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	BlockingIOError exceptions. Initial patch written by Xavier de Gaye. Document also in asyncore documentation that recv() may raise BlockingIOError.
		
			
				
	
	
		
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			352 lines
		
	
	
	
		
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			ReStructuredText
		
	
	
	
	
	
:mod:`asyncore` --- Asynchronous socket handler
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===============================================
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.. module:: asyncore
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   :synopsis: A base class for developing asynchronous socket handling
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              services.
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.. moduleauthor:: Sam Rushing <rushing@nightmare.com>
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.. sectionauthor:: Christopher Petrilli <petrilli@amber.org>
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.. sectionauthor:: Steve Holden <sholden@holdenweb.com>
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.. heavily adapted from original documentation by Sam Rushing
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**Source code:** :source:`Lib/asyncore.py`
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--------------
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.. note::
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   This module exists for backwards compatibility only.  For new code we
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   recommend using :mod:`asyncio`.
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This module provides the basic infrastructure for writing asynchronous  socket
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service clients and servers.
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There are only two ways to have a program on a single processor do  "more than
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one thing at a time." Multi-threaded programming is the  simplest and most
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popular way to do it, but there is another very different technique, that lets
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you have nearly all the advantages of  multi-threading, without actually using
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multiple threads.  It's really  only practical if your program is largely I/O
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bound.  If your program is processor bound, then pre-emptive scheduled threads
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are probably what you really need.  Network servers are rarely processor
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bound, however.
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If your operating system supports the :c:func:`select` system call in its I/O
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library (and nearly all do), then you can use it to juggle multiple
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communication channels at once; doing other work while your I/O is taking
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place in the "background."  Although this strategy can seem strange and
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complex, especially at first, it is in many ways easier to understand and
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control than multi-threaded programming.  The :mod:`asyncore` module solves
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many of the difficult problems for you, making the task of building
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sophisticated high-performance network servers and clients a snap.  For
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"conversational" applications and protocols the companion :mod:`asynchat`
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module is invaluable.
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The basic idea behind both modules is to create one or more network
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*channels*, instances of class :class:`asyncore.dispatcher` and
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:class:`asynchat.async_chat`.  Creating the channels adds them to a global
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map, used by the :func:`loop` function if you do not provide it with your own
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*map*.
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Once the initial channel(s) is(are) created, calling the :func:`loop` function
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activates channel service, which continues until the last channel (including
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any that have been added to the map during asynchronous service) is closed.
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.. function:: loop([timeout[, use_poll[, map[,count]]]])
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   Enter a polling loop that terminates after count passes or all open
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   channels have been closed.  All arguments are optional.  The *count*
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   parameter defaults to None, resulting in the loop terminating only when all
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   channels have been closed.  The *timeout* argument sets the timeout
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   parameter for the appropriate :func:`~select.select` or :func:`~select.poll`
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   call, measured in seconds; the default is 30 seconds.  The *use_poll*
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   parameter, if true, indicates that :func:`~select.poll` should be used in
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   preference to :func:`~select.select` (the default is ``False``).
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   The *map* parameter is a dictionary whose items are the channels to watch.
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   As channels are closed they are deleted from their map.  If *map* is
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   omitted, a global map is used. Channels (instances of
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   :class:`asyncore.dispatcher`, :class:`asynchat.async_chat` and subclasses
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   thereof) can freely be mixed in the map.
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.. class:: dispatcher()
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   The :class:`dispatcher` class is a thin wrapper around a low-level socket
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   object. To make it more useful, it has a few methods for event-handling
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   which are called from the asynchronous loop.   Otherwise, it can be treated
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   as a normal non-blocking socket object.
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   The firing of low-level events at certain times or in certain connection
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   states tells the asynchronous loop that certain higher-level events have
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   taken place.  For example, if we have asked for a socket to connect to
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   another host, we know that the connection has been made when the socket
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   becomes writable for the first time (at this point you know that you may
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   write to it with the expectation of success).  The implied higher-level
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   events are:
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   +----------------------+----------------------------------------+
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   | Event                | Description                            |
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   +======================+========================================+
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   | ``handle_connect()`` | Implied by the first read or write     |
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   |                      | event                                  |
