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			parameters (like \UNIX) are commonly entered using an empty group to separate the markup from a following inter-word space; this is not needed when the next character is punctuation, or the markup is the last thing in the enclosing group. These cases were marked inconsistently; the empty group is now *only* used when needed.
		
			
				
	
	
		
			4493 lines
		
	
	
	
		
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			TeX
		
	
	
	
	
	
			
		
		
	
	
			4493 lines
		
	
	
	
		
			158 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \documentclass{manual}
 | ||
| \usepackage[T1]{fontenc}
 | ||
| 
 | ||
| % Things to do:
 | ||
| % Add a section on file I/O
 | ||
| % Write a chapter entitled ``Some Useful Modules''
 | ||
| %  --re, math+cmath
 | ||
| % Should really move the Python startup file info to an appendix
 | ||
| 
 | ||
| \title{Python Tutorial}
 | ||
| 
 | ||
| \input{boilerplate}
 | ||
| 
 | ||
| \begin{document}
 | ||
| 
 | ||
| \maketitle
 | ||
| 
 | ||
| \ifhtml
 | ||
| \chapter*{Front Matter\label{front}}
 | ||
| \fi
 | ||
| 
 | ||
| \input{copyright}
 | ||
| 
 | ||
| \begin{abstract}
 | ||
| 
 | ||
| \noindent
 | ||
| Python is an easy to learn, powerful programming language.  It has
 | ||
| efficient high-level data structures and a simple but effective
 | ||
| approach to object-oriented programming.  Python's elegant syntax and
 | ||
| dynamic typing, together with its interpreted nature, make it an ideal 
 | ||
| language for scripting and rapid application development in many areas 
 | ||
| on most platforms.
 | ||
| 
 | ||
| The Python interpreter and the extensive standard library are freely
 | ||
| available in source or binary form for all major platforms from the
 | ||
| Python Web site, \url{http://www.python.org/}, and can be freely
 | ||
| distributed.  The same site also contains distributions of and
 | ||
| pointers to many free third party Python modules, programs and tools,
 | ||
| and additional documentation.
 | ||
| 
 | ||
| The Python interpreter is easily extended with new functions and data
 | ||
| types implemented in C or \Cpp{} (or other languages callable from C).
 | ||
| Python is also suitable as an extension language for customizable
 | ||
| applications.
 | ||
| 
 | ||
| This tutorial introduces the reader informally to the basic concepts
 | ||
| and features of the Python language and system.  It helps to have a
 | ||
| Python interpreter handy for hands-on experience, but all examples are
 | ||
| self-contained, so the tutorial can be read off-line as well.
 | ||
| 
 | ||
| For a description of standard objects and modules, see the
 | ||
| \citetitle[../lib/lib.html]{Python Library Reference} document.  The
 | ||
| \citetitle[../ref/ref.html]{Python Reference Manual} gives a more
 | ||
| formal definition of the language.  To write extensions in C or
 | ||
| \Cpp, read \citetitle[../ext/ext.html]{Extending and Embedding the
 | ||
| Python Interpreter} and \citetitle[../api/api.html]{Python/C API
 | ||
| Reference}.  There are also several books covering Python in depth.
 | ||
| 
 | ||
| This tutorial does not attempt to be comprehensive and cover every
 | ||
| single feature, or even every commonly used feature.  Instead, it
 | ||
| introduces many of Python's most noteworthy features, and will give
 | ||
| you a good idea of the language's flavor and style.  After reading it,
 | ||
| you will be able to read and write Python modules and programs, and
 | ||
| you will be ready to learn more about the various Python library
 | ||
| modules described in the \citetitle[../lib/lib.html]{Python Library
 | ||
| Reference}.
 | ||
| 
 | ||
| \end{abstract}
 | ||
| 
 | ||
| \tableofcontents
 | ||
| 
 | ||
| 
 | ||
| \chapter{Whetting Your Appetite \label{intro}}
 | ||
| 
 | ||
| If you ever wrote a large shell script, you probably know this
 | ||
| feeling: you'd love to add yet another feature, but it's already so
 | ||
| slow, and so big, and so complicated; or the feature involves a system
 | ||
| call or other function that is only accessible from C \ldots Usually
 | ||
| the problem at hand isn't serious enough to warrant rewriting the
 | ||
| script in C; perhaps the problem requires variable-length strings or
 | ||
| other data types (like sorted lists of file names) that are easy in
 | ||
| the shell but lots of work to implement in C, or perhaps you're not
 | ||
| sufficiently familiar with C.
 | ||
| 
 | ||
| Another situation: perhaps you have to work with several C libraries,
 | ||
| and the usual C write/compile/test/re-compile cycle is too slow.  You
 | ||
| need to develop software more quickly.  Possibly perhaps you've
 | ||
| written a program that could use an extension language, and you don't
 | ||
| want to design a language, write and debug an interpreter for it, then
 | ||
| tie it into your application.
 | ||
| 
 | ||
| In such cases, Python may be just the language for you.  Python is
 | ||
| simple to use, but it is a real programming language, offering much
 | ||
| more structure and support for large programs than the shell has.  On
 | ||
| the other hand, it also offers much more error checking than C, and,
 | ||
| being a \emph{very-high-level language}, it has high-level data types
 | ||
| built in, such as flexible arrays and dictionaries that would cost you
 | ||
| days to implement efficiently in C.  Because of its more general data
 | ||
| types Python is applicable to a much larger problem domain than
 | ||
| \emph{Awk} or even \emph{Perl}, yet many things are at least as easy
 | ||
| in Python as in those languages.
 | ||
| 
 | ||
| Python allows you to split up your program in modules that can be
 | ||
| reused in other Python programs.  It comes with a large collection of
 | ||
| standard modules that you can use as the basis of your programs --- or
 | ||
| as examples to start learning to program in Python.  There are also
 | ||
| built-in modules that provide things like file I/O, system calls,
 | ||
| sockets, and even interfaces to graphical user interface toolkits like Tk.  
 | ||
| 
 | ||
| Python is an interpreted language, which can save you considerable time
 | ||
| during program development because no compilation and linking is
 | ||
| necessary.  The interpreter can be used interactively, which makes it
 | ||
| easy to experiment with features of the language, to write throw-away
 | ||
| programs, or to test functions during bottom-up program development.
 | ||
| It is also a handy desk calculator.
 | ||
| 
 | ||
| Python allows writing very compact and readable programs.  Programs
 | ||
| written in Python are typically much shorter than equivalent C or
 | ||
| \Cpp{} programs, for several reasons:
 | ||
| \begin{itemize}
 | ||
| \item
 | ||
| the high-level data types allow you to express complex operations in a
 | ||
| single statement;
 | ||
| \item
 | ||
| statement grouping is done by indentation instead of begin/end
 | ||
| brackets;
 | ||
| \item
 | ||
| no variable or argument declarations are necessary.
 | ||
| \end{itemize}
 | ||
| 
 | ||
| Python is \emph{extensible}: if you know how to program in C it is easy
 | ||
| to add a new built-in function or module to the interpreter, either to
 | ||
| perform critical operations at maximum speed, or to link Python
 | ||
| programs to libraries that may only be available in binary form (such
 | ||
| as a vendor-specific graphics library).  Once you are really hooked,
 | ||
| you can link the Python interpreter into an application written in C
 | ||
| and use it as an extension or command language for that application.
 | ||
| 
 | ||
| By the way, the language is named after the BBC show ``Monty Python's
 | ||
| Flying Circus'' and has nothing to do with nasty reptiles.  Making
 | ||
| references to Monty Python skits in documentation is not only allowed,
 | ||
| it is encouraged!
 | ||
| 
 | ||
| \section{Where From Here \label{where}}
 | ||
| 
 | ||
| Now that you are all excited about Python, you'll want to examine it
 | ||
| in some more detail.  Since the best way to learn a language is
 | ||
| using it, you are invited here to do so.
 | ||
| 
 | ||
| In the next chapter, the mechanics of using the interpreter are
 | ||
| explained.  This is rather mundane information, but essential for
 | ||
| trying out the examples shown later.
 | ||
| 
 | ||
| The rest of the tutorial introduces various features of the Python
 | ||
| language and system through examples, beginning with simple
 | ||
| expressions, statements and data types, through functions and modules,
 | ||
| and finally touching upon advanced concepts like exceptions
 | ||
| and user-defined classes.
 | ||
| 
 | ||
| \chapter{Using the Python Interpreter \label{using}}
 | ||
| 
 | ||
| \section{Invoking the Interpreter \label{invoking}}
 | ||
| 
 | ||
| The Python interpreter is usually installed as
 | ||
| \file{/usr/local/bin/python} on those machines where it is available;
 | ||
| putting \file{/usr/local/bin} in your \UNIX{} shell's search path
 | ||
| makes it possible to start it by typing the command
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| python
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| to the shell.  Since the choice of the directory where the interpreter
 | ||
| lives is an installation option, other places are possible; check with
 | ||
| your local Python guru or system administrator.  (E.g.,
 | ||
| \file{/usr/local/python} is a popular alternative location.)
 | ||
| 
 | ||
| Typing an end-of-file character (\kbd{Control-D} on \UNIX,
 | ||
| \kbd{Control-Z} on DOS or Windows) at the primary prompt causes the
 | ||
| interpreter to exit with a zero exit status.  If that doesn't work,
 | ||
| you can exit the interpreter by typing the following commands:
 | ||
| \samp{import sys; sys.exit()}.
 | ||
| 
 | ||
| The interpreter's line-editing features usually aren't very
 | ||
| sophisticated.  On \UNIX, whoever installed the interpreter may have
 | ||
| enabled support for the GNU readline library, which adds more
 | ||
| elaborate interactive editing and history features. Perhaps the
 | ||
| quickest check to see whether command line editing is supported is
 | ||
| typing Control-P to the first Python prompt you get.  If it beeps, you
 | ||
| have command line editing; see Appendix \ref{interacting} for an
 | ||
| introduction to the keys.  If nothing appears to happen, or if
 | ||
| \code{\^P} is echoed, command line editing isn't available; you'll
 | ||
| only be able to use backspace to remove characters from the current
 | ||
| line.
 | ||
| 
 | ||
| The interpreter operates somewhat like the \UNIX{} shell: when called
 | ||
| with standard input connected to a tty device, it reads and executes
 | ||
| commands interactively; when called with a file name argument or with
 | ||
| a file as standard input, it reads and executes a \emph{script} from
 | ||
| that file. 
 | ||
| 
 | ||
| A third way of starting the interpreter is
 | ||
| \samp{\program{python} \programopt{-c} \var{command} [arg] ...}, which
 | ||
| executes the statement(s) in \var{command}, analogous to the shell's
 | ||
| \programopt{-c} option.  Since Python statements often contain spaces
 | ||
| or other characters that are special to the shell, it is best to quote 
 | ||
| \var{command} in its entirety with double quotes.
 | ||
| 
 | ||
| Note that there is a difference between \samp{python file} and
 | ||
| \samp{python <file}.  In the latter case, input requests from the
 | ||
| program, such as calls to \code{input()} and \code{raw_input()}, are
 | ||
| satisfied from \emph{file}.  Since this file has already been read
 | ||
| until the end by the parser before the program starts executing, the
 | ||
| program will encounter end-of-file immediately.  In the former case
 | ||
| (which is usually what you want) they are satisfied from whatever file
 | ||
| or device is connected to standard input of the Python interpreter.
 | ||
| 
 | ||
| When a script file is used, it is sometimes useful to be able to run
 | ||
| the script and enter interactive mode afterwards.  This can be done by
 | ||
| passing \programopt{-i} before the script.  (This does not work if the
 | ||
| script is read from standard input, for the same reason as explained
 | ||
| in the previous paragraph.)
 | ||
| 
 | ||
| \subsection{Argument Passing \label{argPassing}}
 | ||
| 
 | ||
| When known to the interpreter, the script name and additional
 | ||
| arguments thereafter are passed to the script in the variable
 | ||
| \code{sys.argv}, which is a list of strings.  Its length is at least
 | ||
| one; when no script and no arguments are given, \code{sys.argv[0]} is
 | ||
| an empty string.  When the script name is given as \code{'-'} (meaning 
 | ||
| standard input), \code{sys.argv[0]} is set to \code{'-'}.  When
 | ||
| \programopt{-c} \var{command} is used, \code{sys.argv[0]} is set to
 | ||
| \code{'-c'}.  Options found after \programopt{-c} \var{command} are
 | ||
| not consumed by the Python interpreter's option processing but left in
 | ||
| \code{sys.argv} for the command to handle.
 | ||
| 
 | ||
| \subsection{Interactive Mode \label{interactive}}
 | ||
| 
 | ||
| When commands are read from a tty, the interpreter is said to be in
 | ||
| \emph{interactive mode}.  In this mode it prompts for the next command
 | ||
| with the \emph{primary prompt}, usually three greater-than signs
 | ||
| (\samp{>\code{>}>~}); for continuation lines it prompts with the
 | ||
| \emph{secondary prompt}, by default three dots (\samp{...~}).
 | ||
| The interpreter prints a welcome message stating its version number
 | ||
| and a copyright notice before printing the first prompt:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| python
 | ||
| Python 1.5.2b2 (#1, Feb 28 1999, 00:02:06)  [GCC 2.8.1] on sunos5
 | ||
| Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam
 | ||
| >>>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Continuation lines are needed when entering a multi-line construct.
 | ||
| As an example, take a look at this \keyword{if} statement:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> the_world_is_flat = 1
 | ||
| >>> if the_world_is_flat:
 | ||
| ...     print "Be careful not to fall off!"
 | ||
| ... 
 | ||
| Be careful not to fall off!
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{The Interpreter and Its Environment \label{interp}}
 | ||
| 
 | ||
| \subsection{Error Handling \label{error}}
 | ||
| 
 | ||
| When an error occurs, the interpreter prints an error
 | ||
| message and a stack trace.  In interactive mode, it then returns to
 | ||
| the primary prompt; when input came from a file, it exits with a
 | ||
| nonzero exit status after printing
 | ||
| the stack trace.  (Exceptions handled by an \code{except} clause in a
 | ||
| \code{try} statement are not errors in this context.)  Some errors are
 | ||
| unconditionally fatal and cause an exit with a nonzero exit; this
 | ||
| applies to internal inconsistencies and some cases of running out of
 | ||
| memory.  All error messages are written to the standard error stream;
 | ||
| normal output from the executed commands is written to standard
 | ||
| output.
 | ||
| 
 | ||
| Typing the interrupt character (usually Control-C or DEL) to the
 | ||
| primary or secondary prompt cancels the input and returns to the
 | ||
| primary prompt.\footnote{
 | ||
|         A problem with the GNU Readline package may prevent this.
 | ||
| }
 | ||
| Typing an interrupt while a command is executing raises the
 | ||
| \code{KeyboardInterrupt} exception, which may be handled by a
 | ||
| \code{try} statement.
 | ||
| 
 | ||
| \subsection{Executable Python Scripts \label{scripts}}
 | ||
| 
 | ||
| On BSD'ish \UNIX{} systems, Python scripts can be made directly
 | ||
| executable, like shell scripts, by putting the line
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| #! /usr/bin/env python
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| (assuming that the interpreter is on the user's \envvar{PATH}) at the
 | ||
| beginning of the script and giving the file an executable mode.  The
 | ||
| \samp{\#!} must be the first two characters of the file.  Note that
 | ||
| the hash, or pound, character, \character{\#}, is used to start a
 | ||
| comment in Python.
 | ||
| 
 | ||
| \subsection{The Interactive Startup File \label{startup}}
 | ||
| 
 | ||
| % XXX This should probably be dumped in an appendix, since most people
 | ||
| % don't use Python interactively in non-trivial ways.
 | ||
| 
 | ||
| When you use Python interactively, it is frequently handy to have some
 | ||
| standard commands executed every time the interpreter is started.  You
 | ||
| can do this by setting an environment variable named
 | ||
| \envvar{PYTHONSTARTUP} to the name of a file containing your start-up
 | ||
| commands.  This is similar to the \file{.profile} feature of the
 | ||
| \UNIX{} shells.
 | ||
| 
 | ||
| This file is only read in interactive sessions, not when Python reads
 | ||
| commands from a script, and not when \file{/dev/tty} is given as the
 | ||
| explicit source of commands (which otherwise behaves like an
 | ||
| interactive session).  It is executed in the same namespace where
 | ||
| interactive commands are executed, so that objects that it defines or
 | ||
| imports can be used without qualification in the interactive session.
 | ||
| You can also change the prompts \code{sys.ps1} and \code{sys.ps2} in
 | ||
| this file.
 | ||
| 
 | ||
| If you want to read an additional start-up file from the current
 | ||
| directory, you can program this in the global start-up file using code
 | ||
| like \samp{if os.path.isfile('.pythonrc.py'):
 | ||
| execfile('.pythonrc.py')}.  If you want to use the startup file in a
 | ||
| script, you must do this explicitly in the script:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| import os
 | ||
| filename = os.environ.get('PYTHONSTARTUP')
 | ||
| if filename and os.path.isfile(filename):
 | ||
|     execfile(filename)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \chapter{An Informal Introduction to Python \label{informal}}
 | ||
| 
 | ||
| In the following examples, input and output are distinguished by the
 | ||
| presence or absence of prompts (\samp{>\code{>}>~} and \samp{...~}): to repeat
 | ||
| the example, you must type everything after the prompt, when the
 | ||
| prompt appears; lines that do not begin with a prompt are output from
 | ||
| the interpreter. %
 | ||
| %\footnote{
 | ||
| %        I'd prefer to use different fonts to distinguish input
 | ||
| %        from output, but the amount of LaTeX hacking that would require
 | ||
| %        is currently beyond my ability.
 | ||
| %}
 | ||
| Note that a secondary prompt on a line by itself in an example means
 | ||
| you must type a blank line; this is used to end a multi-line command.
 | ||
| 
 | ||
| Many of the examples in this manual, even those entered at the
 | ||
| interactive prompt, include comments.  Comments in Python start with
 | ||
| the hash character, \character{\#}, and extend to the end of the
 | ||
| physical line.  A comment may appear at the start of a line or
 | ||
| following whitespace or code, but not within a string literal.  A hash 
 | ||
| character within a string literal is just a hash character.
 | ||
| 
 | ||
| Some examples:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| # this is the first comment
 | ||
| SPAM = 1                 # and this is the second comment
 | ||
|                          # ... and now a third!
 | ||
| STRING = "# This is not a comment."
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{Using Python as a Calculator \label{calculator}}
 | ||
| 
 | ||
| Let's try some simple Python commands.  Start the interpreter and wait
 | ||
| for the primary prompt, \samp{>\code{>}>~}.  (It shouldn't take long.)
 | ||
| 
 | ||
| \subsection{Numbers \label{numbers}}
 | ||
| 
 | ||
| The interpreter acts as a simple calculator: you can type an
 | ||
| expression at it and it will write the value.  Expression syntax is
 | ||
| straightforward: the operators \code{+}, \code{-}, \code{*} and
 | ||
| \code{/} work just like in most other languages (for example, Pascal
 | ||
| or C); parentheses can be used for grouping.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 2+2
 | ||
| 4
 | ||
| >>> # This is a comment
 | ||
| ... 2+2
 | ||
| 4
 | ||
| >>> 2+2  # and a comment on the same line as code
 | ||
| 4
 | ||
| >>> (50-5*6)/4
 | ||
| 5
 | ||
| >>> # Integer division returns the floor:
 | ||
| ... 7/3
 | ||
| 2
 | ||
| >>> 7/-3
 | ||
| -3
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Like in C, the equal sign (\character{=}) is used to assign a value to a
 | ||
| variable.  The value of an assignment is not written:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> width = 20
 | ||
| >>> height = 5*9
 | ||
| >>> width * height
 | ||
| 900
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| A value can be assigned to several variables simultaneously:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> x = y = z = 0  # Zero x, y and z
 | ||
| >>> x
 | ||
| 0
 | ||
| >>> y
 | ||
| 0
 | ||
| >>> z
 | ||
| 0
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| There is full support for floating point; operators with mixed type
 | ||
| operands convert the integer operand to floating point:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 3 * 3.75 / 1.5
 | ||
| 7.5
 | ||
| >>> 7.0 / 2
 | ||
| 3.5
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Complex numbers are also supported; imaginary numbers are written with
 | ||
| a suffix of \samp{j} or \samp{J}.  Complex numbers with a nonzero
 | ||
| real component are written as \samp{(\var{real}+\var{imag}j)}, or can
 | ||
| be created with the \samp{complex(\var{real}, \var{imag})} function.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 1j * 1J
 | ||
| (-1+0j)
 | ||
| >>> 1j * complex(0,1)
 | ||
| (-1+0j)
 | ||
| >>> 3+1j*3
 | ||
| (3+3j)
 | ||
| >>> (3+1j)*3
 | ||
| (9+3j)
 | ||
| >>> (1+2j)/(1+1j)
 | ||
| (1.5+0.5j)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Complex numbers are always represented as two floating point numbers,
 | ||
| the real and imaginary part.  To extract these parts from a complex
 | ||
| number \var{z}, use \code{\var{z}.real} and \code{\var{z}.imag}.  
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a=1.5+0.5j
 | ||
| >>> a.real
 | ||
| 1.5
 | ||
| >>> a.imag
 | ||
| 0.5
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The conversion functions to floating point and integer
 | ||
| (\function{float()}, \function{int()} and \function{long()}) don't
 | ||
| work for complex numbers --- there is no one correct way to convert a
 | ||
| complex number to a real number.  Use \code{abs(\var{z})} to get its
 | ||
| magnitude (as a float) or \code{z.real} to get its real part.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a=3.0+4.0j
 | ||
| >>> float(a)
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| TypeError: can't convert complex to float; use e.g. abs(z)
 | ||
| >>> a.real
 | ||
| 3.0
 | ||
| >>> a.imag
 | ||
| 4.0
 | ||
| >>> abs(a)  # sqrt(a.real**2 + a.imag**2)
 | ||
| 5.0
 | ||
| >>>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| In interactive mode, the last printed expression is assigned to the
 | ||
| variable \code{_}.  This means that when you are using Python as a
 | ||
| desk calculator, it is somewhat easier to continue calculations, for
 | ||
| example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> tax = 12.5 / 100
 | ||
| >>> price = 100.50
 | ||
| >>> price * tax
 | ||
| 12.5625
 | ||
| >>> price + _
 | ||
| 113.0625
 | ||
| >>> round(_, 2)
 | ||
| 113.06
 | ||
| >>>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This variable should be treated as read-only by the user.  Don't
 | ||
| explicitly assign a value to it --- you would create an independent
 | ||
| local variable with the same name masking the built-in variable with
 | ||
| its magic behavior.
 | ||
| 
 | ||
| \subsection{Strings \label{strings}}
 | ||
| 
 | ||
| Besides numbers, Python can also manipulate strings, which can be
 | ||
| expressed in several ways.  They can be enclosed in single quotes or
 | ||
| double quotes:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 'spam eggs'
 | ||
| 'spam eggs'
 | ||
| >>> 'doesn\'t'
 | ||
| "doesn't"
 | ||
| >>> "doesn't"
 | ||
| "doesn't"
 | ||
| >>> '"Yes," he said.'
 | ||
| '"Yes," he said.'
 | ||
| >>> "\"Yes,\" he said."
 | ||
| '"Yes," he said.'
 | ||
| >>> '"Isn\'t," she said.'
 | ||
| '"Isn\'t," she said.'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| String literals can span multiple lines in several ways.  Continuation
 | ||
| lines can be used, with a backslash as the last character on the line
 | ||
| indicating that the next line is a logical continuation of the line:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| hello = "This is a rather long string containing\n\
 | ||
