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			380 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
\section{Built-in Module \module{socket}}
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\label{module-socket}
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\bimodindex{socket}
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This module provides access to the BSD \emph{socket} interface.
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It is available on \UNIX{} systems that support this interface.
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For an introduction to socket programming (in C), see the following
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papers: \emph{An Introductory 4.3BSD Interprocess Communication
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Tutorial}, by Stuart Sechrest and \emph{An Advanced 4.3BSD Interprocess
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Communication Tutorial}, by Samuel J.  Leffler et al, both in the
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\UNIX{} Programmer's Manual, Supplementary Documents 1 (sections PS1:7
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and PS1:8).  The \UNIX{} manual pages for the various socket-related
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system calls are also a valuable source of information on the details of
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socket semantics.
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The Python interface is a straightforward transliteration of the
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\UNIX{} system call and library interface for sockets to Python's
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object-oriented style: the \function{socket()} function returns a
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\dfn{socket object} whose methods implement the various socket system
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calls.  Parameter types are somewhat higher-level than in the C
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interface: as with \method{read()} and \method{write()} operations on
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Python files, buffer allocation on receive operations is automatic,
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and buffer length is implicit on send operations.
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Socket addresses are represented as a single string for the
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\constant{AF_UNIX} address family and as a pair
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\code{(\var{host}, \var{port})} for the \constant{AF_INET} address
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family, where \var{host} is a string representing
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either a hostname in Internet domain notation like
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\code{'daring.cwi.nl'} or an IP address like \code{'100.50.200.5'},
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and \var{port} is an integral port number.  Other address families are
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currently not supported.  The address format required by a particular
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socket object is automatically selected based on the address family
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specified when the socket object was created.
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For IP addresses, two special forms are accepted instead of a host
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address: the empty string represents \constant{INADDR_ANY}, and the string
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\code{"<broadcast>"} represents \constant{INADDR_BROADCAST}.
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All errors raise exceptions.  The normal exceptions for invalid
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argument types and out-of-memory conditions can be raised; errors
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related to socket or address semantics raise the error \code{socket.error}.
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Non-blocking mode is supported through the \code{setblocking()}
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method.
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The module \module{socket} exports the following constants and functions:
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\begin{excdesc}{error}
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This exception is raised for socket- or address-related errors.
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The accompanying value is either a string telling what went wrong or a
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pair \code{(\var{errno}, \var{string})}
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representing an error returned by a system
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call, similar to the value accompanying \code{os.error}.
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See the module \module{errno}\refbimodindex{errno}, which contains
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names for the error codes defined by the underlying operating system.
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\end{excdesc}
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\begin{datadesc}{AF_UNIX}
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\dataline{AF_INET}
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These constants represent the address (and protocol) families,
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used for the first argument to \function{socket()}.  If the
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\constant{AF_UNIX} constant is not defined then this protocol is
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unsupported.
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\end{datadesc}
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\begin{datadesc}{SOCK_STREAM}
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\dataline{SOCK_DGRAM}
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\dataline{SOCK_RAW}
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\dataline{SOCK_RDM}
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\dataline{SOCK_SEQPACKET}
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These constants represent the socket types,
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used for the second argument to \function{socket()}.
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(Only \constant{SOCK_STREAM} and
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\constant{SOCK_DGRAM} appear to be generally useful.)
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\end{datadesc}
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\begin{datadesc}{SO_*}
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\dataline{SOMAXCONN}
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\dataline{MSG_*}
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\dataline{SOL_*}
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\dataline{IPPROTO_*}
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\dataline{IPPORT_*}
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\dataline{INADDR_*}
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\dataline{IP_*}
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Many constants of these forms, documented in the \UNIX{} documentation on
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sockets and/or the IP protocol, are also defined in the socket module.
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They are generally used in arguments to the \method{setsockopt()} and
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\method{getsockopt()} methods of socket objects.  In most cases, only
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those symbols that are defined in the \UNIX{} header files are defined;
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for a few symbols, default values are provided.
