2``, and input buffering.
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.. function:: interact(banner=None, readfunc=None, local=None, exitmsg=None)
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   Convenience function to run a read-eval-print loop.  This creates a new
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   instance of :class:`InteractiveConsole` and sets *readfunc* to be used as
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   the :meth:`InteractiveConsole.raw_input` method, if provided.  If *local* is
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   provided, it is passed to the :class:`InteractiveConsole` constructor for
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   use as the default namespace for the interpreter loop.  The :meth:`interact`
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   method of the instance is then run with *banner* and *exitmsg* passed as the
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   banner and exit message to use, if provided.  The console object is discarded
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   after use.
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   .. versionchanged:: 3.6
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      Added *exitmsg* parameter.
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.. function:: compile_command(source, filename="<input>", symbol="single")
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   This function is useful for programs that want to emulate Python's interpreter
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   main loop (a.k.a. the read-eval-print loop).  The tricky part is to determine
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   when the user has entered an incomplete command that can be completed by
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   entering more text (as opposed to a complete command or a syntax error).  This
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   function *almost* always makes the same decision as the real interpreter main
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   loop.
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   *source* is the source string; *filename* is the optional filename from which
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   source was read, defaulting to ``'<input>'``; and *symbol* is the optional
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   grammar start symbol, which should be ``'single'`` (the default), ``'eval'``
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   or ``'exec'``.
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   Returns a code object (the same as ``compile(source, filename, symbol)``) if the
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   command is complete and valid; ``None`` if the command is incomplete; raises
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   :exc:`SyntaxError` if the command is complete and contains a syntax error, or
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   raises :exc:`OverflowError` or :exc:`ValueError` if the command contains an
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   invalid literal.
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.. _interpreter-objects:
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Interactive Interpreter Objects
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-------------------------------
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.. method:: InteractiveInterpreter.runsource(source, filename="<input>", symbol="single")
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   Compile and run some source in the interpreter. Arguments are the same as for
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   :func:`compile_command`; the default for *filename* is ``'<input>'``, and for
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   *symbol* is ``'single'``.  One of several things can happen:
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   * The input is incorrect; :func:`compile_command` raised an exception
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     (:exc:`SyntaxError` or :exc:`OverflowError`).  A syntax traceback will be
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     printed by calling the :meth:`showsyntaxerror` method.  :meth:`runsource`
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     returns ``False``.
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   * The input is incomplete, and more input is required; :func:`compile_command`
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     returned ``None``. :meth:`runsource` returns ``True``.
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   * The input is complete; :func:`compile_command` returned a code object.  The
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     code is executed by calling the :meth:`runcode` (which also handles run-time
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     exceptions, except for :exc:`SystemExit`). :meth:`runsource` returns ``False``.
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   The return value can be used to decide whether to use ``sys.ps1`` or ``sys.ps2``
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   to prompt the next line.
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.. method:: InteractiveInterpreter.runcode(code)
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   Execute a code object. When an exception occurs, :meth:`showtraceback` is called
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   to display a traceback.  All exceptions are caught except :exc:`SystemExit`,
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   which is allowed to propagate.
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   A note about :exc:`KeyboardInterrupt`: this exception may occur elsewhere in
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   this code, and may not always be caught.  The caller should be prepared to deal
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   with it.
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.. method:: InteractiveInterpreter.showsyntaxerror(filename=None)
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   Display the syntax error that just occurred.  This does not display a stack
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   trace because there isn't one for syntax errors. If *filename* is given, it is
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   stuffed into the exception instead of the default filename provided by Python's
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   parser, because it always uses ``'<string>'`` when reading from a string. The
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   output is written by the :meth:`write` method.
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.. method:: InteractiveInterpreter.showtraceback()
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   Display the exception that just occurred.  We remove the first stack item
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   because it is within the interpreter object implementation. The output is
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   written by the :meth:`write` method.
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   .. versionchanged:: 3.5 The full chained traceback is displayed instead
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      of just the primary traceback.
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.. method:: InteractiveInterpreter.write(data)
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   Write a string to the standard error stream (``sys.stderr``). Derived classes
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   should override this to provide the appropriate output handling as needed.
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.. _console-objects:
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Interactive Console Objects
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---------------------------
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The :class:`InteractiveConsole` class is a subclass of
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:class:`InteractiveInterpreter`, and so offers all the methods of the
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interpreter objects as well as the following additions.
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.. method:: InteractiveConsole.interact(banner=None, exitmsg=None)
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   Closely emulate the interactive Python console. The optional *banner* argument
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   specify the banner to print before the first interaction; by default it prints a
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   banner similar to the one printed by the standard Python interpreter, followed
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   by the class name of the console object in parentheses (so as not to confuse
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   this with the real interpreter -- since it's so close!).
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   The optional *exitmsg* argument specifies an exit message printed when exiting.
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   Pass the empty string to suppress the exit message. If *exitmsg* is not given or
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   ``None``, a default message is printed.
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   .. versionchanged:: 3.4
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      To suppress printing any banner, pass an empty string.
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   .. versionchanged:: 3.6
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      Print an exit message when exiting.
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.. method:: InteractiveConsole.push(line)
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   Push a line of source text to the interpreter. The line should not have a
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   trailing newline; it may have internal newlines.  The line is appended to a
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   buffer and the interpreter's :meth:`runsource` method is called with the
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   concatenated contents of the buffer as source.  If this indicates that the
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   command was executed or invalid, the buffer is reset; otherwise, the command is
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   incomplete, and the buffer is left as it was after the line was appended.  The
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   return value is ``True`` if more input is required, ``False`` if the line was
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   dealt with in some way (this is the same as :meth:`runsource`).
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.. method:: InteractiveConsole.resetbuffer()
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   Remove any unhandled source text from the input buffer.
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.. method:: InteractiveConsole.raw_input(prompt="")
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   Write a prompt and read a line.  The returned line does not include the trailing
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   newline.  When the user enters the EOF key sequence, :exc:`EOFError` is raised.
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   The base implementation reads from ``sys.stdin``; a subclass may replace this
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   with a different implementation.
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