| several lines of text just as you would do in C.\n\
 | ||
|     Note that whitespace at the beginning of the line is\
 | ||
|  significant."
 | ||
| 
 | ||
| print hello
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that newlines would still need to be embedded in the string using
 | ||
| \code{\e n}; the newline following the trailing backslash is
 | ||
| discarded.  This example would print the following:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| This is a rather long string containing
 | ||
| several lines of text just as you would do in C.
 | ||
|     Note that whitespace at the beginning of the line is significant.
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If we make the string literal a ``raw'' string, however, the
 | ||
| \code{\e n} sequences are not converted to newlines, but the backslash
 | ||
| at the end of the line, and the newline character in the source, are
 | ||
| both included in the string as data.  Thus, the example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| hello = r"This is a rather long string containing\n\
 | ||
| several lines of text much as you would do in C."
 | ||
| 
 | ||
| print hello
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| would print:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| This is a rather long string containing\n\
 | ||
| several lines of text much as you would do in C.
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Or, strings can be surrounded in a pair of matching triple-quotes:
 | ||
| \code{"""} or \code{'\code{'}'}.  End of lines do not need to be escaped
 | ||
| when using triple-quotes, but they will be included in the string.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| print """
 | ||
| Usage: thingy [OPTIONS] 
 | ||
|      -h                        Display this usage message
 | ||
|      -H hostname               Hostname to connect to
 | ||
| """
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| produces the following output:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| Usage: thingy [OPTIONS] 
 | ||
|      -h                        Display this usage message
 | ||
|      -H hostname               Hostname to connect to
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The interpreter prints the result of string operations in the same way
 | ||
| as they are typed for input: inside quotes, and with quotes and other
 | ||
| funny characters escaped by backslashes, to show the precise
 | ||
| value.  The string is enclosed in double quotes if the string contains
 | ||
| a single quote and no double quotes, else it's enclosed in single
 | ||
| quotes.  (The \keyword{print} statement, described later, can be used
 | ||
| to write strings without quotes or escapes.)
 | ||
| 
 | ||
| Strings can be concatenated (glued together) with the
 | ||
| \code{+} operator, and repeated with \code{*}:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word = 'Help' + 'A'
 | ||
| >>> word
 | ||
| 'HelpA'
 | ||
| >>> '<' + word*5 + '>'
 | ||
| '<HelpAHelpAHelpAHelpAHelpA>'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Two string literals next to each other are automatically concatenated;
 | ||
| the first line above could also have been written \samp{word = 'Help'
 | ||
| 'A'}; this only works with two literals, not with arbitrary string
 | ||
| expressions:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import string
 | ||
| >>> 'str' 'ing'                   #  <-  This is ok
 | ||
| 'string'
 | ||
| >>> string.strip('str') + 'ing'   #  <-  This is ok
 | ||
| 'string'
 | ||
| >>> string.strip('str') 'ing'     #  <-  This is invalid
 | ||
|   File "<stdin>", line 1, in ?
 | ||
|     string.strip('str') 'ing'
 | ||
|                             ^
 | ||
| SyntaxError: invalid syntax
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Strings can be subscripted (indexed); like in C, the first character
 | ||
| of a string has subscript (index) 0.  There is no separate character
 | ||
| type; a character is simply a string of size one.  Like in Icon,
 | ||
| substrings can be specified with the \emph{slice notation}: two indices
 | ||
| separated by a colon.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[4]
 | ||
| 'A'
 | ||
| >>> word[0:2]
 | ||
| 'He'
 | ||
| >>> word[2:4]
 | ||
| 'lp'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Unlike a C string, Python strings cannot be changed.  Assigning to an 
 | ||
| indexed position in the string results in an error:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[0] = 'x'
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| TypeError: object doesn't support item assignment
 | ||
| >>> word[:1] = 'Splat'
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| TypeError: object doesn't support slice assignment
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| However, creating a new string with the combined content is easy and
 | ||
| efficient:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 'x' + word[1:]
 | ||
| 'xelpA'
 | ||
| >>> 'Splat' + word[4]
 | ||
| 'SplatA'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Slice indices have useful defaults; an omitted first index defaults to
 | ||
| zero, an omitted second index defaults to the size of the string being
 | ||
| sliced.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[:2]    # The first two characters
 | ||
| 'He'
 | ||
| >>> word[2:]    # All but the first two characters
 | ||
| 'lpA'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Here's a useful invariant of slice operations:
 | ||
| \code{s[:i] + s[i:]} equals \code{s}.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[:2] + word[2:]
 | ||
| 'HelpA'
 | ||
| >>> word[:3] + word[3:]
 | ||
| 'HelpA'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Degenerate slice indices are handled gracefully: an index that is too
 | ||
| large is replaced by the string size, an upper bound smaller than the
 | ||
| lower bound returns an empty string.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[1:100]
 | ||
| 'elpA'
 | ||
| >>> word[10:]
 | ||
| ''
 | ||
| >>> word[2:1]
 | ||
| ''
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Indices may be negative numbers, to start counting from the right.
 | ||
| For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[-1]     # The last character
 | ||
| 'A'
 | ||
| >>> word[-2]     # The last-but-one character
 | ||
| 'p'
 | ||
| >>> word[-2:]    # The last two characters
 | ||
| 'pA'
 | ||
| >>> word[:-2]    # All but the last two characters
 | ||
| 'Hel'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| But note that -0 is really the same as 0, so it does not count from
 | ||
| the right!
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[-0]     # (since -0 equals 0)
 | ||
| 'H'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Out-of-range negative slice indices are truncated, but don't try this
 | ||
| for single-element (non-slice) indices:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> word[-100:]
 | ||
| 'HelpA'
 | ||
| >>> word[-10]    # error
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| IndexError: string index out of range
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The best way to remember how slices work is to think of the indices as
 | ||
| pointing \emph{between} characters, with the left edge of the first
 | ||
| character numbered 0.  Then the right edge of the last character of a
 | ||
| string of \var{n} characters has index \var{n}, for example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
|  +---+---+---+---+---+ 
 | ||
|  | H | e | l | p | A |
 | ||
|  +---+---+---+---+---+ 
 | ||
|  0   1   2   3   4   5 
 | ||
| -5  -4  -3  -2  -1
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The first row of numbers gives the position of the indices 0...5 in
 | ||
| the string; the second row gives the corresponding negative indices.
 | ||
| The slice from \var{i} to \var{j} consists of all characters between
 | ||
| the edges labeled \var{i} and \var{j}, respectively.
 | ||
| 
 | ||
| For non-negative indices, the length of a slice is the difference of
 | ||
| the indices, if both are within bounds.  For example, the length of
 | ||
| \code{word[1:3]} is 2.
 | ||
| 
 | ||
| The built-in function \function{len()} returns the length of a string:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> s = 'supercalifragilisticexpialidocious'
 | ||
| >>> len(s)
 | ||
| 34
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Unicode Strings \label{unicodeStrings}}
 | ||
| \sectionauthor{Marc-Andre Lemburg}{mal@lemburg.com}
 | ||
| 
 | ||
| Starting with Python 2.0 a new data type for storing text data is
 | ||
| available to the programmer: the Unicode object. It can be used to
 | ||
| store and manipulate Unicode data (see \url{http://www.unicode.org/})
 | ||
| and integrates well with the existing string objects providing
 | ||
| auto-conversions where necessary.
 | ||
| 
 | ||
| Unicode has the advantage of providing one ordinal for every character
 | ||
| in every script used in modern and ancient texts. Previously, there
 | ||
| were only 256 possible ordinals for script characters and texts were
 | ||
| typically bound to a code page which mapped the ordinals to script
 | ||
| characters. This lead to very much confusion especially with respect
 | ||
| to internationalization (usually written as \samp{i18n} ---
 | ||
| \character{i} + 18 characters + \character{n}) of software.  Unicode
 | ||
| solves these problems by defining one code page for all scripts.
 | ||
| 
 | ||
| Creating Unicode strings in Python is just as simple as creating
 | ||
| normal strings:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> u'Hello World !'
 | ||
| u'Hello World !'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The small \character{u} in front of the quote indicates that an
 | ||
| Unicode string is supposed to be created. If you want to include
 | ||
| special characters in the string, you can do so by using the Python
 | ||
| \emph{Unicode-Escape} encoding. The following example shows how:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> u'Hello\u0020World !'
 | ||
| u'Hello World !'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The escape sequence \code{\e u0020} indicates to insert the Unicode
 | ||
| character with the ordinal value 0x0020 (the space character) at the
 | ||
| given position.
 | ||
| 
 | ||
| Other characters are interpreted by using their respective ordinal
 | ||
| values directly as Unicode ordinals.  If you have literal strings
 | ||
| in the standard Latin-1 encoding that is used in many Western countries,
 | ||
| you will find it convenient that the lower 256 characters
 | ||
| of Unicode are the same as the 256 characters of Latin-1.
 | ||
| 
 | ||
| For experts, there is also a raw mode just like the one for normal
 | ||
| strings. You have to prefix the opening quote with 'ur' to have
 | ||
| Python use the \emph{Raw-Unicode-Escape} encoding. It will only apply
 | ||
| the above \code{\e uXXXX} conversion if there is an uneven number of
 | ||
| backslashes in front of the small 'u'.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> ur'Hello\u0020World !'
 | ||
| u'Hello World !'
 | ||
| >>> ur'Hello\\u0020World !'
 | ||
| u'Hello\\\\u0020World !'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The raw mode is most useful when you have to enter lots of
 | ||
| backslashes, as can be necessary in regular expressions.
 | ||
| 
 | ||
| Apart from these standard encodings, Python provides a whole set of
 | ||
| other ways of creating Unicode strings on the basis of a known
 | ||
| encoding. 
 | ||
| 
 | ||
| The built-in function \function{unicode()}\bifuncindex{unicode} provides
 | ||
| access to all registered Unicode codecs (COders and DECoders). Some of
 | ||
| the more well known encodings which these codecs can convert are
 | ||
| \emph{Latin-1}, \emph{ASCII}, \emph{UTF-8}, and \emph{UTF-16}.
 | ||
| The latter two are variable-length encodings that store each Unicode
 | ||
| character in one or more bytes. The default encoding is
 | ||
| normally set to ASCII, which passes through characters in the range
 | ||
| 0 to 127 and rejects any other characters with an error.
 | ||
| When a Unicode string is printed, written to a file, or converted
 | ||
| with \function{str()}, conversion takes place using this default encoding.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> u"abc"
 | ||
| u'abc'
 | ||
| >>> str(u"abc")
 | ||
| 'abc'
 | ||
| >>> u"<22><><EFBFBD>"
 | ||
| u'\xe4\xf6\xfc'
 | ||
| >>> str(u"<22><><EFBFBD>")
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| UnicodeError: ASCII encoding error: ordinal not in range(128)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| To convert a Unicode string into an 8-bit string using a specific
 | ||
| encoding, Unicode objects provide an \function{encode()} method
 | ||
| that takes one argument, the name of the encoding.  Lowercase names
 | ||
| for encodings are preferred.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> u"<22><><EFBFBD>".encode('utf-8')
 | ||
| '\xc3\xa4\xc3\xb6\xc3\xbc'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If you have data in a specific encoding and want to produce a
 | ||
| corresponding Unicode string from it, you can use the
 | ||
| \function{unicode()} function with the encoding name as the second
 | ||
| argument.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> unicode('\xc3\xa4\xc3\xb6\xc3\xbc', 'utf-8')
 | ||
| u'\xe4\xf6\xfc'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \subsection{Lists \label{lists}}
 | ||
| 
 | ||
| Python knows a number of \emph{compound} data types, used to group
 | ||
| together other values.  The most versatile is the \emph{list}, which
 | ||
| can be written as a list of comma-separated values (items) between
 | ||
| square brackets.  List items need not all have the same type.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a = ['spam', 'eggs', 100, 1234]
 | ||
| >>> a
 | ||
| ['spam', 'eggs', 100, 1234]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Like string indices, list indices start at 0, and lists can be sliced,
 | ||
| concatenated and so on:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a[0]
 | ||
| 'spam'
 | ||
| >>> a[3]
 | ||
| 1234
 | ||
| >>> a[-2]
 | ||
| 100
 | ||
| >>> a[1:-1]
 | ||
| ['eggs', 100]
 | ||
| >>> a[:2] + ['bacon', 2*2]
 | ||
| ['spam', 'eggs', 'bacon', 4]
 | ||
| >>> 3*a[:3] + ['Boe!']
 | ||
| ['spam', 'eggs', 100, 'spam', 'eggs', 100, 'spam', 'eggs', 100, 'Boe!']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Unlike strings, which are \emph{immutable}, it is possible to change
 | ||
| individual elements of a list:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a
 | ||
| ['spam', 'eggs', 100, 1234]
 | ||
| >>> a[2] = a[2] + 23
 | ||
| >>> a
 | ||
| ['spam', 'eggs', 123, 1234]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Assignment to slices is also possible, and this can even change the size
 | ||
| of the list:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> # Replace some items:
 | ||
| ... a[0:2] = [1, 12]
 | ||
| >>> a
 | ||
| [1, 12, 123, 1234]
 | ||
| >>> # Remove some:
 | ||
| ... a[0:2] = []
 | ||
| >>> a
 | ||
| [123, 1234]
 | ||
| >>> # Insert some:
 | ||
| ... a[1:1] = ['bletch', 'xyzzy']
 | ||
| >>> a
 | ||
| [123, 'bletch', 'xyzzy', 1234]
 | ||
| >>> a[:0] = a     # Insert (a copy of) itself at the beginning
 | ||
| >>> a
 | ||
| [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The built-in function \function{len()} also applies to lists:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> len(a)
 | ||
| 8
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| It is possible to nest lists (create lists containing other lists),
 | ||
| for example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> q = [2, 3]
 | ||
| >>> p = [1, q, 4]
 | ||
| >>> len(p)
 | ||
| 3
 | ||
| >>> p[1]
 | ||
| [2, 3]
 | ||
| >>> p[1][0]
 | ||
| 2
 | ||
| >>> p[1].append('xtra')     # See section 5.1
 | ||
| >>> p
 | ||
| [1, [2, 3, 'xtra'], 4]
 | ||
| >>> q
 | ||
| [2, 3, 'xtra']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that in the last example, \code{p[1]} and \code{q} really refer to
 | ||
| the same object!  We'll come back to \emph{object semantics} later.
 | ||
| 
 | ||
| \section{First Steps Towards Programming \label{firstSteps}}
 | ||
| 
 | ||
| Of course, we can use Python for more complicated tasks than adding
 | ||
| two and two together.  For instance, we can write an initial
 | ||
| sub-sequence of the \emph{Fibonacci} series as follows:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> # Fibonacci series:
 | ||
| ... # the sum of two elements defines the next
 | ||
| ... a, b = 0, 1
 | ||
| >>> while b < 10:
 | ||
| ...       print b
 | ||
| ...       a, b = b, a+b
 | ||
| ... 
 | ||
| 1
 | ||
| 1
 | ||
| 2
 | ||
| 3
 | ||
| 5
 | ||
| 8
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This example introduces several new features.
 | ||
| 
 | ||
| \begin{itemize}
 | ||
| 
 | ||
| \item
 | ||
| The first line contains a \emph{multiple assignment}: the variables
 | ||
| \code{a} and \code{b} simultaneously get the new values 0 and 1.  On the
 | ||
| last line this is used again, demonstrating that the expressions on
 | ||
| the right-hand side are all evaluated first before any of the
 | ||
| assignments take place.  The right-hand side expressions are evaluated 
 | ||
| from the left to the right.
 | ||
| 
 | ||
| \item
 | ||
| The \keyword{while} loop executes as long as the condition (here:
 | ||
| \code{b < 10}) remains true.  In Python, like in C, any non-zero
 | ||
| integer value is true; zero is false.  The condition may also be a
 | ||
| string or list value, in fact any sequence; anything with a non-zero
 | ||
| length is true, empty sequences are false.  The test used in the
 | ||
| example is a simple comparison.  The standard comparison operators are
 | ||
| written the same as in C: \code{<} (less than), \code{>} (greater than),
 | ||
| \code{==} (equal to), \code{<=} (less than or equal to),
 | ||
| \code{>=} (greater than or equal to) and \code{!=} (not equal to).
 | ||
| 
 | ||
| \item
 | ||
| The \emph{body} of the loop is \emph{indented}: indentation is Python's
 | ||
| way of grouping statements.  Python does not (yet!) provide an
 | ||
| intelligent input line editing facility, so you have to type a tab or
 | ||
| space(s) for each indented line.  In practice you will prepare more
 | ||
| complicated input for Python with a text editor; most text editors have
 | ||
| an auto-indent facility.  When a compound statement is entered
 | ||
| interactively, it must be followed by a blank line to indicate
 | ||
| completion (since the parser cannot guess when you have typed the last
 | ||
| line).  Note that each line within a basic block must be indented by
 | ||
| the same amount.
 | ||
| 
 | ||
| \item
 | ||
| The \keyword{print} statement writes the value of the expression(s) it is
 | ||
| given.  It differs from just writing the expression you want to write
 | ||
| (as we did earlier in the calculator examples) in the way it handles
 | ||
| multiple expressions and strings.  Strings are printed without quotes,
 | ||
| and a space is inserted between items, so you can format things nicely,
 | ||
| like this:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> i = 256*256
 | ||
| >>> print 'The value of i is', i
 | ||
| The value of i is 65536
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| A trailing comma avoids the newline after the output:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a, b = 0, 1
 | ||
| >>> while b < 1000:
 | ||
| ...     print b,
 | ||
| ...     a, b = b, a+b
 | ||
| ... 
 | ||
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that the interpreter inserts a newline before it prints the next
 | ||
| prompt if the last line was not completed.
 | ||
| 
 | ||
| \end{itemize}
 | ||
| 
 | ||
| 
 | ||
| \chapter{More Control Flow Tools \label{moreControl}}
 | ||
| 
 | ||
| Besides the \keyword{while} statement just introduced, Python knows
 | ||
| the usual control flow statements known from other languages, with
 | ||
| some twists.
 | ||
| 
 | ||
| \section{\keyword{if} Statements \label{if}}
 | ||
| 
 | ||
| Perhaps the most well-known statement type is the
 | ||
| \keyword{if} statement.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> x = int(raw_input("Please enter an integer: "))
 | ||
| >>> if x < 0:
 | ||
| ...      x = 0
 | ||
| ...      print 'Negative changed to zero'
 | ||
| ... elif x == 0:
 | ||
| ...      print 'Zero'
 | ||
| ... elif x == 1:
 | ||
| ...      print 'Single'
 | ||
| ... else:
 | ||
| ...      print 'More'
 | ||
| ... 
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| There can be zero or more \keyword{elif} parts, and the
 | ||
| \keyword{else} part is optional.  The keyword `\keyword{elif}' is
 | ||
| short for `else if', and is useful to avoid excessive indentation.  An 
 | ||
| \keyword{if} \ldots\ \keyword{elif} \ldots\ \keyword{elif} \ldots\ sequence
 | ||
| %    Weird spacings happen here if the wrapping of the source text
 | ||
| %    gets changed in the wrong way.
 | ||
| is a substitute for the \keyword{switch} or
 | ||
| \keyword{case} statements found in other languages.
 | ||
| 
 | ||
| 
 | ||
| \section{\keyword{for} Statements \label{for}}
 | ||
| 
 | ||
| The \keyword{for}\stindex{for} statement in Python differs a bit from
 | ||
| what you may be used to in C or Pascal.  Rather than always
 | ||
| iterating over an arithmetic progression of numbers (like in Pascal),
 | ||
| or giving the user the ability to define both the iteration step and
 | ||
| halting condition (as C), Python's
 | ||
| \keyword{for}\stindex{for} statement iterates over the items of any
 | ||
| sequence (a list or a string), in the order that they appear in
 | ||
| the sequence.  For example (no pun intended):
 | ||
| % One suggestion was to give a real C example here, but that may only
 | ||
| % serve to confuse non-C programmers.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> # Measure some strings:
 | ||
| ... a = ['cat', 'window', 'defenestrate']
 | ||
| >>> for x in a:
 | ||
| ...     print x, len(x)
 | ||
| ... 
 | ||
| cat 3
 | ||
| window 6
 | ||
| defenestrate 12
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| It is not safe to modify the sequence being iterated over in the loop
 | ||
| (this can only happen for mutable sequence types, such as lists).  If
 | ||
| you need to modify the list you are iterating over (for example, to
 | ||
| duplicate selected items) you must iterate over a copy.  The slice
 | ||
| notation makes this particularly convenient:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> for x in a[:]: # make a slice copy of the entire list
 | ||
| ...    if len(x) > 6: a.insert(0, x)
 | ||
| ... 
 | ||
| >>> a
 | ||
| ['defenestrate', 'cat', 'window', 'defenestrate']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{The \function{range()} Function \label{range}}
 | ||
| 
 | ||
| If you do need to iterate over a sequence of numbers, the built-in
 | ||
| function \function{range()} comes in handy.  It generates lists
 | ||
| containing arithmetic progressions:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> range(10)
 | ||
| [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The given end point is never part of the generated list;
 | ||
| \code{range(10)} generates a list of 10 values, exactly the legal
 | ||
| indices for items of a sequence of length 10.  It is possible to let
 | ||
| the range start at another number, or to specify a different increment
 | ||
| (even negative; sometimes this is called the `step'):
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> range(5, 10)
 | ||
| [5, 6, 7, 8, 9]
 | ||
| >>> range(0, 10, 3)
 | ||
| [0, 3, 6, 9]
 | ||
| >>> range(-10, -100, -30)
 | ||
| [-10, -40, -70]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| To iterate over the indices of a sequence, combine
 | ||
| \function{range()} and \function{len()} as follows:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a = ['Mary', 'had', 'a', 'little', 'lamb']
 | ||
| >>> for i in range(len(a)):
 | ||
| ...     print i, a[i]
 | ||
| ... 
 | ||
| 0 Mary
 | ||
| 1 had
 | ||
| 2 a
 | ||
| 3 little
 | ||
| 4 lamb
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{\keyword{break} and \keyword{continue} Statements, and
 | ||
|          \keyword{else} Clauses on Loops
 | ||
|          \label{break}}
 | ||
| 
 | ||
| The \keyword{break} statement, like in C, breaks out of the smallest
 | ||
| enclosing \keyword{for} or \keyword{while} loop.
 | ||
| 
 | ||
| The \keyword{continue} statement, also borrowed from C, continues
 | ||
| with the next iteration of the loop.
 | ||
| 
 | ||
| Loop statements may have an \code{else} clause; it is executed when
 | ||
| the loop terminates through exhaustion of the list (with
 | ||
| \keyword{for}) or when the condition becomes false (with
 | ||
| \keyword{while}), but not when the loop is terminated by a
