mirror of
				https://github.com/python/cpython.git
				synced 2025-11-04 11:49:12 +00:00 
			
		
		
		
	* \bcode, \ecode added everywhere
	* \label{module-foo} added everywhere
	* A few \seealso sections added.
	* Indentation fixed inside verbatim in lib*tex files
		
	
			
		
			
				
	
	
		
			379 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			379 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{Standard module \sectcode{EasyDialogs}}
 | 
						|
\label{module-EasyDialogs}
 | 
						|
\stmodindex{EasyDialogs}
 | 
						|
 | 
						|
The \code{EasyDialogs} module contains some simple dialogs for
 | 
						|
the Macintosh, modelled after the \code{stdwin} dialogs with similar
 | 
						|
names.
 | 
						|
 | 
						|
The \code{EasyDialogs} module defines the following functions:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(in module EasyDialogs)}
 | 
						|
 | 
						|
\begin{funcdesc}{Message}{str}
 | 
						|
A modal dialog with the message text \var{str}, which should be at
 | 
						|
most 255 characters long, is displayed. Control is returned when the
 | 
						|
user clicks ``OK''.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{AskString}{prompt\optional{\, default}}
 | 
						|
Ask the user to input a string value, in a modal dialog. \var{Prompt}
 | 
						|
is the promt message, the optional \var{default} arg is the initial
 | 
						|
value for the string. All strings can be at most 255 bytes
 | 
						|
long. \var{AskString} returns the string entered or \code{None} in
 | 
						|
case the user cancelled.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{AskYesNoCancel}{question\optional{\, default}}
 | 
						|
Present a dialog with text \var{question} and three buttons labelled
 | 
						|
``yes'', ``no'' and ``cancel''. Return \code{1} for yes, \code{0} for
 | 
						|
no and \code{-1} for cancel. The default return value chosen by
 | 
						|
hitting return is \code{0}. This can be changed with the optional
 | 
						|
\var{default} argument.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{ProgressBar}{\optional{label\, maxval}}
 | 
						|
Display a modeless progress dialog with a thermometer bar. \var{Label}
 | 
						|
is the textstring displayed (default ``Working...''), \var{maxval} is
 | 
						|
the value at which progress is complete (default 100). The returned
 | 
						|
object has one method, \code{set(value)}, which sets the value of the
 | 
						|
progress bar. The bar remains visible until the object returned is
 | 
						|
discarded.
 | 
						|
 | 
						|
The progress bar has a ``cancel'' button, but it is currently
 | 
						|
non-functional.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
Note that \code{EasyDialogs} does not currently use the notification
 | 
						|
manager. This means that displaying dialogs while the program is in
 | 
						|
the background will lead to unexpected results and possibly
 | 
						|
crashes. Also, all dialogs are modeless and hence expect to be at the
 | 
						|
top of the stacking order. This is true when the dialogs are created,
 | 
						|
but windows that pop-up later (like a console window) may also result
 | 
						|
in crashes.
 | 
						|
 | 
						|
 | 
						|
\section{Standard module \sectcode{FrameWork}}
 | 
						|
\stmodindex{FrameWork}
 | 
						|
 | 
						|
The \code{FrameWork} module contains classes that together provide a
 | 
						|
framework for an interactive Macintosh application. The programmer
 | 
						|
builds an application by creating subclasses that override various
 | 
						|
methods of the bases classes, thereby implementing the functionality
 | 
						|
wanted. Overriding functionality can often be done on various
 | 
						|
different levels, i.e. to handle clicks in a single dialog window in a
 | 
						|
non-standard way it is not necessary to override the complete event
 | 
						|
handling.
 | 
						|
 | 
						|
The \code{FrameWork} is still very much work-in-progress, and the
 | 
						|
documentation describes only the most important functionality, and not
 | 
						|
in the most logical manner at that. Examine the source or the examples
 | 
						|
for more details.
 | 
						|
 | 
						|
The \code{FrameWork} module defines the following functions:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(in module FrameWork)}
 | 
						|
 | 
						|
\begin{funcdesc}{Application}{}
 | 
						|
An object representing the complete application. See below for a
 | 
						|
description of the methods. The default \code{__init__} routine
 | 
						|
creates an empty window dictionary and a menu bar with an apple menu.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{MenuBar}{}
