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	Issue #6005: Examples in the socket library documentation use sendall, where relevant, instead send method.
		
			
				
	
	
		
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			560 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
:mod:`socketserver` --- A framework for network servers
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=======================================================
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.. module:: socketserver
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   :synopsis: A framework for network servers.
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**Source code:** :source:`Lib/socketserver.py`
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--------------
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The :mod:`socketserver` module simplifies the task of writing network servers.
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There are four basic server classes: :class:`TCPServer` uses the Internet TCP
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protocol, which provides for continuous streams of data between the client and
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server.  :class:`UDPServer` uses datagrams, which are discrete packets of
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information that may arrive out of order or be lost while in transit.  The more
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infrequently used :class:`UnixStreamServer` and :class:`UnixDatagramServer`
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classes are similar, but use Unix domain sockets; they're not available on
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non-Unix platforms.  For more details on network programming, consult a book
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such as
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W. Richard Steven's UNIX Network Programming or Ralph Davis's Win32 Network
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Programming.
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These four classes process requests :dfn:`synchronously`; each request must be
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completed before the next request can be started.  This isn't suitable if each
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request takes a long time to complete, because it requires a lot of computation,
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or because it returns a lot of data which the client is slow to process.  The
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solution is to create a separate process or thread to handle each request; the
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:class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes can be used to
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support asynchronous behaviour.
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Creating a server requires several steps.  First, you must create a request
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handler class by subclassing the :class:`BaseRequestHandler` class and
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overriding its :meth:`handle` method; this method will process incoming
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requests.  Second, you must instantiate one of the server classes, passing it
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the server's address and the request handler class.  Finally, call the
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:meth:`handle_request` or :meth:`serve_forever` method of the server object to
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process one or many requests.
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When inheriting from :class:`ThreadingMixIn` for threaded connection behavior,
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you should explicitly declare how you want your threads to behave on an abrupt
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shutdown.  The :class:`ThreadingMixIn` class defines an attribute
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*daemon_threads*, which indicates whether or not the server should wait for
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thread termination.  You should set the flag explicitly if you would like
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threads to behave autonomously; the default is :const:`False`, meaning that
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Python will not exit until all threads created by :class:`ThreadingMixIn` have
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exited.
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Server classes have the same external methods and attributes, no matter what
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network protocol they use.
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Server Creation Notes
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---------------------
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There are five classes in an inheritance diagram, four of which represent
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synchronous servers of four types::
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   +------------+
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   | BaseServer |
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   +------------+
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         |
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         v
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   +-----------+        +------------------+
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   | TCPServer |------->| UnixStreamServer |
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   +-----------+        +------------------+
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         |
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         v
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   +-----------+        +--------------------+
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   | UDPServer |------->| UnixDatagramServer |
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   +-----------+        +--------------------+
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Note that :class:`UnixDatagramServer` derives from :class:`UDPServer`, not from
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:class:`UnixStreamServer` --- the only difference between an IP and a Unix
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stream server is the address family, which is simply repeated in both Unix
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server classes.
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Forking and threading versions of each type of server can be created using the
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:class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes.  For instance,
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a threading UDP server class is created as follows::
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   class ThreadingUDPServer(ThreadingMixIn, UDPServer): pass
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The mix-in class must come first, since it overrides a method defined in
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:class:`UDPServer`.  Setting the various attributes also change the
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behavior of the underlying server mechanism.
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To implement a service, you must derive a class from :class:`BaseRequestHandler`
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and redefine its :meth:`handle` method.  You can then run various versions of
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the service by combining one of the server classes with your request handler
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class.  The request handler class must be different for datagram or stream
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services.  This can be hidden by using the handler subclasses
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:class:`StreamRequestHandler` or :class:`DatagramRequestHandler`.
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Of course, you still have to use your head!  For instance, it makes no sense to
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use a forking server if the service contains state in memory that can be
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modified by different requests, since the modifications in the child process
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would never reach the initial state kept in the parent process and passed to
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each child.  In this case, you can use a threading server, but you will probably
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have to use locks to protect the integrity of the shared data.
