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			251 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
	
		
			8.6 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
#!/usr/bin/env python3
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"""
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A curses-based version of Conway's Game of Life.
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An empty board will be displayed, and the following commands are available:
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 E : Erase the board
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 R : Fill the board randomly
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 S : Step for a single generation
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 C : Update continuously until a key is struck
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 Q : Quit
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 Cursor keys :  Move the cursor around the board
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 Space or Enter : Toggle the contents of the cursor's position
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Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby.
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"""
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import curses
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import random
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class LifeBoard:
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    """Encapsulates a Life board
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    Attributes:
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    X,Y : horizontal and vertical size of the board
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    state : dictionary mapping (x,y) to 0 or 1
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    Methods:
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    display(update_board) -- If update_board is true, compute the
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                             next generation.  Then display the state
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                             of the board and refresh the screen.
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    erase() -- clear the entire board
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    make_random() -- fill the board randomly
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    set(y,x) -- set the given cell to Live; doesn't refresh the screen
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    toggle(y,x) -- change the given cell from live to dead, or vice
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                   versa, and refresh the screen display
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    """
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    def __init__(self, scr, char=ord('*')):
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        """Create a new LifeBoard instance.
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        scr -- curses screen object to use for display
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        char -- character used to render live cells (default: '*')
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        """
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        self.state = {}
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        self.scr = scr
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        Y, X = self.scr.getmaxyx()
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        self.X, self.Y = X-2, Y-2-1
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        self.char = char
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        self.scr.clear()
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        # Draw a border around the board
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        border_line = '+'+(self.X*'-')+'+'
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        self.scr.addstr(0, 0, border_line)
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        self.scr.addstr(self.Y+1, 0, border_line)
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        for y in range(0, self.Y):
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            self.scr.addstr(1+y, 0, '|')
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            self.scr.addstr(1+y, self.X+1, '|')
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        self.scr.refresh()
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    def set(self, y, x):
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        """Set a cell to the live state"""
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        if x<0 or self.X<=x or y<0 or self.Y<=y:
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            raise ValueError("Coordinates out of range %i,%i"% (y, x))
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        self.state[x,y] = 1
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    def toggle(self, y, x):
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        """Toggle a cell's state between live and dead"""
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        if x < 0 or self.X <= x or y < 0 or self.Y <= y:
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            raise ValueError("Coordinates out of range %i,%i"% (y, x))
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        if (x, y) in self.state:
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            del self.state[x, y]
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            self.scr.addch(y+1, x+1, ' ')
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        else:
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            self.state[x, y] = 1
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            if curses.has_colors():
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                # Let's pick a random color!
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                self.scr.attrset(curses.color_pair(random.randrange(1, 7)))
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            self.scr.addch(y+1, x+1, self.char)
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            self.scr.attrset(0)
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        self.scr.refresh()
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    def erase(self):
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        """Clear the entire board and update the board display"""
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        self.state = {}
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        self.display(update_board=False)
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    def display(self, update_board=True):
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        """Display the whole board, optionally computing one generation"""
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        M,N = self.X, self.Y
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        if not update_board:
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            for i in range(0, M):
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                for j in range(0, N):
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                    if (i,j) in self.state:
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                        self.scr.addch(j+1, i+1, self.char)
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                    else:
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                        self.scr.addch(j+1, i+1, ' ')
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            self.scr.refresh()
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            return
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        d = {}
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        self.boring = 1
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        for i in range(0, M):
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            L = range( max(0, i-1), min(M, i+2) )
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            for j in range(0, N):
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                s = 0
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                live = (i,j) in self.state
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                for k in range( max(0, j-1), min(N, j+2) ):
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                    for l in L:
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                        if (l,k) in self.state:
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                            s += 1
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                s -= live
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                if s == 3:
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                    # Birth
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                    d[i,j] = 1
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                    if curses.has_colors():
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                        # Let's pick a random color!