 | ||
| \keyword{break} statement.  This is exemplified by the following loop,
 | ||
| which searches for prime numbers:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> for n in range(2, 10):
 | ||
| ...     for x in range(2, n):
 | ||
| ...         if n % x == 0:
 | ||
| ...            print n, 'equals', x, '*', n/x
 | ||
| ...            break
 | ||
| ...     else:
 | ||
| ...          # loop fell through without finding a factor
 | ||
| ...          print n, 'is a prime number'
 | ||
| ... 
 | ||
| 2 is a prime number
 | ||
| 3 is a prime number
 | ||
| 4 equals 2 * 2
 | ||
| 5 is a prime number
 | ||
| 6 equals 2 * 3
 | ||
| 7 is a prime number
 | ||
| 8 equals 2 * 4
 | ||
| 9 equals 3 * 3
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{\keyword{pass} Statements \label{pass}}
 | ||
| 
 | ||
| The \keyword{pass} statement does nothing.
 | ||
| It can be used when a statement is required syntactically but the
 | ||
| program requires no action.
 | ||
| For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> while 1:
 | ||
| ...       pass # Busy-wait for keyboard interrupt
 | ||
| ... 
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{Defining Functions \label{functions}}
 | ||
| 
 | ||
| We can create a function that writes the Fibonacci series to an
 | ||
| arbitrary boundary:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def fib(n):    # write Fibonacci series up to n
 | ||
| ...     "Print a Fibonacci series up to n"
 | ||
| ...     a, b = 0, 1
 | ||
| ...     while b < n:
 | ||
| ...         print b,
 | ||
| ...         a, b = b, a+b
 | ||
| ... 
 | ||
| >>> # Now call the function we just defined:
 | ||
| ... fib(2000)
 | ||
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The keyword \keyword{def} introduces a function \emph{definition}.  It
 | ||
| must be followed by the function name and the parenthesized list of
 | ||
| formal parameters.  The statements that form the body of the function
 | ||
| start at the next line, and must be indented.  The first statement of
 | ||
| the function body can optionally be a string literal; this string
 | ||
| literal is the function's \index{documentation strings}documentation
 | ||
| string, or \dfn{docstring}.\index{docstrings}\index{strings, documentation}
 | ||
| 
 | ||
| There are tools which use docstrings to automatically produce online
 | ||
| or printed documentation, or to let the user interactively browse
 | ||
| through code; it's good practice to include docstrings in code that
 | ||
| you write, so try to make a habit of it.
 | ||
| 
 | ||
| The \emph{execution} of a function introduces a new symbol table used
 | ||
| for the local variables of the function.  More precisely, all variable
 | ||
| assignments in a function store the value in the local symbol table;
 | ||
| whereas variable references first look in the local symbol table, then
 | ||
| in the global symbol table, and then in the table of built-in names.
 | ||
| Thus,  global variables cannot be directly assigned a value within a
 | ||
| function (unless named in a \keyword{global} statement), although
 | ||
| they may be referenced.
 | ||
| 
 | ||
| The actual parameters (arguments) to a function call are introduced in
 | ||
| the local symbol table of the called function when it is called; thus,
 | ||
| arguments are passed using \emph{call by value} (where the
 | ||
| \emph{value} is always an object \emph{reference}, not the value of
 | ||
| the object).\footnote{
 | ||
|          Actually, \emph{call by object reference} would be a better
 | ||
|          description, since if a mutable object is passed, the caller
 | ||
|          will see any changes the callee makes to it (items
 | ||
|          inserted into a list).
 | ||
| } When a function calls another function, a new local symbol table is
 | ||
| created for that call.
 | ||
| 
 | ||
| A function definition introduces the function name in the current
 | ||
| symbol table.  The value of the function name
 | ||
| has a type that is recognized by the interpreter as a user-defined
 | ||
| function.  This value can be assigned to another name which can then
 | ||
| also be used as a function.  This serves as a general renaming
 | ||
| mechanism:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> fib
 | ||
| <function object at 10042ed0>
 | ||
| >>> f = fib
 | ||
| >>> f(100)
 | ||
| 1 1 2 3 5 8 13 21 34 55 89
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| You might object that \code{fib} is not a function but a procedure.  In
 | ||
| Python, like in C, procedures are just functions that don't return a
 | ||
| value.  In fact, technically speaking, procedures do return a value,
 | ||
| albeit a rather boring one.  This value is called \code{None} (it's a
 | ||
| built-in name).  Writing the value \code{None} is normally suppressed by
 | ||
| the interpreter if it would be the only value written.  You can see it
 | ||
| if you really want to:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> print fib(0)
 | ||
| None
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| It is simple to write a function that returns a list of the numbers of
 | ||
| the Fibonacci series, instead of printing it:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def fib2(n): # return Fibonacci series up to n
 | ||
| ...     "Return a list containing the Fibonacci series up to n"
 | ||
| ...     result = []
 | ||
| ...     a, b = 0, 1
 | ||
| ...     while b < n:
 | ||
| ...         result.append(b)    # see below
 | ||
| ...         a, b = b, a+b
 | ||
| ...     return result
 | ||
| ... 
 | ||
| >>> f100 = fib2(100)    # call it
 | ||
| >>> f100                # write the result
 | ||
| [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This example, as usual, demonstrates some new Python features:
 | ||
| 
 | ||
| \begin{itemize}
 | ||
| 
 | ||
| \item
 | ||
| The \keyword{return} statement returns with a value from a function.
 | ||
| \keyword{return} without an expression argument returns \code{None}.
 | ||
| Falling off the end of a procedure also returns \code{None}.
 | ||
| 
 | ||
| \item
 | ||
| The statement \code{result.append(b)} calls a \emph{method} of the list
 | ||
| object \code{result}.  A method is a function that `belongs' to an
 | ||
| object and is named \code{obj.methodname}, where \code{obj} is some
 | ||
| object (this may be an expression), and \code{methodname} is the name
 | ||
| of a method that is defined by the object's type.  Different types
 | ||
| define different methods.  Methods of different types may have the
 | ||
| same name without causing ambiguity.  (It is possible to define your
 | ||
| own object types and methods, using \emph{classes}, as discussed later
 | ||
| in this tutorial.)
 | ||
| The method \method{append()} shown in the example, is defined for
 | ||
| list objects; it adds a new element at the end of the list.  In this
 | ||
| example it is equivalent to \samp{result = result + [b]}, but more
 | ||
| efficient.
 | ||
| 
 | ||
| \end{itemize}
 | ||
| 
 | ||
| \section{More on Defining Functions \label{defining}}
 | ||
| 
 | ||
| It is also possible to define functions with a variable number of
 | ||
| arguments.  There are three forms, which can be combined.
 | ||
| 
 | ||
| \subsection{Default Argument Values \label{defaultArgs}}
 | ||
| 
 | ||
| The most useful form is to specify a default value for one or more
 | ||
| arguments.  This creates a function that can be called with fewer
 | ||
| arguments than it is defined
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| def ask_ok(prompt, retries=4, complaint='Yes or no, please!'):
 | ||
|     while 1:
 | ||
|         ok = raw_input(prompt)
 | ||
|         if ok in ('y', 'ye', 'yes'): return 1
 | ||
|         if ok in ('n', 'no', 'nop', 'nope'): return 0
 | ||
|         retries = retries - 1
 | ||
|         if retries < 0: raise IOError, 'refusenik user'
 | ||
|         print complaint
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This function can be called either like this:
 | ||
| \code{ask_ok('Do you really want to quit?')} or like this:
 | ||
| \code{ask_ok('OK to overwrite the file?', 2)}.
 | ||
| 
 | ||
| The default values are evaluated at the point of function definition
 | ||
| in the \emph{defining} scope, so that
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| i = 5
 | ||
| 
 | ||
| def f(arg=i):
 | ||
|     print arg
 | ||
| 
 | ||
| i = 6
 | ||
| f()
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| will print \code{5}.
 | ||
| 
 | ||
| \strong{Important warning:}  The default value is evaluated only once.
 | ||
| This makes a difference when the default is a mutable object such as a
 | ||
| list or dictionary.  For example, the following function accumulates
 | ||
| the arguments passed to it on subsequent calls:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| def f(a, L=[]):
 | ||
|     L.append(a)
 | ||
|     return L
 | ||
| 
 | ||
| print f(1)
 | ||
| print f(2)
 | ||
| print f(3)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This will print
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| [1]
 | ||
| [1, 2]
 | ||
| [1, 2, 3]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If you don't want the default to be shared between subsequent calls,
 | ||
| you can write the function like this instead:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| def f(a, L=None):
 | ||
|     if L is None:
 | ||
|         L = []
 | ||
|     L.append(a)
 | ||
|     return L
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \subsection{Keyword Arguments \label{keywordArgs}}
 | ||
| 
 | ||
| Functions can also be called using
 | ||
| keyword arguments of the form \samp{\var{keyword} = \var{value}}.  For
 | ||
| instance, the following function:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| def parrot(voltage, state='a stiff', action='voom', type='Norwegian Blue'):
 | ||
|     print "-- This parrot wouldn't", action,
 | ||
|     print "if you put", voltage, "Volts through it."
 | ||
|     print "-- Lovely plumage, the", type
 | ||
|     print "-- It's", state, "!"
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| could be called in any of the following ways:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| parrot(1000)
 | ||
| parrot(action = 'VOOOOOM', voltage = 1000000)
 | ||
| parrot('a thousand', state = 'pushing up the daisies')
 | ||
| parrot('a million', 'bereft of life', 'jump')
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| but the following calls would all be invalid:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| parrot()                     # required argument missing
 | ||
| parrot(voltage=5.0, 'dead')  # non-keyword argument following keyword
 | ||
| parrot(110, voltage=220)     # duplicate value for argument
 | ||
| parrot(actor='John Cleese')  # unknown keyword
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| In general, an argument list must have any positional arguments
 | ||
| followed by any keyword arguments, where the keywords must be chosen
 | ||
| from the formal parameter names.  It's not important whether a formal
 | ||
| parameter has a default value or not.  No argument may receive a
 | ||
| value more than once --- formal parameter names corresponding to
 | ||
| positional arguments cannot be used as keywords in the same calls.
 | ||
| Here's an example that fails due to this restriction:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def function(a):
 | ||
| ...     pass
 | ||
| ... 
 | ||
| >>> function(0, a=0)
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| TypeError: keyword parameter redefined
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| When a final formal parameter of the form \code{**\var{name}} is
 | ||
| present, it receives a dictionary containing all keyword arguments
 | ||
| whose keyword doesn't correspond to a formal parameter.  This may be
 | ||
| combined with a formal parameter of the form
 | ||
| \code{*\var{name}} (described in the next subsection) which receives a
 | ||
| tuple containing the positional arguments beyond the formal parameter
 | ||
| list.  (\code{*\var{name}} must occur before \code{**\var{name}}.)
 | ||
| For example, if we define a function like this:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| def cheeseshop(kind, *arguments, **keywords):
 | ||
|     print "-- Do you have any", kind, '?'
 | ||
|     print "-- I'm sorry, we're all out of", kind
 | ||
|     for arg in arguments: print arg
 | ||
|     print '-'*40
 | ||
|     for kw in keywords.keys(): print kw, ':', keywords[kw]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| It could be called like this:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| cheeseshop('Limburger', "It's very runny, sir.",
 | ||
|            "It's really very, VERY runny, sir.",
 | ||
|            client='John Cleese',
 | ||
|            shopkeeper='Michael Palin',
 | ||
|            sketch='Cheese Shop Sketch')
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| and of course it would print:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| -- Do you have any Limburger ?
 | ||
| -- I'm sorry, we're all out of Limburger
 | ||
| It's very runny, sir.
 | ||
| It's really very, VERY runny, sir.
 | ||
| ----------------------------------------
 | ||
| client : John Cleese
 | ||
| shopkeeper : Michael Palin
 | ||
| sketch : Cheese Shop Sketch
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Arbitrary Argument Lists \label{arbitraryArgs}}
 | ||
| 
 | ||
| Finally, the least frequently used option is to specify that a
 | ||
| function can be called with an arbitrary number of arguments.  These
 | ||
| arguments will be wrapped up in a tuple.  Before the variable number
 | ||
| of arguments, zero or more normal arguments may occur.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| def fprintf(file, format, *args):
 | ||
|     file.write(format % args)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Lambda Forms \label{lambda}}
 | ||
| 
 | ||
| By popular demand, a few features commonly found in functional
 | ||
| programming languages and Lisp have been added to Python.  With the
 | ||
| \keyword{lambda} keyword, small anonymous functions can be created.
 | ||
| Here's a function that returns the sum of its two arguments:
 | ||
| \samp{lambda a, b: a+b}.  Lambda forms can be used wherever function
 | ||
| objects are required.  They are syntactically restricted to a single
 | ||
| expression.  Semantically, they are just syntactic sugar for a normal
 | ||
| function definition.  Like nested function definitions, lambda forms
 | ||
| cannot reference variables from the containing scope, but this can be
 | ||
| overcome through the judicious use of default argument values:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def make_incrementor(n):
 | ||
| ...     return lambda x, incr=n: x+incr
 | ||
| ...
 | ||
| >>> f = make_incrementor(42)
 | ||
| >>> f(0)
 | ||
| 42
 | ||
| >>> f(1)
 | ||
| 43
 | ||
| >>>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Documentation Strings \label{docstrings}}
 | ||
| 
 | ||
| There are emerging conventions about the content and formatting of
 | ||
| documentation strings.
 | ||
| \index{docstrings}\index{documentation strings}
 | ||
| \index{strings, documentation}
 | ||
| 
 | ||
| The first line should always be a short, concise summary of the
 | ||
| object's purpose.  For brevity, it should not explicitly state the
 | ||
| object's name or type, since these are available by other means
 | ||
| (except if the name happens to be a verb describing a function's
 | ||
| operation).  This line should begin with a capital letter and end with
 | ||
| a period.
 | ||
| 
 | ||
| If there are more lines in the documentation string, the second line
 | ||
| should be blank, visually separating the summary from the rest of the
 | ||
| description.  The following lines should be one or more paragraphs
 | ||
| describing the object's calling conventions, its side effects, etc.
 | ||
| 
 | ||
| The Python parser does not strip indentation from multi-line string
 | ||
| literals in Python, so tools that process documentation have to strip
 | ||
| indentation if desired.  This is done using the following convention.
 | ||
| The first non-blank line \emph{after} the first line of the string
 | ||
| determines the amount of indentation for the entire documentation
 | ||
| string.  (We can't use the first line since it is generally adjacent
 | ||
| to the string's opening quotes so its indentation is not apparent in
 | ||
| the string literal.)  Whitespace ``equivalent'' to this indentation is
 | ||
| then stripped from the start of all lines of the string.  Lines that
 | ||
| are indented less should not occur, but if they occur all their
 | ||
| leading whitespace should be stripped.  Equivalence of whitespace
 | ||
| should be tested after expansion of tabs (to 8 spaces, normally).
 | ||
| 
 | ||
| Here is an example of a multi-line docstring:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def my_function():
 | ||
| ...     """Do nothing, but document it.
 | ||
| ... 
 | ||
| ...     No, really, it doesn't do anything.
 | ||
| ...     """
 | ||
| ...     pass
 | ||
| ... 
 | ||
| >>> print my_function.__doc__
 | ||
| Do nothing, but document it.
 | ||
| 
 | ||
|     No, really, it doesn't do anything.
 | ||
|     
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| \chapter{Data Structures \label{structures}}
 | ||
| 
 | ||
| This chapter describes some things you've learned about already in
 | ||
| more detail, and adds some new things as well.
 | ||
| 
 | ||
| 
 | ||
| \section{More on Lists \label{moreLists}}
 | ||
| 
 | ||
| The list data type has some more methods.  Here are all of the methods
 | ||
| of list objects:
 | ||
| 
 | ||
| \begin{description}
 | ||
| 
 | ||
| \item[\code{append(x)}]
 | ||
| Add an item to the end of the list;
 | ||
| equivalent to \code{a[len(a):] = [x]}.
 | ||
| 
 | ||
| \item[\code{extend(L)}]
 | ||
| Extend the list by appending all the items in the given list;
 | ||
| equivalent to \code{a[len(a):] = L}.
 | ||
| 
 | ||
| \item[\code{insert(i, x)}]
 | ||
| Insert an item at a given position.  The first argument is the index of
 | ||
| the element before which to insert, so \code{a.insert(0, x)} inserts at
 | ||
| the front of the list, and \code{a.insert(len(a), x)} is equivalent to
 | ||
| \code{a.append(x)}.
 | ||
| 
 | ||
| \item[\code{remove(x)}]
 | ||
| Remove the first item from the list whose value is \code{x}.
 | ||
| It is an error if there is no such item.
 | ||
| 
 | ||
| \item[\code{pop(\optional{i})}]
 | ||
| Remove the item at the given position in the list, and return it.  If
 | ||
| no index is specified, \code{a.pop()} returns the last item in the
 | ||
| list.  The item is also removed from the list.
 | ||
| 
 | ||
| \item[\code{index(x)}]
 | ||
| Return the index in the list of the first item whose value is \code{x}.
 | ||
| It is an error if there is no such item.
 | ||
| 
 | ||
| \item[\code{count(x)}]
 | ||
| Return the number of times \code{x} appears in the list.
 | ||
| 
 | ||
| \item[\code{sort()}]
 | ||
| Sort the items of the list, in place.
 | ||
| 
 | ||
| \item[\code{reverse()}]
 | ||
| Reverse the elements of the list, in place.
 | ||
| 
 | ||
| \end{description}
 | ||
| 
 | ||
| An example that uses most of the list methods:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a = [66.6, 333, 333, 1, 1234.5]
 | ||
| >>> print a.count(333), a.count(66.6), a.count('x')
 | ||
| 2 1 0
 | ||
| >>> a.insert(2, -1)
 | ||
| >>> a.append(333)
 | ||
| >>> a
 | ||
| [66.6, 333, -1, 333, 1, 1234.5, 333]
 | ||
| >>> a.index(333)
 | ||
| 1
 | ||
| >>> a.remove(333)
 | ||
| >>> a
 | ||
| [66.6, -1, 333, 1, 1234.5, 333]
 | ||
| >>> a.reverse()
 | ||
| >>> a
 | ||
| [333, 1234.5, 1, 333, -1, 66.6]
 | ||
| >>> a.sort()
 | ||
| >>> a
 | ||
| [-1, 1, 66.6, 333, 333, 1234.5]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Using Lists as Stacks \label{lists-as-stacks}}
 | ||
| \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
 | ||
| 
 | ||
| The list methods make it very easy to use a list as a stack, where the
 | ||
| last element added is the first element retrieved (``last-in,
 | ||
| first-out'').  To add an item to the top of the stack, use
 | ||
| \method{append()}.  To retrieve an item from the top of the stack, use
 | ||
| \method{pop()} without an explicit index.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> stack = [3, 4, 5]
 | ||
| >>> stack.append(6)
 | ||
| >>> stack.append(7)
 | ||
| >>> stack
 | ||
| [3, 4, 5, 6, 7]
 | ||
| >>> stack.pop()
 | ||
| 7
 | ||
| >>> stack
 | ||
| [3, 4, 5, 6]
 | ||
| >>> stack.pop()
 | ||
| 6
 | ||
| >>> stack.pop()
 | ||
| 5
 | ||
| >>> stack
 | ||
| [3, 4]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Using Lists as Queues \label{lists-as-queues}}
 | ||
| \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
 | ||
| 
 | ||
| You can also use a list conveniently as a queue, where the first
 | ||
| element added is the first element retrieved (``first-in,
 | ||
| first-out'').  To add an item to the back of the queue, use
 | ||
| \method{append()}.  To retrieve an item from the front of the queue,
 | ||
| use \method{pop()} with \code{0} as the index.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> queue = ["Eric", "John", "Michael"]
 | ||
| >>> queue.append("Terry")           # Terry arrives
 | ||
| >>> queue.append("Graham")          # Graham arrives
 | ||
| >>> queue.pop(0)
 | ||
| 'Eric'
 | ||
| >>> queue.pop(0)
 | ||
| 'John'
 | ||
| >>> queue
 | ||
| ['Michael', 'Terry', 'Graham']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Functional Programming Tools \label{functional}}
 | ||
| 
 | ||
| There are three built-in functions that are very useful when used with
 | ||
| lists: \function{filter()}, \function{map()}, and \function{reduce()}.
 | ||
| 
 | ||
| \samp{filter(\var{function}, \var{sequence})} returns a sequence (of
 | ||
| the same type, if possible) consisting of those items from the
 | ||
| sequence for which \code{\var{function}(\var{item})} is true.  For
 | ||
| example, to compute some primes:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def f(x): return x % 2 != 0 and x % 3 != 0
 | ||
| ...
 | ||
| >>> filter(f, range(2, 25))
 | ||
| [5, 7, 11, 13, 17, 19, 23]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \samp{map(\var{function}, \var{sequence})} calls
 | ||
| \code{\var{function}(\var{item})} for each of the sequence's items and
 | ||
| returns a list of the return values.  For example, to compute some
 | ||
| cubes:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def cube(x): return x*x*x
 | ||
| ...
 | ||
| >>> map(cube, range(1, 11))
 | ||
| [1, 8, 27, 64, 125, 216, 343, 512, 729, 1000]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| More than one sequence may be passed; the function must then have as
 | ||
| many arguments as there are sequences and is called with the
 | ||
| corresponding item from each sequence (or \code{None} if some sequence
 | ||
| is shorter than another).  If \code{None} is passed for the function,
 | ||
| a function returning its argument(s) is substituted.
 | ||
| 
 | ||
| Combining these two special cases, we see that
 | ||
| \samp{map(None, \var{list1}, \var{list2})} is a convenient way of
 | ||
| turning a pair of lists into a list of pairs.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> seq = range(8)
 | ||
| >>> def square(x): return x*x
 | ||
| ...
 | ||
| >>> map(None, seq, map(square, seq))
 | ||
| [(0, 0), (1, 1), (2, 4), (3, 9), (4, 16), (5, 25), (6, 36), (7, 49)]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \samp{reduce(\var{func}, \var{sequence})} returns a single value
 | ||
| constructed by calling the binary function \var{func} on the first two
 | ||
| items of the sequence, then on the result and the next item, and so
 | ||
| on.  For example, to compute the sum of the numbers 1 through 10:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def add(x,y): return x+y
 | ||
| ...
 | ||
| >>> reduce(add, range(1, 11))
 | ||
| 55
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If there's only one item in the sequence, its value is returned; if
 | ||
| the sequence is empty, an exception is raised.
 | ||
| 
 | ||
| A third argument can be passed to indicate the starting value.  In this
 | ||
| case the starting value is returned for an empty sequence, and the
 | ||
| function is first applied to the starting value and the first sequence
 | ||
| item, then to the result and the next item, and so on.  For example,
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def sum(seq):
 | ||
| ...     def add(x,y): return x+y
 | ||
| ...     return reduce(add, seq, 0)
 | ||
| ... 
 | ||
| >>> sum(range(1, 11))
 | ||
| 55
 | ||
| >>> sum([])
 | ||
| 0
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{List Comprehensions}
 | ||
| 
 | ||
| List comprehensions provide a concise way to create lists without resorting
 | ||
| to use of \function{map()}, \function{filter()} and/or \keyword{lambda}.
