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			246 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			246 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Author: Toby Dickenson <htrd90@zepler.org>
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|  *
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|  * Copyright (c) 1999 Toby Dickenson
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|  *
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|  * Permission to use this software in any way is granted without
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|  * fee, provided that the copyright notice above appears in all
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|  * copies. This software is provided "as is" without any warranty.
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|  */
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| 
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| /* Modified by Guido van Rossum */
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| /* Beep added by Mark Hammond */
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| /* Win9X Beep and platform identification added by Uncle Timmy */
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| 
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| /* Example:
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| 
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|    import winsound
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|    import time
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| 
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|    # Play wav file
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|    winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
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| 
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|    # Play sound from control panel settings
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|    winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
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| 
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|    # Play wav file from memory
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|    data=open('c:/windows/media/Chimes.wav',"rb").read()
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|    winsound.PlaySound(data, winsound.SND_MEMORY)
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| 
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|    # Start playing the first bit of wav file asynchronously
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|    winsound.PlaySound('c:/windows/media/Chord.wav',
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|                    winsound.SND_FILENAME|winsound.SND_ASYNC)
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|    # But dont let it go for too long...
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|    time.sleep(0.1)
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|    # ...Before stopping it
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|    winsound.PlaySound(None, 0)
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| */
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| 
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| #include <windows.h>
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| #include <mmsystem.h>
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| #include <conio.h>	/* port functions on Win9x */
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| #include <Python.h>
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| 
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| PyDoc_STRVAR(sound_playsound_doc,
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| "PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
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| "\n"
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| "The sound argument can be a filename, data, or None.\n"
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| "For flag values, ored together, see module documentation.");
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| 
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| PyDoc_STRVAR(sound_beep_doc,
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| "Beep(frequency, duration) - a wrapper around the Windows Beep API\n"
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| "\n"
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| "The frequency argument specifies frequency, in hertz, of the sound.\n"
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| "This parameter must be in the range 37 through 32,767.\n"
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| "The duration argument specifies the number of milliseconds.\n"
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| "On WinNT and 2000, the platform Beep API is used directly.  Else funky\n"
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| "code doing direct port manipulation is used; it's unknown whether that\n"
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| "will work on all systems.");
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| 
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| PyDoc_STRVAR(sound_msgbeep_doc,
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| "MessageBeep(x) - call Windows MessageBeep(x). x defaults to MB_OK.");
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| 
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| PyDoc_STRVAR(sound_module_doc,
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| "PlaySound(sound, flags) - play a sound\n"
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| "SND_FILENAME - sound is a wav file name\n"
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| "SND_ALIAS - sound is a registry sound association name\n"
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| "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
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| "SND_MEMORY - sound is a memory image of a wav file\n"
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| "SND_PURGE - stop all instances of the specified sound\n"
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| "SND_ASYNC - PlaySound returns immediately\n"
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| "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
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| "SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
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| "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
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| "\n"
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| "Beep(frequency, duration) - Make a beep through the PC speaker.");
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| 
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| static PyObject *
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| sound_playsound(PyObject *s, PyObject *args)
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| {
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|     const char *sound;
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|     int flags;
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|     int length;
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|     int ok;
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| 
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|     if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) {
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|         return NULL;
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|     }
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| 
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|     if(flags&SND_ASYNC && flags &SND_MEMORY) {
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| 	/* Sidestep reference counting headache; unfortunately this also
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| 	   prevent SND_LOOP from memory. */
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|         PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
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|         return NULL;
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|     }
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| 
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|     Py_BEGIN_ALLOW_THREADS
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|     ok = PlaySound(sound,NULL,flags);
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|     Py_END_ALLOW_THREADS
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|     if(!ok)
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|     {
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|         PyErr_SetString(PyExc_RuntimeError,"Failed to play sound");
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|         return NULL;
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|     }
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| 
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|     Py_INCREF(Py_None);
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|     return Py_None;
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| }
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| 
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| enum OSType {Win9X, WinNT2000};
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| static enum OSType whichOS;	/* set by module init */
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| 
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| static PyObject *
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| sound_beep(PyObject *self, PyObject *args)
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| {
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| 	int freq;
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| 	int dur;
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| 
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| 	if (!PyArg_ParseTuple(args, "ii:Beep", &freq,  &dur))
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| 		return NULL;
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| 
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| 	if (freq < 37 || freq > 32767) {
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| 		PyErr_SetString(PyExc_ValueError,
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| 				"frequency must be in 37 thru 32767");
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| 		return NULL;
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| 	}
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| 
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| 	/* On NT and 2000, the SDK Beep() function does the whole job.
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| 	 * But while Beep() exists before NT, it ignores its arguments and
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| 	 * plays the system default sound.  Sheesh ...
