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			374 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \chapter{Using Python on the Macintosh \label{using}}
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| \sectionauthor{Bob Savage}{bobsavage@mac.com}
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| 
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| Using Python on the Macintosh can seem like something completely
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| different than using it on a \UNIX-like or Windows system. Most of the
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| Python documentation, both the ``official'' documentation and
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| published books, describe only how Python is used on these systems,
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| causing confusion for the new user of MacPython. This chapter gives a
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| brief introduction to the specifics of using Python on a Macintosh.
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| 
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| 
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| \section{Getting and Installing MacPython \label{getting}}
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| 
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| The most recent release version as well as possible newer experimental
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| versions are best found at the MacPython page maintained by Jack
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| Jansen: \url{http://www.cwi.nl/~jack/macpython.html}.
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| 
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| 
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| Please refer to the \file{README} included with your distribution for
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| the most up-to-date instructions.
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| 
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| 
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| \section{Entering the interactive Interpreter
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|          \label{interpreter}}
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| 
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| The interactive interpreter that you will see used in Python
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| documentation is started by double-clicking the
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| \program{PythonInterpreter} icon, which looks like a 16-ton weight
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| falling. You should see the version information and the
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| \samp{>\code{>}>~} prompt.  Use it exactly as described in the
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| standard documentation.
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| 
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| 
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| \section{How to run a Python script}
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| 
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| There are several ways to run an existing Python script; two common
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| ways to run a Python script are ``drag and drop'' and ``double
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| clicking''.  Other ways include running it from within the IDE (see
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| Section \ref{IDE}), or launching via AppleScript.
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| 
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| 
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| \subsection{Drag and drop}
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| 
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| One of the easiest ways to launch a Python script is via ``Drag and
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| Drop''. This is just like launching a text file in the Finder by
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| ``dragging'' it over your word processor's icon and ``dropping'' it
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| there. Make sure that you use an icon referring to the
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| \program{PythonInterpreter}, not the \program{IDE} or \program{Idle}
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| icons which have different behaviour which is described below.
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| 
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| Some things that might have gone wrong:
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| 
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| \begin{itemize}
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| \item
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| A window flashes after dropping the script onto the
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| \program{PythonInterpreter}, but then disappears. Most likely this is a
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| configuration issue; your \program{PythonInterpreter} is setup to exit
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| immediately upon completion, but your script assumes that if it prints
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| something that text will stick around for a while. To fix this, see
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| section \ref{defaults}.
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| 
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| \item
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| After dropping the script onto the \program{PythonInterpreter}, a
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| window appeared which said: ``File contains \code{\e r} characters
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| (incorrect line endings?)''. That script probably originated on a
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| \UNIX{} or Windows machine. You will need to change the line endings
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| to the standard Mac usage.  One way to do this is to open the file in
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| \program{BBedit}
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| (\url{http://www.barebones.com/products/bbedit_lite.html}) which can
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| easily change the line endings between Mac, DOS, and \UNIX\ styles.
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| 
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| \item
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| When you waved the script icon over the \program{PythonInterpreter},
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| the \program{PythonInterpreter} icon did not hilight.  Most likely the
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| Creator code and document type is unset (or set incorrectly) -- this
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| often happens when a file originates on a non-Mac computer.  See
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| section \ref{creator-code} for more details.
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| \end{itemize}
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| 
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| 
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| \subsection{Set Creator and Double Click \label{creator-code}}
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| 
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| If the script that you want to launch has the appropriate Creator Code
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| and File Type you can simply double-click on the script to launch it.
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| To be ``double-clickable'' a file needs to be of type \samp{TEXT},
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| with a creator code of \samp{Pyth}.