 | ||
| The resulting list definition tends often to be clearer than lists built
 | ||
| using those constructs.  Each list comprehension consists of an expression
 | ||
| following by a \keyword{for} clause, then zero or more \keyword{for} or
 | ||
| \keyword{if} clauses.  The result will be a list resulting from evaluating
 | ||
| the expression in the context of the \keyword{for} and \keyword{if} clauses
 | ||
| which follow it.  If the expression would evaluate to a tuple, it must be
 | ||
| parenthesized.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> freshfruit = ['  banana', '  loganberry ', 'passion fruit  ']
 | ||
| >>> [weapon.strip() for weapon in freshfruit]
 | ||
| ['banana', 'loganberry', 'passion fruit']
 | ||
| >>> vec = [2, 4, 6]
 | ||
| >>> [3*x for x in vec]
 | ||
| [6, 12, 18]
 | ||
| >>> [3*x for x in vec if x > 3]
 | ||
| [12, 18]
 | ||
| >>> [3*x for x in vec if x < 2]
 | ||
| []
 | ||
| >>> [{x: x**2} for x in vec]
 | ||
| [{2: 4}, {4: 16}, {6: 36}]
 | ||
| >>> [[x,x**2] for x in vec]
 | ||
| [[2, 4], [4, 16], [6, 36]]
 | ||
| >>> [x, x**2 for x in vec]	# error - parens required for tuples
 | ||
|   File "<stdin>", line 1, in ?
 | ||
|     [x, x**2 for x in vec]
 | ||
|                ^
 | ||
| SyntaxError: invalid syntax
 | ||
| >>> [(x, x**2) for x in vec]
 | ||
| [(2, 4), (4, 16), (6, 36)]
 | ||
| >>> vec1 = [2, 4, 6]
 | ||
| >>> vec2 = [4, 3, -9]
 | ||
| >>> [x*y for x in vec1 for y in vec2]
 | ||
| [8, 6, -18, 16, 12, -36, 24, 18, -54]
 | ||
| >>> [x+y for x in vec1 for y in vec2]
 | ||
| [6, 5, -7, 8, 7, -5, 10, 9, -3]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{The \keyword{del} statement \label{del}}
 | ||
| 
 | ||
| There is a way to remove an item from a list given its index instead
 | ||
| of its value: the \keyword{del} statement.  This can also be used to
 | ||
| remove slices from a list (which we did earlier by assignment of an
 | ||
| empty list to the slice).  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a
 | ||
| [-1, 1, 66.6, 333, 333, 1234.5]
 | ||
| >>> del a[0]
 | ||
| >>> a
 | ||
| [1, 66.6, 333, 333, 1234.5]
 | ||
| >>> del a[2:4]
 | ||
| >>> a
 | ||
| [1, 66.6, 1234.5]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \keyword{del} can also be used to delete entire variables:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> del a
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Referencing the name \code{a} hereafter is an error (at least until
 | ||
| another value is assigned to it).  We'll find other uses for
 | ||
| \keyword{del} later.
 | ||
| 
 | ||
| 
 | ||
| \section{Tuples and Sequences \label{tuples}}
 | ||
| 
 | ||
| We saw that lists and strings have many common properties, such as
 | ||
| indexing and slicing operations.  They are two examples of
 | ||
| \emph{sequence} data types.  Since Python is an evolving language,
 | ||
| other sequence data types may be added.  There is also another
 | ||
| standard sequence data type: the \emph{tuple}.
 | ||
| 
 | ||
| A tuple consists of a number of values separated by commas, for
 | ||
| instance:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> t = 12345, 54321, 'hello!'
 | ||
| >>> t[0]
 | ||
| 12345
 | ||
| >>> t
 | ||
| (12345, 54321, 'hello!')
 | ||
| >>> # Tuples may be nested:
 | ||
| ... u = t, (1, 2, 3, 4, 5)
 | ||
| >>> u
 | ||
| ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5))
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| As you see, on output tuples are alway enclosed in parentheses, so
 | ||
| that nested tuples are interpreted correctly; they may be input with
 | ||
| or without surrounding parentheses, although often parentheses are
 | ||
| necessary anyway (if the tuple is part of a larger expression).
 | ||
| 
 | ||
| Tuples have many uses.  For example: (x, y) coordinate pairs, employee
 | ||
| records from a database, etc.  Tuples, like strings, are immutable: it
 | ||
| is not possible to assign to the individual items of a tuple (you can
 | ||
| simulate much of the same effect with slicing and concatenation,
 | ||
| though).  It is also possible to create tuples which contain mutable
 | ||
| objects, such as lists.
 | ||
| 
 | ||
| A special problem is the construction of tuples containing 0 or 1
 | ||
| items: the syntax has some extra quirks to accommodate these.  Empty
 | ||
| tuples are constructed by an empty pair of parentheses; a tuple with
 | ||
| one item is constructed by following a value with a comma
 | ||
| (it is not sufficient to enclose a single value in parentheses).
 | ||
| Ugly, but effective.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> empty = ()
 | ||
| >>> singleton = 'hello',    # <-- note trailing comma
 | ||
| >>> len(empty)
 | ||
| 0
 | ||
| >>> len(singleton)
 | ||
| 1
 | ||
| >>> singleton
 | ||
| ('hello',)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The statement \code{t = 12345, 54321, 'hello!'} is an example of
 | ||
| \emph{tuple packing}: the values \code{12345}, \code{54321} and
 | ||
| \code{'hello!'} are packed together in a tuple.  The reverse operation
 | ||
| is also possible:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> x, y, z = t
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This is called, appropriately enough, \emph{sequence unpacking}.
 | ||
| Sequence unpacking requires that the list of variables on the left
 | ||
| have the same number of elements as the length of the sequence.  Note
 | ||
| that multiple assignment is really just a combination of tuple packing
 | ||
| and sequence unpacking!
 | ||
| 
 | ||
| There is a small bit of asymmetry here:  packing multiple values
 | ||
| always creates a tuple, and unpacking works for any sequence.
 | ||
| 
 | ||
| % XXX Add a bit on the difference between tuples and lists.
 | ||
| 
 | ||
| 
 | ||
| \section{Dictionaries \label{dictionaries}}
 | ||
| 
 | ||
| Another useful data type built into Python is the \emph{dictionary}.
 | ||
| Dictionaries are sometimes found in other languages as ``associative
 | ||
| memories'' or ``associative arrays''.  Unlike sequences, which are
 | ||
| indexed by a range of numbers, dictionaries are indexed by \emph{keys},
 | ||
| which can be any immutable type; strings and numbers can always be
 | ||
| keys.  Tuples can be used as keys if they contain only strings,
 | ||
| numbers, or tuples; if a tuple contains any mutable object either
 | ||
| directly or indirectly, it cannot be used as a key.  You can't use
 | ||
| lists as keys, since lists can be modified in place using their
 | ||
| \method{append()} and \method{extend()} methods, as well as slice and
 | ||
| indexed assignments.
 | ||
| 
 | ||
| It is best to think of a dictionary as an unordered set of
 | ||
| \emph{key: value} pairs, with the requirement that the keys are unique
 | ||
| (within one dictionary).
 | ||
| A pair of braces creates an empty dictionary: \code{\{\}}.
 | ||
| Placing a comma-separated list of key:value pairs within the
 | ||
| braces adds initial key:value pairs to the dictionary; this is also the
 | ||
| way dictionaries are written on output.
 | ||
| 
 | ||
| The main operations on a dictionary are storing a value with some key
 | ||
| and extracting the value given the key.  It is also possible to delete
 | ||
| a key:value pair
 | ||
| with \code{del}.
 | ||
| If you store using a key that is already in use, the old value
 | ||
| associated with that key is forgotten.  It is an error to extract a
 | ||
| value using a non-existent key.
 | ||
| 
 | ||
| The \code{keys()} method of a dictionary object returns a list of all
 | ||
| the keys used in the dictionary, in random order (if you want it
 | ||
| sorted, just apply the \code{sort()} method to the list of keys).  To
 | ||
| check whether a single key is in the dictionary, use the
 | ||
| \code{has_key()} method of the dictionary.
 | ||
| 
 | ||
| Here is a small example using a dictionary:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> tel = {'jack': 4098, 'sape': 4139}
 | ||
| >>> tel['guido'] = 4127
 | ||
| >>> tel
 | ||
| {'sape': 4139, 'guido': 4127, 'jack': 4098}
 | ||
| >>> tel['jack']
 | ||
| 4098
 | ||
| >>> del tel['sape']
 | ||
| >>> tel['irv'] = 4127
 | ||
| >>> tel
 | ||
| {'guido': 4127, 'irv': 4127, 'jack': 4098}
 | ||
| >>> tel.keys()
 | ||
| ['guido', 'irv', 'jack']
 | ||
| >>> tel.has_key('guido')
 | ||
| 1
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \section{More on Conditions \label{conditions}}
 | ||
| 
 | ||
| The conditions used in \code{while} and \code{if} statements above can
 | ||
| contain other operators besides comparisons.
 | ||
| 
 | ||
| The comparison operators \code{in} and \code{not in} check whether a value
 | ||
| occurs (does not occur) in a sequence.  The operators \code{is} and
 | ||
| \code{is not} compare whether two objects are really the same object; this
 | ||
| only matters for mutable objects like lists.  All comparison operators
 | ||
| have the same priority, which is lower than that of all numerical
 | ||
| operators.
 | ||
| 
 | ||
| Comparisons can be chained.  For example, \code{a < b == c} tests
 | ||
| whether \code{a} is less than \code{b} and moreover \code{b} equals
 | ||
| \code{c}.
 | ||
| 
 | ||
| Comparisons may be combined by the Boolean operators \code{and} and
 | ||
| \code{or}, and the outcome of a comparison (or of any other Boolean
 | ||
| expression) may be negated with \code{not}.  These all have lower
 | ||
| priorities than comparison operators again; between them, \code{not} has
 | ||
| the highest priority, and \code{or} the lowest, so that
 | ||
| \code{A and not B or C} is equivalent to \code{(A and (not B)) or C}.  Of
 | ||
| course, parentheses can be used to express the desired composition.
 | ||
| 
 | ||
| The Boolean operators \code{and} and \code{or} are so-called
 | ||
| \emph{shortcut} operators: their arguments are evaluated from left to
 | ||
| right, and evaluation stops as soon as the outcome is determined.
 | ||
| E.g., if \code{A} and \code{C} are true but \code{B} is false, \code{A
 | ||
| and B and C} does not evaluate the expression C.  In general, the
 | ||
| return value of a shortcut operator, when used as a general value and
 | ||
| not as a Boolean, is the last evaluated argument.
 | ||
| 
 | ||
| It is possible to assign the result of a comparison or other Boolean
 | ||
| expression to a variable.  For example,
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> string1, string2, string3 = '', 'Trondheim', 'Hammer Dance'
 | ||
| >>> non_null = string1 or string2 or string3
 | ||
| >>> non_null
 | ||
| 'Trondheim'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that in Python, unlike C, assignment cannot occur inside expressions.
 | ||
| C programmers may grumble about this, but it avoids a common class of
 | ||
| problems encountered in C programs: typing \code{=} in an expression when
 | ||
| \code{==} was intended.
 | ||
| 
 | ||
| 
 | ||
| \section{Comparing Sequences and Other Types \label{comparing}}
 | ||
| 
 | ||
| Sequence objects may be compared to other objects with the same
 | ||
| sequence type.  The comparison uses \emph{lexicographical} ordering:
 | ||
| first the first two items are compared, and if they differ this
 | ||
| determines the outcome of the comparison; if they are equal, the next
 | ||
| two items are compared, and so on, until either sequence is exhausted.
 | ||
| If two items to be compared are themselves sequences of the same type,
 | ||
| the lexicographical comparison is carried out recursively.  If all
 | ||
| items of two sequences compare equal, the sequences are considered
 | ||
| equal.  If one sequence is an initial sub-sequence of the other, the
 | ||
| shorter sequence is the smaller (lesser) one.  Lexicographical
 | ||
| ordering for strings uses the \ASCII{} ordering for individual
 | ||
| characters.  Some examples of comparisons between sequences with the
 | ||
| same types:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| (1, 2, 3)              < (1, 2, 4)
 | ||
| [1, 2, 3]              < [1, 2, 4]
 | ||
| 'ABC' < 'C' < 'Pascal' < 'Python'
 | ||
| (1, 2, 3, 4)           < (1, 2, 4)
 | ||
| (1, 2)                 < (1, 2, -1)
 | ||
| (1, 2, 3)             == (1.0, 2.0, 3.0)
 | ||
| (1, 2, ('aa', 'ab'))   < (1, 2, ('abc', 'a'), 4)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that comparing objects of different types is legal.  The outcome
 | ||
| is deterministic but arbitrary: the types are ordered by their name.
 | ||
| Thus, a list is always smaller than a string, a string is always
 | ||
| smaller than a tuple, etc.  Mixed numeric types are compared according
 | ||
| to their numeric value, so 0 equals 0.0, etc.\footnote{
 | ||
|         The rules for comparing objects of different types should
 | ||
|         not be relied upon; they may change in a future version of
 | ||
|         the language.
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| \chapter{Modules \label{modules}}
 | ||
| 
 | ||
| If you quit from the Python interpreter and enter it again, the
 | ||
| definitions you have made (functions and variables) are lost.
 | ||
| Therefore, if you want to write a somewhat longer program, you are
 | ||
| better off using a text editor to prepare the input for the interpreter
 | ||
| and running it with that file as input instead.  This is known as creating a
 | ||
| \emph{script}.  As your program gets longer, you may want to split it
 | ||
| into several files for easier maintenance.  You may also want to use a
 | ||
| handy function that you've written in several programs without copying
 | ||
| its definition into each program.
 | ||
| 
 | ||
| To support this, Python has a way to put definitions in a file and use
 | ||
| them in a script or in an interactive instance of the interpreter.
 | ||
| Such a file is called a \emph{module}; definitions from a module can be
 | ||
| \emph{imported} into other modules or into the \emph{main} module (the
 | ||
| collection of variables that you have access to in a script
 | ||
| executed at the top level
 | ||
| and in calculator mode).
 | ||
| 
 | ||
| A module is a file containing Python definitions and statements.  The
 | ||
| file name is the module name with the suffix \file{.py} appended.  Within
 | ||
| a module, the module's name (as a string) is available as the value of
 | ||
| the global variable \code{__name__}.  For instance, use your favorite text
 | ||
| editor to create a file called \file{fibo.py} in the current directory
 | ||
| with the following contents:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| # Fibonacci numbers module
 | ||
| 
 | ||
| def fib(n):    # write Fibonacci series up to n
 | ||
|     a, b = 0, 1
 | ||
|     while b < n:
 | ||
|         print b,
 | ||
|         a, b = b, a+b
 | ||
| 
 | ||
| def fib2(n): # return Fibonacci series up to n
 | ||
|     result = []
 | ||
|     a, b = 0, 1
 | ||
|     while b < n:
 | ||
|         result.append(b)
 | ||
|         a, b = b, a+b
 | ||
|     return result
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Now enter the Python interpreter and import this module with the
 | ||
| following command:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import fibo
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This does not enter the names of the functions defined in \code{fibo} 
 | ||
| directly in the current symbol table; it only enters the module name
 | ||
| \code{fibo} there.
 | ||
| Using the module name you can access the functions:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> fibo.fib(1000)
 | ||
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
 | ||
| >>> fibo.fib2(100)
 | ||
| [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
 | ||
| >>> fibo.__name__
 | ||
| 'fibo'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If you intend to use a function often you can assign it to a local name:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> fib = fibo.fib
 | ||
| >>> fib(500)
 | ||
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{More on Modules \label{moreModules}}
 | ||
| 
 | ||
| A module can contain executable statements as well as function
 | ||
| definitions.
 | ||
| These statements are intended to initialize the module.
 | ||
| They are executed only the
 | ||
| \emph{first} time the module is imported somewhere.\footnote{
 | ||
|         In fact function definitions are also `statements' that are
 | ||
|         `executed'; the execution enters the function name in the
 | ||
|         module's global symbol table.
 | ||
| }
 | ||
| 
 | ||
| Each module has its own private symbol table, which is used as the
 | ||
| global symbol table by all functions defined in the module.
 | ||
| Thus, the author of a module can use global variables in the module
 | ||
| without worrying about accidental clashes with a user's global
 | ||
| variables.
 | ||
| On the other hand, if you know what you are doing you can touch a
 | ||
| module's global variables with the same notation used to refer to its
 | ||
| functions,
 | ||
| \code{modname.itemname}.
 | ||
| 
 | ||
| Modules can import other modules.  It is customary but not required to
 | ||
| place all \keyword{import} statements at the beginning of a module (or
 | ||
| script, for that matter).  The imported module names are placed in the
 | ||
| importing module's global symbol table.
 | ||
| 
 | ||
| There is a variant of the \keyword{import} statement that imports
 | ||
| names from a module directly into the importing module's symbol
 | ||
| table.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> from fibo import fib, fib2
 | ||
| >>> fib(500)
 | ||
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This does not introduce the module name from which the imports are taken
 | ||
| in the local symbol table (so in the example, \code{fibo} is not
 | ||
| defined).
 | ||
| 
 | ||
| There is even a variant to import all names that a module defines:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> from fibo import *
 | ||
| >>> fib(500)
 | ||
| 1 1 2 3 5 8 13 21 34 55 89 144 233 377
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This imports all names except those beginning with an underscore
 | ||
| (\code{_}).
 | ||
| 
 | ||
| 
 | ||
| \subsection{The Module Search Path \label{searchPath}}
 | ||
| 
 | ||
| \indexiii{module}{search}{path}
 | ||
| When a module named \module{spam} is imported, the interpreter searches
 | ||
| for a file named \file{spam.py} in the current directory,
 | ||
| and then in the list of directories specified by
 | ||
| the environment variable \envvar{PYTHONPATH}.  This has the same syntax as
 | ||
| the shell variable \envvar{PATH}, that is, a list of
 | ||
| directory names.  When \envvar{PYTHONPATH} is not set, or when the file
 | ||
| is not found there, the search continues in an installation-dependent
 | ||
| default path; on \UNIX, this is usually \file{.:/usr/local/lib/python}.
 | ||
| 
 | ||
| Actually, modules are searched in the list of directories given by the 
 | ||
| variable \code{sys.path} which is initialized from the directory 
 | ||
| containing the input script (or the current directory),
 | ||
| \envvar{PYTHONPATH} and the installation-dependent default.  This allows
 | ||
| Python programs that know what they're doing to modify or replace the 
 | ||
| module search path.  See the section on Standard Modules later.
 | ||
| 
 | ||
| \subsection{``Compiled'' Python files}
 | ||
| 
 | ||
| As an important speed-up of the start-up time for short programs that
 | ||
| use a lot of standard modules, if a file called \file{spam.pyc} exists
 | ||
| in the directory where \file{spam.py} is found, this is assumed to
 | ||
| contain an already-``byte-compiled'' version of the module \module{spam}.
 | ||
| The modification time of the version of \file{spam.py} used to create
 | ||
| \file{spam.pyc} is recorded in \file{spam.pyc}, and the
 | ||
| \file{.pyc} file is ignored if these don't match.
 | ||
| 
 | ||
| Normally, you don't need to do anything to create the
 | ||
| \file{spam.pyc} file.  Whenever \file{spam.py} is successfully
 | ||
| compiled, an attempt is made to write the compiled version to
 | ||
| \file{spam.pyc}.  It is not an error if this attempt fails; if for any
 | ||
| reason the file is not written completely, the resulting
 | ||
| \file{spam.pyc} file will be recognized as invalid and thus ignored
 | ||
| later.  The contents of the \file{spam.pyc} file are platform
 | ||
| independent, so a Python module directory can be shared by machines of
 | ||
| different architectures.
 | ||
| 
 | ||
| Some tips for experts:
 | ||
| 
 | ||
| \begin{itemize}
 | ||
| 
 | ||
| \item
 | ||
| When the Python interpreter is invoked with the \programopt{-O} flag,
 | ||
| optimized code is generated and stored in \file{.pyo} files.
 | ||
| The optimizer currently doesn't help much; it only removes
 | ||
| \keyword{assert} statements and \code{SET_LINENO} instructions.
 | ||
| When \programopt{-O} is used, \emph{all} bytecode is optimized;
 | ||
| \code{.pyc} files are ignored and \code{.py} files are compiled to
 | ||
| optimized bytecode.
 | ||
| 
 | ||
| \item
 | ||
| Passing two \programopt{-O} flags to the Python interpreter
 | ||
| (\programopt{-OO}) will cause the bytecode compiler to perform
 | ||
| optimizations that could in some rare cases result in malfunctioning
 | ||
| programs.  Currently only \code{__doc__} strings are removed from the
 | ||
| bytecode, resulting in more compact \file{.pyo} files.  Since some
 | ||
| programs may rely on having these available, you should only use this
 | ||
| option if you know what you're doing.
 | ||
| 
 | ||
| \item
 | ||
| A program doesn't run any faster when it is read from a \file{.pyc} or
 | ||
| \file{.pyo} file than when it is read from a \file{.py} file; the only
 | ||
| thing that's faster about \file{.pyc} or \file{.pyo} files is the
 | ||
| speed with which they are loaded.
 | ||
| 
 | ||
| \item
 | ||
| When a script is run by giving its name on the command line, the
 | ||
| bytecode for the script is never written to a \file{.pyc} or
 | ||
| \file{.pyo} file.  Thus, the startup time of a script may be reduced
 | ||
| by moving most of its code to a module and having a small bootstrap
 | ||
| script that imports that module.  It is also possible to name a
 | ||
| \file{.pyc} or \file{.pyo} file directly on the command line.
 | ||
| 
 | ||
| \item
 | ||
| It is possible to have a file called \file{spam.pyc} (or
 | ||
| \file{spam.pyo} when \programopt{-O} is used) without a file
 | ||
| \file{spam.py} for the same module.  This can be used to distribute a
 | ||
| library of Python code in a form that is moderately hard to reverse
 | ||
| engineer.
 | ||
| 
 | ||
| \item
 | ||
| The module \module{compileall}\refstmodindex{compileall} can create
 | ||
| \file{.pyc} files (or \file{.pyo} files when \programopt{-O} is used) for
 | ||
| all modules in a directory.
 | ||
| 
 | ||
| \end{itemize}
 | ||
| 
 | ||
| 
 | ||
| \section{Standard Modules \label{standardModules}}
 | ||
| 
 | ||
| Python comes with a library of standard modules, described in a separate
 | ||
| document, the \citetitle[../lib/lib.html]{Python Library Reference}
 | ||
| (``Library Reference'' hereafter).  Some modules are built into the
 | ||
| interpreter; these provide access to operations that are not part of
 | ||
| the core of the language but are nevertheless built in, either for
 | ||
| efficiency or to provide access to operating system primitives such as
 | ||
| system calls.  The set of such modules is a configuration option which
 | ||
| also dependson the underlying platform  For example,
 | ||
| the \module{amoeba} module is only provided on systems that somehow
 | ||
| support Amoeba primitives.  One particular module deserves some
 | ||
| attention: \module{sys}\refstmodindex{sys}, which is built into every
 | ||
| Python interpreter.  The variables \code{sys.ps1} and
 | ||
| \code{sys.ps2} define the strings used as primary and secondary
 | ||
| prompts:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import sys
 | ||
| >>> sys.ps1
 | ||
| '>>> '
 | ||
| >>> sys.ps2
 | ||
| '... '
 | ||
| >>> sys.ps1 = 'C> '
 | ||
| C> print 'Yuck!'
 | ||
| Yuck!
 | ||
| C> 
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| These two variables are only defined if the interpreter is in
 | ||
| interactive mode.
 | ||
| 
 | ||
| The variable \code{sys.path} is a list of strings that determine the
 | ||
| interpreter's search path for modules. It is initialized to a default
 | ||
| path taken from the environment variable \envvar{PYTHONPATH}, or from
 | ||
| a built-in default if \envvar{PYTHONPATH} is not set.  You can modify
 | ||
| it using standard list operations: 
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import sys
 | ||
| >>> sys.path.append('/ufs/guido/lib/python')
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \section{The \function{dir()} Function \label{dir}}
 | ||
| 
 | ||
| The built-in function \function{dir()} is used to find out which names
 | ||