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   +----------------------+----------------------------------------+
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   | ``handle_close()``   | Implied by a read event with no data   |
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   |                      | available                              |
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   +----------------------+----------------------------------------+
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   | ``handle_accepted()``| Implied by a read event on a listening |
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   |                      | socket                                 |
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   +----------------------+----------------------------------------+
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   During asynchronous processing, each mapped channel's :meth:`readable` and
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   :meth:`writable` methods are used to determine whether the channel's socket
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   should be added to the list of channels :c:func:`select`\ ed or
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   :c:func:`poll`\ ed for read and write events.
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   Thus, the set of channel events is larger than the basic socket events.  The
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   full set of methods that can be overridden in your subclass follows:
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   .. method:: handle_read()
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      Called when the asynchronous loop detects that a :meth:`read` call on the
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      channel's socket will succeed.
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   .. method:: handle_write()
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      Called when the asynchronous loop detects that a writable socket can be
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      written.  Often this method will implement the necessary buffering for
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      performance.  For example::
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         def handle_write(self):
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             sent = self.send(self.buffer)
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             self.buffer = self.buffer[sent:]
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   .. method:: handle_expt()
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      Called when there is out of band (OOB) data for a socket connection.  This
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      will almost never happen, as OOB is tenuously supported and rarely used.
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   .. method:: handle_connect()
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      Called when the active opener's socket actually makes a connection.  Might
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      send a "welcome" banner, or initiate a protocol negotiation with the
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      remote endpoint, for example.
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   .. method:: handle_close()
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      Called when the socket is closed.
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   .. method:: handle_error()
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      Called when an exception is raised and not otherwise handled.  The default
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      version prints a condensed traceback.
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   .. method:: handle_accept()
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      Called on listening channels (passive openers) when a connection can be
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      established with a new remote endpoint that has issued a :meth:`connect`
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      call for the local endpoint. Deprecated in version 3.2; use
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      :meth:`handle_accepted` instead.
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      .. deprecated:: 3.2
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   .. method:: handle_accepted(sock, addr)
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      Called on listening channels (passive openers) when a connection has been
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      established with a new remote endpoint that has issued a :meth:`connect`
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      call for the local endpoint.  *sock* is a *new* socket object usable to
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      send and receive data on the connection, and *addr* is the address
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      bound to the socket on the other end of the connection.
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      .. versionadded:: 3.2
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   .. method:: readable()
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      Called each time around the asynchronous loop to determine whether a
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      channel's socket should be added to the list on which read events can
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      occur.  The default method simply returns ``True``, indicating that by
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      default, all channels will be interested in read events.
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   .. method:: writable()
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      Called each time around the asynchronous loop to determine whether a
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      channel's socket should be added to the list on which write events can
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      occur.  The default method simply returns ``True``, indicating that by
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      default, all channels will be interested in write events.
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   In addition, each channel delegates or extends many of the socket methods.
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   Most of these are nearly identical to their socket partners.
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   .. method:: create_socket(family=socket.AF_INET, type=socket.SOCK_STREAM)
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      This is identical to the creation of a normal socket, and will use the
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      same options for creation.  Refer to the :mod:`socket` documentation for
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      information on creating sockets.
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      .. versionchanged:: 3.3
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         *family* and *type* arguments can be omitted.
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   .. method:: connect(address)
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      As with the normal socket object, *address* is a tuple with the first
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      element the host to connect to, and the second the port number.
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   .. method:: send(data)
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      Send *data* to the remote end-point of the socket.
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   .. method:: recv(buffer_size)
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      Read at most *buffer_size* bytes from the socket's remote end-point.  An
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      empty bytes object implies that the channel has been closed from the
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      other end.
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      Note that :meth:`recv` may raise :exc:`BlockingIOError` , even though
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      :func:`select.select` or :func:`select.poll` has reported the socket
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      ready for reading.
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   .. method:: listen(backlog)
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      Listen for connections made to the socket.  The *backlog* argument