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On the other hand, if you are building an HTTP server where all data is stored
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externally (for instance, in the file system), a synchronous class will
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essentially render the service "deaf" while one request is being handled --
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which may be for a very long time if a client is slow to receive all the data it
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has requested.  Here a threading or forking server is appropriate.
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In some cases, it may be appropriate to process part of a request synchronously,
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but to finish processing in a forked child depending on the request data.  This
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can be implemented by using a synchronous server and doing an explicit fork in
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the request handler class :meth:`handle` method.
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Another approach to handling multiple simultaneous requests in an environment
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that supports neither threads nor :func:`fork` (or where these are too expensive
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or inappropriate for the service) is to maintain an explicit table of partially
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finished requests and to use :func:`select` to decide which request to work on
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next (or whether to handle a new incoming request).  This is particularly
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important for stream services where each client can potentially be connected for
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a long time (if threads or subprocesses cannot be used).  See :mod:`asyncore`
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for another way to manage this.
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.. XXX should data and methods be intermingled, or separate?
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   how should the distinction between class and instance variables be drawn?
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Server Objects
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--------------
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.. class:: BaseServer
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   This is the superclass of all Server objects in the module.  It defines the
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   interface, given below, but does not implement most of the methods, which is
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   done in subclasses.
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.. method:: BaseServer.fileno()
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   Return an integer file descriptor for the socket on which the server is
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   listening.  This function is most commonly passed to :func:`select.select`, to
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   allow monitoring multiple servers in the same process.
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.. method:: BaseServer.handle_request()
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   Process a single request.  This function calls the following methods in
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   order: :meth:`get_request`, :meth:`verify_request`, and
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   :meth:`process_request`.  If the user-provided :meth:`handle` method of the
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   handler class raises an exception, the server's :meth:`handle_error` method
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   will be called.  If no request is received within :attr:`self.timeout`
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   seconds, :meth:`handle_timeout` will be called and :meth:`handle_request`
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   will return.
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.. method:: BaseServer.serve_forever(poll_interval=0.5)
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   Handle requests until an explicit :meth:`shutdown` request.
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   Poll for shutdown every *poll_interval* seconds. Ignores :attr:`self.timeout`.  It also calls
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   :meth:`service_actions` which may be used by a subclass or Mixin to provide
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   various cleanup actions.  For e.g. ForkingMixin class uses
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   :meth:`service_actions` to cleanup the zombie child processes.
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   .. versionchanged:: 3.3
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       Added service_actions call to the serve_forever method.
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.. method:: BaseServer.service_actions()
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   This is called by the serve_forever loop. This method is can be overridden
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   by Mixin's to add cleanup or service specific actions.
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   .. versionadded:: 3.3
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.. method:: BaseServer.shutdown()
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   Tell the :meth:`serve_forever` loop to stop and wait until it does.
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.. attribute:: BaseServer.address_family
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   The family of protocols to which the server's socket belongs.
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   Common examples are :const:`socket.AF_INET` and :const:`socket.AF_UNIX`.
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.. attribute:: BaseServer.RequestHandlerClass
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   The user-provided request handler class; an instance of this class is created
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   for each request.
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.. attribute:: BaseServer.server_address
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   The address on which the server is listening.  The format of addresses varies
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   depending on the protocol family; see the documentation for the socket module
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   for details.  For Internet protocols, this is a tuple containing a string giving
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   the address, and an integer port number: ``('127.0.0.1', 80)``, for example.
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.. attribute:: BaseServer.socket
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   The socket object on which the server will listen for incoming requests.
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The server classes support the following class variables:
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.. XXX should class variables be covered before instance variables, or vice versa?
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.. attribute:: BaseServer.allow_reuse_address
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   Whether the server will allow the reuse of an address.  This defaults to
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   :const:`False`, and can be set in subclasses to change the policy.
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.. attribute:: BaseServer.request_queue_size
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   The size of the request queue.  If it takes a long time to process a single
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   request, any requests that arrive while the server is busy are placed into a
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   queue, up to :attr:`request_queue_size` requests.  Once the queue is full,
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   further requests from clients will get a "Connection denied" error.  The default
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   value is usually 5, but this can be overridden by subclasses.
