cpython/Mac/OSX/IDLE/idlemain.py
Ronald Oussoren 836b039b7c Rework the build system for osx applications:
* Don't use xcodebuild for building PythonLauncher, but use a normal unix
  makefile. This makes it a lot easier to use the same build flags as for the
  rest of python (e.g. make a universal version of python launcher)
* Convert the mac makefile-s to makefile.in-s and use configure to set makefile
  variables instead of forwarding them as command-line arguments
* Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw'
* Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow
  easier modification of the bundle contents later on.
2006-05-14 19:56:34 +00:00

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Python

import argvemulator
from idlelib.PyShell import main
import sys, os
# Make sure sys.executable points to the python interpreter inside the
# framework, instead of at the helper executable inside the application
# bundle (the latter works, but doesn't allow access to the window server)
sys.executable = os.path.join(sys.prefix, 'bin', 'python')
# Look for the -psn argument that the launcher adds and remove it, it will
# only confuse the IDLE startup code.
for idx, value in enumerate(sys.argv):
if value.startswith('-psn_'):
del sys.argv[idx]
break
argvemulator.ArgvCollector().mainloop()
if __name__ == '__main__':
main()