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svn+ssh://svn.python.org/python/branches/py3k ................ r74821 | georg.brandl | 2009-09-16 11:42:19 +0200 (Mi, 16 Sep 2009) | 1 line #6885: run python 3 as python3. ................ r74828 | georg.brandl | 2009-09-16 16:23:20 +0200 (Mi, 16 Sep 2009) | 1 line Use true booleans. ................ r74829 | georg.brandl | 2009-09-16 16:24:29 +0200 (Mi, 16 Sep 2009) | 1 line Small PEP8 correction. ................ r74830 | georg.brandl | 2009-09-16 16:36:22 +0200 (Mi, 16 Sep 2009) | 1 line Use true booleans. ................ r74831 | georg.brandl | 2009-09-16 17:54:04 +0200 (Mi, 16 Sep 2009) | 1 line Use true booleans and PEP8 for argdefaults. ................ r74833 | georg.brandl | 2009-09-16 17:58:14 +0200 (Mi, 16 Sep 2009) | 1 line Last round of adapting style of documenting argument default values. ................ r74835 | georg.brandl | 2009-09-16 18:00:31 +0200 (Mi, 16 Sep 2009) | 33 lines Merged revisions 74817-74820,74822-74824 via svnmerge from svn+ssh://pythondev@svn.python.org/python/trunk ........ r74817 | georg.brandl | 2009-09-16 11:05:11 +0200 (Mi, 16 Sep 2009) | 1 line Make deprecation notices as visible as warnings are right now. ........ r74818 | georg.brandl | 2009-09-16 11:23:04 +0200 (Mi, 16 Sep 2009) | 1 line #6880: add reference to classes section in exceptions section, which comes earlier. ........ r74819 | georg.brandl | 2009-09-16 11:24:57 +0200 (Mi, 16 Sep 2009) | 1 line #6876: fix base class constructor invocation in example. ........ r74820 | georg.brandl | 2009-09-16 11:30:48 +0200 (Mi, 16 Sep 2009) | 1 line #6891: comment out dead link to Unicode article. ........ r74822 | georg.brandl | 2009-09-16 12:12:06 +0200 (Mi, 16 Sep 2009) | 1 line #5621: refactor description of how class/instance attributes interact on a.x=a.x+1 or augassign. ........ r74823 | georg.brandl | 2009-09-16 15:06:22 +0200 (Mi, 16 Sep 2009) | 1 line Remove strange trailing commas. ........ r74824 | georg.brandl | 2009-09-16 15:11:06 +0200 (Mi, 16 Sep 2009) | 1 line #6892: fix optparse example involving help option. ........ ................
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:mod:`winsound` --- Sound-playing interface for Windows
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=======================================================
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.. module:: winsound
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:platform: Windows
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:synopsis: Access to the sound-playing machinery for Windows.
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.. moduleauthor:: Toby Dickenson <htrd90@zepler.org>
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.. sectionauthor:: Fred L. Drake, Jr. <fdrake@acm.org>
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The :mod:`winsound` module provides access to the basic sound-playing machinery
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provided by Windows platforms. It includes functions and several constants.
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.. function:: Beep(frequency, duration)
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Beep the PC's speaker. The *frequency* parameter specifies frequency, in hertz,
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of the sound, and must be in the range 37 through 32,767. The *duration*
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parameter specifies the number of milliseconds the sound should last. If the
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system is not able to beep the speaker, :exc:`RuntimeError` is raised.
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.. function:: PlaySound(sound, flags)
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Call the underlying :cfunc:`PlaySound` function from the Platform API. The
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*sound* parameter may be a filename, audio data as a string, or ``None``. Its
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interpretation depends on the value of *flags*, which can be a bitwise ORed
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combination of the constants described below. If the *sound* parameter is
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``None``, any currently playing waveform sound is stopped. If the system
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indicates an error, :exc:`RuntimeError` is raised.
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.. function:: MessageBeep(type=MB_OK)
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Call the underlying :cfunc:`MessageBeep` function from the Platform API. This
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plays a sound as specified in the registry. The *type* argument specifies which
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sound to play; possible values are ``-1``, ``MB_ICONASTERISK``,
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``MB_ICONEXCLAMATION``, ``MB_ICONHAND``, ``MB_ICONQUESTION``, and ``MB_OK``, all
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described below. The value ``-1`` produces a "simple beep"; this is the final
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fallback if a sound cannot be played otherwise.
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.. data:: SND_FILENAME
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The *sound* parameter is the name of a WAV file. Do not use with
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:const:`SND_ALIAS`.
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.. data:: SND_ALIAS
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The *sound* parameter is a sound association name from the registry. If the
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registry contains no such name, play the system default sound unless
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:const:`SND_NODEFAULT` is also specified. If no default sound is registered,
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raise :exc:`RuntimeError`. Do not use with :const:`SND_FILENAME`.
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All Win32 systems support at least the following; most systems support many
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more:
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+--------------------------+----------------------------------------+
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| :func:`PlaySound` *name* | Corresponding Control Panel Sound name |
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+==========================+========================================+
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| ``'SystemAsterisk'`` | Asterisk |
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+--------------------------+----------------------------------------+
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| ``'SystemExclamation'`` | Exclamation |
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+--------------------------+----------------------------------------+
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| ``'SystemExit'`` | Exit Windows |
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+--------------------------+----------------------------------------+
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| ``'SystemHand'`` | Critical Stop |
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+--------------------------+----------------------------------------+
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| ``'SystemQuestion'`` | Question |
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+--------------------------+----------------------------------------+
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For example::
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import winsound
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# Play Windows exit sound.
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winsound.PlaySound("SystemExit", winsound.SND_ALIAS)
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# Probably play Windows default sound, if any is registered (because
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# "*" probably isn't the registered name of any sound).
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winsound.PlaySound("*", winsound.SND_ALIAS)
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.. data:: SND_LOOP
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Play the sound repeatedly. The :const:`SND_ASYNC` flag must also be used to
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avoid blocking. Cannot be used with :const:`SND_MEMORY`.
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.. data:: SND_MEMORY
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The *sound* parameter to :func:`PlaySound` is a memory image of a WAV file, as a
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string.
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.. note::
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This module does not support playing from a memory image asynchronously, so a
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combination of this flag and :const:`SND_ASYNC` will raise :exc:`RuntimeError`.
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.. data:: SND_PURGE
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Stop playing all instances of the specified sound.
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.. note::
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This flag is not supported on modern Windows platforms.
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.. data:: SND_ASYNC
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Return immediately, allowing sounds to play asynchronously.
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.. data:: SND_NODEFAULT
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If the specified sound cannot be found, do not play the system default sound.
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.. data:: SND_NOSTOP
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Do not interrupt sounds currently playing.
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.. data:: SND_NOWAIT
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Return immediately if the sound driver is busy.
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.. data:: MB_ICONASTERISK
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Play the ``SystemDefault`` sound.
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.. data:: MB_ICONEXCLAMATION
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Play the ``SystemExclamation`` sound.
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.. data:: MB_ICONHAND
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Play the ``SystemHand`` sound.
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.. data:: MB_ICONQUESTION
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Play the ``SystemQuestion`` sound.
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.. data:: MB_OK
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Play the ``SystemDefault`` sound.
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