cpython/Mac/Lib/FrameWork.py
Jack Jansen b1667ef782 Menu callbacks can be strings, in which case they will be looked up in
the top window.
The menubar is redrawn in the event loop in stead of for every change.
1996-09-26 16:17:08 +00:00

945 lines
25 KiB
Python

"A sort of application framework for the Mac"
DEBUG=0
import MacOS
import traceback
from AE import *
from AppleEvents import *
from Ctl import *
from Controls import *
from Dlg import *
from Dialogs import *
from Evt import *
from Events import *
from Menu import *
from Menus import *
from Qd import *
from QuickDraw import *
#from Res import *
#from Resources import *
#from Snd import *
#from Sound import *
from Win import *
from Windows import *
import types
import EasyDialogs
kHighLevelEvent = 23 # Don't know what header file this should come from
SCROLLBARWIDTH = 16 # Again, not a clue...
# Map event 'what' field to strings
eventname = {}
eventname[1] = 'mouseDown'
eventname[2] = 'mouseUp'
eventname[3] = 'keyDown'
eventname[4] = 'keyUp'
eventname[5] = 'autoKey'
eventname[6] = 'updateEvt'
eventname[7] = 'diskEvt'
eventname[8] = 'activateEvt'
eventname[15] = 'osEvt'
eventname[23] = 'kHighLevelEvent'
# Map part codes returned by WhichWindow() to strings
partname = {}
partname[0] = 'inDesk'
partname[1] = 'inMenuBar'
partname[2] = 'inSysWindow'
partname[3] = 'inContent'
partname[4] = 'inDrag'
partname[5] = 'inGrow'
partname[6] = 'inGoAway'
partname[7] = 'inZoomIn'
partname[8] = 'inZoomOut'
#
# The useable portion of the screen
# ## but what happens with multiple screens? jvr
screenbounds = qd.screenBits.bounds
screenbounds = screenbounds[0]+4, screenbounds[1]+4, \
screenbounds[2]-4, screenbounds[3]-4
next_window_x = 16 # jvr
next_window_y = 44 # jvr
def windowbounds(width, height):
"Return sensible window bounds"
global next_window_x, next_window_y
r, b = next_window_x+width, next_window_y+height
if r > screenbounds[2]:
next_window_x = 16
if b > screenbounds[3]:
next_window_y = 44
l, t = next_window_x, next_window_y
r, b = next_window_x+width, next_window_y+height
next_window_x, next_window_y = next_window_x + 8, next_window_y + 20 # jvr
return l, t, r, b
_watch = None
def setwatchcursor():
global _watch
if _watch == None:
_watch = GetCursor(4).data
SetCursor(_watch)
def setarrowcursor():
SetCursor(qd.arrow)
class Application:
"Application framework -- your application should be a derived class"
def __init__(self, nomenubar=0):
self.quitting = 0
self.needmenubarredraw = 0
self._windows = {}
if nomenubar:
self.menubar = None
else:
self.makemenubar()
def makemenubar(self):
self.menubar = MenuBar(self)
AppleMenu(self.menubar, self.getabouttext(), self.do_about)
self.makeusermenus()
def makeusermenus(self):
self.filemenu = m = Menu(self.menubar, "File")
self._quititem = MenuItem(m, "Quit", "Q", self._quit)
def _quit(self, *args):
self.quitting = 1
def appendwindow(self, wid, window):
self._windows[wid] = window
def removewindow(self, wid):
del self._windows[wid]
def getabouttext(self):
return "About %s..." % self.__class__.__name__
def do_about(self, id, item, window, event):
EasyDialogs.Message("Hello, world!" + "\015(%s)" % self.__class__.__name__)
