mirror of
				https://github.com/python/cpython.git
				synced 2025-11-04 03:44:55 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			27 lines
		
	
	
	
		
			924 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
	
		
			924 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* "Rotating trees" (Armin Rigo)
 | 
						|
 *
 | 
						|
 * Google "splay trees" for the general idea.
 | 
						|
 *
 | 
						|
 * It's a dict-like data structure that works best when accesses are not
 | 
						|
 * random, but follow a strong pattern.  The one implemented here is for
 | 
						|
 * access patterns where the same small set of keys is looked up over
 | 
						|
 * and over again, and this set of keys evolves slowly over time.
 | 
						|
 */
 | 
						|
 | 
						|
#include <stdlib.h>
 | 
						|
 | 
						|
#define EMPTY_ROTATING_TREE       ((rotating_node_t *)NULL)
 | 
						|
 | 
						|
typedef struct rotating_node_s rotating_node_t;
 | 
						|
typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg);
 | 
						|
 | 
						|
struct rotating_node_s {
 | 
						|
    void *key;
 | 
						|
    rotating_node_t *left;
 | 
						|
    rotating_node_t *right;
 | 
						|
};
 | 
						|
 | 
						|
void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node);
 | 
						|
rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key);
 | 
						|
int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
 | 
						|
                      void *arg);
 |