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\end{datadesc}
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\begin{funcdesc}{gethostbyname}{hostname}
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Translate a host name to IP address format.  The IP address is
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returned as a string, e.g.,  \code{'100.50.200.5'}.  If the host name
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is an IP address itself it is returned unchanged.
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\end{funcdesc}
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\begin{funcdesc}{gethostname}{}
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Return a string containing the hostname of the machine where 
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the Python interpreter is currently executing.  If you want to know the
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current machine's IP address, use \code{gethostbyname(gethostname())}.
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Note: \function{gethostname()} doesn't always return the fully qualified
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domain name; use \code{gethostbyaddr(gethostname())}
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(see below).
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\end{funcdesc}
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\begin{funcdesc}{gethostbyaddr}{ip_address}
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Return a triple \code{(\var{hostname}, \var{aliaslist},
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\var{ipaddrlist})} where \var{hostname} is the primary host name
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responding to the given \var{ip_address}, \var{aliaslist} is a
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(possibly empty) list of alternative host names for the same address,
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and \var{ipaddrlist} is a list of IP addresses for the same interface
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on the same host (most likely containing only a single address).
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To find the fully qualified domain name, check \var{hostname} and the
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items of \var{aliaslist} for an entry containing at least one period.
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\end{funcdesc}
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\begin{funcdesc}{getprotobyname}{protocolname}
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Translate an Internet protocol name (e.g. \code{'icmp'}) to a constant
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suitable for passing as the (optional) third argument to the
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\function{socket()} function.  This is usually only needed for sockets
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opened in ``raw'' mode (\constant{SOCK_RAW}); for the normal socket
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modes, the correct protocol is chosen automatically if the protocol is
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omitted or zero.
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\end{funcdesc}
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\begin{funcdesc}{getservbyname}{servicename, protocolname}
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Translate an Internet service name and protocol name to a port number
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for that service.  The protocol name should be \code{'tcp'} or
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\code{'udp'}.
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\end{funcdesc}
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\begin{funcdesc}{socket}{family, type\optional{, proto}}
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Create a new socket using the given address family, socket type and
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protocol number.  The address family should be \constant{AF_INET} or
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\constant{AF_UNIX}.  The socket type should be \constant{SOCK_STREAM},
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\constant{SOCK_DGRAM} or perhaps one of the other \samp{SOCK_} constants.
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The protocol number is usually zero and may be omitted in that case.
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\end{funcdesc}
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\begin{funcdesc}{fromfd}{fd, family, type\optional{, proto}}
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Build a socket object from an existing file descriptor (an integer as
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returned by a file object's \method{fileno()} method).  Address family,
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socket type and protocol number are as for the \code{socket} function
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above.  The file descriptor should refer to a socket, but this is not
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checked --- subsequent operations on the object may fail if the file
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descriptor is invalid.  This function is rarely needed, but can be
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used to get or set socket options on a socket passed to a program as
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standard input or output (e.g.\ a server started by the \UNIX{} inet
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daemon).
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\end{funcdesc}
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\begin{funcdesc}{ntohl}{x}
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Convert 32-bit integers from network to host byte order.  On machines
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where the host byte order is the same as network byte order, this is a
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no-op; otherwise, it performs a 4-byte swap operation.
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\end{funcdesc}
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\begin{funcdesc}{ntohs}{x}
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Convert 16-bit integers from network to host byte order.  On machines
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where the host byte order is the same as network byte order, this is a
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no-op; otherwise, it performs a 2-byte swap operation.
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\end{funcdesc}
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\begin{funcdesc}{htonl}{x}
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Convert 32-bit integers from host to network byte order.  On machines
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where the host byte order is the same as network byte order, this is a
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no-op; otherwise, it performs a 4-byte swap operation.
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\end{funcdesc}
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\begin{funcdesc}{htons}{x}
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Convert 16-bit integers from host to network byte order.  On machines
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where the host byte order is the same as network byte order, this is a
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no-op; otherwise, it performs a 2-byte swap operation.
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\end{funcdesc}
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\begin{datadesc}{SocketType}
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This is a Python type object that represents the socket object type.
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It is the same as \code{type(socket(...))}.