# The main event loop is broken up in several simple steps.
# This is done so you can override each individual part,
# if you have a need to do extra processing independent of the
# event type.
# Normally, however, you'd just define handlers for individual
# events.
# (XXX I'm not sure if using default parameter values is the right
# way to define the mask and wait time passed to WaitNextEvent.)
def mainloop(self, mask = everyEvent, wait = 0):
self.quitting = 0
saveyield = MacOS.EnableAppswitch(self.yield)
try:
while not self.quitting:
try:
self.do1event(mask, wait)
except (Application, SystemExit):
# Note: the raising of "self" is old-fashioned idiom to
# exit the mainloop. Calling _quit() is better for new
# applications.
break
finally:
MacOS.EnableAppswitch(saveyield)
yield = -1
def do1event(self, mask = everyEvent, wait = 0):
ok, event = self.getevent(mask, wait)
if IsDialogEvent(event):
if self.do_dialogevent(event):
return
if ok:
self.dispatch(event)
else:
self.idle(event)
def idle(self, event):
pass
def getevent(self, mask = everyEvent, wait = 0):
if self.needmenubarredraw:
DrawMenuBar()
self.needmenubarredraw = 0
ok, event = WaitNextEvent(mask, wait)
return ok, event
def dispatch(self, event):
(what, message, when, where, modifiers) = event
if eventname.has_key(what):
name = "do_" + eventname[what]
else:
name = "do_%d" % what
try:
handler = getattr(self, name)
except AttributeError:
handler = self.do_unknownevent
handler(event)
def do_dialogevent(self, event):
gotone, window, item = DialogSelect(event)
if gotone:
if self._windows.has_key(window):
self._windows[window].do_itemhit(item, event)
else:
print 'Dialog event for unknown dialog'
return 1
return 0
def do_mouseDown(self, event):
(what, message, when, where, modifiers) = event
partcode, wid = FindWindow(where)
#
# Find the correct name.
#
if partname.has_key(partcode):
name = "do_" + partname[partcode]
else:
name = "do_%d" % partcode
if wid == None:
# No window, or a non-python window
try:
handler = getattr(self, name)
except AttributeError:
# Not menubar or something, so assume someone
# else's window
MacOS.HandleEvent(event)
return
elif self._windows.has_key(wid):
# It is a window. Hand off to correct window.
window = self._windows[wid]
try:
handler = getattr(window, name)
except AttributeError:
handler = self.do_unknownpartcode
else:
# It is a python-toolbox window, but not ours.
handler = self.do_unknownwindow
handler(partcode, wid, event)
def do_inSysWindow(self, partcode, window, event):
MacOS.HandleEvent(event)
def do_inDesk(self, partcode, window, event):
MacOS.HandleEvent(event)
def do_inMenuBar(self, partcode, window, event):
if not self.menubar:
MacOS.HandleEvent(event)
return
(what, message, when, where, modifiers) = event
result = MenuSelect(where)
id = (result>>16) & 0xffff # Hi word
item = result & 0xffff # Lo word
self.do_rawmenu(id, item, window, event)
def do_rawmenu(self, id, item, window, event):
try:
self.do_menu(id, item, window, event)
finally:
HiliteMenu(0)
def do_menu(self, id, item, window, event):
self.menubar.dispatch(id, item, window, event)
def do_unknownpartcode(self, partcode, window, event):
(what, message, when, where, modifiers) = event
if DEBUG: print "Mouse down at global:", where
if DEBUG: print "\tUnknown part code:", partcode
if DEBUG: print "\tEvent:", self.printevent(event)
MacOS.HandleEvent(event)
def do_unknownwindow(self, partcode, window, event):
if DEBUG: print 'Unknown window:', window
MacOS.HandleEvent(event)
def do_keyDown(self, event):
self.do_key(event)
def do_autoKey(self, event):
if not event[-1] & cmdKey:
self.do_key(event)
def do_key(self, event):
(what, message, when, where, modifiers) = event
c = chr(message & charCodeMask)
if modifiers & cmdKey:
if c == '.':
raise self
else:
if not self.menubar:
MacOS.HandleEvent(event)
return
result = MenuKey(ord(c))
id = (result>>16) & 0xffff # Hi word
item = result & 0xffff # Lo word
if id:
self.do_rawmenu(id, item, None, event)
# elif c == 'w':
# w = FrontWindow()
# if w:
# self.do_close(w)
# else:
# if DEBUG: print 'Command-W without front window'
else:
if DEBUG: print "Command-" +`c`
else:
# See whether the front window wants it
w = FrontWindow()
if w and self._windows.has_key(w):
window = self._windows[w]
try:
do_char = window.do_char
except AttributeError:
do_char = self.do_char
do_char(c, event)
