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* Don't use xcodebuild for building PythonLauncher, but use a normal unix makefile. This makes it a lot easier to use the same build flags as for the rest of python (e.g. make a universal version of python launcher) * Convert the mac makefile-s to makefile.in-s and use configure to set makefile variables instead of forwarding them as command-line arguments * Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw' * Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow easier modification of the bundle contents later on. |
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|---|---|---|
| .. | ||
| Carbon | ||
| lib-scriptpackages | ||
| aepack.py | ||
| aetools.py | ||
| aetypes.py | ||
| applesingle.py | ||
| appletrawmain.py | ||
| appletrunner.py | ||
| argvemulator.py | ||
| Audio_mac.py | ||
| bgenlocations.py | ||
| buildtools.py | ||
| bundlebuilder.py | ||
| cfmfile.py | ||
| dialogs.rsrc | ||
| EasyDialogs.py | ||
| errors.rsrc | ||
| findertools.py | ||
| FrameWork.py | ||
| gensuitemodule.py | ||
| ic.py | ||
| icopen.py | ||
| macerrors.py | ||
| macfs.py | ||
| macostools.py | ||
| macresource.py | ||
| MiniAEFrame.py | ||
| pimp.py | ||
| PixMapWrapper.py | ||
| plistlib.py | ||
| terminalcommand.py | ||
| videoreader.py | ||
| WASTEconst.py | ||