 | 
						|
An object representing the menubar. This object is usually not created
 | 
						|
by the user.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{Menu}{bar\, title\optional{\, after}}
 | 
						|
An object representing a menu. Upon creation you pass the
 | 
						|
\code{MenuBar} the menu appears in, the \var{title} string and a
 | 
						|
position (1-based) \var{after} where the menu should appear (default:
 | 
						|
at the end).
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{MenuItem}{menu\, title\optional{\, shortcut\, callback}}
 | 
						|
Create a menu item object. The arguments are the menu to crate the
 | 
						|
item it, the item title string and optionally the keyboard shortcut
 | 
						|
and a callback routine. The callback is called with the arguments
 | 
						|
menu-id, item number within menu (1-based), current front window and
 | 
						|
the event record.
 | 
						|
 | 
						|
In stead of a callable object the callback can also be a string. In
 | 
						|
this case menu selection causes the lookup of a method in the topmost
 | 
						|
window and the application. The method name is the callback string
 | 
						|
with \code{'domenu_'} prepended.
 | 
						|
 | 
						|
Calling the \code{MenuBar} \code{fixmenudimstate} method sets the
 | 
						|
correct dimming for all menu items based on the current front window.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{Separator}{menu}
 | 
						|
Add a separator to the end of a menu.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{SubMenu}{menu\, label}
 | 
						|
Create a submenu named \var{label} under menu \var{menu}. The menu
 | 
						|
object is returned.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{Window}{parent}
 | 
						|
Creates a (modeless) window. \var{Parent} is the application object to
 | 
						|
which the window belongs. The window is not displayed until later.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{DialogWindow}{parent}
 | 
						|
Creates a modeless dialog window.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{windowbounds}{width\, height}
 | 
						|
Return a \code{(left, top, right, bottom)} tuple suitable for creation
 | 
						|
of a window of given width and height. The window will be staggered
 | 
						|
with respect to previous windows, and an attempt is made to keep the
 | 
						|
whole window on-screen. The window will however always be exact the
 | 
						|
size given, so parts may be offscreen.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{setwatchcursor}{}
 | 
						|
Set the mouse cursor to a watch.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{setarrowcursor}{}
 | 
						|
Set the mouse cursor to an arrow.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\subsection{Application objects}
 | 
						|
Application objects have the following methods, among others:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(Application method)}
 | 
						|
 | 
						|
\begin{funcdesc}{makeusermenus}{}
 | 
						|
Override this method if you need menus in your application. Append the
 | 
						|
menus to \code{self.menubar}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{getabouttext}{}
 | 
						|
Override this method to return a text string describing your
 | 
						|
application. Alternatively, override the \code{do_about} method for
 | 
						|
more elaborate about messages.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{mainloop}{\optional{mask\, wait}}
 | 
						|
This routine is the main event loop, call it to set your application
 | 
						|
rolling. \var{Mask} is the mask of events you want to handle,
 | 
						|
\var{wait} is the number of ticks you want to leave to other
 | 
						|
concurrent application (default 0, which is probably not a good
 | 
						|
idea). While raising \code{self} to exit the mainloop is still
 | 
						|
supported it is not recommended, call \code{self._quit} instead.
 | 
						|
 | 
						|
The event loop is split into many small parts, each of which can be
 | 
						|
overridden. The default methods take care of dispatching events to
 | 
						|
windows and dialogs, handling drags and resizes, Apple Events, events
 | 
						|
for non-FrameWork windows, etc.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{_quit}{}
 | 
						|
Terminate the event \code{mainloop} at the next convenient moment.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_char}{c\, event}
 | 
						|
The user typed character \var{c}. The complete details of the event
 | 
						|
can be found in the \var{event} structure. This method can also be
 | 
						|