# else it wasn't for us, sigh...
def do_char(self, c, event):
if DEBUG: print "Character", `c`
def do_updateEvt(self, event):
(what, message, when, where, modifiers) = event
wid = WhichWindow(message)
if wid and self._windows.has_key(wid):
window = self._windows[wid]
window.do_rawupdate(wid, event)
else:
MacOS.HandleEvent(event)
def do_activateEvt(self, event):
(what, message, when, where, modifiers) = event
# XXXX Incorrect, should be fixed in suspendresume
if type(message) == type(1):
wid = WhichWindow(message)
else:
wid = message
if wid and self._windows.has_key(wid):
window = self._windows[wid]
window.do_activate(modifiers & 1, event)
else:
MacOS.HandleEvent(event)
def do_osEvt(self, event):
(what, message, when, where, modifiers) = event
which = (message >> 24) & 0xff
if which == 1: # suspend/resume
self.do_suspendresume(event)
else:
if DEBUG:
print 'unknown osEvt:',
self.printevent(event)
def do_suspendresume(self, event):
# Is this a good idea???
(what, message, when, where, modifiers) = event
w = FrontWindow()
if w:
# XXXX Incorrect, should stuff windowptr into message field
nev = (activateEvt, w, when, where, message&1)
self.do_activateEvt(nev)
def do_kHighLevelEvent(self, event):
(what, message, when, where, modifiers) = event
if DEBUG:
print "High Level Event:",
self.printevent(event)
try:
AEProcessAppleEvent(event)
except:
print "AEProcessAppleEvent error:"
traceback.print_exc()
def do_unknownevent(self, event):
if DEBUG:
print "Unhandled event:",
self.printevent(event)
def printevent(self, event):
(what, message, when, where, modifiers) = event
nicewhat = `what`
if eventname.has_key(what):
nicewhat = eventname[what]
print nicewhat,
if what == kHighLevelEvent:
h, v = where
print `ostypecode(message)`, hex(when), `ostypecode(h | (v<<16))`,
else:
print hex(message), hex(when), where,
print hex(modifiers)
class MenuBar:
"""Represent a set of menus in a menu bar.
Interface:
- (constructor)
- (destructor)
- addmenu
- addpopup (normally used internally)
- dispatch (called from Application)
"""
nextid = 1 # Necessarily a class variable
def getnextid(self):
id = MenuBar.nextid
MenuBar.nextid = id+1
return id
def __init__(self, parent=None):
self.parent = parent
ClearMenuBar()
self.bar = GetMenuBar()
