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			67 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
# Setup file from the pygame project
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#--StartConfig
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SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
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FONT = -lSDL_ttf
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IMAGE = -lSDL_image
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MIXER = -lSDL_mixer
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SMPEG = -lsmpeg
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PNG = -lpng
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JPEG = -ljpeg
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SCRAP = -lX11
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PORTMIDI = -lportmidi
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PORTTIME = -lporttime
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#--EndConfig
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#DEBUG = -C-W -C-Wall
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DEBUG = 
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#the following modules are optional. you will want to compile
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#everything you can, but you can ignore ones you don't have
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#dependencies for, just comment them out
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imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
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font src/font.c $(SDL) $(FONT) $(DEBUG)
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mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
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mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
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_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
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_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
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movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
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scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
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_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
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pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
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GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
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#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
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gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
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#these modules are required for pygame to run. they only require
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#SDL as a dependency. these should not be altered
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base src/base.c $(SDL) $(DEBUG)
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cdrom src/cdrom.c $(SDL) $(DEBUG)
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color src/color.c $(SDL) $(DEBUG)
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constants src/constants.c $(SDL) $(DEBUG)
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display src/display.c $(SDL) $(DEBUG)
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event src/event.c $(SDL) $(DEBUG)
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fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
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key src/key.c $(SDL) $(DEBUG)
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mouse src/mouse.c $(SDL) $(DEBUG)
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rect src/rect.c $(SDL) $(DEBUG)
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rwobject src/rwobject.c $(SDL) $(DEBUG)
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surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
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surflock src/surflock.c $(SDL) $(DEBUG)
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time src/time.c $(SDL) $(DEBUG)
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joystick src/joystick.c $(SDL) $(DEBUG)
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draw src/draw.c $(SDL) $(DEBUG)
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image src/image.c $(SDL) $(DEBUG)
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overlay src/overlay.c $(SDL) $(DEBUG)
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transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
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mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
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bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
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pixelarray src/pixelarray.c $(SDL) $(DEBUG)
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_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
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