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handle most of the language syntax yet) create NestedCodeGenerator used to generator the separate code object that needs to be passed as an argument to MAKE_FUNCTION when a def stmt is found (probably useful for class too) change CodeGenerator.visitFunction to use the NestedCG add CompiledModule class to handle creation of .pyc (pretty minimal for now) add makeCodeObject method to PythonVMCode that replaces symbolic names with indexes into slots of the code code. the design of this class will probably need to be revised.
571 lines
15 KiB
Python
571 lines
15 KiB
Python
"""Python bytecode generator
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Currently contains generic ASTVisitor code, a LocalNameFinder, and a
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CodeGenerator. Eventually, this will get split into the ASTVisitor as
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a generic tool and CodeGenerator as a specific tool.
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"""
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from p2c import transformer, ast
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import dis
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import misc
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import marshal
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import new
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import string
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def parse(path):
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f = open(path)
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src = f.read()
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f.close()
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t = transformer.Transformer()
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return t.parsesuite(src)
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def walk(tree, visitor):
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w = ASTVisitor()
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w.preorder(tree, visitor)
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return w.visitor
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class ASTVisitor:
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"""Performs a depth-first walk of the AST
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The ASTVisitor will walk the AST, performing either a preorder or
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postorder traversal depending on which method is called.
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methods:
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preorder(tree, visitor)
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postorder(tree, visitor)
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tree: an instance of ast.Node
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visitor: an instance with visitXXX methods
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The ASTVisitor is responsible for walking over the tree in the
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correct order. For each node, it checks the visitor argument for
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a method named 'visitNodeType' where NodeType is the name of the
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node's class, e.g. Classdef. If the method exists, it is called
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with the node as its sole argument.
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The visitor method for a particular node type can control how
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child nodes are visited during a preorder walk. (It can't control
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the order during a postorder walk, because it is called _after_
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the walk has occurred.) The ASTVisitor modifies the visitor
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argument by adding a visit method to the visitor; this method can
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be used to visit a particular child node. If the visitor method
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returns a true value, the ASTVisitor will not traverse the child
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nodes.
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XXX The interface for controlling the preorder walk needs to be
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re-considered. The current interface is convenient for visitors
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that mostly let the ASTVisitor do everything. For something like
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a code generator, where you want to walk to occur in a specific
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order, it's a pain to add "return 1" to the end of each method.
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XXX Perhaps I can use a postorder walk for the code generator?
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"""
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VERBOSE = 0
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def __init__(self):
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self.node = None
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def preorder(self, tree, visitor):
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"""Do preorder walk of tree using visitor"""
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self.visitor = visitor
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visitor.visit = self._preorder
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self._preorder(tree)
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def _preorder(self, node):
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stop = self.dispatch(node)
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if stop:
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return
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for child in node.getChildren():
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if isinstance(child, ast.Node):
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self._preorder(child)
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def postorder(self, tree, visitor):
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"""Do preorder walk of tree using visitor"""
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self.visitor = visitor
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visitor.visit = self._postorder
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self._postorder(tree)
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def _postorder(self, tree):
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for child in node.getChildren():
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if isinstance(child, ast.Node):
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self._preorder(child)
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self.dispatch(node)
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def dispatch(self, node):
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self.node = node
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className = node.__class__.__name__
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meth = getattr(self.visitor, 'visit' + className, None)
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if self.VERBOSE:
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print "dispatch", className, (meth and meth.__name__ or '')
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if meth:
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return meth(node)
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class CodeGenerator:
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def __init__(self):
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self.code = PythonVMCode()
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self.locals = misc.Stack()
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def visitDiscard(self, node):
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return 1
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def visitModule(self, node):
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lnf = walk(node.node, LocalNameFinder())
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self.locals.push(lnf.getLocals())
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self.visit(node.node)
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self.code.emit('LOAD_CONST', 'None')
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self.code.emit('RETURN_VALUE')
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return 1
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def visitFunction(self, node):
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codeBody = NestedCodeGenerator(node.code, node.argnames)
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walk(node.code, codeBody)
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self.code.setLineNo(node.lineno)
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self.code.emit('LOAD_CONST', codeBody.code)
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self.code.emit('MAKE_FUNCTION')
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self.code.emit('STORE_NAME', node.name)
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return 1
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def visitCallFunc(self, node):
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self.visit(node.node)
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for arg in node.args:
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self.visit(arg)
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self.code.callFunction(len(node.args))
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return 1
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def visitIf(self, node):
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after = ForwardRef()
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for test, suite in node.tests:
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self.code.setLineNo(test.lineno)
