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			121 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "rotatingtree.h"
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#define KEY_LOWER_THAN(key1, key2)  ((char*)(key1) < (char*)(key2))
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/* The randombits() function below is a fast-and-dirty generator that
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 * is probably irregular enough for our purposes.  Note that it's biased:
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 * I think that ones are slightly more probable than zeroes.  It's not
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 * important here, though.
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 */
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static unsigned int random_value = 1;
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static unsigned int random_stream = 0;
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static int
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randombits(int bits)
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{
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	int result;
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	if (random_stream < (1U << bits)) {
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		random_value *= 1082527;
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		random_stream = random_value;
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	}
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	result = random_stream & ((1<<bits)-1);
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	random_stream >>= bits;
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	return result;
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}
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/* Insert a new node into the tree.
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   (*root) is modified to point to the new root. */
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void
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RotatingTree_Add(rotating_node_t **root, rotating_node_t *node)
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{
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	while (*root != NULL) {
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		if (KEY_LOWER_THAN(node->key, (*root)->key))
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			root = &((*root)->left);
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		else
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			root = &((*root)->right);
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	}
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	node->left = NULL;
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	node->right = NULL;
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	*root = node;
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}
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/* Locate the node with the given key.  This is the most complicated
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   function because it occasionally rebalances the tree to move the
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   resulting node closer to the root. */
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rotating_node_t *
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RotatingTree_Get(rotating_node_t **root, void *key)
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{
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	if (randombits(3) != 4) {
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		/* Fast path, no rebalancing */
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		rotating_node_t *node = *root;
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		while (node != NULL) {
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			if (node->key == key)
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				return node;
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			if (KEY_LOWER_THAN(key, node->key))
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				node = node->left;
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			else
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				node = node->right;
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		}
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		return NULL;
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	}
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	else {
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		rotating_node_t **pnode = root;
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		rotating_node_t *node = *pnode;
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		rotating_node_t *next;
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		int rotate;
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		if (node == NULL)
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			return NULL;
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		while (1) {
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			if (node->key == key)
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				return node;
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			rotate = !randombits(1);
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			if (KEY_LOWER_THAN(key, node->key)) {
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				next = node->left;
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				if (next == NULL)
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					return NULL;
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				if (rotate) {
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					node->left = next->right;
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					next->right = node;
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					*pnode = next;
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				}
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				else
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					pnode = &(node->left);
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			}
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			else {
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				next = node->right;
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				if (next == NULL)
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					return NULL;
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				if (rotate) {
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					node->right = next->left;
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					next->left = node;
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					*pnode = next;
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				}
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				else
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					pnode = &(node->right);
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			}
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			node = next;
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		}
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	}
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}
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/* Enumerate all nodes in the tree.  The callback enumfn() should return
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   zero to continue the enumeration, or non-zero to interrupt it.
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   A non-zero value is directly returned by RotatingTree_Enum(). */
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int
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RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
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		  void *arg)
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{
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	int result;
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	rotating_node_t *node;
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	while (root != NULL) {
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		result = RotatingTree_Enum(root->left, enumfn, arg);
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		if (result != 0) return result;
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		node = root->right;
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		result = enumfn(root, arg);
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		if (result != 0) return result;
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		root = node;
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	}
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	return 0;
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}
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