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\end{datadesc}
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\subsection{Socket Objects}
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Socket objects have the following methods.  Except for
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\method{makefile()} these correspond to \UNIX{} system calls
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applicable to sockets.
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\begin{methoddesc}[socket]{accept}{}
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Accept a connection.
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The socket must be bound to an address and listening for connections.
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The return value is a pair \code{(\var{conn}, \var{address})}
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where \var{conn} is a \emph{new} socket object usable to send and
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receive data on the connection, and \var{address} is the address bound
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to the socket on the other end of the connection.
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\end{methoddesc}
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\begin{methoddesc}[socket]{bind}{address}
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Bind the socket to \var{address}.  The socket must not already be bound.
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(The format of \var{address} depends on the address family --- see above.)
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\end{methoddesc}
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\begin{methoddesc}[socket]{close}{}
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Close the socket.  All future operations on the socket object will fail.
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The remote end will receive no more data (after queued data is flushed).
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Sockets are automatically closed when they are garbage-collected.
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\end{methoddesc}
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\begin{methoddesc}[socket]{connect}{address}
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Connect to a remote socket at \var{address}.
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(The format of \var{address} depends on the address family --- see
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above.)
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\end{methoddesc}
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\begin{methoddesc}[socket]{connect_ex}{address}
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Like \code{connect(\var{address})}, but return an error indicator
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instead of raising an exception.  The error indicator is 0 if the
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operation succeeded, otherwise the value of the \cdata{errno}
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variable.  This is useful, e.g., for asynchronous connects.
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\end{methoddesc}
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\begin{methoddesc}[socket]{fileno}{}
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Return the socket's file descriptor (a small integer).  This is useful
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with \function{select.select()}.
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\end{methoddesc}
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\begin{methoddesc}[socket]{getpeername}{}
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Return the remote address to which the socket is connected.  This is
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useful to find out the port number of a remote IP socket, for instance.
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(The format of the address returned depends on the address family ---
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see above.)  On some systems this function is not supported.
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\end{methoddesc}
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\begin{methoddesc}[socket]{getsockname}{}
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Return the socket's own address.  This is useful to find out the port
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number of an IP socket, for instance.
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(The format of the address returned depends on the address family ---
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see above.)
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\end{methoddesc}
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\begin{methoddesc}[socket]{getsockopt}{level, optname\optional{, buflen}}
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Return the value of the given socket option (see the \UNIX{} man page
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\manpage{getsockopt}{2}).  The needed symbolic constants
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(\constant{SO_*} etc.) are defined in this module.  If \var{buflen}
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is absent, an integer option is assumed and its integer value
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is returned by the function.  If \var{buflen} is present, it specifies
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the maximum length of the buffer used to receive the option in, and
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this buffer is returned as a string.  It is up to the caller to decode
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the contents of the buffer (see the optional built-in module
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\module{struct} for a way to decode C structures encoded as strings).
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\end{methoddesc}
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\begin{methoddesc}[socket]{listen}{backlog}
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Listen for connections made to the socket.  The \var{backlog} argument
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specifies the maximum number of queued connections and should be at
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least 1; the maximum value is system-dependent (usually 5).
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\end{methoddesc}
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\begin{methoddesc}[socket]{makefile}{\optional{mode\optional{, bufsize}}}
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Return a \dfn{file object} associated with the socket.  (File objects
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were described earlier in \ref{bltin-file-objects}, ``File Objects.'')
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The file object references a \cfunction{dup()}ped version of the
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socket file descriptor, so the file object and socket object may be
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closed or garbage-collected independently.  The optional \var{mode}
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and \var{bufsize} arguments are interpreted the same way as by the
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built-in \function{open()} function.
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\end{methoddesc}
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\begin{methoddesc}[socket]{recv}{bufsize\optional{, flags}}
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Receive data from the socket.  The return value is a string representing
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the data received.  The maximum amount of data to be received
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at once is specified by \var{bufsize}.  See the \UNIX{} manual page
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\manpage{recv}{2} for the meaning of the optional argument
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\var{flags}; it defaults to zero.
