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			210 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{\module{asyncore} ---
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         Asynchronous socket handler}
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\declaremodule{builtin}{asyncore}
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\modulesynopsis{A base class for developing asynchronous socket 
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                handling services.}
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\moduleauthor{Sam Rushing}{rushing@nightmare.com}
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\sectionauthor{Christopher Petrilli}{petrilli@amber.org}
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% Heavily adapted from original documentation by Sam Rushing.
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This module provides the basic infrastructure for writing asynchronous 
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socket service clients and servers.
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There are only two ways to have a program on a single processor do 
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``more than one thing at a time.'' Multi-threaded programming is the 
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simplest and most popular way to do it, but there is another very 
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different technique, that lets you have nearly all the advantages of 
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multi-threading, without actually using multiple threads.  It's really 
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only practical if your program is largely I/O bound.  If your program 
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is processor bound, then pre-emptive scheduled threads are probably what 
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you really need. Network servers are rarely processor bound, however.
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If your operating system supports the \cfunction{select()} system call 
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in its I/O library (and nearly all do), then you can use it to juggle 
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multiple communication channels at once; doing other work while your 
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I/O is taking place in the ``background.''  Although this strategy can 
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seem strange and complex, especially at first, it is in many ways 
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easier to understand and control than multi-threaded programming.  
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The module documented here solves many of the difficult problems for 
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you, making the task of building sophisticated high-performance 
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network servers and clients a snap.
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\begin{classdesc}{dispatcher}{}
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  The first class we will introduce is the \class{dispatcher} class. 
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  This is a thin wrapper around a low-level socket object.  To make 
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  it more useful, it has a few methods for event-handling on it.  
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  Otherwise, it can be treated as a normal non-blocking socket object.
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  The direct interface between the select loop and the socket object
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  are the \method{handle_read_event()} and 
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  \method{handle_write_event()} methods. These are called whenever an 
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  object `fires' that event.
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  The firing of these low-level events can tell us whether certain 
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  higher-level events have taken place, depending on the timing and 
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  the state of the connection.  For example, if we have asked for a 
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  socket to connect to another host, we know that the connection has 
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  been made when the socket fires a write event (at this point you 
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  know that you may write to it with the expectation of success).  
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  The implied higher-level events are:
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  \begin{tableii}{l|l}{code}{Event}{Description}
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    \lineii{handle_connect()}{Implied by a write event}
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    \lineii{handle_close()}{Implied by a read event with no data available}
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    \lineii{handle_accept()}{Implied by a read event on a listening socket}
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  \end{tableii}
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\end{classdesc}
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\begin{funcdesc}{loop}{\optional{timeout\optional{, use_poll\optional{,
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                       map}}}}
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  Enter a polling loop that only terminates after all open channels
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  have been closed.  All arguments are optional.  The \var{timeout}
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  argument sets the timeout parameter for the appropriate
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  \function{select()} or \function{poll()} call, measured in seconds;
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  the default is 30 seconds.  The \var{use_poll} parameter, if true,
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  indicates that \function{poll()} should be used in preference to
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  \function{select()} (the default is false).  The \var{map} parameter
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  is a dictionary that gives a list of channels to watch.  As channels
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  are closed they are deleted from their map.  If \var{map} is
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  omitted, a global map is used.
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\end{funcdesc}
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This set of user-level events is larger than the basics.  The 
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full set of methods that can be overridden in your subclass are:
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\begin{methoddesc}{handle_read}{}
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  Called when there is new data to be read from a socket.
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\end{methoddesc}
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\begin{methoddesc}{handle_write}{}
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  Called when there is an attempt to write data to the object.  
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  Often this method will implement the necessary buffering for 
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  performance.  For example:
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\begin{verbatim}
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def handle_write(self):
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    sent = self.send(self.buffer)
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    self.buffer = self.buffer[sent:]
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\end{verbatim}
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\end{methoddesc}
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\begin{methoddesc}{handle_expt}{}
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  Called when there is out of band (OOB) data for a socket 
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  connection.  This will almost never happen, as OOB is 
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  tenuously supported and rarely used.