| a module defines.  It returns a sorted list of strings:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import fibo, sys
 | ||
| >>> dir(fibo)
 | ||
| ['__name__', 'fib', 'fib2']
 | ||
| >>> dir(sys)
 | ||
| ['__name__', 'argv', 'builtin_module_names', 'copyright', 'exit',
 | ||
| 'maxint', 'modules', 'path', 'ps1', 'ps2', 'setprofile', 'settrace',
 | ||
| 'stderr', 'stdin', 'stdout', 'version']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Without arguments, \function{dir()} lists the names you have defined
 | ||
| currently:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> a = [1, 2, 3, 4, 5]
 | ||
| >>> import fibo, sys
 | ||
| >>> fib = fibo.fib
 | ||
| >>> dir()
 | ||
| ['__name__', 'a', 'fib', 'fibo', 'sys']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that it lists all types of names: variables, modules, functions, etc.
 | ||
| 
 | ||
| \function{dir()} does not list the names of built-in functions and
 | ||
| variables.  If you want a list of those, they are defined in the
 | ||
| standard module \module{__builtin__}\refbimodindex{__builtin__}:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import __builtin__
 | ||
| >>> dir(__builtin__)
 | ||
| ['AccessError', 'AttributeError', 'ConflictError', 'EOFError', 'IOError',
 | ||
| 'ImportError', 'IndexError', 'KeyError', 'KeyboardInterrupt',
 | ||
| 'MemoryError', 'NameError', 'None', 'OverflowError', 'RuntimeError',
 | ||
| 'SyntaxError', 'SystemError', 'SystemExit', 'TypeError', 'ValueError',
 | ||
| 'ZeroDivisionError', '__name__', 'abs', 'apply', 'chr', 'cmp', 'coerce',
 | ||
| 'compile', 'dir', 'divmod', 'eval', 'execfile', 'filter', 'float',
 | ||
| 'getattr', 'hasattr', 'hash', 'hex', 'id', 'input', 'int', 'len', 'long',
 | ||
| 'map', 'max', 'min', 'oct', 'open', 'ord', 'pow', 'range', 'raw_input',
 | ||
| 'reduce', 'reload', 'repr', 'round', 'setattr', 'str', 'type', 'xrange']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{Packages \label{packages}}
 | ||
| 
 | ||
| Packages are a way of structuring Python's module namespace
 | ||
| by using ``dotted module names''.  For example, the module name
 | ||
| \module{A.B} designates a submodule named \samp{B} in a package named
 | ||
| \samp{A}.  Just like the use of modules saves the authors of different
 | ||
| modules from having to worry about each other's global variable names,
 | ||
| the use of dotted module names saves the authors of multi-module
 | ||
| packages like NumPy or the Python Imaging Library from having to worry
 | ||
| about each other's module names.
 | ||
| 
 | ||
| Suppose you want to design a collection of modules (a ``package'') for
 | ||
| the uniform handling of sound files and sound data.  There are many
 | ||
| different sound file formats (usually recognized by their extension,
 | ||
| for example: \file{.wav}, \file{.aiff}, \file{.au}), so you may need
 | ||
| to create and maintain a growing collection of modules for the
 | ||
| conversion between the various file formats.  There are also many
 | ||
| different operations you might want to perform on sound data (such as
 | ||
| mixing, adding echo, applying an equalizer function, creating an
 | ||
| artificial stereo effect), so in addition you will be writing a
 | ||
| never-ending stream of modules to perform these operations.  Here's a
 | ||
| possible structure for your package (expressed in terms of a
 | ||
| hierarchical filesystem):
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| Sound/                          Top-level package
 | ||
|       __init__.py               Initialize the sound package
 | ||
|       Formats/                  Subpackage for file format conversions
 | ||
|               __init__.py
 | ||
|               wavread.py
 | ||
|               wavwrite.py
 | ||
|               aiffread.py
 | ||
|               aiffwrite.py
 | ||
|               auread.py
 | ||
|               auwrite.py
 | ||
|               ...
 | ||
|       Effects/                  Subpackage for sound effects
 | ||
|               __init__.py
 | ||
|               echo.py
 | ||
|               surround.py
 | ||
|               reverse.py
 | ||
|               ...
 | ||
|       Filters/                  Subpackage for filters
 | ||
|               __init__.py
 | ||
|               equalizer.py
 | ||
|               vocoder.py
 | ||
|               karaoke.py
 | ||
|               ...
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The \file{__init__.py} files are required to make Python treat the
 | ||
| directories as containing packages; this is done to prevent
 | ||
| directories with a common name, such as \samp{string}, from
 | ||
| unintentionally hiding valid modules that occur later on the module
 | ||
| search path. In the simplest case, \file{__init__.py} can just be an
 | ||
| empty file, but it can also execute initialization code for the
 | ||
| package or set the \code{__all__} variable, described later.
 | ||
| 
 | ||
| Users of the package can import individual modules from the
 | ||
| package, for example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| import Sound.Effects.echo
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This loads the submodule \module{Sound.Effects.echo}.  It must be referenced
 | ||
| with its full name.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| Sound.Effects.echo.echofilter(input, output, delay=0.7, atten=4)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| An alternative way of importing the submodule is:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| from Sound.Effects import echo
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This also loads the submodule \module{echo}, and makes it available without
 | ||
| its package prefix, so it can be used as follows:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| echo.echofilter(input, output, delay=0.7, atten=4)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Yet another variation is to import the desired function or variable directly:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| from Sound.Effects.echo import echofilter
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Again, this loads the submodule \module{echo}, but this makes its function
 | ||
| \function{echofilter()} directly available:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| echofilter(input, output, delay=0.7, atten=4)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that when using \code{from \var{package} import \var{item}}, the
 | ||
| item can be either a submodule (or subpackage) of the package, or some 
 | ||
| other name defined in the package, like a function, class or
 | ||
| variable.  The \code{import} statement first tests whether the item is
 | ||
| defined in the package; if not, it assumes it is a module and attempts
 | ||
| to load it.  If it fails to find it, an
 | ||
| \exception{ImportError} exception is raised.
 | ||
| 
 | ||
| Contrarily, when using syntax like \code{import
 | ||
| \var{item.subitem.subsubitem}}, each item except for the last must be
 | ||
| a package; the last item can be a module or a package but can't be a
 | ||
| class or function or variable defined in the previous item.
 | ||
| 
 | ||
| \subsection{Importing * From a Package \label{pkg-import-star}}
 | ||
| %The \code{__all__} Attribute
 | ||
| 
 | ||
| Now what happens when the user writes \code{from Sound.Effects import
 | ||
| *}?  Ideally, one would hope that this somehow goes out to the
 | ||
| filesystem, finds which submodules are present in the package, and
 | ||
| imports them all.  Unfortunately, this operation does not work very
 | ||
| well on Mac and Windows platforms, where the filesystem does not
 | ||
| always have accurate information about the case of a filename!  On
 | ||
| these platforms, there is no guaranteed way to know whether a file
 | ||
| \file{ECHO.PY} should be imported as a module \module{echo},
 | ||
| \module{Echo} or \module{ECHO}.  (For example, Windows 95 has the
 | ||
| annoying practice of showing all file names with a capitalized first
 | ||
| letter.)  The DOS 8+3 filename restriction adds another interesting
 | ||
| problem for long module names.
 | ||
| 
 | ||
| The only solution is for the package author to provide an explicit
 | ||
| index of the package.  The import statement uses the following
 | ||
| convention: if a package's \file{__init__.py} code defines a list
 | ||
| named \code{__all__}, it is taken to be the list of module names that
 | ||
| should be imported when \code{from \var{package} import *} is
 | ||
| encountered.  It is up to the package author to keep this list
 | ||
| up-to-date when a new version of the package is released.  Package
 | ||
| authors may also decide not to support it, if they don't see a use for
 | ||
| importing * from their package.  For example, the file
 | ||
| \file{Sounds/Effects/__init__.py} could contain the following code:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| __all__ = ["echo", "surround", "reverse"]
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This would mean that \code{from Sound.Effects import *} would
 | ||
| import the three named submodules of the \module{Sound} package.
 | ||
| 
 | ||
| If \code{__all__} is not defined, the statement \code{from Sound.Effects
 | ||
| import *} does \emph{not} import all submodules from the package
 | ||
| \module{Sound.Effects} into the current namespace; it only ensures that the
 | ||
| package \module{Sound.Effects} has been imported (possibly running its
 | ||
| initialization code, \file{__init__.py}) and then imports whatever names are
 | ||
| defined in the package.  This includes any names defined (and
 | ||
| submodules explicitly loaded) by \file{__init__.py}.  It also includes any
 | ||
| submodules of the package that were explicitly loaded by previous
 | ||
| import statements.  Consider this code:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| import Sound.Effects.echo
 | ||
| import Sound.Effects.surround
 | ||
| from Sound.Effects import *
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| In this example, the echo and surround modules are imported in the
 | ||
| current namespace because they are defined in the
 | ||
| \module{Sound.Effects} package when the \code{from...import} statement
 | ||
| is executed.  (This also works when \code{__all__} is defined.)
 | ||
| 
 | ||
| Note that in general the practicing of importing * from a module or
 | ||
| package is frowned upon, since it often causes poorly readable code.
 | ||
| However, it is okay to use it to save typing in interactive sessions,
 | ||
| and certain modules are designed to export only names that follow
 | ||
| certain patterns.
 | ||
| 
 | ||
| Remember, there is nothing wrong with using \code{from Package
 | ||
| import specific_submodule}!  In fact, this is the
 | ||
| recommended notation unless the importing module needs to use
 | ||
| submodules with the same name from different packages.
 | ||
| 
 | ||
| 
 | ||
| \subsection{Intra-package References}
 | ||
| 
 | ||
| The submodules often need to refer to each other.  For example, the
 | ||
| \module{surround} module might use the \module{echo} module.  In fact, such references
 | ||
| are so common that the \code{import} statement first looks in the
 | ||
| containing package before looking in the standard module search path.
 | ||
| Thus, the surround module can simply use \code{import echo} or
 | ||
| \code{from echo import echofilter}.  If the imported module is not
 | ||
| found in the current package (the package of which the current module
 | ||
| is a submodule), the \code{import} statement looks for a top-level module
 | ||
| with the given name.
 | ||
| 
 | ||
| When packages are structured into subpackages (as with the
 | ||
| \module{Sound} package in the example), there's no shortcut to refer
 | ||
| to submodules of sibling packages - the full name of the subpackage
 | ||
| must be used.  For example, if the module
 | ||
| \module{Sound.Filters.vocoder} needs to use the \module{echo} module
 | ||
| in the \module{Sound.Effects} package, it can use \code{from
 | ||
| Sound.Effects import echo}.
 | ||
| 
 | ||
| %(One could design a notation to refer to parent packages, similar to
 | ||
| %the use of ".." to refer to the parent directory in \UNIX{} and Windows
 | ||
| %filesystems.  In fact, the \module{ni} module, which was the
 | ||
| %ancestor of this package system, supported this using \code{__} for
 | ||
| %the package containing the current module,
 | ||
| %\code{__.__} for the parent package, and so on.  This feature was dropped
 | ||
| %because of its awkwardness; since most packages will have a relative
 | ||
| %shallow substructure, this is no big loss.)
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| \chapter{Input and Output \label{io}}
 | ||
| 
 | ||
| There are several ways to present the output of a program; data can be
 | ||
| printed in a human-readable form, or written to a file for future use.
 | ||
| This chapter will discuss some of the possibilities.
 | ||
| 
 | ||
| 
 | ||
| \section{Fancier Output Formatting \label{formatting}}
 | ||
| 
 | ||
| So far we've encountered two ways of writing values: \emph{expression
 | ||
| statements} and the \keyword{print} statement.  (A third way is using
 | ||
| the \method{write()} method of file objects; the standard output file
 | ||
| can be referenced as \code{sys.stdout}.  See the Library Reference for
 | ||
| more information on this.)
 | ||
| 
 | ||
| Often you'll want more control over the formatting of your output than
 | ||
| simply printing space-separated values.  There are two ways to format
 | ||
| your output; the first way is to do all the string handling yourself;
 | ||
| using string slicing and concatenation operations you can create any
 | ||
| lay-out you can imagine.  The standard module
 | ||
| \module{string}\refstmodindex{string} contains some useful operations
 | ||
| for padding strings to a given column width; these will be discussed
 | ||
| shortly.  The second way is to use the \code{\%} operator with a
 | ||
| string as the left argument.  The \code{\%} operator interprets the
 | ||
| left argument much like a \cfunction{sprintf()}-style format
 | ||
| string to be applied to the right argument, and returns the string
 | ||
| resulting from this formatting operation.
 | ||
| 
 | ||
| One question remains, of course: how do you convert values to strings?
 | ||
| Luckily, Python has a way to convert any value to a string: pass it to
 | ||
| the \function{repr()} function, or just write the value between
 | ||
| reverse quotes (\code{``}).  Some examples:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> x = 10 * 3.25
 | ||
| >>> y = 200 * 200
 | ||
| >>> s = 'The value of x is ' + `x` + ', and y is ' + `y` + '...'
 | ||
| >>> print s
 | ||
| The value of x is 32.5, and y is 40000...
 | ||
| >>> # Reverse quotes work on other types besides numbers:
 | ||
| ... p = [x, y]
 | ||
| >>> ps = repr(p)
 | ||
| >>> ps
 | ||
| '[32.5, 40000]'
 | ||
| >>> # Converting a string adds string quotes and backslashes:
 | ||
| ... hello = 'hello, world\n'
 | ||
| >>> hellos = `hello`
 | ||
| >>> print hellos
 | ||
| 'hello, world\n'
 | ||
| >>> # The argument of reverse quotes may be a tuple:
 | ||
| ... `x, y, ('spam', 'eggs')`
 | ||
| "(32.5, 40000, ('spam', 'eggs'))"
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Here are two ways to write a table of squares and cubes:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import string
 | ||
| >>> for x in range(1, 11):
 | ||
| ...     print string.rjust(`x`, 2), string.rjust(`x*x`, 3),
 | ||
| ...     # Note trailing comma on previous line
 | ||
| ...     print string.rjust(`x*x*x`, 4)
 | ||
| ...
 | ||
|  1   1    1
 | ||
|  2   4    8
 | ||
|  3   9   27
 | ||
|  4  16   64
 | ||
|  5  25  125
 | ||
|  6  36  216
 | ||
|  7  49  343
 | ||
|  8  64  512
 | ||
|  9  81  729
 | ||
| 10 100 1000
 | ||
| >>> for x in range(1,11):
 | ||
| ...     print '%2d %3d %4d' % (x, x*x, x*x*x)
 | ||
| ... 
 | ||
|  1   1    1
 | ||
|  2   4    8
 | ||
|  3   9   27
 | ||
|  4  16   64
 | ||
|  5  25  125
 | ||
|  6  36  216
 | ||
|  7  49  343
 | ||
|  8  64  512
 | ||
|  9  81  729
 | ||
| 10 100 1000
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| (Note that one space between each column was added by the way
 | ||
| \keyword{print} works: it always adds spaces between its arguments.)
 | ||
| 
 | ||
| This example demonstrates the function \function{string.rjust()},
 | ||
| which right-justifies a string in a field of a given width by padding
 | ||
| it with spaces on the left.  There are similar functions
 | ||
| \function{string.ljust()} and \function{string.center()}.  These
 | ||
| functions do not write anything, they just return a new string.  If
 | ||
| the input string is too long, they don't truncate it, but return it
 | ||
| unchanged; this will mess up your column lay-out but that's usually
 | ||
| better than the alternative, which would be lying about a value.  (If
 | ||
| you really want truncation you can always add a slice operation, as in
 | ||
| \samp{string.ljust(x,~n)[0:n]}.)
 | ||
| 
 | ||
| There is another function, \function{string.zfill()}, which pads a
 | ||
| numeric string on the left with zeros.  It understands about plus and
 | ||
| minus signs:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import string
 | ||
| >>> string.zfill('12', 5)
 | ||
| '00012'
 | ||
| >>> string.zfill('-3.14', 7)
 | ||
| '-003.14'
 | ||
| >>> string.zfill('3.14159265359', 5)
 | ||
| '3.14159265359'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Using the \code{\%} operator looks like this:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> import math
 | ||
| >>> print 'The value of PI is approximately %5.3f.' % math.pi
 | ||
| The value of PI is approximately 3.142.
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If there is more than one format in the string, you need to pass a
 | ||
| tuple as right operand, as in this example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 7678}
 | ||
| >>> for name, phone in table.items():
 | ||
| ...     print '%-10s ==> %10d' % (name, phone)
 | ||
| ... 
 | ||
| Jack       ==>       4098
 | ||
| Dcab       ==>       7678
 | ||
| Sjoerd     ==>       4127
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Most formats work exactly as in C and require that you pass the proper
 | ||
| type; however, if you don't you get an exception, not a core dump.
 | ||
| The \code{\%s} format is more relaxed: if the corresponding argument is
 | ||
| not a string object, it is converted to string using the
 | ||
| \function{str()} built-in function.  Using \code{*} to pass the width
 | ||
| or precision in as a separate (integer) argument is supported.  The
 | ||
| C formats \code{\%n} and \code{\%p} are not supported.
 | ||
| 
 | ||
| If you have a really long format string that you don't want to split
 | ||
| up, it would be nice if you could reference the variables to be
 | ||
| formatted by name instead of by position.  This can be done by using
 | ||
| form \code{\%(name)format}, as shown here:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678}
 | ||
| >>> print 'Jack: %(Jack)d; Sjoerd: %(Sjoerd)d; Dcab: %(Dcab)d' % table
 | ||
| Jack: 4098; Sjoerd: 4127; Dcab: 8637678
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This is particularly useful in combination with the new built-in
 | ||
| \function{vars()} function, which returns a dictionary containing all
 | ||
| local variables.
 | ||
| 
 | ||
| \section{Reading and Writing Files \label{files}}
 | ||
| 
 | ||
| % Opening files 
 | ||
| \function{open()}\bifuncindex{open} returns a file
 | ||
| object\obindex{file}, and is most commonly used with two arguments:
 | ||
| \samp{open(\var{filename}, \var{mode})}.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> f=open('/tmp/workfile', 'w')
 | ||
| >>> print f
 | ||
| <open file '/tmp/workfile', mode 'w' at 80a0960>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The first argument is a string containing the filename.  The second
 | ||
| argument is another string containing a few characters describing the
 | ||
| way in which the file will be used.  \var{mode} can be \code{'r'} when
 | ||
| the file will only be read, \code{'w'} for only writing (an existing
 | ||
| file with the same name will be erased), and \code{'a'} opens the file
 | ||
| for appending; any data written to the file is automatically added to
 | ||
| the end.  \code{'r+'} opens the file for both reading and writing.
 | ||
| The \var{mode} argument is optional; \code{'r'} will be assumed if
 | ||
| it's omitted.
 | ||
| 
 | ||
| On Windows and the Macintosh, \code{'b'} appended to the
 | ||
| mode opens the file in binary mode, so there are also modes like
 | ||
| \code{'rb'}, \code{'wb'}, and \code{'r+b'}.  Windows makes a
 | ||
| distinction between text and binary files; the end-of-line characters
 | ||
| in text files are automatically altered slightly when data is read or
 | ||
| written.  This behind-the-scenes modification to file data is fine for
 | ||
| \ASCII{} text files, but it'll corrupt binary data like that in JPEGs or
 | ||
| \file{.EXE} files.  Be very careful to use binary mode when reading and
 | ||
| writing such files.  (Note that the precise semantics of text mode on
 | ||
| the Macintosh depends on the underlying C library being used.)
 | ||
| 
 | ||
| \subsection{Methods of File Objects \label{fileMethods}}
 | ||
| 
 | ||
| The rest of the examples in this section will assume that a file
 | ||
| object called \code{f} has already been created.
 | ||
| 
 | ||
| To read a file's contents, call \code{f.read(\var{size})}, which reads
 | ||
| some quantity of data and returns it as a string.  \var{size} is an
 | ||
| optional numeric argument.  When \var{size} is omitted or negative,
 | ||
| the entire contents of the file will be read and returned; it's your
 | ||
| problem if the file is twice as large as your machine's memory.
 | ||
| Otherwise, at most \var{size} bytes are read and returned.  If the end
 | ||
| of the file has been reached, \code{f.read()} will return an empty
 | ||
| string (\code {""}).
 | ||
| \begin{verbatim}
 | ||
| >>> f.read()
 | ||
| 'This is the entire file.\n'
 | ||
| >>> f.read()
 | ||
| ''
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \code{f.readline()} reads a single line from the file; a newline
 | ||
| character (\code{\e n}) is left at the end of the string, and is only
 | ||
| omitted on the last line of the file if the file doesn't end in a
 | ||
| newline.  This makes the return value unambiguous; if
 | ||
| \code{f.readline()} returns an empty string, the end of the file has
 | ||
| been reached, while a blank line is represented by \code{'\e n'}, a
 | ||
| string containing only a single newline.  
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> f.readline()
 | ||
| 'This is the first line of the file.\n'
 | ||
| >>> f.readline()
 | ||
| 'Second line of the file\n'
 | ||
| >>> f.readline()
 | ||
| ''
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \code{f.readlines()} returns a list containing all the lines of data
 | ||
| in the file.  If given an optional parameter \var{sizehint}, it reads
 | ||
| that many bytes from the file and enough more to complete a line, and
 | ||
| returns the lines from that.  This is often used to allow efficient
 | ||
| reading of a large file by lines, but without having to load the
 | ||
| entire file in memory.  Only complete lines will be returned.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> f.readlines()
 | ||
| ['This is the first line of the file.\n', 'Second line of the file\n']
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \code{f.write(\var{string})} writes the contents of \var{string} to
 | ||
| the file, returning \code{None}.  
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> f.write('This is a test\n')
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \code{f.tell()} returns an integer giving the file object's current
 | ||
| position in the file, measured in bytes from the beginning of the
 | ||
| file.  To change the file object's position, use
 | ||
| \samp{f.seek(\var{offset}, \var{from_what})}.  The position is
 | ||
| computed from adding \var{offset} to a reference point; the reference
 | ||
| point is selected by the \var{from_what} argument.  A
 | ||
| \var{from_what} value of 0 measures from the beginning of the file, 1
 | ||
| uses the current file position, and 2 uses the end of the file as the
 | ||
| reference point.  \var{from_what} can be omitted and defaults to 0,
 | ||
| using the beginning of the file as the reference point.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> f=open('/tmp/workfile', 'r+')
 | ||
| >>> f.write('0123456789abcdef')
 | ||
| >>> f.seek(5)     # Go to the 6th byte in the file
 | ||
| >>> f.read(1)        
 | ||
| '5'
 | ||
| >>> f.seek(-3, 2) # Go to the 3rd byte before the end
 | ||
| >>> f.read(1)
 | ||
