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	the object has been pickled; don't mutate the instance dict in the __getstate__() method. Other minor changes for style. Broke up the displayed interactive session to get better page-breaking behavior for typeset versions, and to point out an important aspect of the example. This closes SF bug #453914.
		
			
				
	
	
		
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			389 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{\module{pickle} ---
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         Python object serialization}
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\declaremodule{standard}{pickle}
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\modulesynopsis{Convert Python objects to streams of bytes and back.}
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% Substantial improvements by Jim Kerr <jbkerr@sr.hp.com>.
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\index{persistence}
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\indexii{persistent}{objects}
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\indexii{serializing}{objects}
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\indexii{marshalling}{objects}
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\indexii{flattening}{objects}
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\indexii{pickling}{objects}
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The \module{pickle} module implements a basic but powerful algorithm
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for ``pickling'' (a.k.a.\ serializing, marshalling or flattening)
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nearly arbitrary Python objects.  This is the act of converting
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objects to a stream of bytes (and back: ``unpickling'').  This is a
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more primitive notion than persistence --- although \module{pickle}
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reads and writes file objects, it does not handle the issue of naming
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persistent objects, nor the (even more complicated) area of concurrent
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access to persistent objects.  The \module{pickle} module can
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transform a complex object into a byte stream and it can transform the
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byte stream into an object with the same internal structure.  The most
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obvious thing to do with these byte streams is to write them onto a
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file, but it is also conceivable to send them across a network or
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store them in a database.  The module
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\refmodule{shelve}\refstmodindex{shelve} provides a simple interface
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to pickle and unpickle objects on DBM-style database files.
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\strong{Note:} The \module{pickle} module is rather slow.  A
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reimplementation of the same algorithm in C, which is up to 1000 times
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faster, is available as the
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\refmodule{cPickle}\refbimodindex{cPickle} module.  This has the same
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interface except that \class{Pickler} and \class{Unpickler} are
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factory functions, not classes (so they cannot be used as base classes
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for inheritance).
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Although the \module{pickle} module can use the built-in module
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\refmodule{marshal}\refbimodindex{marshal} internally, it differs from 
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\refmodule{marshal} in the way it handles certain kinds of data:
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\begin{itemize}
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\item Recursive objects (objects containing references to themselves): 
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      \module{pickle} keeps track of the objects it has already
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      serialized, so later references to the same object won't be
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      serialized again.  (The \refmodule{marshal} module breaks for
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      this.)
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\item Object sharing (references to the same object in different
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      places):  This is similar to self-referencing objects;
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      \module{pickle} stores the object once, and ensures that all
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      other references point to the master copy.  Shared objects
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      remain shared, which can be very important for mutable objects.
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\item User-defined classes and their instances:  \refmodule{marshal}
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      does not support these at all, but \module{pickle} can save
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      and restore class instances transparently.  The class definition 
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      must be importable and live in the same module as when the
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      object was stored.
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\end{itemize}
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The data format used by \module{pickle} is Python-specific.  This has
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the advantage that there are no restrictions imposed by external
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standards such as
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XDR\index{XDR}\index{External Data Representation} (which can't
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represent pointer sharing); however it means that non-Python programs
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may not be able to reconstruct pickled Python objects.
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By default, the \module{pickle} data format uses a printable \ASCII{}
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representation.  This is slightly more voluminous than a binary
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representation.  The big advantage of using printable \ASCII{} (and of
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some other characteristics of \module{pickle}'s representation) is that
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for debugging or recovery purposes it is possible for a human to read
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the pickled file with a standard text editor.
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A binary format, which is slightly more efficient, can be chosen by
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specifying a nonzero (true) value for the \var{bin} argument to the
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\class{Pickler} constructor or the \function{dump()} and \function{dumps()}
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functions.  The binary format is not the default because of backwards
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compatibility with the Python 1.4 pickle module.  In a future version,
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the default may change to binary.
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The \module{pickle} module doesn't handle code objects, which the
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\refmodule{marshal}\refbimodindex{marshal} module does.  I suppose
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\module{pickle} could, and maybe it should, but there's probably no
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great need for it right now (as long as \refmodule{marshal} continues
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to be used for reading and writing code objects), and at least this
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avoids the possibility of smuggling Trojan horses into a program.
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For the benefit of persistence modules written using \module{pickle}, it
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supports the notion of a reference to an object outside the pickled
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data stream.  Such objects are referenced by a name, which is an
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arbitrary string of printable \ASCII{} characters.  The resolution of
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such names is not defined by the \module{pickle} module --- the
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persistent object module will have to implement a method
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\method{persistent_load()}.  To write references to persistent objects,
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the persistent module must define a method \method{persistent_id()} which
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returns either \code{None} or the persistent ID of the object.
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There are some restrictions on the pickling of class instances.
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First of all, the class must be defined at the top level in a module.
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Furthermore, all its instance variables must be picklable.
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\setindexsubitem{(pickle protocol)}
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When a pickled class instance is unpickled, its \method{__init__()} method
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is normally \emph{not} invoked.  \strong{Note:} This is a deviation
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from previous versions of this module; the change was introduced in
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Python 1.5b2.  The reason for the change is that in many cases it is
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desirable to have a constructor that requires arguments; it is a
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(minor) nuisance to have to provide a \method{__getinitargs__()} method.