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self.visit(test)
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dest = ForwardRef()
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self.code.jumpIfFalse(dest)
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self.code.popTop()
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self.visit(suite)
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self.code.jumpForward(after)
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dest.bind(self.code.getCurInst())
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self.code.popTop()
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if node.else_:
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self.visit(node.else_)
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after.bind(self.code.getCurInst())
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return 1
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def visitCompare(self, node):
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"""Comment from compile.c follows:
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The following code is generated for all but the last
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comparison in a chain:
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label: on stack: opcode: jump to:
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a <code to load b>
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a, b DUP_TOP
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a, b, b ROT_THREE
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b, a, b COMPARE_OP
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b, 0-or-1 JUMP_IF_FALSE L1
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b, 1 POP_TOP
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b
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We are now ready to repeat this sequence for the next
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comparison in the chain.
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For the last we generate:
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b <code to load c>
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b, c COMPARE_OP
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0-or-1
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If there were any jumps to L1 (i.e., there was more than one
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comparison), we generate:
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0-or-1 JUMP_FORWARD L2
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L1: b, 0 ROT_TWO
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0, b POP_TOP
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0
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L2: 0-or-1
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"""
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self.visit(node.expr)
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# if refs are never emitted, subsequent bind call has no effect
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l1 = ForwardRef()
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l2 = ForwardRef()
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for op, code in node.ops[:-1]:
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# emit every comparison except the last
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self.visit(code)
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self.code.dupTop()
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self.code.rotThree()
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self.code.compareOp(op)
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self.code.jumpIfFalse(l1)
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self.code.popTop()
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if node.ops:
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# emit the last comparison
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op, code = node.ops[-1]
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self.visit(code)
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self.code.compareOp(op)
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if len(node.ops) > 1:
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self.code.jumpForward(l2)
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l1.bind(self.code.getCurInst())
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self.code.rotTwo()
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self.code.popTop()
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l2.bind(self.code.getCurInst())
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return 1
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def binaryOp(self, node, op):
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self.visit(node.left)
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self.visit(node.right)
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self.code.emit(op)
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return 1
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def visitAdd(self, node):
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return self.binaryOp(node, 'BINARY_ADD')
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def visitSub(self, node):
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return self.binaryOp(node, 'BINARY_SUBTRACT')
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def visitMul(self, node):
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return self.binaryOp(node, 'BINARY_MULTIPLY')
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def visitDiv(self, node):
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return self.binaryOp(node, 'BINARY_DIVIDE')
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def visitName(self, node):
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locals = self.locals.top()
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if locals.has_elt(node.name):
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self.code.loadFast(node.name)
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else:
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self.code.loadGlobal(node.name)
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def visitConst(self, node):
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self.code.loadConst(node.value)
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def visitReturn(self, node):
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self.code.setLineNo(node.lineno)
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self.visit(node.value)
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self.code.returnValue()
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return 1
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def visitRaise(self, node):
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self.code.setLineNo(node.lineno)
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n = 0
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if node.expr1:
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self.visit(node.expr1)
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n = n + 1
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if node.expr2:
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self.visit(node.expr2)
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n = n + 1
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if node.expr3:
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self.visit(node.expr3)
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n = n + 1
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self.code.raiseVarargs(n)
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return 1
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def visitPrint(self, node):
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self.code.setLineNo(node.lineno)
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for child in node.nodes:
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self.visit(child)
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self.code.emit('PRINT_ITEM')
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return 1
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def visitPrintnl(self, node):
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self.visitPrint(node)
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self.code.emit('PRINT_NEWLINE')
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return 1
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class NestedCodeGenerator(CodeGenerator):
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"""Generate code for a function object within another scope
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XXX not clear that this subclass is needed
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"""
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super_init = CodeGenerator.__init__
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def __init__(self, code, args):
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"""code and args of function or class being walked
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XXX need to separately pass to ASTVisitor. the constructor
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only uses the code object to find the local names
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"""
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self.super_init()
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lnf = walk(code, LocalNameFinder(args))
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self.locals.push(lnf.getLocals())
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def visitFunction(self, node):
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lnf = walk(node.code, LocalNameFinder(node.argnames))
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self.locals.push(lnf.getLocals())
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# XXX need to handle def foo((a, b)):
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self.code.setLineNo(node.lineno)
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self.visit(node.code)
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self.code.emit('LOAD_CONST', 'None')