self.menus = {}
# XXX necessary?
def close(self):
self.parent = None
self.bar = None
def addmenu(self, title, after = 0):
id = self.getnextid()
if DEBUG: print 'Newmenu', title, id # XXXX
m = NewMenu(id, title)
m.InsertMenu(after)
if self.parent:
self.parent.needmenubarredraw = 1
else:
DrawMenuBar()
return id, m
def delmenu(self, id):
if DEBUG: print 'Delmenu', id # XXXX
DeleteMenu(id)
def addpopup(self, title = ''):
return self.addmenu(title, -1)
# Useless:
# def install(self):
# if not self.bar: return
# SetMenuBar(self.bar)
# if self.parent:
# self.parent.needmenubarredraw = 1
# else:
# DrawMenuBar()
def fixmenudimstate(self):
for m in self.menus.keys():
menu = self.menus[m]
if menu.__class__ == FrameWork.AppleMenu:
continue
for i in range(len(menu.items)):
label, shortcut, callback, kind = menu.items[i]
if type(callback) == types.StringType:
wid = Win.FrontWindow()
if wid and self.parent._windows.has_key(wid):
window = self.parent._windows[wid]
if hasattr(window, "domenu_" + callback):
menu.menu.EnableItem(i + 1)
elif hasattr(self.parent, "domenu_" + callback):
menu.menu.EnableItem(i + 1)
else:
menu.menu.DisableItem(i + 1)
elif hasattr(self.parent, "domenu_" + callback):
menu.menu.EnableItem(i + 1)
else:
menu.menu.DisableItem(i + 1)
elif callback:
pass
def dispatch(self, id, item, window, event):
if self.menus.has_key(id):
self.menus[id].dispatch(id, item, window, event)
else:
if DEBUG: print "MenuBar.dispatch(%d, %d, %s, %s)" % \
(id, item, window, event)
# XXX Need a way to get menus as resources and bind them to callbacks
class Menu:
"One menu."
def __init__(self, bar, title, after=0):
self.bar = bar
self.id, self.menu = self.bar.addmenu(title, after)
bar.menus[self.id] = self
self.items = []
def delete(self):
self.bar.delmenu(self.id)
del self.bar.menus[self.id]
del self.bar
del self.items
del self.menu
del self.id
def additem(self, label, shortcut=None, callback=None, kind=None):
self.menu.AppendMenu('x') # add a dummy string
self.items.append(label, shortcut, callback, kind)
item = len(self.items)
self.menu.SetMenuItemText(item, label) # set the actual text
if shortcut:
self.menu.SetItemCmd(item, ord(shortcut))
return item
def addcheck(self, label, shortcut=None, callback=None):
return self.additem(label, shortcut, callback, 'check')
def addradio(self, label, shortcut=None, callback=None):
return self.additem(label, shortcut, callback, 'radio')
def addseparator(self):
self.menu.AppendMenu('(-')
self.items.append('', None, None, 'separator')
def addsubmenu(self, label, title=''):
sub = Menu(self.bar, title, -1)
item = self.additem(label, '\x1B', None, 'submenu')
self.menu.SetItemMark(item, sub.id)
return sub
def dispatch(self, id, item, window, event):
title, shortcut, callback, mtype = self.items[item-1]
if callback:
if not self.bar.parent or type(callback) <> types.StringType:
menuhandler = callback
else:
# callback is string
wid = Win.FrontWindow()
if wid and self.bar.parent._windows.has_key(wid):
window = self.bar.parent._windows[wid]
if hasattr(window, "domenu_" + callback):
menuhandler = getattr(window, "domenu_" + callback)
elif hasattr(self.bar.parent, "domenu_" + callback):
menuhandler = getattr(self.bar.parent, "domenu_" + callback)
else:
# nothing we can do. we shouldn't have come this far
# since the menu item should have been disabled...
return
elif hasattr(self.bar.parent, "domenu_" + callback):
menuhandler = getattr(self.bar.parent, "domenu_" + callback)
else:
# nothing we can do. we shouldn't have come this far
# since the menu item should have been disabled...
return
menuhandler(id, item, window, event)
def enable(self, onoff):
if onoff:
self.menu.EnableItem(0)
else:
self.menu.DisableItem(0)
class MenuItem:
def __init__(self, menu, title, shortcut=None, callback=None, kind=None):
self.item = menu.additem(title, shortcut, callback)
self.menu = menu
def check(self, onoff):
self.menu.menu.CheckItem(self.item, onoff)
def enable(self, onoff):
if onoff:
self.menu.menu.EnableItem(self.item)
else:
self.menu.menu.DisableItem(self.item)
def settext(self, text):
self.menu.menu.SetMenuItemText(self.item, text)
def setstyle(self, style):
self.menu.menu.SetItemStyle(self.item, style)
def seticon(self, icon):
self.menu.menu.SetItemIcon(self.item, icon)
def setcmd(self, cmd):
self.menu.menu.SetItemCmd(self.item, cmd)
def setmark(self, cmd):
self.menu.menu.SetItemMark(self.item, cmd)
class RadioItem(MenuItem):
def __init__(self, menu, title, shortcut=None, callback=None):
MenuItem.__init__(self, menu, title, shortcut, callback, 'radio')
class CheckItem(MenuItem):
def __init__(self, menu, title, shortcut=None, callback=None):
MenuItem.__init__(self, menu, title, shortcut, callback, 'check')
def Separator(menu):
menu.addseparator()
def SubMenu(menu, label, title=''):
return menu.addsubmenu(label, title)
class AppleMenu(Menu):
def __init__(self, bar, abouttext="About me...", aboutcallback=None):
Menu.__init__(self, bar, "\024")
self.additem(abouttext, None, aboutcallback)
self.addseparator()
self.menu.AppendResMenu('DRVR')
def dispatch(self, id, item, window, event):
if item == 1:
Menu.dispatch(self, id, item, window, event)
else:
name = self.menu.GetMenuItemText(item)
OpenDeskAcc(name)
class Window:
"""A single window belonging to an application"""
def __init__(self, parent):
self.wid = None
self.parent = parent
def open(self, bounds=(40, 40, 400, 400), resid=None):
if resid <> None:
self.wid = GetNewWindow(resid, -1)
else:
self.wid = NewWindow(bounds, self.__class__.__name__, 1,
8, -1, 1, 0) # changed to proc id 8 to include zoom box. jvr
self.do_postopen()
def do_postopen(self):
"""Tell our parent we exist"""
self.parent.appendwindow(self.wid, self)
def close(self):
self.do_postclose()
def do_postclose(self):
self.parent.removewindow(self.wid)
self.parent = None
self.wid = None
def SetPort(self):
# Convinience method
SetPort(self.wid)
def do_inDrag(self, partcode, window, event):
where = event[3]
window.DragWindow(where, self.draglimit)
draglimit = screenbounds
def do_inGoAway(self, partcode, window, event):
where = event[3]
if window.TrackGoAway(where):
self.close()
def do_inZoom(self, partcode, window, event):
(what, message, when, where, modifiers) = event
if window.TrackBox(where, partcode):
window.ZoomWindow(partcode, 1)
rect = window.GetWindowUserState() # so that zoom really works... jvr
self.do_postresize(rect[2] - rect[0], rect[3] - rect[1], window) # jvr
def do_inZoomIn(self, partcode, window, event):
SetPort(window) # !!!
self.do_inZoom(partcode, window, event)
def do_inZoomOut(self, partcode, window, event):
SetPort(window) # !!!
self.do_inZoom(partcode, window, event)
def do_inGrow(self, partcode, window, event):
(what, message, when, where, modifiers) = event
result = window.GrowWindow(where, self.growlimit)
if result:
height = (result>>16) & 0xffff # Hi word
width = result & 0xffff # Lo word
self.do_resize(width, height, window)
growlimit = (50, 50, screenbounds[2] - screenbounds[0], screenbounds[3] - screenbounds[1]) # jvr
def do_resize(self, width, height, window):
l, t, r, b = self.wid.GetWindowPort().portRect # jvr, forGrowIcon
self.SetPort() # jvr
InvalRect((r - SCROLLBARWIDTH + 1, b - SCROLLBARWIDTH + 1, r, b)) # jvr
window.SizeWindow(width, height, 1) # changed updateFlag to true jvr
self.do_postresize(width, height, window)
def do_postresize(self, width, height, window):
SetPort(window)
InvalRect(window.GetWindowPort().portRect)
def do_inContent(self, partcode, window, event):
#
# If we're not frontmost, select ourselves and wait for
# the activate event.
#
if FrontWindow() <> window:
window.SelectWindow()