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\end{methoddesc}
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\begin{methoddesc}[socket]{recvfrom}{bufsize\optional{, flags}}
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Receive data from the socket.  The return value is a pair
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\code{(\var{string}, \var{address})} where \var{string} is a string
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representing the data received and \var{address} is the address of the
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socket sending the data.  The optional \var{flags} argument has the
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same meaning as for \method{recv()} above.
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(The format of \var{address} depends on the address family --- see above.)
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\end{methoddesc}
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\begin{methoddesc}[socket]{send}{string\optional{, flags}}
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Send data to the socket.  The socket must be connected to a remote
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socket.  The optional \var{flags} argument has the same meaning as for
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\method{recv()} above.  Returns the number of bytes sent.
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\end{methoddesc}
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\begin{methoddesc}[socket]{sendto}{string\optional{, flags}, address}
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Send data to the socket.  The socket should not be connected to a
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remote socket, since the destination socket is specified by
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\var{address}.  The optional \var{flags} argument has the same
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meaning as for \method{recv()} above.  Return the number of bytes sent.
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(The format of \var{address} depends on the address family --- see above.)
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\end{methoddesc}
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\begin{methoddesc}[socket]{setblocking}{flag}
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Set blocking or non-blocking mode of the socket: if \var{flag} is 0,
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the socket is set to non-blocking, else to blocking mode.  Initially
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all sockets are in blocking mode.  In non-blocking mode, if a
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\method{recv()} call doesn't find any data, or if a \code{send} call can't
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immediately dispose of the data, a \exception{error} exception is
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raised; in blocking mode, the calls block until they can proceed.
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\end{methoddesc}
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\begin{methoddesc}[socket]{setsockopt}{level, optname, value}
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Set the value of the given socket option (see the \UNIX{} man page
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\manpage{setsockopt}{2}).  The needed symbolic constants are defined in
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the \module{socket} module (\code{SO_*} etc.).  The value can be an
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integer or a string representing a buffer.  In the latter case it is
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up to the caller to ensure that the string contains the proper bits
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(see the optional built-in module
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\module{struct}\refbimodindex{struct} for a way to encode C structures
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as strings). 
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\end{methoddesc}
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\begin{methoddesc}[socket]{shutdown}{how}
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Shut down one or both halves of the connection.  If \var{how} is
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\code{0}, further receives are disallowed.  If \var{how} is \code{1},
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further sends are disallowed.  If \var{how} is \code{2}, further sends
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and receives are disallowed.
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\end{methoddesc}
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Note that there are no methods \method{read()} or \method{write()};
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use \method{recv()} and \method{send()} without \var{flags} argument
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instead.
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\subsection{Example}
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\nodename{Socket Example}
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Here are two minimal example programs using the TCP/IP protocol:\ a
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server that echoes all data that it receives back (servicing only one
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client), and a client using it.  Note that a server must perform the
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sequence \function{socket()}, \method{bind()}, \method{listen()},
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\method{accept()} (possibly repeating the \method{accept()} to service
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more than one client), while a client only needs the sequence
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\function{socket()}, \method{connect()}.  Also note that the server
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does not \method{send()}/\method{recv()} on the 
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socket it is listening on but on the new socket returned by
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\method{accept()}.
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\begin{verbatim}
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# Echo server program
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from socket import *
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HOST = ''                 # Symbolic name meaning the local host
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PORT = 50007              # Arbitrary non-privileged server
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s = socket(AF_INET, SOCK_STREAM)
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s.bind(HOST, PORT)
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s.listen(1)
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conn, addr = s.accept()
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print 'Connected by', addr
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while 1:
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    data = conn.recv(1024)
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    if not data: break
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    conn.send(data)
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conn.close()
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\end{verbatim}
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\begin{verbatim}
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# Echo client program
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from socket import *
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HOST = 'daring.cwi.nl'    # The remote host
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PORT = 50007              # The same port as used by the server
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s = socket(AF_INET, SOCK_STREAM)
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s.connect(HOST, PORT)
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s.send('Hello, world')
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data = s.recv(1024)
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s.close()
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print 'Received', `data`
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\end{verbatim}
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\begin{seealso}
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\seemodule{SocketServer}{classes that simplify writing network servers}
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\end{seealso}
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