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.. attribute:: BaseServer.socket_type
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   The type of socket used by the server; :const:`socket.SOCK_STREAM` and
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   :const:`socket.SOCK_DGRAM` are two common values.
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.. attribute:: BaseServer.timeout
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   Timeout duration, measured in seconds, or :const:`None` if no timeout is
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   desired.  If :meth:`handle_request` receives no incoming requests within the
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   timeout period, the :meth:`handle_timeout` method is called.
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There are various server methods that can be overridden by subclasses of base
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server classes like :class:`TCPServer`; these methods aren't useful to external
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users of the server object.
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.. XXX should the default implementations of these be documented, or should
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   it be assumed that the user will look at socketserver.py?
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.. method:: BaseServer.finish_request()
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   Actually processes the request by instantiating :attr:`RequestHandlerClass` and
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   calling its :meth:`handle` method.
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.. method:: BaseServer.get_request()
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   Must accept a request from the socket, and return a 2-tuple containing the *new*
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   socket object to be used to communicate with the client, and the client's
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   address.
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.. method:: BaseServer.handle_error(request, client_address)
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   This function is called if the :attr:`RequestHandlerClass`'s :meth:`handle`
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   method raises an exception.  The default action is to print the traceback to
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   standard output and continue handling further requests.
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.. method:: BaseServer.handle_timeout()
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   This function is called when the :attr:`timeout` attribute has been set to a
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   value other than :const:`None` and the timeout period has passed with no
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   requests being received.  The default action for forking servers is
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   to collect the status of any child processes that have exited, while
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   in threading servers this method does nothing.
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.. method:: BaseServer.process_request(request, client_address)
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   Calls :meth:`finish_request` to create an instance of the
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   :attr:`RequestHandlerClass`.  If desired, this function can create a new process
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   or thread to handle the request; the :class:`ForkingMixIn` and
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   :class:`ThreadingMixIn` classes do this.
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.. Is there any point in documenting the following two functions?
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   What would the purpose of overriding them be: initializing server
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   instance variables, adding new network families?
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.. method:: BaseServer.server_activate()
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   Called by the server's constructor to activate the server.  The default behavior
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   just :meth:`listen`\ s to the server's socket.  May be overridden.
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.. method:: BaseServer.server_bind()
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   Called by the server's constructor to bind the socket to the desired address.
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   May be overridden.
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.. method:: BaseServer.verify_request(request, client_address)
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   Must return a Boolean value; if the value is :const:`True`, the request will
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   be processed, and if it's :const:`False`, the request will be denied.  This
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   function can be overridden to implement access controls for a server. The
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   default implementation always returns :const:`True`.
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RequestHandler Objects
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----------------------
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The request handler class must define a new :meth:`handle` method, and can
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override any of the following methods.  A new instance is created for each
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request.
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.. method:: RequestHandler.finish()
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   Called after the :meth:`handle` method to perform any clean-up actions
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   required.  The default implementation does nothing.  If :meth:`setup` or
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   :meth:`handle` raise an exception, this function will not be called.
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.. method:: RequestHandler.handle()
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   This function must do all the work required to service a request.  The
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   default implementation does nothing.  Several instance attributes are
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   available to it; the request is available as :attr:`self.request`; the client
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   address as :attr:`self.client_address`; and the server instance as
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   :attr:`self.server`, in case it needs access to per-server information.
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   The type of :attr:`self.request` is different for datagram or stream
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   services.  For stream services, :attr:`self.request` is a socket object; for
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   datagram services, :attr:`self.request` is a pair of string and socket.
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   However, this can be hidden by using the request handler subclasses
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   :class:`StreamRequestHandler` or :class:`DatagramRequestHandler`, which
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   override the :meth:`setup` and :meth:`finish` methods, and provide
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   :attr:`self.rfile` and :attr:`self.wfile` attributes.  :attr:`self.rfile` and
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   :attr:`self.wfile` can be read or written, respectively, to get the request
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   data or return data to the client.