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| 
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| Setting the creator code and filetype can be done with the IDE (see
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| sections \ref{IDEwrite} and \ref{IDEapplet}), with an editor with a
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| Python mode (\program{BBEdit}) -- see section
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| \ref{scripting-with-BBedit}, or with assorted other Mac utilities, but
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| a script (\file{fixfiletypes.py}) has been included in the MacPython
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| distribution, making it possible to set the proper Type and Creator
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| Codes with Python.
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| 
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| The \file{fixfiletypes.py} script will change the file type and
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| creator codes for the indicated directory.  To use
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| \file{fixfiletypes.py}:
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| 
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| \begin{enumerate}
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| \item
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| Locate it in the \file{scripts} folder of the \file{Mac} folder of the
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| MacPython distribution.
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| 
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| \item
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| Put all of the scripts that you want to fix in a folder with nothing
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| else in it.
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| 
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| \item
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| Double-click on the \file{fixfiletypes.py} icon.
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| 
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| \item
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| Navigate into the folder of files you want to fix, and press the
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| ``Select current folder'' button.
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| \end{enumerate}
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| 
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| 
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| \section{Simulating command line arguments
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|          \label{argv}}
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| 
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| There are two ways to simulate command-line arguments with MacPython.
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|  
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| \begin{enumerate}
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| \item via Interpreter options
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| \begin{itemize} % nestable? I hope so!
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|   \item Hold the option-key down when launching your script. This will
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|         bring up a dialog box of Python Interpreter options.
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|   \item Click ``Set \UNIX-style command line..'' button. 
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|   \item Type the arguments into the ``Argument'' field.
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|   \item Click ``OK''
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|   \item Click ``Run''.
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| \end{itemize} % end
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| 
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| \item via drag and drop
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| If you save the script as an applet (see Section \ref{IDEapplet}), you
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| can also simulate some command-line arguments via
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| ``Drag-and-Drop''. In this case, the names of the files that were
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| dropped onto the applet will be appended to \code{sys.argv}, so that
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| it will appear to the script as though they had been typed on a
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| command line.  As on \UNIX\ systems, the first item in \code{sys.srgv} is
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| the path to the applet, and the rest are the files dropped on the
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| applet.
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| \end{enumerate}
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| 
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| 
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| \section{Creating a Python script}
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| 
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| Since Python scripts are simply text files, they can be created in any
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| way that text files can be created, but some special tools also exist
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| with extra features.
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| 
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| 
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| \subsection{In an editor}
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| 
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| You can create a text file with any word processing program such as
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| \program{MSWord} or \program{AppleWorks} but you need to make sure
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| that the file is saved as ``\ASCII'' or ``plain text''.
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| 
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| 
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| \subsubsection{Editors with Python modes}
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| 
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| Several text editors have additional features that add functionality
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| when you are creating a Python script.  These can include coloring
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| Python keywords to make your code easier to read, module browsing, or
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| a built-in debugger. These include \program{Alpha}, \program{Pepper},
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| and \program{BBedit}, and the MacPython IDE (Section \ref{IDE}).
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| 
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| %\subsubsection{Alpha}
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| % **NEED INFO HERE**
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|  
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| \subsubsection{BBedit \label{scripting-with-BBedit}}
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| 
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| If you use \program{BBEdit} to create your scripts you will want to tell it about the Python creator code so that
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| you can simply double click on the saved file to launch it.
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| \begin{itemize}
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|   \item Launch \program{BBEdit}.
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|   \item Select ``Preferences'' from the ``Edit'' menu.
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|   \item Select ``File Types'' from the scrolling list.
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|   \item click on the ``Add...'' button and navigate to
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|         \program{PythonInterpreter} in the main directory of the
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|         MacPython distribution; click ``open''.
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|   \item Click on the ``Save'' button in the Preferences panel.
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| \end{itemize}
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| % Are there additional BBedit Python-specific features? I'm not aware of any.
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|  
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| %\subsubsection{IDE}
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| %You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts 
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| %-- see Section \ref{IDEwrite} for details.
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|  
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| %\subsubsection{IDLE}
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| %Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following
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| %the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython.