provided in a \code{Window} object, which overrides the
 | 
						|
application-wide handler if the window is frontmost.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_dialogevent}{event}
 | 
						|
Called early in the event loop to handle modeless dialog events. The
 | 
						|
default method simply dispatches the event to the relevant dialog (not
 | 
						|
through the the \code{DialogWindow} object involved). Override if you
 | 
						|
need special handling of dialog events (keyboard shortcuts, etc).
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{idle}{event}
 | 
						|
Called by the main event loop when no events are available. The
 | 
						|
null-event is passed (so you can look at mouse position, etc).
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\subsection{Window Objects}
 | 
						|
 | 
						|
Window objects have the following methods, among others:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(Window method)}
 | 
						|
 | 
						|
\begin{funcdesc}{open}{}
 | 
						|
Override this method to open a window. Store the MacOS window-id in
 | 
						|
\code{self.wid} and call \code{self.do_postopen} to register the
 | 
						|
window with the parent application.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{close}{}
 | 
						|
Override this method to do any special processing on window
 | 
						|
close. Call \code{self.do_postclose} to cleanup the parent state.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_postresize}{width\, height\, macoswindowid}
 | 
						|
Called after the window is resized. Override if more needs to be done
 | 
						|
than calling \code{InvalRect}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_contentclick}{local\, modifiers\, event}
 | 
						|
The user clicked in the content part of a window. The arguments are
 | 
						|
the coordinates (window-relative), the key modifiers and the raw
 | 
						|
event.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_update}{macoswindowid\, event}
 | 
						|
An update event for the window was received. Redraw the window.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_activate}{activate\, event}
 | 
						|
The window was activated (\code{activate==1}) or deactivated
 | 
						|
(\code{activate==0}). Handle things like focus highlighting, etc.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\subsection{ControlsWindow Object}
 | 
						|
 | 
						|
ControlsWindow objects have the following methods besides those of
 | 
						|
\code{Window} objects:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(ControlsWindow method)}
 | 
						|
 | 
						|
\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
 | 
						|
Part \code{pcode} of control \code{control} was hit by the
 | 
						|
user. Tracking and such has already been taken care of.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\subsection{ScrolledWindow Object}
 | 
						|
 | 
						|
ScrolledWindow objects are ControlsWindow objects with the following
 | 
						|
extra methods:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(ScrolledWindow method)}
 | 
						|
 | 
						|
\begin{funcdesc}{scrollbars}{\optional{wantx\, wanty}}
 | 
						|
Create (or destroy) horizontal and vertical scrollbars. The arguments
 | 
						|
specify which you want (default: both). The scrollbars always have
 | 
						|
minimum \code{0} and maximum \code{32767}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{getscrollbarvalues}{}
 | 
						|
You must supply this method. It should return a tuple \code{x, y}
 | 
						|
giving the current position of the scrollbars (between \code{0} and
 | 
						|
\code{32767}). You can return \code{None} for either to indicate the
 | 
						|
whole document is visible in that direction.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{updatescrollbars}{}
 | 
						|
Call this method when the document has changed. It will call
 | 
						|
\code{getscrollbarvalues} and update the scrollbars.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{scrollbar_callback}{which\, what\, value}
 | 
						|
Supplied by you and called after user interaction. \code{Which} will
 | 
						|
be \code{'x'} or \code{'y'}, \code{what} will be \code{'-'},
 | 
						|
\code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For
 | 
						|
\code{'set'}, \code{value} will contain the new scrollbar position.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{scalebarvalues}{absmin\, absmax\, curmin\, curmax}
 | 
						|
Auxiliary method to help you calculate values to return from
 | 
						|
\code{getscrollbarvalues}. You pass document minimum and maximum value
 | 
						|