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| 	 * The Win9X code is mondo bizarre.  I (Tim) pieced it together from
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| 	 * crap all over the web.  The original IBM PC used some particular
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| 	 * pieces of hardware (Intel 8255 and 8254 chips) hardwired to
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| 	 * particular port addresses and running at particular clock speeds,
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| 	 * and the poor sound card folks have been forced to emulate that in
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| 	 * all particulars ever since.  But NT and 2000 don't support port
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| 	 * manipulation.  Don't know about WinME; guessing it's like 98.
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| 	 */
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| 
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| 	if (whichOS == WinNT2000) {
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| 		BOOL ok;
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| 		Py_BEGIN_ALLOW_THREADS
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| 		ok = Beep(freq, dur);
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| 		Py_END_ALLOW_THREADS
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| 		if (!ok) {
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| 			PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
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| 			return NULL;
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| 		}
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| 	}
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| 	else if (whichOS == Win9X) {
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| 		int speaker_state;
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| 		/* Force timer into oscillator mode via timer control port. */
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| 		_outp(0x43, 0xb6);
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| 		/* Compute ratio of ancient hardcoded timer frequency to
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| 		 * frequency we want.  Then feed that ratio (lowest byte
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| 		 * first) into timer data port.
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| 		 */
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| 		freq = 1193180 / freq;
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| 		_outp(0x42, freq & 0xff);
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| 		_outp(0x42, (freq >> 8) & 0xff);
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| 		/* Get speaker control state. */
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| 		speaker_state = _inp(0x61);
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| 		/* Turn the speaker on (bit 1)
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| 		 * and drive speaker from timer (bit 0).
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| 		 */
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| 		_outp(0x61, speaker_state | 0x3);
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| 		/* Let it blast in peace for the duration. */
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| 		Py_BEGIN_ALLOW_THREADS
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| 		Sleep(dur);
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| 		Py_END_ALLOW_THREADS
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| 		/* Restore speaker control to original state. */
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| 		_outp(0x61, speaker_state);
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| 	}
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| 	else {
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| 		assert(!"winsound's whichOS has insane value");
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| 	}
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| 	Py_INCREF(Py_None);
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| 	return Py_None;
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| }
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| 
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| static PyObject *
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| sound_msgbeep(PyObject *self, PyObject *args)
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| {
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| 	int x = MB_OK;
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| 	if (!PyArg_ParseTuple(args, "|i:MessageBeep", &x))
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| 		return NULL;
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| 	MessageBeep(x);
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| 	Py_INCREF(Py_None);
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| 	return Py_None;
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| }
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| 
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| static struct PyMethodDef sound_methods[] =
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| {
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|     {"PlaySound", sound_playsound, METH_VARARGS, sound_playsound_doc},
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|     {"Beep",      sound_beep,      METH_VARARGS, sound_beep_doc},
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|     {"MessageBeep", sound_msgbeep, METH_VARARGS, sound_msgbeep_doc},
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|     {NULL,  NULL}
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| };
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| 
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| static void
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| add_define(PyObject *dict, const char *key, long value)
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| {
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|     PyObject *k=PyString_FromString(key);
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|     PyObject *v=PyLong_FromLong(value);
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|     if(v&&k)
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|     {
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|         PyDict_SetItem(dict,k,v);
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|     }
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|     Py_XDECREF(k);
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|     Py_XDECREF(v);
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| }
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| 
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| #define ADD_DEFINE(tok) add_define(dict,#tok,tok)
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| 
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| PyMODINIT_FUNC
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| initwinsound(void)
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| {
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| 	OSVERSIONINFO version;
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| 
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| 	PyObject *module = Py_InitModule3("winsound",
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| 					  sound_methods,
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| 					  sound_module_doc);
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| 	PyObject *dict = PyModule_GetDict(module);
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| 
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| 	ADD_DEFINE(SND_ASYNC);
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| 	ADD_DEFINE(SND_NODEFAULT);
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| 	ADD_DEFINE(SND_NOSTOP);
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| 	ADD_DEFINE(SND_NOWAIT);
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| 	ADD_DEFINE(SND_ALIAS);
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| 	ADD_DEFINE(SND_FILENAME);
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| 	ADD_DEFINE(SND_MEMORY);
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| 	ADD_DEFINE(SND_PURGE);
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| 	ADD_DEFINE(SND_LOOP);
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| 	ADD_DEFINE(SND_APPLICATION);
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| 
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| 	ADD_DEFINE(MB_OK);
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| 	ADD_DEFINE(MB_ICONASTERISK);
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| 	ADD_DEFINE(MB_ICONEXCLAMATION);
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| 	ADD_DEFINE(MB_ICONHAND);
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| 	ADD_DEFINE(MB_ICONQUESTION);
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| 
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| 	version.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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| 	GetVersionEx(&version);
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| 	whichOS = Win9X;
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| 	if (version.dwPlatformId != VER_PLATFORM_WIN32s &&
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| 	    version.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS)
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| 		whichOS = WinNT2000;
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| }
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