return
# We are. Handle the event.
(what, message, when, where, modifiers) = event
SetPort(window)
local = GlobalToLocal(where)
self.do_contentclick(local, modifiers, event)
def do_contentclick(self, local, modifiers, event):
if DEBUG:
print 'Click in contents at %s, modifiers %s'%(local, modifiers)
def do_rawupdate(self, window, event):
if DEBUG: print "raw update for", window
SetPort(window)
window.BeginUpdate()
self.do_update(window, event)
window.EndUpdate()
def do_update(self, window, event):
if DEBUG:
import time
for i in range(8):
time.sleep(0.1)
InvertRgn(window.GetWindowPort().visRgn)
FillRgn(window.GetWindowPort().visRgn, qd.gray)
else:
EraseRgn(window.GetWindowPort().visRgn)
def do_activate(self, activate, event):
if DEBUG: print 'Activate %d for %s'%(activate, self.wid)
class ControlsWindow(Window):
def do_rawupdate(self, window, event):
if DEBUG: print "raw update for", window
SetPort(window)
window.BeginUpdate()
self.do_update(window, event)
#DrawControls(window) # jvr
UpdateControls(window, window.GetWindowPort().visRgn) # jvr
window.DrawGrowIcon()
window.EndUpdate()
def do_controlhit(self, window, control, pcode, event):
if DEBUG: print "control hit in", window, "on", control, "; pcode =", pcode
def do_inContent(self, partcode, window, event):
if FrontWindow() <> window:
window.SelectWindow()
return
(what, message, when, where, modifiers) = event
SetPort(window) # XXXX Needed?
local = GlobalToLocal(where)
ctltype, control = FindControl(local, window)
if ctltype and control:
pcode = control.TrackControl(local)
if pcode:
self.do_controlhit(window, control, pcode, event)
else:
if DEBUG: print "FindControl(%s, %s) -> (%s, %s)" % \
(local, window, ctltype, control)
self.do_contentclick(local, modifiers, event)
class ScrolledWindow(ControlsWindow):
def __init__(self, parent):
self.barx = self.bary = None
self.barx_enabled = self.bary_enabled = 1
self.activated = 1
ControlsWindow.__init__(self, parent)
def scrollbars(self, wantx=1, wanty=1):
SetPort(self.wid)
self.barx = self.bary = None
self.barx_enabled = self.bary_enabled = 1
x0, y0, x1, y1 = self.wid.GetWindowPort().portRect
vx, vy = self.getscrollbarvalues()
if vx == None: self.barx_enabled, vx = 0, 0
if vy == None: self.bary_enabled, vy = 0, 0
if wantx:
rect = x0-1, y1-(SCROLLBARWIDTH-1), x1-(SCROLLBARWIDTH-2), y1+1
self.barx = NewControl(self.wid, rect, "", 1, vx, 0, 32767, 16, 0)
if not self.barx_enabled: self.barx.HiliteControl(255)
## InvalRect(rect)
if wanty:
rect = x1-(SCROLLBARWIDTH-1), y0-1, x1+1, y1-(SCROLLBARWIDTH-2)
self.bary = NewControl(self.wid, rect, "", 1, vy, 0, 32767, 16, 0)
if not self.bary_enabled: self.bary.HiliteControl(255)
## InvalRect(rect)
def do_postclose(self):
self.barx = self.bary = None
ControlsWindow.do_postclose(self)
def do_activate(self, onoff, event):
self.activated = onoff
if onoff:
if self.barx and self.barx_enabled:
self.barx.ShowControl() # jvr
if self.bary and self.bary_enabled:
self.bary.ShowControl() # jvr
else:
if self.barx:
self.barx.HideControl() # jvr; An inactive window should have *hidden*
# scrollbars, not just dimmed (no matter what
# BBEdit does... look at the Finder)
if self.bary:
self.bary.HideControl() # jvr
self.wid.DrawGrowIcon() # jvr
def do_postresize(self, width, height, window):