and topmost (leftmost) and bottommost (rightmost) visible values and
 | 
						|
it returns the correct number or \code{None}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_activate}{onoff\, event}
 | 
						|
Takes care of dimming/highlighting scrollbars when a window becomes
 | 
						|
frontmost vv. If you override this method call this one at the end of
 | 
						|
your method.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_postresize}{width\, height\, window}
 | 
						|
Moves scrollbars to the correct position. Call this method initially
 | 
						|
if you override it.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event}
 | 
						|
Handles scrollbar interaction. If you override it call this method
 | 
						|
first, a nonzero return value indicates the hit was in the scrollbars
 | 
						|
and has been handled.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\subsection{DialogWindow Objects}
 | 
						|
 | 
						|
DialogWindow objects have the following methods besides those of
 | 
						|
\code{Window} objects:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(DialogWindow method)}
 | 
						|
 | 
						|
\begin{funcdesc}{open}{resid}
 | 
						|
Create the dialog window, from the DLOG resource with id
 | 
						|
\var{resid}. The dialog object is stored in \code{self.wid}.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{do_itemhit}{item\, event}
 | 
						|
Item number \var{item} was hit. You are responsible for redrawing
 | 
						|
toggle buttons, etc.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\section{Standard module \sectcode{MiniAEFrame}}
 | 
						|
\stmodindex{MiniAEFrame}
 | 
						|
 | 
						|
The module \var{MiniAEFrame} provides a framework for an application
 | 
						|
that can function as an OSA server, i.e. receive and process
 | 
						|
AppleEvents. It can be used in conjunction with \var{FrameWork} or
 | 
						|
standalone.
 | 
						|
 | 
						|
This module is temporary, it will eventually be replaced by a module
 | 
						|
that handles argument names better and possibly automates making your
 | 
						|
application scriptable.
 | 
						|
 | 
						|
The \var{MiniAEFrame} module defines the following classes:
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(in module MiniAEFrame)}
 | 
						|
 | 
						|
\begin{funcdesc}{AEServer}{}
 | 
						|
A class that handles AppleEvent dispatch. Your application should
 | 
						|
subclass this class together with either
 | 
						|
\code{MiniAEFrame.MiniApplication} or
 | 
						|
\code{FrameWork.Application}. Your \code{__init__} method should call
 | 
						|
the \code{__init__} method for both classes.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{MiniApplication}{}
 | 
						|
A class that is more or less compatible with
 | 
						|
\code{FrameWork.Application} but with less functionality. Its
 | 
						|
eventloop supports the apple menu, command-dot and AppleEvents, other
 | 
						|
events are passed on to the Python interpreter and/or Sioux.
 | 
						|
Useful if your application wants to use \code{AEServer} but does not
 | 
						|
provide its own windows, etc.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\subsection{AEServer Objects}
 | 
						|
 | 
						|
\renewcommand{\indexsubitem}{(AEServer method)}
 | 
						|
 | 
						|
\begin{funcdesc}{installaehandler}{classe\, type\, callback}
 | 
						|
Installs an AppleEvent handler. \code{Classe} and \code{type} are the
 | 
						|
four-char OSA Class and Type designators, \code{'****'} wildcards are
 | 
						|
allowed. When a matching AppleEvent is received the parameters are
 | 
						|
decoded and your callback is invoked.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
\begin{funcdesc}{callback}{_object\, **kwargs}
 | 
						|
Your callback is called with the OSA Direct Object as first positional
 | 
						|
parameter. The other parameters are passed as keyword arguments, with
 | 
						|
the 4-char designator as name. Three extra keyword parameters are
 | 
						|
passed: \code{_class} and \code{_type} are the Class and Type
 | 
						|
designators and \code{_attributes} is a dictionary with the AppleEvent
 | 
						|
attributes.
 | 
						|
 | 
						|
The return value of your method is packed with
 | 
						|
\code{aetools.packevent} and sent as reply.
 | 
						|
\end{funcdesc}
 | 
						|
 | 
						|
Note that there are some serious problems with the current
 | 
						|
design. AppleEvents which have non-identifier 4-char designators for
 | 
						|
arguments are not implementable, and it is not possible to return an
 | 
						|
error to the originator. This will be addressed in a future release.
 |