| 'd'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| When you're done with a file, call \code{f.close()} to close it and
 | ||
| free up any system resources taken up by the open file.  After calling
 | ||
| \code{f.close()}, attempts to use the file object will automatically fail.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> f.close()
 | ||
| >>> f.read()
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| ValueError: I/O operation on closed file
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| File objects have some additional methods, such as
 | ||
| \method{isatty()} and \method{truncate()} which are less frequently
 | ||
| used; consult the Library Reference for a complete guide to file
 | ||
| objects.
 | ||
| 
 | ||
| \subsection{The \module{pickle} Module \label{pickle}}
 | ||
| \refstmodindex{pickle}
 | ||
| 
 | ||
| Strings can easily be written to and read from a file. Numbers take a
 | ||
| bit more effort, since the \method{read()} method only returns
 | ||
| strings, which will have to be passed to a function like
 | ||
| \function{string.atoi()}, which takes a string like \code{'123'} and
 | ||
| returns its numeric value 123.  However, when you want to save more
 | ||
| complex data types like lists, dictionaries, or class instances,
 | ||
| things get a lot more complicated.
 | ||
| 
 | ||
| Rather than have users be constantly writing and debugging code to
 | ||
| save complicated data types, Python provides a standard module called
 | ||
| \module{pickle}.  This is an amazing module that can take almost
 | ||
| any Python object (even some forms of Python code!), and convert it to
 | ||
| a string representation; this process is called \dfn{pickling}.  
 | ||
| Reconstructing the object from the string representation is called
 | ||
| \dfn{unpickling}.  Between pickling and unpickling, the string
 | ||
| representing the object may have been stored in a file or data, or
 | ||
| sent over a network connection to some distant machine.
 | ||
| 
 | ||
| If you have an object \code{x}, and a file object \code{f} that's been
 | ||
| opened for writing, the simplest way to pickle the object takes only
 | ||
| one line of code:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| pickle.dump(x, f)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| To unpickle the object again, if \code{f} is a file object which has
 | ||
| been opened for reading:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| x = pickle.load(f)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| (There are other variants of this, used when pickling many objects or
 | ||
| when you don't want to write the pickled data to a file; consult the
 | ||
| complete documentation for \module{pickle} in the Library Reference.)
 | ||
| 
 | ||
| \module{pickle} is the standard way to make Python objects which can
 | ||
| be stored and reused by other programs or by a future invocation of
 | ||
| the same program; the technical term for this is a
 | ||
| \dfn{persistent} object.  Because \module{pickle} is so widely used,
 | ||
| many authors who write Python extensions take care to ensure that new
 | ||
| data types such as matrices can be properly pickled and unpickled.
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| \chapter{Errors and Exceptions \label{errors}}
 | ||
| 
 | ||
| Until now error messages haven't been more than mentioned, but if you
 | ||
| have tried out the examples you have probably seen some.  There are
 | ||
| (at least) two distinguishable kinds of errors:
 | ||
| \emph{syntax errors} and \emph{exceptions}.
 | ||
| 
 | ||
| \section{Syntax Errors \label{syntaxErrors}}
 | ||
| 
 | ||
| Syntax errors, also known as parsing errors, are perhaps the most common
 | ||
| kind of complaint you get while you are still learning Python:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> while 1 print 'Hello world'
 | ||
|   File "<stdin>", line 1, in ?
 | ||
|     while 1 print 'Hello world'
 | ||
|                 ^
 | ||
| SyntaxError: invalid syntax
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The parser repeats the offending line and displays a little `arrow'
 | ||
| pointing at the earliest point in the line where the error was
 | ||
| detected.  The error is caused by (or at least detected at) the token
 | ||
| \emph{preceding} the arrow: in the example, the error is detected at
 | ||
| the keyword \keyword{print}, since a colon (\character{:}) is missing
 | ||
| before it.  File name and line number are printed so you know where to
 | ||
| look in case the input came from a script.
 | ||
| 
 | ||
| \section{Exceptions \label{exceptions}}
 | ||
| 
 | ||
| Even if a statement or expression is syntactically correct, it may
 | ||
| cause an error when an attempt is made to execute it.
 | ||
| Errors detected during execution are called \emph{exceptions} and are
 | ||
| not unconditionally fatal: you will soon learn how to handle them in
 | ||
| Python programs.  Most exceptions are not handled by programs,
 | ||
| however, and result in error messages as shown here:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 10 * (1/0)
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| ZeroDivisionError: integer division or modulo
 | ||
| >>> 4 + spam*3
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| NameError: spam
 | ||
| >>> '2' + 2
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| TypeError: illegal argument type for built-in operation
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The last line of the error message indicates what happened.
 | ||
| Exceptions come in different types, and the type is printed as part of
 | ||
| the message: the types in the example are
 | ||
| \exception{ZeroDivisionError}, \exception{NameError} and
 | ||
| \exception{TypeError}.
 | ||
| The string printed as the exception type is the name of the built-in
 | ||
| name for the exception that occurred.  This is true for all built-in
 | ||
| exceptions, but need not be true for user-defined exceptions (although
 | ||
| it is a useful convention).
 | ||
| Standard exception names are built-in identifiers (not reserved
 | ||
| keywords).
 | ||
| 
 | ||
| The rest of the line is a detail whose interpretation depends on the
 | ||
| exception type; its meaning is dependent on the exception type.
 | ||
| 
 | ||
| The preceding part of the error message shows the context where the
 | ||
| exception happened, in the form of a stack backtrace.
 | ||
| In general it contains a stack backtrace listing source lines; however,
 | ||
| it will not display lines read from standard input.
 | ||
| 
 | ||
| The \citetitle[../lib/module-exceptions.html]{Python Library
 | ||
| Reference} lists the built-in exceptions and their meanings.
 | ||
| 
 | ||
| 
 | ||
| \section{Handling Exceptions \label{handling}}
 | ||
| 
 | ||
| It is possible to write programs that handle selected exceptions.
 | ||
| Look at the following example, which asks the user for input until a
 | ||
| valid integer has been entered, but allows the user to interrupt the
 | ||
| program (using \kbd{Control-C} or whatever the operating system
 | ||
| supports); note that a user-generated interruption is signalled by
 | ||
| raising the \exception{KeyboardInterrupt} exception.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> while 1:
 | ||
| ...     try:
 | ||
| ...         x = int(raw_input("Please enter a number: "))
 | ||
| ...         break
 | ||
| ...     except ValueError:
 | ||
| ...         print "Oops! That was no valid number.  Try again..."
 | ||
| ...     
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The \keyword{try} statement works as follows.
 | ||
| 
 | ||
| \begin{itemize}
 | ||
| \item
 | ||
| First, the \emph{try clause} (the statement(s) between the
 | ||
| \keyword{try} and \keyword{except} keywords) is executed.
 | ||
| 
 | ||
| \item
 | ||
| If no exception occurs, the \emph{except\ clause} is skipped and
 | ||
| execution of the \keyword{try} statement is finished.
 | ||
| 
 | ||
| \item
 | ||
| If an exception occurs during execution of the try clause, the rest of
 | ||
| the clause is skipped.  Then if its type matches the exception named
 | ||
| after the \keyword{except} keyword, the rest of the try clause is
 | ||
| skipped, the except clause is executed, and then execution continues
 | ||
| after the \keyword{try} statement.
 | ||
| 
 | ||
| \item
 | ||
| If an exception occurs which does not match the exception named in the
 | ||
| except clause, it is passed on to outer \keyword{try} statements; if
 | ||
| no handler is found, it is an \emph{unhandled exception} and execution
 | ||
| stops with a message as shown above.
 | ||
| 
 | ||
| \end{itemize}
 | ||
| 
 | ||
| A \keyword{try} statement may have more than one except clause, to
 | ||
| specify handlers for different exceptions.  At most one handler will
 | ||
| be executed.  Handlers only handle exceptions that occur in the
 | ||
| corresponding try clause, not in other handlers of the same
 | ||
| \keyword{try} statement.  An except clause may name multiple exceptions
 | ||
| as a parenthesized list, for example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| ... except (RuntimeError, TypeError, NameError):
 | ||
| ...     pass
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The last except clause may omit the exception name(s), to serve as a
 | ||
| wildcard.  Use this with extreme caution, since it is easy to mask a
 | ||
| real programming error in this way!  It can also be used to print an
 | ||
| error message and then re-raise the exception (allowing a caller to
 | ||
| handle the exception as well):
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| import string, sys
 | ||
| 
 | ||
| try:
 | ||
|     f = open('myfile.txt')
 | ||
|     s = f.readline()
 | ||
|     i = int(string.strip(s))
 | ||
| except IOError, (errno, strerror):
 | ||
|     print "I/O error(%s): %s" % (errno, strerror)
 | ||
| except ValueError:
 | ||
|     print "Could not convert data to an integer."
 | ||
| except:
 | ||
|     print "Unexpected error:", sys.exc_info()[0]
 | ||
|     raise
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The \keyword{try} \ldots\ \keyword{except} statement has an optional
 | ||
| \emph{else clause}, which, when present, must follow all except
 | ||
| clauses.  It is useful for code that must be executed if the try
 | ||
| clause does not raise an exception.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| for arg in sys.argv[1:]:
 | ||
|     try:
 | ||
|         f = open(arg, 'r')
 | ||
|     except IOError:
 | ||
|         print 'cannot open', arg
 | ||
|     else:
 | ||
|         print arg, 'has', len(f.readlines()), 'lines'
 | ||
|         f.close()
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The use of the \keyword{else} clause is better than adding additional
 | ||
| code to the \keyword{try} clause because it avoids accidentally
 | ||
| catching an exception that wasn't raised by the code being protected
 | ||
| by the \keyword{try} \ldots\ \keyword{except} statement.
 | ||
| 
 | ||
| 
 | ||
| When an exception occurs, it may have an associated value, also known as
 | ||
| the exception's \emph{argument}.
 | ||
| The presence and type of the argument depend on the exception type.
 | ||
| For exception types which have an argument, the except clause may
 | ||
| specify a variable after the exception name (or list) to receive the
 | ||
| argument's value, as follows:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> try:
 | ||
| ...     spam()
 | ||
| ... except NameError, x:
 | ||
| ...     print 'name', x, 'undefined'
 | ||
| ... 
 | ||
| name spam undefined
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If an exception has an argument, it is printed as the last part
 | ||
| (`detail') of the message for unhandled exceptions.
 | ||
| 
 | ||
| Exception handlers don't just handle exceptions if they occur
 | ||
| immediately in the try clause, but also if they occur inside functions
 | ||
| that are called (even indirectly) in the try clause.
 | ||
| For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> def this_fails():
 | ||
| ...     x = 1/0
 | ||
| ... 
 | ||
| >>> try:
 | ||
| ...     this_fails()
 | ||
| ... except ZeroDivisionError, detail:
 | ||
| ...     print 'Handling run-time error:', detail
 | ||
| ... 
 | ||
| Handling run-time error: integer division or modulo
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{Raising Exceptions \label{raising}}
 | ||
| 
 | ||
| The \keyword{raise} statement allows the programmer to force a
 | ||
| specified exception to occur.
 | ||
| For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> raise NameError, 'HiThere'
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| NameError: HiThere
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The first argument to \keyword{raise} names the exception to be
 | ||
| raised.  The optional second argument specifies the exception's
 | ||
| argument.
 | ||
| 
 | ||
| If you need to determine whether an exception was raised but don't
 | ||
| intend to handle it, a simpler form of the \keyword{raise} statement
 | ||
| allows you to re-raise the exception:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> try:
 | ||
| ...     raise NameError, 'HiThere'
 | ||
| ... except NameError:
 | ||
| ...     print 'An exception flew by!'
 | ||
| ...     raise
 | ||
| ...
 | ||
| An exception flew by!
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 2, in ?
 | ||
| NameError: HiThere
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{User-defined Exceptions \label{userExceptions}}
 | ||
| 
 | ||
| Programs may name their own exceptions by creating a new exception
 | ||
| class.  Exceptions should typically be derived from the
 | ||
| \exception{Exception} class, either directly or indirectly.  For
 | ||
| example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> class MyError(Exception):
 | ||
| ...     def __init__(self, value):
 | ||
| ...         self.value = value
 | ||
| ...     def __str__(self):
 | ||
| ...         return `self.value`
 | ||
| ... 
 | ||
| >>> try:
 | ||
| ...     raise MyError(2*2)
 | ||
| ... except MyError, e:
 | ||
| ...     print 'My exception occurred, value:', e.value
 | ||
| ... 
 | ||
| My exception occurred, value: 4
 | ||
| >>> raise MyError, 'oops!'
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 1, in ?
 | ||
| __main__.MyError: 'oops!'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Exception classes can be defined which do anything any other class can
 | ||
| do, but are usually kept simple, often only offering a number of
 | ||
| attributes that allow information about the error to be extracted by
 | ||
| handlers for the exception.  When creating a module which can raise
 | ||
| several distinct errors, a common practice is to create a base class
 | ||
| for exceptions defined by that module, and subclass that to create
 | ||
| specific exception classes for different error conditions:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class Error(Exception):
 | ||
|     """Base class for exceptions in this module."""
 | ||
|     pass
 | ||
| 
 | ||
| class InputError(Error):
 | ||
|     """Exception raised for errors in the input.
 | ||
| 
 | ||
|     Attributes:
 | ||
|         expression -- input expression in which the error occurred
 | ||
|         message -- explanation of the error
 | ||
|     """
 | ||
| 
 | ||
|     def __init__(self, expression, message):
 | ||
|         self.expression = expression
 | ||
|         self.message = message
 | ||
| 
 | ||
| class TransitionError(Error):
 | ||
|     """Raised when an operation attempts a state transition that's not
 | ||
|     allowed.
 | ||
| 
 | ||
|     Attributes:
 | ||
|         previous -- state at beginning of transition
 | ||
|         next -- attempted new state
 | ||
|         message -- explanation of why the specific transition is not allowed
 | ||
|     """
 | ||
| 
 | ||
|     def __init__(self, previous, next, message):
 | ||
|         self.previous = previous
 | ||
|         self.next = next
 | ||
|         self.message = message
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Most exceptions are defined with names that end in ``Error,'' similar
 | ||
| to the naming of the standard exceptions.
 | ||
| 
 | ||
| Many standard modules define their own exceptions to report errors
 | ||
| that may occur in functions they define.  More information on classes
 | ||
| is presented in chapter \ref{classes}, ``Classes.''
 | ||
| 
 | ||
| 
 | ||
| \section{Defining Clean-up Actions \label{cleanup}}
 | ||
| 
 | ||
| The \keyword{try} statement has another optional clause which is
 | ||
| intended to define clean-up actions that must be executed under all
 | ||
| circumstances.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> try:
 | ||
| ...     raise KeyboardInterrupt
 | ||
| ... finally:
 | ||
| ...     print 'Goodbye, world!'
 | ||
| ... 
 | ||
| Goodbye, world!
 | ||
| Traceback (most recent call last):
 | ||
|   File "<stdin>", line 2, in ?
 | ||
| KeyboardInterrupt
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| A \emph{finally clause} is executed whether or not an exception has
 | ||
| occurred in the try clause.  When an exception has occurred, it is
 | ||
| re-raised after the finally clause is executed.  The finally clause is
 | ||
| also executed ``on the way out'' when the \keyword{try} statement is
 | ||
| left via a \keyword{break} or \keyword{return} statement.
 | ||
| 
 | ||
| The code in the finally clause is useful for releasing external
 | ||
| resources (such as files or network connections), regardless of
 | ||
| whether or not the use of the resource was successful.
 | ||
| 
 | ||
| A \keyword{try} statement must either have one or more except clauses
 | ||
| or one finally clause, but not both.
 | ||
| 
 | ||
| 
 | ||
| \chapter{Classes \label{classes}}
 | ||
| 
 | ||
| Python's class mechanism adds classes to the language with a minimum
 | ||
| of new syntax and semantics.  It is a mixture of the class mechanisms
 | ||
| found in \Cpp{} and Modula-3.  As is true for modules, classes in Python
 | ||
| do not put an absolute barrier between definition and user, but rather
 | ||
| rely on the politeness of the user not to ``break into the
 | ||
| definition.''  The most important features of classes are retained
 | ||
| with full power, however: the class inheritance mechanism allows
 | ||
| multiple base classes, a derived class can override any methods of its
 | ||
| base class or classes, a method can call the method of a base class with the
 | ||
| same name.  Objects can contain an arbitrary amount of private data.
 | ||
| 
 | ||
| In \Cpp{} terminology, all class members (including the data members) are
 | ||
| \emph{public}, and all member functions are \emph{virtual}.  There are
 | ||
| no special constructors or destructors.  As in Modula-3, there are no
 | ||
| shorthands for referencing the object's members from its methods: the
 | ||
| method function is declared with an explicit first argument
 | ||
| representing the object, which is provided implicitly by the call.  As
 | ||
| in Smalltalk, classes themselves are objects, albeit in the wider
 | ||
| sense of the word: in Python, all data types are objects.  This
 | ||
| provides semantics for importing and renaming.  But, just like in
 | ||
| \Cpp{} or Modula-3, built-in types cannot be used as base classes for
 | ||
| extension by the user.  Also, like in \Cpp{} but unlike in Modula-3, most
 | ||
| built-in operators with special syntax (arithmetic operators,
 | ||
| subscripting etc.) can be redefined for class instances.
 | ||
| 
 | ||
| \section{A Word About Terminology \label{terminology}}
 | ||
| 
 | ||
| Lacking universally accepted terminology to talk about classes, I will
 | ||
| make occasional use of Smalltalk and \Cpp{} terms.  (I would use Modula-3
 | ||
| terms, since its object-oriented semantics are closer to those of
 | ||
| Python than \Cpp, but I expect that few readers have heard of it.)
 | ||
| 
 | ||
| I also have to warn you that there's a terminological pitfall for
 | ||
| object-oriented readers: the word ``object'' in Python does not
 | ||
| necessarily mean a class instance.  Like \Cpp{} and Modula-3, and
 | ||
| unlike Smalltalk, not all types in Python are classes: the basic
 | ||
| built-in types like integers and lists are not, and even somewhat more
 | ||
| exotic types like files aren't.  However, \emph{all} Python types
 | ||
| share a little bit of common semantics that is best described by using
 | ||
| the word object.
 | ||
| 
 | ||
| Objects have individuality, and multiple names (in multiple scopes)
 | ||
| can be bound to the same object.  This is known as aliasing in other
 | ||
| languages.  This is usually not appreciated on a first glance at
 | ||
| Python, and can be safely ignored when dealing with immutable basic
 | ||
| types (numbers, strings, tuples).  However, aliasing has an
 | ||
| (intended!) effect on the semantics of Python code involving mutable
 | ||
| objects such as lists, dictionaries, and most types representing
 | ||
| entities outside the program (files, windows, etc.).  This is usually
 | ||
| used to the benefit of the program, since aliases behave like pointers
 | ||
| in some respects.  For example, passing an object is cheap since only
 | ||
| a pointer is passed by the implementation; and if a function modifies
 | ||
| an object passed as an argument, the caller will see the change --- this
 | ||
| obviates the need for two different argument passing mechanisms as in
 | ||
| Pascal.
 | ||
| 
 | ||
| 
 | ||
| \section{Python Scopes and Name Spaces \label{scopes}}
 | ||
| 
 | ||
| Before introducing classes, I first have to tell you something about
 | ||
| Python's scope rules.  Class definitions play some neat tricks with
 | ||
| namespaces, and you need to know how scopes and namespaces work to
 | ||
| fully understand what's going on.  Incidentally, knowledge about this
 | ||
| subject is useful for any advanced Python programmer.
 | ||
| 
 | ||
| Let's begin with some definitions.
 | ||
| 
 | ||
| A \emph{namespace} is a mapping from names to objects.  Most
 | ||
| namespaces are currently implemented as Python dictionaries, but
 | ||
| that's normally not noticeable in any way (except for performance),
 | ||
| and it may change in the future.  Examples of namespaces are: the set
 | ||
| of built-in names (functions such as \function{abs()}, and built-in
 | ||
| exception names); the global names in a module; and the local names in
 | ||
| a function invocation.  In a sense the set of attributes of an object
 | ||
| also form a namespace.  The important thing to know about namespaces
 | ||
| is that there is absolutely no relation between names in different
 | ||
| namespaces; for instance, two different modules may both define a
 | ||
| function ``maximize'' without confusion --- users of the modules must
 | ||
| prefix it with the module name.
 | ||
| 
 | ||
| By the way, I use the word \emph{attribute} for any name following a
 | ||
| dot --- for example, in the expression \code{z.real}, \code{real} is
 | ||
| an attribute of the object \code{z}.  Strictly speaking, references to
 | ||
| names in modules are attribute references: in the expression
 | ||
| \code{modname.funcname}, \code{modname} is a module object and
 | ||
| \code{funcname} is an attribute of it.  In this case there happens to
 | ||
| be a straightforward mapping between the module's attributes and the
 | ||
| global names defined in the module: they share the same namespace!
 | ||
| \footnote{
 | ||
|         Except for one thing.  Module objects have a secret read-only
 | ||
|         attribute called \member{__dict__} which returns the dictionary
 | ||
|         used to implement the module's namespace; the name
 | ||
|         \member{__dict__} is an attribute but not a global name.
 | ||
|         Obviously, using this violates the abstraction of namespace
 | ||
|         implementation, and should be restricted to things like
 | ||
|         post-mortem debuggers.
 | ||
| }
 | ||
| 
 | ||
| Attributes may be read-only or writable.  In the latter case,
 | ||
| assignment to attributes is possible.  Module attributes are writable:
 | ||
| you can write \samp{modname.the_answer = 42}.  Writable attributes may
 | ||
| also be deleted with the \keyword{del} statement.  For example,
 | ||
| \samp{del modname.the_answer} will remove the attribute
 | ||
| \member{the_answer} from the object named by \code{modname}.
 | ||
| 
 | ||
| Name spaces are created at different moments and have different
 | ||
| lifetimes.  The namespace containing the built-in names is created
 | ||
| when the Python interpreter starts up, and is never deleted.  The
 | ||
| global namespace for a module is created when the module definition
 | ||
| is read in; normally, module namespaces also last until the
 | ||
| interpreter quits.  The statements executed by the top-level
 | ||
| invocation of the interpreter, either read from a script file or
 | ||