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self.code.emit('RETURN_VALUE')
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return 1
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class LocalNameFinder:
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def __init__(self, names=()):
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self.names = misc.Set()
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for name in names:
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self.names.add(name)
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def getLocals(self):
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return self.names
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def visitFunction(self, node):
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self.names.add(node.name)
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return 1
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def visitImport(self, node):
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for name in node.names:
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self.names.add(name)
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def visitFrom(self, node):
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for name in node.names:
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self.names.add(name)
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def visitClassdef(self, node):
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self.names.add(node.name)
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return 1
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def visitAssName(self, node):
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self.names.add(node.name)
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class Label:
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def __init__(self, num):
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self.num = num
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def __repr__(self):
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return "Label(%d)" % self.num
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class ForwardRef:
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count = 0
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def __init__(self, id=None, val=None):
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if id is None:
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id = ForwardRef.count
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ForwardRef.count = ForwardRef.count + 1
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self.id = id
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self.val = val
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def __repr__(self):
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if self.val:
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return "ForwardRef(val=%d)" % self.val
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else:
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return "ForwardRef(id=%d)" % self.id
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def bind(self, inst):
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self.val = inst
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def resolve(self):
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return self.val
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class CompiledModule:
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"""Store the code object for a compiled module
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XXX Not clear how the code objects will be stored. Seems possible
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that a single code attribute is sufficient, because it will
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contains references to all the need code objects. That might be
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messy, though.
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"""
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MAGIC = (20121 | (ord('\r')<<16) | (ord('\n')<<24))
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def __init__(self):
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self.code = None
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def addCode(self, code):
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"""addCode(self: SelfType, code: PythonVMCode)"""
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def dump(self, path):
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"""create a .pyc file"""
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f = open(path, 'wb')
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f.write(self._pyc_header())
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marshal.dump(self.code, f)
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f.close()
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def _pyc_header(self, path):
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# compile.c uses marshal to write a long directly, with
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# calling the interface that would also generate a 1-byte code
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# to indicate the type of the value. simplest way to get the
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# same effect is to call marshal and then skip the code.
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buf = marshal.dumps(self.MAGIC)[1:]
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# skip the mtime for now, since I don't have the write
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# structure to pass the filename being compiled into this
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# instance
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return buf + chr(0) * 4
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class PythonVMCode:
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def __init__(self):
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self.insts = []
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# used by makeCodeObject
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self.argcount = 0
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self.code = ''
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self.consts = []
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self.filename = ''
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self.firstlineno = 0
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self.flags = 0
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self.lnotab = None
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self.name = ''
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self.names = []
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self.nlocals = 0
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self.stacksize = 2
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self.varnames = []
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def __repr__(self):
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return "<bytecode: %d instrs>" % len(self.insts)
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def emit(self, *args):
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print "emit", args
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self.insts.append(args)
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def getCurInst(self):
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return len(self.insts)
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def getNextInst(self):
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return len(self.insts) + 1
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def convert(self):
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"""Convert human-readable names to real bytecode"""
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pass
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def makeCodeObject(self):
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"""Make a Python code object"""
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code = []
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self._findOffsets()
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for t in self.insts:
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opname = t[0]
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if len(t) == 1:
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code.append(chr(self.opnum[opname]))
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elif len(t) == 2:
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oparg = self._convertArg(opname, t[1])
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hi, lo = divmod(oparg, 256)
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code.append(chr(self.opnum[opname]) + chr(lo) + chr(hi))
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return string.join(code, '')
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def _findOffsets(self):
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"""Find offsets for use in resolving ForwardRefs"""
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self.offsets = []
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cur = 0
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for t in self.insts:
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self.offsets.append(cur)
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l = len(t)
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if l == 1:
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cur = cur + 1
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elif l == 2:
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arg = t[1]
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if isinstance(arg, ForwardRef):
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arg.__offset = cur
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cur = cur + 3
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def _convertArg(self, op, arg):
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"""Convert the string representation of an arg to a number
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The specific handling depends on the opcode.
