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			474 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			474 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- Mode: Python; tab-width: 4 -*-
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#   Id: asyncore.py,v 2.40 1999/05/27 04:08:25 rushing Exp 
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#	Author: Sam Rushing <rushing@nightmare.com>
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# ======================================================================
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# Copyright 1996 by Sam Rushing
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# 
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#                         All Rights Reserved
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# 
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# Permission to use, copy, modify, and distribute this software and
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# its documentation for any purpose and without fee is hereby
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# granted, provided that the above copyright notice appear in all
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# copies and that both that copyright notice and this permission
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# notice appear in supporting documentation, and that the name of Sam
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# Rushing not be used in advertising or publicity pertaining to
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# distribution of the software without specific, written prior
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# permission.
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# 
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# SAM RUSHING DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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# INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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# NO EVENT SHALL SAM RUSHING BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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# CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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# OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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# NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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# ======================================================================
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"""Basic infrastructure for asynchronous socket service clients and servers.
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There are only two ways to have a program on a single processor do "more
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than one thing at a time".  Multi-threaded programming is the simplest and 
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most popular way to do it, but there is another very different technique,
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that lets you have nearly all the advantages of multi-threading, without
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actually using multiple threads. it's really only practical if your program
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is largely I/O bound. If your program is CPU bound, then pre-emptive
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scheduled threads are probably what you really need. Network servers are
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rarely CPU-bound, however. 
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If your operating system supports the select() system call in its I/O 
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library (and nearly all do), then you can use it to juggle multiple
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communication channels at once; doing other work while your I/O is taking
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place in the "background."  Although this strategy can seem strange and
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complex, especially at first, it is in many ways easier to understand and
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control than multi-threaded programming. The module documented here solves
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many of the difficult problems for you, making the task of building
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sophisticated high-performance network servers and clients a snap. 
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"""
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import select
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import socket
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import string
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import sys
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import os
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if os.name == 'nt':
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	EWOULDBLOCK	= 10035
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	EINPROGRESS	= 10036
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	EALREADY	= 10037
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	ECONNRESET  = 10054
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	ENOTCONN	= 10057
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	ESHUTDOWN	= 10058
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else:
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	from errno import EALREADY, EINPROGRESS, EWOULDBLOCK, ECONNRESET, ENOTCONN, ESHUTDOWN
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socket_map = {}
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def poll (timeout=0.0):
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	if socket_map:
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		r = []; w = []; e = []
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		for s in socket_map.keys():
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			if s.readable():
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				r.append (s)
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			if s.writable():
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				w.append (s)
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		(r,w,e) = select.select (r,w,e, timeout)
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		for x in r:
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			try:
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				x.handle_read_event()
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			except:
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				x.handle_error()
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		for x in w:
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			try:
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				x.handle_write_event()
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			except:
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				x.handle_error()
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def poll2 (timeout=0.0):
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	import poll
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	# timeout is in milliseconds
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	timeout = int(timeout*1000)
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	if socket_map:
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		fd_map = {}
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		for s in socket_map.keys():
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			fd_map[s.fileno()] = s
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		l = []
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		for fd, s in fd_map.items():
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			flags = 0
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			if s.readable():
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				flags = poll.POLLIN
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			if s.writable():
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				flags = flags | poll.POLLOUT
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			if flags:
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				l.append ((fd, flags))
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		r = poll.poll (l, timeout)
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		for fd, flags in r:
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			s = fd_map[fd]
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			try:
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				if (flags & poll.POLLIN):
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					s.handle_read_event()
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				if (flags & poll.POLLOUT):
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					s.handle_write_event()
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				if (flags & poll.POLLERR):
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					s.handle_expt_event()
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			except:
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				s.handle_error()
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def loop (timeout=30.0, use_poll=0):
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	if use_poll:
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		poll_fun = poll2
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	else:
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		poll_fun = poll
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	while socket_map:
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		poll_fun (timeout)
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class dispatcher:
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	debug = 0
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	connected = 0
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	accepting = 0
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	closing = 0
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	addr = None
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	def __init__ (self, sock=None):
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		if sock:
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			self.set_socket (sock)
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			# I think it should inherit this anyway
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			self.socket.setblocking (0)
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			self.connected = 1
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	def __repr__ (self):
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		try:
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			status = []
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			if self.accepting and self.addr:
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				status.append ('listening')
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			elif self.connected:
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				status.append ('connected')
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			if self.addr:
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				status.append ('%s:%d' % self.addr)
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			return '<%s %s at %x>' % (
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				self.__class__.__name__,
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				string.join (status, ' '),
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				id(self)
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				)
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		except:
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			try:
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				ar = repr(self.addr)
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			except:
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				ar = 'no self.addr!'