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| 
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| %\subsubsection{Pepper}
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| % **NEED INFO HERE**
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| 
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| 
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| \section{The IDE\label{IDE}}
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| 
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| The \program{Python IDE} (Integrated Development Environment) is a
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| separate application that acts as a text editor for your Python code,
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| a class browser, a graphical debugger, and more.
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| 
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| 
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| \subsection{Using the ``Python Interactive'' window}
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| 
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| Use this window like you would the \program{PythonInterpreter}, except
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| that you cannot use the ``Drag and drop'' method above. Instead,
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| dropping a script onto the \program{Python IDE} icon will open the
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| file in a separate script window (which you can then execute manually
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| -- see section \ref{IDEexecution}).
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| 
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| 
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| \subsection{Writing a Python Script \label{IDEwrite}}
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| 
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| In addition to using the \program{Python IDE} interactively, you can
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| also type out a complete Python program, saving it incrementally, and
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| execute it or smaller selections of it.
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| 
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| You can create a new script, open a previously saved script, and save
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| your currently open script by selecting the appropriate item in the
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| ``File'' menu. Dropping a Python script onto the
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| \program{Python IDE} will open it for editting.
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| 
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| If you try to open a script with the \program{Python IDE} but either
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| can't locate it from the ``Open'' dialog box, or you get an error
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| message like ``Can't open file of type ...'' see section
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| \ref{creator-code}.
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| 
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| When the \program{Python IDE} saves a script, it uses the creator code
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| settings which are available by clicking on the small black triangle
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| on the top right of the document window, and selecting ``save
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| options''. The default is to save the file with the \program{Python
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| IDE} as the creator, this means that you can open the file for editing
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| by simply double-clicking on its icon. You might want to change this
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| behaviour so that it will be opened by the
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| \program{PythonInterpreter}, and run. To do this simply choose
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| ``Python Interpreter'' from the ``save options''. Note that these
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| options are associated with the \emph{file} not the application.
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| 
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| 
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| \subsection{Executing a script from within the IDE
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|             \label{IDEexecution}}
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| 
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| You can run the script in the frontmost window of the \program{Python
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| IDE} by hitting the run all button.  You should be aware, however that
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| if you use the Python convention \samp{if __name__ == "__main__":} the
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| script will \emph{not} be ``__main__'' by default. To get that
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| behaviour you must select the ``Run as __main__'' option from the
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| small black triangle on the top right of the document window.  Note
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| that this option is associated with the \emph{file} not the
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| application. It \emph{will} stay active after a save, however; to shut
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| this feature off simply select it again.
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|  
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| 
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| \subsection{``Save as'' versus ``Save as Applet''
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|             \label{IDEapplet}}
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| 
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| When you are done writing your Python script you have the option of
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| saving it as an ``applet'' (by selecting ``Save as applet'' from the
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| ``File'' menu). This has a significant advantage in that you can drop
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| files or folders onto it, to pass them to the applet the way
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| command-line users would type them onto the command-line to pass them
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| as arguments to the script. However, you should make sure to save the
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| applet as a separate file, do not overwrite the script you are
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| writing, because you will not be able to edit it again.
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| 
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| Accessing the items passed to the applet via ``drag-and-drop'' is done
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| using the standard \member{sys.argv} mechanism. See the general
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| documentation for more
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| % need to link to the appropriate place in non-Mac docs
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| 
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| Note that saving a script as an applet will not make it runnable on a
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| system without a Python installation.
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| 
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| %\subsection{Debugger}
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| % **NEED INFO HERE**
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|  
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| %\subsection{Module Browser}
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| % **NEED INFO HERE**
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|  
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| %\subsection{Profiler}
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| % **NEED INFO HERE**
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| % end IDE
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| 
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| %\subsection{The ``Scripts'' menu}
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| % **NEED INFO HERE**
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|  
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| \section{Configuration \label{configuration}}
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| 
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| The MacPython distribution comes with \program{EditPythonPrefs}, an
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| applet which will help you to customize the MacPython environment for
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| your working habits.
