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		38c707e7e0
		
	
	
	
	
		
			
			I have compared output between pre- and post-patch runs of these tests to make sure there's nothing missing and nothing broken, on both Windows and Linux. The only differences I found were actually tests that were previously *not* run.
		
			
				
	
	
		
			250 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Ridiculously simple test of the winsound module for Windows.
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| 
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| import unittest
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| from test import support
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| support.requires('audio')
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| import time
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| import os
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| import subprocess
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| 
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| winsound = support.import_module('winsound')
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| ctypes = support.import_module('ctypes')
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| import winreg
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| 
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| def has_sound(sound):
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|     """Find out if a particular event is configured with a default sound"""
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|     try:
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|         # Ask the mixer API for the number of devices it knows about.
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|         # When there are no devices, PlaySound will fail.
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|         if ctypes.windll.winmm.mixerGetNumDevs() == 0:
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|             return False
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| 
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|         key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,
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|                 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
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|         return winreg.EnumValue(key, 0)[1] != ""
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|     except OSError:
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|         return False
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| 
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| class BeepTest(unittest.TestCase):
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|     # As with PlaySoundTest, incorporate the _have_soundcard() check
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|     # into our test methods.  If there's no audio device present,
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|     # winsound.Beep returns 0 and GetLastError() returns 127, which
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|     # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
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|     # be found").  (FWIW, virtual/Hyper-V systems fall under this
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|     # scenario as they have no sound devices whatsoever  (not even
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|     # a legacy Beep device).)
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| 
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|     def test_errors(self):
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|         self.assertRaises(TypeError, winsound.Beep)
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|         self.assertRaises(ValueError, winsound.Beep, 36, 75)
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|         self.assertRaises(ValueError, winsound.Beep, 32768, 75)
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| 
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|     def test_extremes(self):
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|         self._beep(37, 75)
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|         self._beep(32767, 75)
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| 
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|     def test_increasingfrequency(self):
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|         for i in range(100, 2000, 100):
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|             self._beep(i, 75)
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| 
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|     def _beep(self, *args):
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|         # these tests used to use _have_soundcard(), but it's quite
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|         # possible to have a soundcard, and yet have the beep driver
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|         # disabled. So basically, we have no way of knowing whether
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|         # a beep should be produced or not, so currently if these
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|         # tests fail we're ignoring them
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|         #
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|         # XXX the right fix for this is to define something like
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|         # _have_enabled_beep_driver() and use that instead of the
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|         # try/except below
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|         try:
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|             winsound.Beep(*args)
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|         except RuntimeError:
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|             pass
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| 
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| class MessageBeepTest(unittest.TestCase):
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| 
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|     def tearDown(self):
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|         time.sleep(0.5)
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| 
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|     def test_default(self):
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|         self.assertRaises(TypeError, winsound.MessageBeep, "bad")
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|         self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
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|         winsound.MessageBeep()
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| 
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|     def test_ok(self):
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|         winsound.MessageBeep(winsound.MB_OK)
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| 
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|     def test_asterisk(self):
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|         winsound.MessageBeep(winsound.MB_ICONASTERISK)
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| 
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|     def test_exclamation(self):
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|         winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
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| 
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|     def test_hand(self):
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|         winsound.MessageBeep(winsound.MB_ICONHAND)
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| 
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|     def test_question(self):
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|         winsound.MessageBeep(winsound.MB_ICONQUESTION)
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| 
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| 
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| class PlaySoundTest(unittest.TestCase):
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| 
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|     def test_errors(self):
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|         self.assertRaises(TypeError, winsound.PlaySound)
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|         self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
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|         self.assertRaises(
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|             RuntimeError,
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|             winsound.PlaySound,
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|             "none", winsound.SND_ASYNC | winsound.SND_MEMORY
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|         )
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| 
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|     @unittest.skipUnless(has_sound("SystemAsterisk"),
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|                          "No default SystemAsterisk")
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|     def test_alias_asterisk(self):
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|         if _have_soundcard():
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|             winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
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|         else:
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|             self.assertRaises(
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|                 RuntimeError,
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|                 winsound.PlaySound,
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|                 'SystemAsterisk', winsound.SND_ALIAS
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|             )
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| 
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|     @unittest.skipUnless(has_sound("SystemExclamation"),
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|                          "No default SystemExclamation")
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|     def test_alias_exclamation(self):
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|         if _have_soundcard():
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|             winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
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|         else:
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|             self.assertRaises(
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|                 RuntimeError,
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|                 winsound.PlaySound,
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|                 'SystemExclamation', winsound.SND_ALIAS
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|             )
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| 
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|     @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")