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If it is desirable that the \method{__init__()} method be called on
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unpickling, a class can define a method \method{__getinitargs__()},
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which should return a \emph{tuple} containing the arguments to be
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passed to the class constructor (\method{__init__()}).  This method is
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called at pickle time; the tuple it returns is incorporated in the
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pickle for the instance.
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\withsubitem{(copy protocol)}{\ttindex{__getinitargs__()}}
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\withsubitem{(instance constructor)}{\ttindex{__init__()}}
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Classes can further influence how their instances are pickled --- if
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the class
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\withsubitem{(copy protocol)}{
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  \ttindex{__getstate__()}\ttindex{__setstate__()}}
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\withsubitem{(instance attribute)}{
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  \ttindex{__dict__}}
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defines the method \method{__getstate__()}, it is called and the return
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state is pickled as the contents for the instance, and if the class
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defines the method \method{__setstate__()}, it is called with the
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unpickled state.  (Note that these methods can also be used to
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implement copying class instances.)  If there is no
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\method{__getstate__()} method, the instance's \member{__dict__} is
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pickled.  If there is no \method{__setstate__()} method, the pickled
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object must be a dictionary and its items are assigned to the new
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instance's dictionary.  (If a class defines both \method{__getstate__()}
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and \method{__setstate__()}, the state object needn't be a dictionary
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--- these methods can do what they want.)  This protocol is also used
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by the shallow and deep copying operations defined in the
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\refmodule{copy}\refstmodindex{copy} module.
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Note that when class instances are pickled, their class's code and
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data are not pickled along with them.  Only the instance data are
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pickled.  This is done on purpose, so you can fix bugs in a class or
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add methods and still load objects that were created with an earlier
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version of the class.  If you plan to have long-lived objects that
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will see many versions of a class, it may be worthwhile to put a version
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number in the objects so that suitable conversions can be made by the
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class's \method{__setstate__()} method.
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When a class itself is pickled, only its name is pickled --- the class
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definition is not pickled, but re-imported by the unpickling process.
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Therefore, the restriction that the class must be defined at the top
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level in a module applies to pickled classes as well.
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\setindexsubitem{(in module pickle)}
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The interface can be summarized as follows.
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To pickle an object \code{x} onto a file \code{f}, open for writing:
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\begin{verbatim}
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p = pickle.Pickler(f)
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p.dump(x)
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\end{verbatim}
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A shorthand for this is:
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\begin{verbatim}
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pickle.dump(x, f)
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\end{verbatim}
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To unpickle an object \code{x} from a file \code{f}, open for reading:
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\begin{verbatim}
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u = pickle.Unpickler(f)
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x = u.load()
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\end{verbatim}
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A shorthand is:
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\begin{verbatim}
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x = pickle.load(f)
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\end{verbatim}
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The \class{Pickler} class only calls the method \code{f.write()} with a
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\withsubitem{(class in pickle)}{\ttindex{Unpickler}\ttindex{Pickler}}
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string argument.  The \class{Unpickler} calls the methods \code{f.read()}
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(with an integer argument) and \code{f.readline()} (without argument),
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both returning a string.  It is explicitly allowed to pass non-file
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objects here, as long as they have the right methods.
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The constructor for the \class{Pickler} class has an optional second
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argument, \var{bin}.  If this is present and true, the binary
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pickle format is used; if it is absent or false, the (less efficient,
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but backwards compatible) text pickle format is used.  The
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\class{Unpickler} class does not have an argument to distinguish
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between binary and text pickle formats; it accepts either format.
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The following types can be pickled:
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\begin{itemize}
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\item \code{None}
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\item integers, long integers, floating point numbers
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\item normal and Unicode strings
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\item tuples, lists and dictionaries containing only picklable objects
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\item functions defined at the top level of a module (by name
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      reference, not storage of the implementation)
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\item built-in functions
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\item classes that are defined at the top level in a module
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\item instances of such classes whose \member{__dict__} or
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\method{__setstate__()} is picklable
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\end{itemize}
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Attempts to pickle unpicklable objects will raise the
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\exception{PicklingError} exception; when this happens, an unspecified
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number of bytes may have been written to the file.
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It is possible to make multiple calls to the \method{dump()} method of
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the same \class{Pickler} instance.  These must then be matched to the
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same number of calls to the \method{load()} method of the
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corresponding \class{Unpickler} instance.  If the same object is
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pickled by multiple \method{dump()} calls, the \method{load()} will all
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yield references to the same object.  \emph{Warning}: this is intended
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for pickling multiple objects without intervening modifications to the
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objects or their parts.  If you modify an object and then pickle it
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again using the same \class{Pickler} instance, the object is not
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pickled again --- a reference to it is pickled and the
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\class{Unpickler} will return the old value, not the modified one.
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(There are two problems here: (a) detecting changes, and (b)
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marshalling a minimal set of changes.  I have no answers.  Garbage
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Collection may also become a problem here.)