| interactively, are considered part of a module called
 | ||
| \module{__main__}, so they have their own global namespace.  (The
 | ||
| built-in names actually also live in a module; this is called
 | ||
| \module{__builtin__}.)
 | ||
| 
 | ||
| The local namespace for a function is created when the function is
 | ||
| called, and deleted when the function returns or raises an exception
 | ||
| that is not handled within the function.  (Actually, forgetting would
 | ||
| be a better way to describe what actually happens.)  Of course,
 | ||
| recursive invocations each have their own local namespace.
 | ||
| 
 | ||
| A \emph{scope} is a textual region of a Python program where a
 | ||
| namespace is directly accessible.  ``Directly accessible'' here means
 | ||
| that an unqualified reference to a name attempts to find the name in
 | ||
| the namespace.
 | ||
| 
 | ||
| Although scopes are determined statically, they are used dynamically.
 | ||
| At any time during execution, exactly three nested scopes are in use
 | ||
| (exactly three namespaces are directly accessible): the
 | ||
| innermost scope, which is searched first, contains the local names,
 | ||
| the middle scope, searched next, contains the current module's global
 | ||
| names, and the outermost scope (searched last) is the namespace
 | ||
| containing built-in names.
 | ||
| 
 | ||
| Usually, the local scope references the local names of the (textually)
 | ||
| current function.  Outside of functions, the local scope references
 | ||
| the same namespace as the global scope: the module's namespace.
 | ||
| Class definitions place yet another namespace in the local scope.
 | ||
| 
 | ||
| It is important to realize that scopes are determined textually: the
 | ||
| global scope of a function defined in a module is that module's
 | ||
| namespace, no matter from where or by what alias the function is
 | ||
| called.  On the other hand, the actual search for names is done
 | ||
| dynamically, at run time --- however, the language definition is
 | ||
| evolving towards static name resolution, at ``compile'' time, so don't
 | ||
| rely on dynamic name resolution!  (In fact, local variables are
 | ||
| already determined statically.)
 | ||
| 
 | ||
| A special quirk of Python is that assignments always go into the
 | ||
| innermost scope.  Assignments do not copy data --- they just
 | ||
| bind names to objects.  The same is true for deletions: the statement
 | ||
| \samp{del x} removes the binding of \code{x} from the namespace
 | ||
| referenced by the local scope.  In fact, all operations that introduce
 | ||
| new names use the local scope: in particular, import statements and
 | ||
| function definitions bind the module or function name in the local
 | ||
| scope.  (The \keyword{global} statement can be used to indicate that
 | ||
| particular variables live in the global scope.)
 | ||
| 
 | ||
| 
 | ||
| \section{A First Look at Classes \label{firstClasses}}
 | ||
| 
 | ||
| Classes introduce a little bit of new syntax, three new object types,
 | ||
| and some new semantics.
 | ||
| 
 | ||
| 
 | ||
| \subsection{Class Definition Syntax \label{classDefinition}}
 | ||
| 
 | ||
| The simplest form of class definition looks like this:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class ClassName:
 | ||
|     <statement-1>
 | ||
|     .
 | ||
|     .
 | ||
|     .
 | ||
|     <statement-N>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Class definitions, like function definitions
 | ||
| (\keyword{def} statements) must be executed before they have any
 | ||
| effect.  (You could conceivably place a class definition in a branch
 | ||
| of an \keyword{if} statement, or inside a function.)
 | ||
| 
 | ||
| In practice, the statements inside a class definition will usually be
 | ||
| function definitions, but other statements are allowed, and sometimes
 | ||
| useful --- we'll come back to this later.  The function definitions
 | ||
| inside a class normally have a peculiar form of argument list,
 | ||
| dictated by the calling conventions for methods --- again, this is
 | ||
| explained later.
 | ||
| 
 | ||
| When a class definition is entered, a new namespace is created, and
 | ||
| used as the local scope --- thus, all assignments to local variables
 | ||
| go into this new namespace.  In particular, function definitions bind
 | ||
| the name of the new function here.
 | ||
| 
 | ||
| When a class definition is left normally (via the end), a \emph{class
 | ||
| object} is created.  This is basically a wrapper around the contents
 | ||
| of the namespace created by the class definition; we'll learn more
 | ||
| about class objects in the next section.  The original local scope
 | ||
| (the one in effect just before the class definitions was entered) is
 | ||
| reinstated, and the class object is bound here to the class name given
 | ||
| in the class definition header (\class{ClassName} in the example).
 | ||
| 
 | ||
| 
 | ||
| \subsection{Class Objects \label{classObjects}}
 | ||
| 
 | ||
| Class objects support two kinds of operations: attribute references
 | ||
| and instantiation.
 | ||
| 
 | ||
| \emph{Attribute references} use the standard syntax used for all
 | ||
| attribute references in Python: \code{obj.name}.  Valid attribute
 | ||
| names are all the names that were in the class's namespace when the
 | ||
| class object was created.  So, if the class definition looked like
 | ||
| this:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class MyClass:
 | ||
|     "A simple example class"
 | ||
|     i = 12345
 | ||
|     def f(self):
 | ||
|         return 'hello world'
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| then \code{MyClass.i} and \code{MyClass.f} are valid attribute
 | ||
| references, returning an integer and a method object, respectively.
 | ||
| Class attributes can also be assigned to, so you can change the value
 | ||
| of \code{MyClass.i} by assignment.  \member{__doc__} is also a valid
 | ||
| attribute, returning the docstring belonging to the class: \code{"A
 | ||
| simple example class"}). 
 | ||
| 
 | ||
| Class \emph{instantiation} uses function notation.  Just pretend that
 | ||
| the class object is a parameterless function that returns a new
 | ||
| instance of the class.  For example (assuming the above class):
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| x = MyClass()
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| creates a new \emph{instance} of the class and assigns this object to
 | ||
| the local variable \code{x}.
 | ||
| 
 | ||
| The instantiation operation (``calling'' a class object) creates an
 | ||
| empty object.  Many classes like to create objects in a known initial
 | ||
| state.  Therefore a class may define a special method named
 | ||
| \method{__init__()}, like this:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
|     def __init__(self):
 | ||
|         self.data = []
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| When a class defines an \method{__init__()} method, class
 | ||
| instantiation automatically invokes \method{__init__()} for the
 | ||
| newly-created class instance.  So in this example, a new, initialized
 | ||
| instance can be obtained by:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| x = MyClass()
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Of course, the \method{__init__()} method may have arguments for
 | ||
| greater flexibility.  In that case, arguments given to the class
 | ||
| instantiation operator are passed on to \method{__init__()}.  For
 | ||
| example,
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> class Complex:
 | ||
| ...     def __init__(self, realpart, imagpart):
 | ||
| ...         self.r = realpart
 | ||
| ...         self.i = imagpart
 | ||
| ... 
 | ||
| >>> x = Complex(3.0, -4.5)
 | ||
| >>> x.r, x.i
 | ||
| (3.0, -4.5)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \subsection{Instance Objects \label{instanceObjects}}
 | ||
| 
 | ||
| Now what can we do with instance objects?  The only operations
 | ||
| understood by instance objects are attribute references.  There are
 | ||
| two kinds of valid attribute names.
 | ||
| 
 | ||
| The first I'll call \emph{data attributes}.  These correspond to
 | ||
| ``instance variables'' in Smalltalk, and to ``data members'' in
 | ||
| \Cpp.  Data attributes need not be declared; like local variables,
 | ||
| they spring into existence when they are first assigned to.  For
 | ||
| example, if \code{x} is the instance of \class{MyClass} created above,
 | ||
| the following piece of code will print the value \code{16}, without
 | ||
| leaving a trace:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| x.counter = 1
 | ||
| while x.counter < 10:
 | ||
|     x.counter = x.counter * 2
 | ||
| print x.counter
 | ||
| del x.counter
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The second kind of attribute references understood by instance objects
 | ||
| are \emph{methods}.  A method is a function that ``belongs to'' an
 | ||
| object.  (In Python, the term method is not unique to class instances:
 | ||
| other object types can have methods as well.  For example, list objects have
 | ||
| methods called append, insert, remove, sort, and so on.  However,
 | ||
| below, we'll use the term method exclusively to mean methods of class
 | ||
| instance objects, unless explicitly stated otherwise.)
 | ||
| 
 | ||
| Valid method names of an instance object depend on its class.  By
 | ||
| definition, all attributes of a class that are (user-defined) function 
 | ||
| objects define corresponding methods of its instances.  So in our
 | ||
| example, \code{x.f} is a valid method reference, since
 | ||
| \code{MyClass.f} is a function, but \code{x.i} is not, since
 | ||
| \code{MyClass.i} is not.  But \code{x.f} is not the same thing as
 | ||
| \code{MyClass.f} --- it is a \obindex{method}\emph{method object}, not
 | ||
| a function object.
 | ||
| 
 | ||
| 
 | ||
| \subsection{Method Objects \label{methodObjects}}
 | ||
| 
 | ||
| Usually, a method is called immediately:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| x.f()
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| In our example, this will return the string \code{'hello world'}.
 | ||
| However, it is not necessary to call a method right away:
 | ||
| \code{x.f} is a method object, and can be stored away and called at a
 | ||
| later time.  For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| xf = x.f
 | ||
| while 1:
 | ||
|     print xf()
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| will continue to print \samp{hello world} until the end of time.
 | ||
| 
 | ||
| What exactly happens when a method is called?  You may have noticed
 | ||
| that \code{x.f()} was called without an argument above, even though
 | ||
| the function definition for \method{f} specified an argument.  What
 | ||
| happened to the argument?  Surely Python raises an exception when a
 | ||
| function that requires an argument is called without any --- even if
 | ||
| the argument isn't actually used...
 | ||
| 
 | ||
| Actually, you may have guessed the answer: the special thing about
 | ||
| methods is that the object is passed as the first argument of the
 | ||
| function.  In our example, the call \code{x.f()} is exactly equivalent
 | ||
| to \code{MyClass.f(x)}.  In general, calling a method with a list of
 | ||
| \var{n} arguments is equivalent to calling the corresponding function
 | ||
| with an argument list that is created by inserting the method's object
 | ||
| before the first argument.
 | ||
| 
 | ||
| If you still don't understand how methods work, a look at the
 | ||
| implementation can perhaps clarify matters.  When an instance
 | ||
| attribute is referenced that isn't a data attribute, its class is
 | ||
| searched.  If the name denotes a valid class attribute that is a
 | ||
| function object, a method object is created by packing (pointers to)
 | ||
| the instance object and the function object just found together in an
 | ||
| abstract object: this is the method object.  When the method object is
 | ||
| called with an argument list, it is unpacked again, a new argument
 | ||
| list is constructed from the instance object and the original argument
 | ||
| list, and the function object is called with this new argument list.
 | ||
| 
 | ||
| 
 | ||
| \section{Random Remarks \label{remarks}}
 | ||
| 
 | ||
| [These should perhaps be placed more carefully...]
 | ||
| 
 | ||
| 
 | ||
| Data attributes override method attributes with the same name; to
 | ||
| avoid accidental name conflicts, which may cause hard-to-find bugs in
 | ||
| large programs, it is wise to use some kind of convention that
 | ||
| minimizes the chance of conflicts.  Possible conventions include
 | ||
| capitalizing method names, prefixing data attribute names with a small
 | ||
| unique string (perhaps just an underscore), or using verbs for methods
 | ||
| and nouns for data attributes.
 | ||
| 
 | ||
| 
 | ||
| Data attributes may be referenced by methods as well as by ordinary
 | ||
| users (``clients'') of an object.  In other words, classes are not
 | ||
| usable to implement pure abstract data types.  In fact, nothing in
 | ||
| Python makes it possible to enforce data hiding --- it is all based
 | ||
| upon convention.  (On the other hand, the Python implementation,
 | ||
| written in C, can completely hide implementation details and control
 | ||
| access to an object if necessary; this can be used by extensions to
 | ||
| Python written in C.)
 | ||
| 
 | ||
| 
 | ||
| Clients should use data attributes with care --- clients may mess up
 | ||
| invariants maintained by the methods by stamping on their data
 | ||
| attributes.  Note that clients may add data attributes of their own to
 | ||
| an instance object without affecting the validity of the methods, as
 | ||
| long as name conflicts are avoided --- again, a naming convention can
 | ||
| save a lot of headaches here.
 | ||
| 
 | ||
| 
 | ||
| There is no shorthand for referencing data attributes (or other
 | ||
| methods!) from within methods.  I find that this actually increases
 | ||
| the readability of methods: there is no chance of confusing local
 | ||
| variables and instance variables when glancing through a method.
 | ||
| 
 | ||
| 
 | ||
| Conventionally, the first argument of methods is often called
 | ||
| \code{self}.  This is nothing more than a convention: the name
 | ||
| \code{self} has absolutely no special meaning to Python.  (Note,
 | ||
| however, that by not following the convention your code may be less
 | ||
| readable by other Python programmers, and it is also conceivable that
 | ||
| a \emph{class browser} program be written which relies upon such a
 | ||
| convention.)
 | ||
| 
 | ||
| 
 | ||
| Any function object that is a class attribute defines a method for
 | ||
| instances of that class.  It is not necessary that the function
 | ||
| definition is textually enclosed in the class definition: assigning a
 | ||
| function object to a local variable in the class is also ok.  For
 | ||
| example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| # Function defined outside the class
 | ||
| def f1(self, x, y):
 | ||
|     return min(x, x+y)
 | ||
| 
 | ||
| class C:
 | ||
|     f = f1
 | ||
|     def g(self):
 | ||
|         return 'hello world'
 | ||
|     h = g
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Now \code{f}, \code{g} and \code{h} are all attributes of class
 | ||
| \class{C} that refer to function objects, and consequently they are all
 | ||
| methods of instances of \class{C} --- \code{h} being exactly equivalent
 | ||
| to \code{g}.  Note that this practice usually only serves to confuse
 | ||
| the reader of a program.
 | ||
| 
 | ||
| 
 | ||
| Methods may call other methods by using method attributes of the
 | ||
| \code{self} argument:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class Bag:
 | ||
|     def __init__(self):
 | ||
|         self.data = []
 | ||
|     def add(self, x):
 | ||
|         self.data.append(x)
 | ||
|     def addtwice(self, x):
 | ||
|         self.add(x)
 | ||
|         self.add(x)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Methods may reference global names in the same way as ordinary
 | ||
| functions.  The global scope associated with a method is the module
 | ||
| containing the class definition.  (The class itself is never used as a
 | ||
| global scope!)  While one rarely encounters a good reason for using
 | ||
| global data in a method, there are many legitimate uses of the global
 | ||
| scope: for one thing, functions and modules imported into the global
 | ||
| scope can be used by methods, as well as functions and classes defined
 | ||
| in it.  Usually, the class containing the method is itself defined in
 | ||
| this global scope, and in the next section we'll find some good
 | ||
| reasons why a method would want to reference its own class!
 | ||
| 
 | ||
| 
 | ||
| \section{Inheritance \label{inheritance}}
 | ||
| 
 | ||
| Of course, a language feature would not be worthy of the name ``class''
 | ||
| without supporting inheritance.  The syntax for a derived class
 | ||
| definition looks as follows:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class DerivedClassName(BaseClassName):
 | ||
|     <statement-1>
 | ||
|     .
 | ||
|     .
 | ||
|     .
 | ||
|     <statement-N>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The name \class{BaseClassName} must be defined in a scope containing
 | ||
| the derived class definition.  Instead of a base class name, an
 | ||
| expression is also allowed.  This is useful when the base class is
 | ||
| defined in another module,
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class DerivedClassName(modname.BaseClassName):
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Execution of a derived class definition proceeds the same as for a
 | ||
| base class.  When the class object is constructed, the base class is
 | ||
| remembered.  This is used for resolving attribute references: if a
 | ||
| requested attribute is not found in the class, it is searched in the
 | ||
| base class.  This rule is applied recursively if the base class itself
 | ||
| is derived from some other class.
 | ||
| 
 | ||
| There's nothing special about instantiation of derived classes:
 | ||
| \code{DerivedClassName()} creates a new instance of the class.  Method
 | ||
| references are resolved as follows: the corresponding class attribute
 | ||
| is searched, descending down the chain of base classes if necessary,
 | ||
| and the method reference is valid if this yields a function object.
 | ||
| 
 | ||
| Derived classes may override methods of their base classes.  Because
 | ||
| methods have no special privileges when calling other methods of the
 | ||
| same object, a method of a base class that calls another method
 | ||
| defined in the same base class, may in fact end up calling a method of
 | ||
| a derived class that overrides it.  (For \Cpp{} programmers: all methods
 | ||
| in Python are effectively \keyword{virtual}.)
 | ||
| 
 | ||
| An overriding method in a derived class may in fact want to extend
 | ||
| rather than simply replace the base class method of the same name.
 | ||
| There is a simple way to call the base class method directly: just
 | ||
| call \samp{BaseClassName.methodname(self, arguments)}.  This is
 | ||
| occasionally useful to clients as well.  (Note that this only works if
 | ||
| the base class is defined or imported directly in the global scope.)
 | ||
| 
 | ||
| 
 | ||
| \subsection{Multiple Inheritance \label{multiple}}
 | ||
| 
 | ||
| Python supports a limited form of multiple inheritance as well.  A
 | ||
| class definition with multiple base classes looks as follows:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class DerivedClassName(Base1, Base2, Base3):
 | ||
|     <statement-1>
 | ||
|     .
 | ||
|     .
 | ||
|     .
 | ||
|     <statement-N>
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The only rule necessary to explain the semantics is the resolution
 | ||
| rule used for class attribute references.  This is depth-first,
 | ||
| left-to-right.  Thus, if an attribute is not found in
 | ||
| \class{DerivedClassName}, it is searched in \class{Base1}, then
 | ||
| (recursively) in the base classes of \class{Base1}, and only if it is
 | ||
| not found there, it is searched in \class{Base2}, and so on.
 | ||
| 
 | ||
| (To some people breadth first --- searching \class{Base2} and
 | ||
| \class{Base3} before the base classes of \class{Base1} --- looks more
 | ||
| natural.  However, this would require you to know whether a particular
 | ||
| attribute of \class{Base1} is actually defined in \class{Base1} or in
 | ||
| one of its base classes before you can figure out the consequences of
 | ||
| a name conflict with an attribute of \class{Base2}.  The depth-first
 | ||
| rule makes no differences between direct and inherited attributes of
 | ||
| \class{Base1}.)
 | ||
| 
 | ||
| It is clear that indiscriminate use of multiple inheritance is a
 | ||
| maintenance nightmare, given the reliance in Python on conventions to
 | ||
| avoid accidental name conflicts.  A well-known problem with multiple
 | ||
| inheritance is a class derived from two classes that happen to have a
 | ||
| common base class.  While it is easy enough to figure out what happens
 | ||
| in this case (the instance will have a single copy of ``instance
 | ||
| variables'' or data attributes used by the common base class), it is
 | ||
| not clear that these semantics are in any way useful.
 | ||
| 
 | ||
| 
 | ||
| \section{Private Variables \label{private}}
 | ||
| 
 | ||
| There is limited support for class-private
 | ||
| identifiers.  Any identifier of the form \code{__spam} (at least two
 | ||
| leading underscores, at most one trailing underscore) is now textually
 | ||
| replaced with \code{_classname__spam}, where \code{classname} is the
 | ||
| current class name with leading underscore(s) stripped.  This mangling
 | ||
| is done without regard of the syntactic position of the identifier, so
 | ||
| it can be used to define class-private instance and class variables,
 | ||
| methods, as well as globals, and even to store instance variables
 | ||
| private to this class on instances of \emph{other} classes.  Truncation
 | ||
| may occur when the mangled name would be longer than 255 characters.
 | ||
| Outside classes, or when the class name consists of only underscores,
 | ||
| no mangling occurs.
 | ||
| 
 | ||
| Name mangling is intended to give classes an easy way to define
 | ||
| ``private'' instance variables and methods, without having to worry
 | ||
| about instance variables defined by derived classes, or mucking with
 | ||
| instance variables by code outside the class.  Note that the mangling
 | ||
| rules are designed mostly to avoid accidents; it still is possible for
 | ||
| a determined soul to access or modify a variable that is considered
 | ||
| private.  This can even be useful in special circumstances, such as in
 | ||
| the debugger, and that's one reason why this loophole is not closed.
 | ||
| (Buglet: derivation of a class with the same name as the base class
 | ||
| makes use of private variables of the base class possible.)
 | ||
| 
 | ||
| Notice that code passed to \code{exec}, \code{eval()} or
 | ||
| \code{evalfile()} does not consider the classname of the invoking 
 | ||
| class to be the current class; this is similar to the effect of the 
 | ||
| \code{global} statement, the effect of which is likewise restricted to 
 | ||
| code that is byte-compiled together.  The same restriction applies to
 | ||
| \code{getattr()}, \code{setattr()} and \code{delattr()}, as well as
 | ||
| when referencing \code{__dict__} directly.
 | ||
| 
 | ||
| Here's an example of a class that implements its own
 | ||
| \method{__getattr__()} and \method{__setattr__()} methods and stores
 | ||
| all attributes in a private variable, in a way that works in all
 | ||
| versions of Python, including those available before this feature was
 | ||
| added:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class VirtualAttributes:
 | ||
|     __vdict = None
 | ||
|     __vdict_name = locals().keys()[0]
 | ||
|      
 | ||
|     def __init__(self):
 | ||
|         self.__dict__[self.__vdict_name] = {}
 | ||
|     
 | ||
|     def __getattr__(self, name):
 | ||
|         return self.__vdict[name]
 | ||
|     
 | ||
|     def __setattr__(self, name, value):
 | ||
|         self.__vdict[name] = value
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{Odds and Ends \label{odds}}
 | ||
| 
 | ||
| Sometimes it is useful to have a data type similar to the Pascal
 | ||
| ``record'' or C ``struct'', bundling together a couple of named data
 | ||
| items.  An empty class definition will do nicely:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class Employee:
 | ||
|     pass
 | ||
| 
 | ||