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|  
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| \subsection{EditPythonPrefs\label{EditPythonPrefs}}
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| 
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| \program{EditPythonPrefs} gives you the capability to configure Python
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| to behave the way you want it to.  There are two ways to use
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| \program{EditPythonPrefs}, you can use it to set the preferences in
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| general, or you can drop a particular Python engine onto it to
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| customize only that version. The latter can be handy if, for example,
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| you want to have a second copy of the \program{PythonInterpreter} that
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| keeps the output window open on a normal exit even though you prefer
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| to normally not work that way.
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| 
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| To change the default preferences, simply double-click on
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| \program{EditPythonPrefs}. To change the preferences only for one copy
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| of the Interpreter, drop the icon for that copy onto
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| \program{EditPythonPrefs}.  You can also use \program{EditPythonPrefs}
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| in this fashion to set the preferences of the \program{Python IDE} and
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| any applets you create -- see section %s \ref{BuildApplet} and
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| \ref{IDEapplet}.
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| 
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| \subsection{Adding modules to the Module Search Path
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|             \label{search-path}}
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| 
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| When executing an \keyword{import} statement, Python looks for modules
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| in places defined by the \member{sys.path} To edit the
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| \member{sys.path} on a Mac, launch \program{EditPythonPrefs}, and
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| enter them into the largish field at the top (one per line).
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| 
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| Since MacPython defines a main Python directory, the easiest thing is
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| to add folders to search within the main Python directory. To add a
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| folder of scripts that you created called ``My Folder'' located in the
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| main Python Folder, enter \samp{\$(PYTHON):My Folder} onto a new line.
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| 
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| To add the Desktop under OS 9 or below, add
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| \samp{StartupDriveName:Desktop Folder} on a new line.
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| 
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| \subsection{Default startup options \label{defaults}}
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| 
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| % I'm assuming that there exists some other documentation on the
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| % rest of the options so I only go over a couple here.
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| 
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| The ``Default startup options...'' button in the
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| \program{EditPythonPrefs} dialog box gives you many options including
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| the ability to keep the ``Output'' window open after the script
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| terminates, and the ability to enter interactive mode after the
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| termination of the run script. The latter can be very helpful if you
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| want to examine the objects that were created during your script.
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| 
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| %\section{Nifty Tools}
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| %There are many other tools included with the MacPython
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| %distribution. In addition to those discussed here, make 
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| %sure to check the \file{Mac} directory.
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| 
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| %\subsection{BuildApplet \label{BuildApplet}}
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| % **NEED INFO HERE**
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| 
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| %\subsection{BuildApplication}
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| % **NEED INFO HERE**
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|  
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| %\section{TKInter on the Mac \label{TKInter}}
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| 
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| %TKinter is installed by default with the MacPython distribution, but
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| %you may need to add the \file{lib-tk} folder to the Python Path (see
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| %section \ref{search-path}).  Also, it is important that you do not
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| %try to launch Tk from within the \program{Python IDE} because the two
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| %event loops will collide -- always run a script which uses Tkinter
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| %with the \program{PythonInterpreter} instead -- see section
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| %\ref{interpreter}.
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|  
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| %\section{CGI on the Mac with Python \label{CGI}}
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| %**NEED INFO HERE**
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| 
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| \section{Mac OS X}
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| 
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| At the time of this writing Mac OS X had just been released as a
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| Public Beta. Efforts are under way to bring MacPython to Mac OS X. The
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| MacPython release \version{1.5.2c1} runs quite well within the
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| ``Classic'' environment.  A ``Carbon'' port of the MacPython code is
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| being prepared for release, and several people have made a command
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| line version available to the ``Darwin'' layer (which is accessible
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| via Terminal.app).
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