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			return '<__repr__ (self) failed for object at %x (addr=%s)>' % (id(self),ar)
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	def add_channel (self):
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		if __debug__:
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			self.log ('adding channel %s' % self)
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		socket_map [self] = 1
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	def del_channel (self):
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		if socket_map.has_key (self):
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			if __debug__:
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				self.log ('closing channel %d:%s' % (self.fileno(), self))
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			del socket_map [self]
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	def create_socket (self, family, type):
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		self.family_and_type = family, type
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		self.socket = socket.socket (family, type)
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		self.socket.setblocking(0)
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		self.add_channel()
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	def set_socket (self, socket):
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		# This is done so we can be called safely from __init__
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		self.__dict__['socket'] = socket
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		self.add_channel()
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	def set_reuse_addr (self):
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		# try to re-use a server port if possible
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		try:
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			self.socket.setsockopt (
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				socket.SOL_SOCKET, socket.SO_REUSEADDR,
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				self.socket.getsockopt (socket.SOL_SOCKET, socket.SO_REUSEADDR) | 1
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				)
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		except:
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			pass
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	# ==================================================
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	# predicates for select()
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	# these are used as filters for the lists of sockets
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	# to pass to select().
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	# ==================================================
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	def readable (self):
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		return 1
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	if os.name == 'mac':
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		# The macintosh will select a listening socket for
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		# write if you let it.  What might this mean?
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		def writable (self):
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			return not self.accepting
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	else:
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		def writable (self):
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			return 1
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	# ==================================================
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	# socket object methods.
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	# ==================================================
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	def listen (self, num):
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		self.accepting = 1
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		if os.name == 'nt' and num > 5:
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			num = 1
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		return self.socket.listen (num)
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	def bind (self, addr):
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		self.addr = addr
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		return self.socket.bind (addr)
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	def connect (self, address):
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		self.connected = 0
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		try:
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			self.socket.connect (address)
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		except socket.error, why:
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			if why[0] in (EINPROGRESS, EALREADY, EWOULDBLOCK):
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				return
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			else:
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				raise socket.error, why
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		self.connected = 1
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		self.handle_connect()
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	def accept (self):
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		try:
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			conn, addr = self.socket.accept()
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			return conn, addr
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		except socket.error, why:
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			if why[0] == EWOULDBLOCK:
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				pass
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			else:
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				raise socket.error, why
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	def send (self, data):
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		try:
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			result = self.socket.send (data)
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			return result
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		except socket.error, why:
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			if why[0] == EWOULDBLOCK:
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				return 0
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			else:
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				raise socket.error, why
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			return 0
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	def recv (self, buffer_size):
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		try:
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			data = self.socket.recv (buffer_size)
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			if not data:
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				# a closed connection is indicated by signaling
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				# a read condition, and having recv() return 0.
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				self.handle_close()
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				return ''
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			else:
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				return data
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		except socket.error, why:
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			# winsock sometimes throws ENOTCONN
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			if why[0] in [ECONNRESET, ENOTCONN, ESHUTDOWN]:
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				self.handle_close()
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				return ''
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			else:
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				raise socket.error, why
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	def close (self):
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		self.del_channel()
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		self.socket.close()
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	# cheap inheritance, used to pass all other attribute
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	# references to the underlying socket object.
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	# NOTE: this may be removed soon for performance reasons.
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	def __getattr__ (self, attr):
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		return getattr (self.socket, attr)
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	def log (self, message):
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		print 'log:', message
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	def handle_read_event (self):
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		if self.accepting:
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			# for an accepting socket, getting a read implies
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			# that we are connected
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			if not self.connected:
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				self.connected = 1
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			self.handle_accept()
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		elif not self.connected:
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			self.handle_connect()
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			self.connected = 1
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			self.handle_read()
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		else:
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			self.handle_read()
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	def handle_write_event (self):
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		# getting a write implies that we are connected
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		if not self.connected:
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			self.handle_connect()
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			self.connected = 1
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		self.handle_write()
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	def handle_expt_event (self):
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		self.handle_expt()
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	def handle_error (self):
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		(file,fun,line), t, v, tbinfo = compact_traceback()
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		# sometimes a user repr method will crash.