| john = Employee() # Create an empty employee record
 | ||
| 
 | ||
| # Fill the fields of the record
 | ||
| john.name = 'John Doe'
 | ||
| john.dept = 'computer lab'
 | ||
| john.salary = 1000
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| A piece of Python code that expects a particular abstract data type
 | ||
| can often be passed a class that emulates the methods of that data
 | ||
| type instead.  For instance, if you have a function that formats some
 | ||
| data from a file object, you can define a class with methods
 | ||
| \method{read()} and \method{readline()} that gets the data from a string
 | ||
| buffer instead, and pass it as an argument.%  (Unfortunately, this
 | ||
| %technique has its limitations: a class can't define operations that
 | ||
| %are accessed by special syntax such as sequence subscripting or
 | ||
| %arithmetic operators, and assigning such a ``pseudo-file'' to
 | ||
| %\code{sys.stdin} will not cause the interpreter to read further input
 | ||
| %from it.)
 | ||
| 
 | ||
| 
 | ||
| Instance method objects have attributes, too: \code{m.im_self} is the
 | ||
| object of which the method is an instance, and \code{m.im_func} is the
 | ||
| function object corresponding to the method.
 | ||
| 
 | ||
| \subsection{Exceptions Can Be Classes \label{exceptionClasses}}
 | ||
| 
 | ||
| User-defined exceptions are no longer limited to being string objects
 | ||
| --- they can be identified by classes as well.  Using this mechanism it
 | ||
| is possible to create extensible hierarchies of exceptions.
 | ||
| 
 | ||
| There are two new valid (semantic) forms for the raise statement:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| raise Class, instance
 | ||
| 
 | ||
| raise instance
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| In the first form, \code{instance} must be an instance of
 | ||
| \class{Class} or of a class derived from it.  The second form is a
 | ||
| shorthand for:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| raise instance.__class__, instance
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| An except clause may list classes as well as string objects.  A class
 | ||
| in an except clause is compatible with an exception if it is the same
 | ||
| class or a base class thereof (but not the other way around --- an
 | ||
| except clause listing a derived class is not compatible with a base
 | ||
| class).  For example, the following code will print B, C, D in that
 | ||
| order:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| class B:
 | ||
|     pass
 | ||
| class C(B):
 | ||
|     pass
 | ||
| class D(C):
 | ||
|     pass
 | ||
| 
 | ||
| for c in [B, C, D]:
 | ||
|     try:
 | ||
|         raise c()
 | ||
|     except D:
 | ||
|         print "D"
 | ||
|     except C:
 | ||
|         print "C"
 | ||
|     except B:
 | ||
|         print "B"
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that if the except clauses were reversed (with
 | ||
| \samp{except B} first), it would have printed B, B, B --- the first
 | ||
| matching except clause is triggered.
 | ||
| 
 | ||
| When an error message is printed for an unhandled exception which is a
 | ||
| class, the class name is printed, then a colon and a space, and
 | ||
| finally the instance converted to a string using the built-in function
 | ||
| \function{str()}.
 | ||
| 
 | ||
| 
 | ||
| \chapter{What Now? \label{whatNow}}
 | ||
| 
 | ||
| Reading this tutorial has probably reinforced your interest in using
 | ||
| Python --- you should be eager to apply Python to solve your
 | ||
| real-world problems.  Now what should you do?
 | ||
| 
 | ||
| You should read, or at least page through, the
 | ||
| \citetitle[../lib/lib.html]{Python Library Reference},
 | ||
| which gives complete (though terse) reference material about types,
 | ||
| functions, and modules that can save you a lot of time when writing
 | ||
| Python programs.  The standard Python distribution includes a
 | ||
| \emph{lot} of code in both C and Python; there are modules to read
 | ||
| \UNIX{} mailboxes, retrieve documents via HTTP, generate random
 | ||
| numbers, parse command-line options, write CGI programs, compress
 | ||
| data, and a lot more; skimming through the Library Reference will give
 | ||
| you an idea of what's available.
 | ||
| 
 | ||
| The major Python Web site is \url{http://www.python.org/}; it contains
 | ||
| code, documentation, and pointers to Python-related pages around the
 | ||
| Web.  This Web site is mirrored in various places around the
 | ||
| world, such as Europe, Japan, and Australia; a mirror may be faster
 | ||
| than the main site, depending on your geographical location.  A more
 | ||
| informal site is \url{http://starship.python.net/}, which contains a
 | ||
| bunch of Python-related personal home pages; many people have
 | ||
| downloadable software there.
 | ||
| 
 | ||
| For Python-related questions and problem reports, you can post to the
 | ||
| newsgroup \newsgroup{comp.lang.python}, or send them to the mailing
 | ||
| list at \email{python-list@python.org}.  The newsgroup and mailing list
 | ||
| are gatewayed, so messages posted to one will automatically be
 | ||
| forwarded to the other.  There are around 120 postings a day,
 | ||
| % Postings figure based on average of last six months activity as
 | ||
| % reported by www.egroups.com; Jan. 2000 - June 2000: 21272 msgs / 182
 | ||
| % days = 116.9 msgs / day and steadily increasing.
 | ||
| asking (and answering) questions, suggesting new features, and
 | ||
| announcing new modules.  Before posting, be sure to check the list of
 | ||
| Frequently Asked Questions (also called the FAQ), at
 | ||
| \url{http://www.python.org/doc/FAQ.html}, or look for it in the
 | ||
| \file{Misc/} directory of the Python source distribution.  Mailing
 | ||
| list archives are available at \url{http://www.python.org/pipermail/}.
 | ||
| The FAQ answers many of the questions that come up again and again,
 | ||
| and may already contain the solution for your problem.
 | ||
| 
 | ||
| 
 | ||
| \appendix
 | ||
| 
 | ||
| \chapter{Interactive Input Editing and History Substitution
 | ||
|          \label{interacting}}
 | ||
| 
 | ||
| Some versions of the Python interpreter support editing of the current
 | ||
| input line and history substitution, similar to facilities found in
 | ||
| the Korn shell and the GNU Bash shell.  This is implemented using the
 | ||
| \emph{GNU Readline} library, which supports Emacs-style and vi-style
 | ||
| editing.  This library has its own documentation which I won't
 | ||
| duplicate here; however, the basics are easily explained.  The
 | ||
| interactive editing and history described here are optionally
 | ||
| available in the \UNIX{} and CygWin versions of the interpreter.
 | ||
| 
 | ||
| This chapter does \emph{not} document the editing facilities of Mark
 | ||
| Hammond's PythonWin package or the Tk-based environment, IDLE,
 | ||
| distributed with Python.  The command line history recall which
 | ||
| operates within DOS boxes on NT and some other DOS and Windows flavors 
 | ||
| is yet another beast.
 | ||
| 
 | ||
| \section{Line Editing \label{lineEditing}}
 | ||
| 
 | ||
| If supported, input line editing is active whenever the interpreter
 | ||
| prints a primary or secondary prompt.  The current line can be edited
 | ||
| using the conventional Emacs control characters.  The most important
 | ||
| of these are: \kbd{C-A} (Control-A) moves the cursor to the beginning
 | ||
| of the line, \kbd{C-E} to the end, \kbd{C-B} moves it one position to
 | ||
| the left, \kbd{C-F} to the right.  Backspace erases the character to
 | ||
| the left of the cursor, \kbd{C-D} the character to its right.
 | ||
| \kbd{C-K} kills (erases) the rest of the line to the right of the
 | ||
| cursor, \kbd{C-Y} yanks back the last killed string.
 | ||
| \kbd{C-underscore} undoes the last change you made; it can be repeated
 | ||
| for cumulative effect.
 | ||
| 
 | ||
| \section{History Substitution \label{history}}
 | ||
| 
 | ||
| History substitution works as follows.  All non-empty input lines
 | ||
| issued are saved in a history buffer, and when a new prompt is given
 | ||
| you are positioned on a new line at the bottom of this buffer.
 | ||
| \kbd{C-P} moves one line up (back) in the history buffer,
 | ||
| \kbd{C-N} moves one down.  Any line in the history buffer can be
 | ||
| edited; an asterisk appears in front of the prompt to mark a line as
 | ||
| modified.  Pressing the \kbd{Return} key passes the current line to
 | ||
| the interpreter.  \kbd{C-R} starts an incremental reverse search;
 | ||
| \kbd{C-S} starts a forward search.
 | ||
| 
 | ||
| \section{Key Bindings \label{keyBindings}}
 | ||
| 
 | ||
| The key bindings and some other parameters of the Readline library can
 | ||
| be customized by placing commands in an initialization file called
 | ||
| \file{\~{}/.inputrc}.  Key bindings have the form
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| key-name: function-name
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| or
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| "string": function-name
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| and options can be set with
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| set option-name value
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| For example:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| # I prefer vi-style editing:
 | ||
| set editing-mode vi
 | ||
| 
 | ||
| # Edit using a single line:
 | ||
| set horizontal-scroll-mode On
 | ||
| 
 | ||
| # Rebind some keys:
 | ||
| Meta-h: backward-kill-word
 | ||
| "\C-u": universal-argument
 | ||
| "\C-x\C-r": re-read-init-file
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that the default binding for \kbd{Tab} in Python is to insert a
 | ||
| \kbd{Tab} character instead of Readline's default filename completion
 | ||
| function.  If you insist, you can override this by putting
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| Tab: complete
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| in your \file{\~{}/.inputrc}.  (Of course, this makes it harder to
 | ||
| type indented continuation lines.)
 | ||
| 
 | ||
| Automatic completion of variable and module names is optionally
 | ||
| available.  To enable it in the interpreter's interactive mode, add
 | ||
| the following to your startup file:\footnote{
 | ||
|   Python will execute the contents of a file identified by the
 | ||
|   \envvar{PYTHONSTARTUP} environment variable when you start an
 | ||
|   interactive interpreter.}
 | ||
| \refstmodindex{rlcompleter}\refbimodindex{readline}
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| import rlcompleter, readline
 | ||
| readline.parse_and_bind('tab: complete')
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| This binds the \kbd{Tab} key to the completion function, so hitting
 | ||
| the \kbd{Tab} key twice suggests completions; it looks at Python
 | ||
| statement names, the current local variables, and the available module
 | ||
| names.  For dotted expressions such as \code{string.a}, it will
 | ||
| evaluate the the expression up to the final \character{.} and then
 | ||
| suggest completions from the attributes of the resulting object.  Note
 | ||
| that this may execute application-defined code if an object with a
 | ||
| \method{__getattr__()} method is part of the expression.
 | ||
| 
 | ||
| A more capable startup file might look like this example.  Note that
 | ||
| this deletes the names it creates once they are no longer needed; this
 | ||
| is done since the startup file is executed in the same namespace as
 | ||
| the interactive commands, and removing the names avoids creating side
 | ||
| effects in the interactive environments.  You may find it convenient
 | ||
| to keep some of the imported modules, such as \module{os}, which turn
 | ||
| out to be needed in most sessions with the interpreter.
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| # Add auto-completion and a stored history file of commands to your Python
 | ||
| # interactive interpreter. Requires Python 2.0+, readline. Autocomplete is
 | ||
| # bound to the Esc key by default (you can change it - see readline docs).
 | ||
| #
 | ||
| # Store the file in ~/.pystartup, and set an environment variable to point
 | ||
| # to it, e.g. "export PYTHONSTARTUP=/max/home/itamar/.pystartup" in bash.
 | ||
| #
 | ||
| # Note that PYTHONSTARTUP does *not* expand "~", so you have to put in the
 | ||
| # full path to your home directory.
 | ||
| 
 | ||
| import atexit
 | ||
| import os
 | ||
| import readline
 | ||
| import rlcompleter
 | ||
| 
 | ||
| historyPath = os.path.expanduser("~/.pyhistory")
 | ||
| 
 | ||
| def save_history(historyPath=historyPath):
 | ||
|     import readline
 | ||
|     readline.write_history_file(historyPath)
 | ||
| 
 | ||
| if os.path.exists(historyPath):
 | ||
|     readline.read_history_file(historyPath)
 | ||
| 
 | ||
| atexit.register(save_history)
 | ||
| del os, atexit, readline, rlcompleter, save_history, historyPath
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| 
 | ||
| \section{Commentary \label{commentary}}
 | ||
| 
 | ||
| This facility is an enormous step forward compared to earlier versions
 | ||
| of the interpreter; however, some wishes are left: It would be nice if
 | ||
| the proper indentation were suggested on continuation lines (the
 | ||
| parser knows if an indent token is required next).  The completion
 | ||
| mechanism might use the interpreter's symbol table.  A command to
 | ||
| check (or even suggest) matching parentheses, quotes, etc., would also
 | ||
| be useful.
 | ||
| 
 | ||
| 
 | ||
| \chapter{Floating Point Arithmetic:  Issues and Limitations
 | ||
|          \label{fp-issues}}
 | ||
| \sectionauthor{Tim Peters}{tim.one@home.com}
 | ||
| 
 | ||
| Floating-point numbers are represented in computer hardware as
 | ||
| base 2 (binary) fractions.  For example, the decimal fraction
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 0.125
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| has value 1/10 + 2/100 + 5/1000, and in the same way the binary fraction
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 0.001
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| has value 0/2 + 0/4 + 1/8.  These two fractions have identical values,
 | ||
| the only real difference being that the first is written in base 10
 | ||
| fractional notation, and the second in base 2.
 | ||
| 
 | ||
| Unfortunately, most decimal fractions cannot be represented exactly as
 | ||
| binary fractions.  A consequence is that, in general, the decimal
 | ||
| floating-point numbers you enter are only approximated by the binary
 | ||
| floating-point numbers actually stored in the machine.
 | ||
| 
 | ||
| The problem is easier to understand at first in base 10.  Consider the
 | ||
| fraction 1/3.  You can approximate that as a base 10 fraction:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 0.3
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| or, better,
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 0.33
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| or, better,
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 0.333
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| and so on.  No matter how many digits you're willing to write down, the
 | ||
| result will never be exactly 1/3, but will be an increasingly better
 | ||
| approximation to 1/3.
 | ||
| 
 | ||
| In the same way, no matter how many base 2 digits you're willing to
 | ||
| use, the decimal value 0.1 cannot be represented exactly as a base 2
 | ||
| fraction.  In base 2, 1/10 is the infinitely repeating fraction
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 0.0001100110011001100110011001100110011001100110011...
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Stop at any finite number of bits, and you get an approximation.  This
 | ||
| is why you see things like:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 0.1
 | ||
| 0.10000000000000001
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| On most machines today, that is what you'll see if you enter 0.1 at
 | ||
| a Python prompt.  You may not, though, because the number of bits
 | ||
| used by the hardware to store floating-point values can vary across
 | ||
| machines, and Python only prints a decimal approximation to the true
 | ||
| decimal value of the binary approximation stored by the machine.  On
 | ||
| most machines, if Python were to print the true decimal value of
 | ||
| the binary approximation stored for 0.1, it would have to display
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 0.1
 | ||
| 0.1000000000000000055511151231257827021181583404541015625
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| instead!  The Python prompt (implicitly) uses the builtin
 | ||
| \function{repr()} function to obtain a string version of everything it
 | ||
| displays.  For floats, \code{repr(\var{float})} rounds the true
 | ||
| decimal value to 17 significant digits, giving
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 0.10000000000000001
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| \code{repr(\var{float})} produces 17 significant digits because it
 | ||
| turns out that's enough (on most machines) so that
 | ||
| \code{eval(repr(\var{x})) == \var{x}} exactly for all finite floats
 | ||
| \var{x}, but rounding to 16 digits is not enough to make that true.
 | ||
| 
 | ||
| Note that this is in the very nature of binary floating-point: this is
 | ||
| not a bug in Python, it is not a bug in your code either, and you'll
 | ||
| see the same kind of thing in all languages that support your
 | ||
| hardware's floating-point arithmetic (although some languages may
 | ||
| not \emph{display} the difference by default, or in all output modes).
 | ||
| 
 | ||
| Python's builtin \function{str()} function produces only 12
 | ||
| significant digits, and you may wish to use that instead.  It's
 | ||
| unusual for \code{eval(str(\var{x}))} to reproduce \var{x}, but the
 | ||
| output may be more pleasant to look at:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> print str(0.1)
 | ||
| 0.1
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| It's important to realize that this is, in a real sense, an illusion:
 | ||
| the value in the machine is not exactly 1/10, you're simply rounding
 | ||
| the \emph{display} of the true machine value.
 | ||
| 
 | ||
| Other surprises follow from this one.  For example, after seeing
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 0.1
 | ||
| 0.10000000000000001
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| you may be tempted to use the \function{round()} function to chop it
 | ||
| back to the single digit you expect.  But that makes no difference:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> round(0.1, 1)
 | ||
| 0.10000000000000001
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| The problem is that the binary floating-point value stored for "0.1"
 | ||
| was already the best possible binary approximation to 1/10, so trying
 | ||
| to round it again can't make it better:  it was already as good as it
 | ||
| gets.
 | ||
| 
 | ||
| Another consequence is that since 0.1 is not exactly 1/10, adding 0.1
 | ||
| to itself 10 times may not yield exactly 1.0, either:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> sum = 0.0
 | ||
| >>> for i in range(10):
 | ||
| ...     sum += 0.1
 | ||
| ...
 | ||
| >>> sum
 | ||
| 0.99999999999999989
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Binary floating-point arithmetic holds many surprises like this.  The
 | ||
| problem with "0.1" is explained in precise detail below, in the
 | ||
| "Representation Error" section.  See
 | ||
| \citetitle[http://www.lahey.com/float.htm]{The Perils of Floating
 | ||
| Point} for a more complete account of other common surprises.
 | ||
| 
 | ||
| As that says near the end, ``there are no easy answers.''  Still,
 | ||
| don't be unduly wary of floating-point!  The errors in Python float
 | ||
| operations are inherited from the floating-point hardware, and on most
 | ||
| machines are on the order of no more than 1 part in 2**53 per
 | ||
| operation.  That's more than adequate for most tasks, but you do need
 | ||
| to keep in mind that it's not decimal arithmetic, and that every float
 | ||
| operation can suffer a new rounding error.
 | ||
| 
 | ||
| While pathological cases do exist, for most casual use of
 | ||
| floating-point arithmetic you'll see the result you expect in the end
 | ||
| if you simply round the display of your final results to the number of
 | ||
| decimal digits you expect.  \function{str()} usually suffices, and for
 | ||
| finer control see the discussion of Pythons's \code{\%} format
 | ||
| operator: the \code{\%g}, \code{\%f} and \code{\%e} format codes
 | ||
| supply flexible and easy ways to round float results for display.
 | ||
| 
 | ||
| 
 | ||
| \section{Representation Error
 | ||
|          \label{fp-error}}
 | ||
| 
 | ||
| This section explains the ``0.1'' example in detail, and shows how
 | ||
| you can perform an exact analysis of cases like this yourself.  Basic
 | ||
| familiarity with binary floating-point representation is assumed.
 | ||
| 
 | ||
| \dfn{Representation error} refers to that some (most, actually)
 | ||
| decimal fractions cannot be represented exactly as binary (base 2)
 | ||
| fractions.  This is the chief reason why Python (or Perl, C, \Cpp,
 | ||
| Java, Fortran, and many others) often won't display the exact decimal
 | ||
| number you expect:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 0.1
 | ||
| 0.10000000000000001
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Why is that?  1/10 is not exactly representable as a binary fraction.
 | ||
| Almost all machines today (November 2000) use IEEE-754 floating point
 | ||
| arithmetic, and almost all platforms map Python floats to IEEE-754
 | ||
| "double precision".  754 doubles contain 53 bits of precision, so on
 | ||
| input the computer strives to convert 0.1 to the closest fraction it can
 | ||
| of the form \var{J}/2**\var{N} where \var{J} is an integer containing
 | ||
| exactly 53 bits.  Rewriting
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
|  1 / 10 ~= J / (2**N)
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| as
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| J ~= 2**N / 10
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| and recalling that \var{J} has exactly 53 bits (is \code{>= 2**52} but
 | ||
| \code{< 2**53}), the best value for \var{N} is 56:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 2L**52
 | ||
| 4503599627370496L
 | ||
| >>> 2L**53
 | ||
| 9007199254740992L
 | ||
| >>> 2L**56/10
 | ||
| 7205759403792793L
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| That is, 56 is the only value for \var{N} that leaves \var{J} with
 | ||
| exactly 53 bits.  The best possible value for \var{J} is then that
 | ||
| quotient rounded:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> q, r = divmod(2L**56, 10)
 | ||
| >>> r
 | ||
| 6L
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Since the remainder is more than half of 10, the best approximation is
 | ||
| obtained by rounding up:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> q+1
 | ||
| 7205759403792794L
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Therefore the best possible approximation to 1/10 in 754 double
 | ||
| precision is that over 2**56, or
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| 7205759403792794 / 72057594037927936
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| Note that since we rounded up, this is actually a little bit larger than
 | ||
| 1/10; if we had not rounded up, the quotient would have been a little
 | ||
| bit smaller than 1/10.  But in no case can it be \emph{exactly} 1/10!
 | ||
| 
 | ||
| So the computer never ``sees'' 1/10:  what it sees is the exact
 | ||
| fraction given above, the best 754 double approximation it can get:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> .1 * 2L**56
 | ||
| 7205759403792794.0
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| If we multiply that fraction by 10**30, we can see the (truncated)
 | ||
| value of its 30 most significant decimal digits:
 | ||
| 
 | ||
| \begin{verbatim}
 | ||
| >>> 7205759403792794L * 10L**30 / 2L**56
 | ||
| 100000000000000005551115123125L
 | ||
| \end{verbatim}
 | ||
| 
 | ||
| meaning that the exact number stored in the computer is approximately
 | ||
| equal to the decimal value 0.100000000000000005551115123125.  Rounding
 | ||
| that to 17 significant digits gives the 0.10000000000000001 that Python
 | ||
| displays (well, will display on any 754-conforming platform that does
 | ||
| best-possible input and output conversions in its C library --- yours may
 | ||
| not!).
 | ||
| 
 | ||
| \chapter{History and License}
 | ||
| \input{license}
 | ||
| 
 | ||
| \end{document}
 |