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.. method:: RequestHandler.setup()
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   Called before the :meth:`handle` method to perform any initialization actions
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   required.  The default implementation does nothing.
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Examples
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--------
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:class:`socketserver.TCPServer` Example
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This is the server side::
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   import socketserver
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   class MyTCPHandler(socketserver.BaseRequestHandler):
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       """
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       The RequestHandler class for our server.
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       It is instantiated once per connection to the server, and must
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       override the handle() method to implement communication to the
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       client.
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       """
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       def handle(self):
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           # self.request is the TCP socket connected to the client
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           self.data = self.request.recv(1024).strip()
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           print("{} wrote:".format(self.client_address[0]))
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           print(self.data)
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           # just send back the same data, but upper-cased
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           self.request.sendall(self.data.upper())
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   if __name__ == "__main__":
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       HOST, PORT = "localhost", 9999
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       # Create the server, binding to localhost on port 9999
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       server = socketserver.TCPServer((HOST, PORT), MyTCPHandler)
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       # Activate the server; this will keep running until you
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       # interrupt the program with Ctrl-C
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       server.serve_forever()
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An alternative request handler class that makes use of streams (file-like
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objects that simplify communication by providing the standard file interface)::
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   class MyTCPHandler(socketserver.StreamRequestHandler):
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       def handle(self):
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           # self.rfile is a file-like object created by the handler;
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           # we can now use e.g. readline() instead of raw recv() calls
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           self.data = self.rfile.readline().strip()
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           print("{} wrote:".format(self.client_address[0]))
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           print(self.data)
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           # Likewise, self.wfile is a file-like object used to write back
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           # to the client
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           self.wfile.write(self.data.upper())
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The difference is that the ``readline()`` call in the second handler will call
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``recv()`` multiple times until it encounters a newline character, while the
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single ``recv()`` call in the first handler will just return what has been sent
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from the client in one ``sendall()`` call.
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This is the client side::
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   import socket
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   import sys
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   HOST, PORT = "localhost", 9999
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   data = " ".join(sys.argv[1:])
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   # Create a socket (SOCK_STREAM means a TCP socket)
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   sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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   try:
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       # Connect to server and send data
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       sock.connect((HOST, PORT))
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       sock.sendall(bytes(data + "\n", "utf-8"))
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       # Receive data from the server and shut down
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       received = str(sock.recv(1024), "utf-8")
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   finally:
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       sock.close()
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   print("Sent:     {}".format(data))
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   print("Received: {}".format(received))
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The output of the example should look something like this:
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Server::
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   $ python TCPServer.py
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   127.0.0.1 wrote:
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   b'hello world with TCP'
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   127.0.0.1 wrote:
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   b'python is nice'
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Client::
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   $ python TCPClient.py hello world with TCP
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   Sent:     hello world with TCP
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   Received: HELLO WORLD WITH TCP
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   $ python TCPClient.py python is nice
 | 
						|
   Sent:     python is nice
 | 
						|
   Received: PYTHON IS NICE
 | 
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 | 
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 | 
						|
:class:`socketserver.UDPServer` Example
 | 
						|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 | 
						|
 | 
						|
This is the server side::
 | 
						|
 | 
						|
   import socketserver
 | 
						|
 | 
						|
   class MyUDPHandler(socketserver.BaseRequestHandler):
 | 
						|
       """
 | 
						|
       This class works similar to the TCP handler class, except that
 | 
						|
       self.request consists of a pair of data and client socket, and since
 | 
						|
       there is no connection the client address must be given explicitly
 | 
						|
       when sending data back via sendto().