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XXX This first implementation isn't going to be very
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efficient.
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"""
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if op == 'SET_LINENO':
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return arg
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if op == 'LOAD_CONST':
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return self._lookupName(arg, self.consts)
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if op == 'LOAD_FAST':
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return self._lookupName(arg, self.varnames, self.names)
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if op == 'LOAD_GLOBAL':
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return self._lookupName(arg, self.names)
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if op == 'STORE_NAME':
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return self._lookupName(arg, self.names)
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if op == 'COMPARE_OP':
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return self.cmp_op.index(arg)
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if self.hasjrel.has_elt(op):
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return self.offsets[arg.resolve()]
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if self.hasjabs.has_elt(op):
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return self.offsets[arg.resolve()] - arg.__offset
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print op, arg
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return arg
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def _lookupName(self, name, list, list2=None):
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"""Return index of name in list, appending if necessary
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Yicky hack: Second list can be used for lookup of local names
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where the name needs to be added to varnames and names.
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"""
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if name in list:
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return list.index(name)
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else:
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end = len(list)
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list.append(name)
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if list2 is not None:
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list2.append(name)
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return end
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# Convert some stuff from the dis module for local use
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cmp_op = list(dis.cmp_op)
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hasjrel = misc.Set()
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for i in dis.hasjrel:
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hasjrel.add(dis.opname[i])
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hasjabs = misc.Set()
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for i in dis.hasjabs:
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hasjabs.add(dis.opname[i])
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opnum = {}
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for num in range(len(dis.opname)):
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opnum[dis.opname[num]] = num
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# the interface below here seemed good at first. upon real use,
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# it seems redundant to add a function for each opcode,
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# particularly because the method and opcode basically have the
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# same name.
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def setLineNo(self, num):
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self.emit('SET_LINENO', num)
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def popTop(self):
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self.emit('POP_TOP')
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def dupTop(self):
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self.emit('DUP_TOP')
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def rotTwo(self):
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self.emit('ROT_TWO')
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def rotThree(self):
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self.emit('ROT_THREE')
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def jumpIfFalse(self, dest):
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self.emit('JUMP_IF_FALSE', dest)
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def loadFast(self, name):
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self.emit('LOAD_FAST', name)
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def loadGlobal(self, name):
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self.emit('LOAD_GLOBAL', name)
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def binaryAdd(self):
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self.emit('BINARY_ADD')
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def compareOp(self, op):
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self.emit('COMPARE_OP', op)
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def loadConst(self, val):
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self.emit('LOAD_CONST', val)
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def returnValue(self):
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self.emit('RETURN_VALUE')
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def jumpForward(self, dest):
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self.emit('JUMP_FORWARD', dest)
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def raiseVarargs(self, num):
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self.emit('RAISE_VARARGS', num)
|
|
|
|
def callFunction(self, num):
|
|
self.emit('CALL_FUNCTION', num)
|
|
|
|
if __name__ == "__main__":
|
|
tree = parse('test.py')
|
|
cg = CodeGenerator()
|
|
ASTVisitor.VERBOSE = 1
|
|
w = walk(tree, cg)
|
|
w.VERBOSE = 1
|
|
for i in range(len(cg.code.insts)):
|
|
inst = cg.code.insts[i]
|
|
if inst[0] == 'SET_LINENO':
|
|
print
|
|
print "%4d" % i, inst
|
|
code = cg.code.makeCodeObject()
|