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      specifies the maximum number of queued connections and should be at least
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      1; the maximum value is system-dependent (usually 5).
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   .. method:: bind(address)
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      Bind the socket to *address*.  The socket must not already be bound.  (The
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      format of *address* depends on the address family --- refer to the
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      :mod:`socket` documentation for more information.)  To mark
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      the socket as re-usable (setting the :const:`SO_REUSEADDR` option), call
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      the :class:`dispatcher` object's :meth:`set_reuse_addr` method.
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   .. method:: accept()
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      Accept a connection.  The socket must be bound to an address and listening
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      for connections.  The return value can be either ``None`` or a pair
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      ``(conn, address)`` where *conn* is a *new* socket object usable to send
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      and receive data on the connection, and *address* is the address bound to
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      the socket on the other end of the connection.
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      When ``None`` is returned it means the connection didn't take place, in
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      which case the server should just ignore this event and keep listening
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      for further incoming connections.
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   .. method:: close()
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      Close the socket.  All future operations on the socket object will fail.
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      The remote end-point will receive no more data (after queued data is
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      flushed).  Sockets are automatically closed when they are
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      garbage-collected.
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.. class:: dispatcher_with_send()
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   A :class:`dispatcher` subclass which adds simple buffered output capability,
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   useful for simple clients. For more sophisticated usage use
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   :class:`asynchat.async_chat`.
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.. class:: file_dispatcher()
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   A file_dispatcher takes a file descriptor or :term:`file object` along
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   with an optional map argument and wraps it for use with the :c:func:`poll`
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   or :c:func:`loop` functions.  If provided a file object or anything with a
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   :c:func:`fileno` method, that method will be called and passed to the
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   :class:`file_wrapper` constructor.  Availability: UNIX.
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.. class:: file_wrapper()
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   A file_wrapper takes an integer file descriptor and calls :func:`os.dup` to
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   duplicate the handle so that the original handle may be closed independently
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   of the file_wrapper.  This class implements sufficient methods to emulate a
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   socket for use by the :class:`file_dispatcher` class.  Availability: UNIX.
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.. _asyncore-example-1:
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asyncore Example basic HTTP client
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----------------------------------
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Here is a very basic HTTP client that uses the :class:`dispatcher` class to
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implement its socket handling::
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   import asyncore
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   class HTTPClient(asyncore.dispatcher):
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       def __init__(self, host, path):
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           asyncore.dispatcher.__init__(self)
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           self.create_socket()
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           self.connect( (host, 80) )
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           self.buffer = bytes('GET %s HTTP/1.0\r\nHost: %s\r\n\r\n' %
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                               (path, host), 'ascii')
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       def handle_connect(self):
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           pass
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       def handle_close(self):
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           self.close()
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       def handle_read(self):
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           print(self.recv(8192))
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       def writable(self):
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           return (len(self.buffer) > 0)
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       def handle_write(self):
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           sent = self.send(self.buffer)
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           self.buffer = self.buffer[sent:]
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    client = HTTPClient('www.python.org', '/')
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    asyncore.loop()
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.. _asyncore-example-2:
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asyncore Example basic echo server
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----------------------------------
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Here is a basic echo server that uses the :class:`dispatcher` class to accept
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connections and dispatches the incoming connections to a handler::
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    import asyncore
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    class EchoHandler(asyncore.dispatcher_with_send):
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        def handle_read(self):
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            data = self.recv(8192)
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            if data:
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                self.send(data)
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    class EchoServer(asyncore.dispatcher):
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        def __init__(self, host, port):
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            asyncore.dispatcher.__init__(self)
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            self.create_socket()
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            self.set_reuse_addr()
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            self.bind((host, port))
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            self.listen(5)
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        def handle_accepted(self, sock, addr):
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            print('Incoming connection from %s' % repr(addr))
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            handler = EchoHandler(sock)
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    server = EchoServer('localhost', 8080)
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    asyncore.loop()
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