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* Don't use xcodebuild for building PythonLauncher, but use a normal unix makefile. This makes it a lot easier to use the same build flags as for the rest of python (e.g. make a universal version of python launcher) * Convert the mac makefile-s to makefile.in-s and use configure to set makefile variables instead of forwarding them as command-line arguments * Add a C version of pythonw, that we you can use '#!/usr/local/bin/pythonw' * Build IDLE.app using bundlebuilder instead of BuildApplet, that will allow easier modification of the bundle contents later on.
16 lines
453 B
XML
16 lines
453 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>IBDocumentLocation</key>
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<string>565 235 519 534 0 0 1280 1002 </string>
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<key>IBFramework Version</key>
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<string>364.0</string>
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<key>IBOpenObjects</key>
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<array>
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<integer>5</integer>
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</array>
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<key>IBSystem Version</key>
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<string>7H63</string>
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</dict>
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</plist>
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