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			121 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "rotatingtree.h"
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| 
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| #define KEY_LOWER_THAN(key1, key2)  ((char*)(key1) < (char*)(key2))
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| 
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| /* The randombits() function below is a fast-and-dirty generator that
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|  * is probably irregular enough for our purposes.  Note that it's biased:
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|  * I think that ones are slightly more probable than zeroes.  It's not
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|  * important here, though.
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|  */
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| 
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| static unsigned int random_value = 1;
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| static unsigned int random_stream = 0;
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| 
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| static int
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| randombits(int bits)
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| {
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| 	int result;
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| 	if (random_stream < (1U << bits)) {
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| 		random_value *= 1082527;
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| 		random_stream = random_value;
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| 	}
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| 	result = random_stream & ((1<<bits)-1);
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| 	random_stream >>= bits;
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| 	return result;
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| }
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| 
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| 
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| /* Insert a new node into the tree.
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|    (*root) is modified to point to the new root. */
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| void
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| RotatingTree_Add(rotating_node_t **root, rotating_node_t *node)
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| {
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| 	while (*root != NULL) {
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| 		if (KEY_LOWER_THAN(node->key, (*root)->key))
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| 			root = &((*root)->left);
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| 		else
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| 			root = &((*root)->right);
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| 	}
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| 	node->left = NULL;
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| 	node->right = NULL;
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| 	*root = node;
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| }
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| 
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| /* Locate the node with the given key.  This is the most complicated
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|    function because it occasionally rebalances the tree to move the
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|    resulting node closer to the root. */
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| rotating_node_t *
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| RotatingTree_Get(rotating_node_t **root, void *key)
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| {
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| 	if (randombits(3) != 4) {
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| 		/* Fast path, no rebalancing */
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| 		rotating_node_t *node = *root;
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| 		while (node != NULL) {
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| 			if (node->key == key)
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| 				return node;
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| 			if (KEY_LOWER_THAN(key, node->key))
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| 				node = node->left;
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| 			else
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| 				node = node->right;
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| 		}
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| 		return NULL;
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| 	}
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| 	else {
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| 		rotating_node_t **pnode = root;
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| 		rotating_node_t *node = *pnode;
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| 		rotating_node_t *next;
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| 		int rotate;
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| 		if (node == NULL)
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| 			return NULL;
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| 		while (1) {
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| 			if (node->key == key)
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| 				return node;
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| 			rotate = !randombits(1);
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| 			if (KEY_LOWER_THAN(key, node->key)) {
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| 				next = node->left;
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| 				if (next == NULL)
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| 					return NULL;
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| 				if (rotate) {
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| 					node->left = next->right;
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| 					next->right = node;
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| 					*pnode = next;
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| 				}
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| 				else
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| 					pnode = &(node->left);
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| 			}
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| 			else {
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| 				next = node->right;
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| 				if (next == NULL)
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| 					return NULL;
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| 				if (rotate) {
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| 					node->right = next->left;
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| 					next->left = node;
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| 					*pnode = next;
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| 				}
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| 				else
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| 					pnode = &(node->right);
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| 			}
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| 			node = next;
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| 		}
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| 	}
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| }
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| 
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| /* Enumerate all nodes in the tree.  The callback enumfn() should return
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|    zero to continue the enumeration, or non-zero to interrupt it.
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|    A non-zero value is directly returned by RotatingTree_Enum(). */
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| int
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| RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn,
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| 		  void *arg)
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| {
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| 	int result;
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| 	rotating_node_t *node;
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| 	while (root != NULL) {
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| 		result = RotatingTree_Enum(root->left, enumfn, arg);
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| 		if (result != 0) return result;
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| 		node = root->right;
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| 		result = enumfn(root, arg);
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| 		if (result != 0) return result;
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| 		root = node;
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| 	}
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| 	return 0;
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| }
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