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	sound while the first one is still running, as the first one one might already have finished. Fixes part of SF bug #763052.
		
			
				
	
	
		
			106 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Ridiculously simple test of the winsound module for Windows.
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import unittest
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from test import test_support
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import winsound, time
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class BeepTest(unittest.TestCase):
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    def test_errors(self):
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        self.assertRaises(TypeError, winsound.Beep)
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        self.assertRaises(ValueError, winsound.Beep, 36, 75)
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        self.assertRaises(ValueError, winsound.Beep, 32768, 75)
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    def test_extremes(self):
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        winsound.Beep(37, 75)
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        winsound.Beep(32767, 75)
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    def test_increasingfrequency(self):
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        for i in xrange(100, 2000, 100):
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            winsound.Beep(i, 75)
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class MessageBeepTest(unittest.TestCase):
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    def tearDown(self):
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        time.sleep(0.5)
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    def test_default(self):
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        self.assertRaises(TypeError, winsound.MessageBeep, "bad")
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        self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
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        winsound.MessageBeep()
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    def test_ok(self):
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        winsound.MessageBeep(winsound.MB_OK)
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    def test_asterisk(self):
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        winsound.MessageBeep(winsound.MB_ICONASTERISK)
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    def test_exclamation(self):
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        winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
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    def test_hand(self):
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        winsound.MessageBeep(winsound.MB_ICONHAND)
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    def test_question(self):
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        winsound.MessageBeep(winsound.MB_ICONQUESTION)
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class PlaySoundTest(unittest.TestCase):
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    def test_errors(self):
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        self.assertRaises(TypeError, winsound.PlaySound)
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        self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
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        self.assertRaises(
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            RuntimeError,
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            winsound.PlaySound,
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            "none", winsound.SND_ASYNC | winsound.SND_MEMORY
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        )
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    def test_alias_asterisk(self):
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        winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
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    def test_alias_exclamation(self):
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        winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
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    def test_alias_exit(self):
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        winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
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    def test_alias_hand(self):
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        winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
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    def test_alias_question(self):
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        winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
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    def test_alias_fallback(self):
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        winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
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    def test_alias_nofallback(self):
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        try:
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            winsound.PlaySound(
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                '!"$%&/(#+*',
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                winsound.SND_ALIAS | winsound.SND_NODEFAULT
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            )
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        except RuntimeError:
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            pass
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    def test_stopasync(self):
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        winsound.PlaySound(
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            'SystemQuestion',
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            winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
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        )
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        time.sleep(0.5)
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        try:
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            winsound.PlaySound(
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                'SystemQuestion',
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                winsound.SND_ALIAS | winsound.SND_NOSTOP
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            )
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        except RuntimeError:
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            pass
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        else: # the first sound might already be finished
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            pass
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        winsound.PlaySound(None, winsound.SND_PURGE)
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def test_main():
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    test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
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if __name__=="__main__":
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    test_main()
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