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|     def test_alias_exit(self):
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|         if _have_soundcard():
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|             winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
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|         else:
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|             self.assertRaises(
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|                 RuntimeError,
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|                 winsound.PlaySound,
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|                 'SystemExit', winsound.SND_ALIAS
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|             )
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| 
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|     @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")
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|     def test_alias_hand(self):
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|         if _have_soundcard():
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|             winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
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|         else:
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|             self.assertRaises(
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|                 RuntimeError,
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|                 winsound.PlaySound,
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|                 'SystemHand', winsound.SND_ALIAS
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|             )
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| 
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|     @unittest.skipUnless(has_sound("SystemQuestion"),
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|                          "No default SystemQuestion")
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|     def test_alias_question(self):
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|         if _have_soundcard():
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|             winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
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|         else:
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|             self.assertRaises(
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|                 RuntimeError,
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|                 winsound.PlaySound,
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|                 'SystemQuestion', winsound.SND_ALIAS
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|             )
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| 
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|     def test_alias_fallback(self):
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|         # In the absense of the ability to tell if a sound was actually
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|         # played, this test has two acceptable outcomes: success (no error,
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|         # sound was theoretically played; although as issue #19987 shows
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|         # a box without a soundcard can "succeed") or RuntimeError.  Any
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|         # other error is a failure.
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|         try:
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|             winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
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|         except RuntimeError:
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|             pass
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| 
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|     def test_alias_nofallback(self):
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|         if _have_soundcard():
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|             # Note that this is not the same as asserting RuntimeError
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|             # will get raised:  you cannot convert this to
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|             # self.assertRaises(...) form.  The attempt may or may not
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|             # raise RuntimeError, but it shouldn't raise anything other
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|             # than RuntimeError, and that's all we're trying to test
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|             # here.  The MS docs aren't clear about whether the SDK
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|             # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
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|             # True or False when the alias is unknown.  On Tim's WinXP
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|             # box today, it returns True (no exception is raised).  What
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|             # we'd really like to test is that no sound is played, but
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|             # that requires first wiring an eardrum class into unittest
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|             # <wink>.
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|             try:
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|                 winsound.PlaySound(
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|                     '!"$%&/(#+*',
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|                     winsound.SND_ALIAS | winsound.SND_NODEFAULT
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|                 )
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|             except RuntimeError:
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|                 pass
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|         else:
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|             self.assertRaises(
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|                 RuntimeError,
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|                 winsound.PlaySound,
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|                 '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
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|             )
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| 
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|     def test_stopasync(self):
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|         if _have_soundcard():
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|             winsound.PlaySound(
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|                 'SystemQuestion',
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|                 winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
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|             )
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|             time.sleep(0.5)
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|             try:
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|                 winsound.PlaySound(
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|                     'SystemQuestion',
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|                     winsound.SND_ALIAS | winsound.SND_NOSTOP
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|                 )
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|             except RuntimeError:
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|                 pass
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|             else: # the first sound might already be finished
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|                 pass
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|             winsound.PlaySound(None, winsound.SND_PURGE)
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|         else:
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|             # Issue 8367: PlaySound(None, winsound.SND_PURGE)
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|             # does not raise on systems without a sound card.
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|             pass
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| 
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| 
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| def _get_cscript_path():
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|     """Return the full path to cscript.exe or None."""
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|     for dir in os.environ.get("PATH", "").split(os.pathsep):
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|         cscript_path = os.path.join(dir, "cscript.exe")
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|         if os.path.exists(cscript_path):
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|             return cscript_path
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| 
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| __have_soundcard_cache = None
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| def _have_soundcard():
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|     """Return True iff this computer has a soundcard."""
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|     global __have_soundcard_cache
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|     if __have_soundcard_cache is None:
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|         cscript_path = _get_cscript_path()
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|         if cscript_path is None:
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|             # Could not find cscript.exe to run our VBScript helper. Default
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|             # to True: most computers these days *do* have a soundcard.
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|             return True
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| 
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|         check_script = os.path.join(os.path.dirname(__file__),
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|                                     "check_soundcard.vbs")
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|         p = subprocess.Popen([cscript_path, check_script],
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|                              stdout=subprocess.PIPE)
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|         __have_soundcard_cache = not p.wait()
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|         p.stdout.close()
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|     return __have_soundcard_cache
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| 
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| 
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| if __name__ == "__main__":
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|     unittest.main()
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