l, t, r, b = self.wid.GetWindowPort().portRect
self.SetPort()
if self.barx:
self.barx.HideControl() # jvr
self.barx.MoveControl(l-1, b-(SCROLLBARWIDTH-1))
self.barx.SizeControl((r-l)-(SCROLLBARWIDTH-3), SCROLLBARWIDTH) # jvr
if self.bary:
self.bary.HideControl() # jvr
self.bary.MoveControl(r-(SCROLLBARWIDTH-1), t-1)
self.bary.SizeControl(SCROLLBARWIDTH, (b-t)-(SCROLLBARWIDTH-3)) # jvr
if self.barx:
self.barx.ShowControl() # jvr
ValidRect((l, b - SCROLLBARWIDTH + 1, r - SCROLLBARWIDTH + 2, b)) # jvr
if self.bary:
self.bary.ShowControl() # jvr
ValidRect((r - SCROLLBARWIDTH + 1, t, r, b - SCROLLBARWIDTH + 2)) # jvr
InvalRect((r - SCROLLBARWIDTH + 1, b - SCROLLBARWIDTH + 1, r, b)) # jvr, growicon
def do_controlhit(self, window, control, pcode, event):
if control == self.barx:
bar = self.barx
which = 'x'
elif control == self.bary:
bar = self.bary
which = 'y'
else:
return 0
value = None
if pcode == inUpButton:
what = '-'
elif pcode == inDownButton:
what = '+'
elif pcode == inPageUp:
what = '--'
elif pcode == inPageDown:
what = '++'
else:
what = 'set'
value = bar.GetControlValue()
self.scrollbar_callback(which, what, value)
self.updatescrollbars()
return 1
def updatescrollbars(self):
SetPort(self.wid)
vx, vy = self.getscrollbarvalues()
if self.barx:
if vx == None:
self.barx.HiliteControl(255)
self.barx_enabled = 0
else:
if not self.barx_enabled:
self.barx_enabled = 1
if self.activated:
self.barx.HiliteControl(0)
self.barx.SetControlValue(vx)
if self.bary:
if vy == None:
self.bary.HiliteControl(255)
self.bary_enabled = 0
else:
if not self.bary_enabled:
self.bary_enabled = 1
if self.activated:
self.bary.HiliteControl(0)
self.bary.SetControlValue(vy)
# Auxiliary function: convert standard text/image/etc coordinate
# to something palatable as getscrollbarvalues() return
def scalebarvalue(self, absmin, absmax, curmin, curmax):
if curmin <= absmin and curmax >= absmax:
return None
if curmin <= absmin:
return 0
if curmax >= absmax:
return 32767
perc = float(curmin-absmin)/float(absmax-absmin)
return int(perc*32767)
# To be overridden:
def getscrollbarvalues(self):
return 0, 0
def scrollbar_callback(self, which, what, value):
print 'scroll', which, what, value
class DialogWindow(Window):
"""A modeless dialog window"""
def open(self, resid):
self.wid = GetNewDialog(resid, -1)
self.do_postopen()
def close(self):
self.do_postclose()
def do_itemhit(self, item, event):
print 'Dialog %s, item %d hit'%(self.wid, item)
def do_rawupdate(self, window, event):
pass
def ostypecode(x):
"Convert a long int to the 4-character code it really is"
s = ''
for i in range(4):
x, c = divmod(x, 256)
s = chr(c) + s
return s
class TestApp(Application):
"This class is used by the test() function"
def makeusermenus(self):
self.filemenu = m = Menu(self.menubar, "File")
self.saveitem = MenuItem(m, "Save", "S", self.save)
Separator(m)
self.optionsmenu = mm = SubMenu(m, "Options")
self.opt1 = CheckItem(mm, "Arguments")
self.opt2 = CheckItem(mm, "Being hit on the head lessons")
self.opt3 = CheckItem(mm, "Complaints")
Separator(m)
self.quititem = MenuItem(m, "Quit", "Q", self.quit)
def save(self, *args):
print "Save"
def quit(self, *args):
raise self
def test():
"Test program"
app = TestApp()
app.mainloop()
if __name__ == '__main__':
test()