 | 
						|
       """
 | 
						|
 | 
						|
       def handle(self):
 | 
						|
           data = self.request[0].strip()
 | 
						|
           socket = self.request[1]
 | 
						|
           print("{} wrote:".format(self.client_address[0]))
 | 
						|
           print(data)
 | 
						|
           socket.sendto(data.upper(), self.client_address)
 | 
						|
 | 
						|
   if __name__ == "__main__":
 | 
						|
       HOST, PORT = "localhost", 9999
 | 
						|
       server = socketserver.UDPServer((HOST, PORT), MyUDPHandler)
 | 
						|
       server.serve_forever()
 | 
						|
 | 
						|
This is the client side::
 | 
						|
 | 
						|
   import socket
 | 
						|
   import sys
 | 
						|
 | 
						|
   HOST, PORT = "localhost", 9999
 | 
						|
   data = " ".join(sys.argv[1:])
 | 
						|
 | 
						|
   # SOCK_DGRAM is the socket type to use for UDP sockets
 | 
						|
   sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
 | 
						|
 | 
						|
   # As you can see, there is no connect() call; UDP has no connections.
 | 
						|
   # Instead, data is directly sent to the recipient via sendto().
 | 
						|
   sock.sendto(bytes(data + "\n", "utf-8"), (HOST, PORT))
 | 
						|
   received = str(sock.recv(1024), "utf-8")
 | 
						|
 | 
						|
   print("Sent:     {}".format(data))
 | 
						|
   print("Received: {}".format(received))
 | 
						|
 | 
						|
The output of the example should look exactly like for the TCP server example.
 | 
						|
 | 
						|
 | 
						|
Asynchronous Mixins
 | 
						|
~~~~~~~~~~~~~~~~~~~
 | 
						|
 | 
						|
To build asynchronous handlers, use the :class:`ThreadingMixIn` and
 | 
						|
:class:`ForkingMixIn` classes.
 | 
						|
 | 
						|
An example for the :class:`ThreadingMixIn` class::
 | 
						|
 | 
						|
   import socket
 | 
						|
   import threading
 | 
						|
   import socketserver
 | 
						|
 | 
						|
   class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler):
 | 
						|
 | 
						|
       def handle(self):
 | 
						|
           data = str(self.request.recv(1024), 'ascii')
 | 
						|
           cur_thread = threading.current_thread()
 | 
						|
           response = bytes("{}: {}".format(cur_thread.name, data), 'ascii')
 | 
						|
           self.request.sendall(response)
 | 
						|
 | 
						|
   class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
 | 
						|
       pass
 | 
						|
 | 
						|
   def client(ip, port, message):
 | 
						|
       sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
 | 
						|
       sock.connect((ip, port))
 | 
						|
       try:
 | 
						|
           sock.sendall(bytes(message, 'ascii'))
 | 
						|
           response = str(sock.recv(1024), 'ascii')
 | 
						|
           print("Received: {}".format(response))
 | 
						|
       finally:
 | 
						|
           sock.close()
 | 
						|
 | 
						|
   if __name__ == "__main__":
 | 
						|
       # Port 0 means to select an arbitrary unused port
 | 
						|
       HOST, PORT = "localhost", 0
 | 
						|
 | 
						|
       server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
 | 
						|
       ip, port = server.server_address
 | 
						|
 | 
						|
       # Start a thread with the server -- that thread will then start one
 | 
						|
       # more thread for each request
 | 
						|
       server_thread = threading.Thread(target=server.serve_forever)
 | 
						|
       # Exit the server thread when the main thread terminates
 | 
						|
       server_thread.daemon = True
 | 
						|
       server_thread.start()
 | 
						|
       print("Server loop running in thread:", server_thread.name)
 | 
						|
 | 
						|
       client(ip, port, "Hello World 1")
 | 
						|
       client(ip, port, "Hello World 2")
 | 
						|
       client(ip, port, "Hello World 3")
 | 
						|
 | 
						|
       server.shutdown()
 | 
						|
 | 
						|
 | 
						|
The output of the example should look something like this::
 | 
						|
 | 
						|
   $ python ThreadedTCPServer.py
 | 
						|
   Server loop running in thread: Thread-1
 | 
						|
   Received: Thread-2: Hello World 1
 | 
						|
   Received: Thread-3: Hello World 2
 | 
						|
   Received: Thread-4: Hello World 3
 | 
						|
 | 
						|
 | 
						|
The :class:`ForkingMixIn` class is used in the same way, except that the server
 | 
						|
will spawn a new process for each request.
 |