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Apart from the \class{Pickler} and \class{Unpickler} classes, the
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module defines the following functions, and an exception:
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\begin{funcdesc}{dump}{object, file\optional{, bin}}
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Write a pickled representation of \var{object} to the open file object
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\var{file}.  This is equivalent to
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\samp{Pickler(\var{file}, \var{bin}).dump(\var{object})}.
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If the optional \var{bin} argument is present and nonzero, the binary
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pickle format is used; if it is zero or absent, the (less efficient)
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text pickle format is used.
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\end{funcdesc}
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\begin{funcdesc}{load}{file}
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Read a pickled object from the open file object \var{file}.  This is
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equivalent to \samp{Unpickler(\var{file}).load()}.
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\end{funcdesc}
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\begin{funcdesc}{dumps}{object\optional{, bin}}
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Return the pickled representation of the object as a string, instead
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of writing it to a file.  If the optional \var{bin} argument is
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present and nonzero, the binary pickle format is used; if it is zero
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or absent, the (less efficient) text pickle format is used.
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\end{funcdesc}
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\begin{funcdesc}{loads}{string}
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Read a pickled object from a string instead of a file.  Characters in
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the string past the pickled object's representation are ignored.
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\end{funcdesc}
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\begin{excdesc}{PicklingError}
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This exception is raised when an unpicklable object is passed to
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\method{Pickler.dump()}.
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\end{excdesc}
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\begin{seealso}
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  \seemodule[copyreg]{copy_reg}{Pickle interface constructor
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                                registration for extension types.}
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  \seemodule{shelve}{Indexed databases of objects; uses \module{pickle}.}
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  \seemodule{copy}{Shallow and deep object copying.}
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  \seemodule{marshal}{High-performance serialization of built-in types.}
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\end{seealso}
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\subsection{Example \label{pickle-example}}
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Here's a simple example of how to modify pickling behavior for a
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class.  The \class{TextReader} class opens a text file, and returns
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the line number and line contents each time its \method{readline()}
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method is called. If a \class{TextReader} instance is pickled, all
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attributes \emph{except} the file object member are saved. When the
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instance is unpickled, the file is reopened, and reading resumes from
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the last location. The \method{__setstate__()} and
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\method{__getstate__()} methods are used to implement this behavior.
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\begin{verbatim}
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class TextReader:
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    """Print and number lines in a text file."""
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    def __init__(self, file):
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        self.file = file
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        self.fh = open(file)
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        self.lineno = 0
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    def readline(self):
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        self.lineno = self.lineno + 1
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        line = self.fh.readline()
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        if not line:
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            return None
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        if line.endswith("\n"):
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            line = line[:-1]
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        return "%d: %s" % (self.lineno, line)
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    def __getstate__(self):
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        odict = self.__dict__.copy() # copy the dict since we change it
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        del odict['fh']              # remove filehandle entry
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        return odict
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    def __setstate__(self,dict):
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        fh = open(dict['file'])      # reopen file
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        count = dict['lineno']       # read from file...
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        while count:                 # until line count is restored
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            fh.readline()
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            count = count - 1
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        self.__dict__.update(dict)   # update attributes
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        self.fh = fh                 # save the file object
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\end{verbatim}
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A sample usage might be something like this:
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\begin{verbatim}
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>>> import TextReader
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>>> obj = TextReader.TextReader("TextReader.py")
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>>> obj.readline()
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'1: #!/usr/local/bin/python'
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>>> # (more invocations of obj.readline() here)
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... obj.readline()
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'7: class TextReader:'
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>>> import pickle
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>>> pickle.dump(obj,open('save.p','w'))
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\end{verbatim}
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If you want to see that \refmodule{pickle} works across Python
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processes, start another Python session, before continuing.  What
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follows can happen from either the same process or a new process.
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\begin{verbatim}
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>>> import pickle
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>>> reader = pickle.load(open('save.p'))
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>>> reader.readline()
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'8:     "Print and number lines in a text file."'
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\end{verbatim}
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\section{\module{cPickle} ---
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         Alternate implementation of \module{pickle}}
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\declaremodule{builtin}{cPickle}
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\modulesynopsis{Faster version of \refmodule{pickle}, but not subclassable.}
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\moduleauthor{Jim Fulton}{jfulton@digicool.com}
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\sectionauthor{Fred L. Drake, Jr.}{fdrake@acm.org}
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The \module{cPickle} module provides a similar interface and identical
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functionality as the \refmodule{pickle}\refstmodindex{pickle} module,
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but can be up to 1000 times faster since it is implemented in C.  The
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only other important difference to note is that \function{Pickler()}
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and \function{Unpickler()} are functions and not classes, and so
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cannot be subclassed.  This should not be an issue in most cases.
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The format of the pickle data is identical to that produced using the
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\refmodule{pickle} module, so it is possible to use \refmodule{pickle} and
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\module{cPickle} interchangeably with existing pickles.
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(Since the pickle data format is actually a tiny stack-oriented
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programming language, and there are some freedoms in the encodings of
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certain objects, it's possible that the two modules produce different
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pickled data for the same input objects; however they will always be
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able to read each other's pickles back in.)
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