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\end{methoddesc}
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\begin{methoddesc}{handle_connect}{}
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  Called when the socket actually makes a connection.  This 
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  might be used to send a ``welcome'' banner, or something 
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  similar.
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\end{methoddesc}
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\begin{methoddesc}{handle_close}{}
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  Called when the socket is closed.
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\end{methoddesc}
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\begin{methoddesc}{handle_accept}{}
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  Called on listening sockets when they actually accept a new 
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  connection.
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\end{methoddesc}
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\begin{methoddesc}{readable}{}
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  Each time through the \method{select()} loop, the set of sockets 
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  is scanned, and this method is called to see if there is any 
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  interest in reading.  The default method simply returns \code{1}, 
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  indicating that by default, all channels will be interested.
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\end{methoddesc}
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\begin{methoddesc}{writable}{}
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  Each time through the \method{select()} loop, the set of sockets 
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  is scanned, and this method is called to see if there is any 
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  interest in writing.  The default method simply returns \code{1}, 
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  indicating that by default, all channels will be interested.
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\end{methoddesc}
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In addition, there are the basic methods needed to construct and
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manipulate ``channels,'' which are what we will call the socket
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connections in this context. Note that most of these are nearly 
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identical to their socket partners.
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\begin{methoddesc}{create_socket}{family, type}
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  This is identical to the creation of a normal socket, and 
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  will use the same options for creation.  Refer to the
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  \refmodule{socket} documentation for information on creating
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  sockets.
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\end{methoddesc}
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\begin{methoddesc}{connect}{address}
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  As with the normal socket object, \var{address} is a 
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  tuple with the first element the host to connect to, and the 
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  second the port.
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\end{methoddesc}
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\begin{methoddesc}{send}{data}
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  Send \var{data} out the socket.
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\end{methoddesc}
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\begin{methoddesc}{recv}{buffer_size}
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  Read at most \var{buffer_size} bytes from the socket.
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\end{methoddesc}
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\begin{methoddesc}{listen}{backlog}
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  Listen for connections made to the socket.  The \var{backlog}
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  argument specifies the maximum number of queued connections
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  and should be at least 1; the maximum value is
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  system-dependent (usually 5).
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\end{methoddesc}
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\begin{methoddesc}{bind}{address}
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  Bind the socket to \var{address}.  The socket must not already
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  be bound.  (The format of \var{address} depends on the address
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  family --- see above.)
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\end{methoddesc}
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\begin{methoddesc}{accept}{}
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  Accept a connection.  The socket must be bound to an address
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  and listening for connections.  The return value is a pair
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  \code{(\var{conn}, \var{address})} where \var{conn} is a
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  \emph{new} socket object usable to send and receive data on
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  the connection, and \var{address} is the address bound to the
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  socket on the other end of the connection.
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\end{methoddesc}
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\begin{methoddesc}{close}{}
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  Close the socket.  All future operations on the socket object
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  will fail.  The remote end will receive no more data (after
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  queued data is flushed).  Sockets are automatically closed
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  when they are garbage-collected.
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\end{methoddesc}
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\subsection{Example basic HTTP client \label{asyncore-example}}
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As a basic example, below is a very basic HTTP client that uses the 
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\class{dispatcher} class to implement its socket handling:
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\begin{verbatim}
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class http_client(asyncore.dispatcher):
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    def __init__(self, host,path):
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        asyncore.dispatcher.__init__(self)
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        self.path = path
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        self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
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        self.connect( (host, 80) )
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        self.buffer = 'GET %s HTTP/1.0\r\n\r\n' % self.path
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    def handle_connect(self):
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        pass
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    def handle_read(self):
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        data = self.recv(8192)
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        print data
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    def writable(self):
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        return (len(self.buffer) > 0)
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    def handle_write(self):
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        sent = self.send(self.buffer)
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        self.buffer = self.buffer[sent:]
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\end{verbatim}
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