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                        self.scr.attrset(curses.color_pair(
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                            random.randrange(1, 7)))
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                    self.scr.addch(j+1, i+1, self.char)
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                    self.scr.attrset(0)
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                    if not live: self.boring = 0
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                elif s == 2 and live: d[i,j] = 1       # Survival
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                elif live:
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                    # Death
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                    self.scr.addch(j+1, i+1, ' ')
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                    self.boring = 0
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        self.state = d
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        self.scr.refresh()
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    def make_random(self):
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        "Fill the board with a random pattern"
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        self.state = {}
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        for i in range(0, self.X):
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            for j in range(0, self.Y):
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                if random.random() > 0.5:
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                    self.set(j,i)
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def erase_menu(stdscr, menu_y):
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    "Clear the space where the menu resides"
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    stdscr.move(menu_y, 0)
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    stdscr.clrtoeol()
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    stdscr.move(menu_y+1, 0)
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    stdscr.clrtoeol()
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def display_menu(stdscr, menu_y):
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    "Display the menu of possible keystroke commands"
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    erase_menu(stdscr, menu_y)
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    # If color, then light the menu up :-)
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    if curses.has_colors():
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        stdscr.attrset(curses.color_pair(1))
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    stdscr.addstr(menu_y, 4,
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        'Use the cursor keys to move, and space or Enter to toggle a cell.')
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    stdscr.addstr(menu_y+1, 4,
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        'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
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    stdscr.attrset(0)
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def keyloop(stdscr):
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    # Clear the screen and display the menu of keys
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    stdscr.clear()
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    stdscr_y, stdscr_x = stdscr.getmaxyx()
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    menu_y = (stdscr_y-3)-1
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    display_menu(stdscr, menu_y)
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    # If color, then initialize the color pairs
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    if curses.has_colors():
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        curses.init_pair(1, curses.COLOR_BLUE, 0)
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        curses.init_pair(2, curses.COLOR_CYAN, 0)
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        curses.init_pair(3, curses.COLOR_GREEN, 0)
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        curses.init_pair(4, curses.COLOR_MAGENTA, 0)
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        curses.init_pair(5, curses.COLOR_RED, 0)
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        curses.init_pair(6, curses.COLOR_YELLOW, 0)
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        curses.init_pair(7, curses.COLOR_WHITE, 0)
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    # Set up the mask to listen for mouse events
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    curses.mousemask(curses.BUTTON1_CLICKED)
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    # Allocate a subwindow for the Life board and create the board object
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    subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
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    board = LifeBoard(subwin, char=ord('*'))
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    board.display(update_board=False)
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    # xpos, ypos are the cursor's position
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    xpos, ypos = board.X//2, board.Y//2
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    # Main loop:
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    while True:
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        stdscr.move(1+ypos, 1+xpos)     # Move the cursor
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        c = stdscr.getch()                # Get a keystroke
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        if 0 < c < 256:
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            c = chr(c)
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            if c in ' \n':
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                board.toggle(ypos, xpos)
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            elif c in 'Cc':
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                erase_menu(stdscr, menu_y)
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                stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
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                              'updating the screen.')
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                stdscr.refresh()
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                # Activate nodelay mode; getch() will return -1
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                # if no keystroke is available, instead of waiting.
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                stdscr.nodelay(1)
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                while True:
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                    c = stdscr.getch()
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                    if c != -1:
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                        break
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                    stdscr.addstr(0, 0, '/')
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                    stdscr.refresh()
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                    board.display()
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                    stdscr.addstr(0, 0, '+')
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                    stdscr.refresh()
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                stdscr.nodelay(0)       # Disable nodelay mode
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                display_menu(stdscr, menu_y)
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            elif c in 'Ee':
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                board.erase()
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            elif c in 'Qq':
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                break
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            elif c in 'Rr':
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                board.make_random()
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                board.display(update_board=False)
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            elif c in 'Ss':
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                board.display()
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            else: pass                  # Ignore incorrect keys
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        elif c == curses.KEY_UP and ypos > 0:            ypos -= 1
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        elif c == curses.KEY_DOWN and ypos < board.Y-1:  ypos += 1
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        elif c == curses.KEY_LEFT and xpos > 0:          xpos -= 1
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        elif c == curses.KEY_RIGHT and xpos < board.X-1: xpos += 1
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        elif c == curses.KEY_MOUSE:
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            mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse()
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            if (mouse_x > 0 and mouse_x < board.X+1 and
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                mouse_y > 0 and mouse_y < board.Y+1):
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                xpos = mouse_x - 1
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                ypos = mouse_y - 1
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                board.toggle(ypos, xpos)
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            else:
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                # They've clicked outside the board
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                curses.flash()
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        else:
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            # Ignore incorrect keys
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            pass
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def main(stdscr):
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    keyloop(stdscr)                    # Enter the main loop
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if __name__ == '__main__':
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    curses.wrapper(main)
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