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		try:
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			self_repr = repr (self)
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		except:
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			self_repr = '<__repr__ (self) failed for object at %0x>' % id(self)
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		print (
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			'uncaptured python exception, closing channel %s (%s:%s %s)' % (
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				self_repr,
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				t,
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				v,
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				tbinfo
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				)
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			)
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		self.close()
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	def handle_expt (self):
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		if __debug__:
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			self.log ('unhandled exception')
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	def handle_read (self):
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		if __debug__:
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			self.log ('unhandled read event')
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	def handle_write (self):
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		if __debug__:
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			self.log ('unhandled write event')
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	def handle_connect (self):
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		if __debug__:
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			self.log ('unhandled connect event')
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	def handle_accept (self):
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		if __debug__:
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			self.log ('unhandled accept event')
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	def handle_close (self):
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		if __debug__:
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			self.log ('unhandled close event')
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		self.close()
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# ---------------------------------------------------------------------------
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# adds simple buffered output capability, useful for simple clients.
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# [for more sophisticated usage use asynchat.async_chat]
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# ---------------------------------------------------------------------------
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class dispatcher_with_send (dispatcher):
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	def __init__ (self, sock=None):
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		dispatcher.__init__ (self, sock)
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		self.out_buffer = ''
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	def initiate_send (self):
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		num_sent = 0
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		num_sent = dispatcher.send (self, self.out_buffer[:512])
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		self.out_buffer = self.out_buffer[num_sent:]
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	def handle_write (self):
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		self.initiate_send()
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 | 
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	def writable (self):
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		return (not self.connected) or len(self.out_buffer)
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 | 
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	def send (self, data):
 | 
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		if self.debug:
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			self.log ('sending %s' % repr(data))
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		self.out_buffer = self.out_buffer + data
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		self.initiate_send()
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 | 
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# ---------------------------------------------------------------------------
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# used for debugging.
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# ---------------------------------------------------------------------------
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def compact_traceback ():
 | 
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	t,v,tb = sys.exc_info()
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	tbinfo = []
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	while 1:
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		tbinfo.append ((
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			tb.tb_frame.f_code.co_filename,
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			tb.tb_frame.f_code.co_name,
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			str(tb.tb_lineno)
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			))
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		tb = tb.tb_next
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		if not tb:
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			break
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 | 
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	# just to be safe
 | 
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	del tb
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	file, function, line = tbinfo[-1]
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	info = '[' + string.join (
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		map (
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			lambda x: string.join (x, '|'),
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			tbinfo
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						|
			),
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		'] ['
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		) + ']'
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	return (file, function, line), t, v, info
 | 
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 | 
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def close_all ():
 | 
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	global socket_map
 | 
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	for x in socket_map.keys():
 | 
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		x.socket.close()
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	socket_map.clear()
 | 
						|
 | 
						|
# Asynchronous File I/O:
 | 
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#
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# After a little research (reading man pages on various unixen, and
 | 
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# digging through the linux kernel), I've determined that select()
 | 
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# isn't meant for doing doing asynchronous file i/o.
 | 
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# Heartening, though - reading linux/mm/filemap.c shows that linux
 | 
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# supports asynchronous read-ahead.  So _MOST_ of the time, the data
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# will be sitting in memory for us already when we go to read it.
 | 
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#
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# What other OS's (besides NT) support async file i/o?  [VMS?]
 | 
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#
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# Regardless, this is useful for pipes, and stdin/stdout...
 | 
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 | 
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import os
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if os.name == 'posix':
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	import fcntl
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	import FCNTL
 | 
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 | 
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	class file_wrapper:
 | 
						|
		# here we override just enough to make a file
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						|
		# look like a socket for the purposes of asyncore.
 | 
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		def __init__ (self, fd):
 | 
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			self.fd = fd
 | 
						|
 | 
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		def recv (self, *args):
 | 
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			return apply (os.read, (self.fd,)+args)
 | 
						|
 | 
						|
		def write (self, *args):
 | 
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			return apply (os.write, (self.fd,)+args)
 | 
						|
 | 
						|
		def close (self):
 | 
						|
			return os.close (self.fd)
 | 
						|
 | 
						|
		def fileno (self):
 | 
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			return self.fd
 | 
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 | 
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	class file_dispatcher (dispatcher):
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		def __init__ (self, fd):
 | 
						|
			dispatcher.__init__ (self)
 | 
						|
			self.connected = 1
 | 
						|
			# set it to non-blocking mode
 | 
						|
			flags = fcntl.fcntl (fd, FCNTL.F_GETFL, 0)
 | 
						|
			flags = flags | FCNTL.O_NONBLOCK
 | 
						|
			fcntl.fcntl (fd, FCNTL.F_SETFL, flags)
 | 
						|
			self.set_file (fd)
 | 
						|
 | 
						|
		def set_file (self, fd):
 | 
						|
			self.socket = file_wrapper (fd)
 | 
						|
			self.add_channel()
 | 
						|
 |