Raycast-inspired open-source cross-platform application launcher with React-based plugins https://gauntlet.sh/docs
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VERSION Release v6 2024-08-04 18:48:51 +00:00

Gauntlet

Discord

Web-first cross-platform application launcher with React-based plugins.

Note

Launcher is in active development, expect bugs, missing features, incomplete ux, etc.

At the moment, it may not yet be ready for daily usage.

There will probably be breaking changes which will be documented in changelog.

https://github.com/user-attachments/assets/1aa790dc-fce9-4ac5-97d8-3b81b83acf2e

Features

  • Plugin-first
    • Plugins are written in TypeScript
    • Plugins can have the following functionality
      • Create UI
      • One-shot commands
      • Dynamically provide list of one-shot commands
      • Render quick "inline" content directly under main search bar based on value in it
      • Get content from and add to Clipboard
    • Currently, 3 bundled plugins are provided
      • Applications: provides list of applications
      • Calculator: shows result of mathematical operations directly under main search bar
      • Settings: open Gauntlet Settings from Gauntlet itself
    • Plugins are distributed as separate branch in Git repository, meaning plugin distribution doesn't need any central server
    • Plugins IDs are just Git Repository URLs
  • React-based UI for plugins
    • Implemented using custom React Reconciler (no Electron)
    • iced-rs is used for UI
  • Deno JavaScript Runtime
    • Deno allows us to sandbox JavaScript code for better security
    • Plugins are required to explicitly specify what permissions they need to work
    • NodeJS is used to run plugin tooling
  • Frecency-based search result ordering
    • Frecency is a combination of frequency and recency
    • More often the item is used the higher in the result list it will be, but items used a lot in the past will be ranked lower than items used the same amount of times recently
  • Designed with cross-platform in mind
    • Permissions
      • By default, plugins do not have access to host system
      • If plugin asked for access to filesystem, env variables, FFI or running commands, it is required to specify which operating systems it supports.
      • If plugin doesn't use filesystem, env variables, ffi or running commands and just uses network and/or UI, it is cross-platform
    • Shortcuts
      • Plugins are allowed to use only limited set of keys for shortcuts to support widest possible range of keyboards
        • Only upper and lower-case letters, symbols and numbers
      • Shortcut can have either "main" or "alternative" kind so plugins do not need to specify shortcut separately for each OS
        • "main" shortcut requires following modifiers
          • Windows and Linux: CTRL
          • macOS: CMD
        • "alternative" shortcut requires following modifiers
          • Windows and Linux: ALT
          • macOS: OPT
        • Whether SHIFT is also required depends on character specified for shortcut, e.g $ will require SHIFT to be pressed, while 4 will not
OS Support
Implemented
  • Linux
    • Both X11 and Wayland (via LayerShell protocol) are supported
  • macOS
Planned
  • Windows
    • already works
    • publish process is not yet implemented, so application needs to be build manually
    • built-in "Applications" plugin is not yet implemented
UI
Implemented
  • Detail
  • Form
  • Action Panel
  • List
  • Grid
  • Separate settings window
  • Stack-based Navigation
  • Action Shortcuts
  • Theming
Planned
  • Toast popups
  • Keyboard only navigation in plugin-views
  • Vim motions
APIs
Implemented
  • Preferences
  • Inline views under main search bar
  • Clipboard
Planned
  • Local Storage
  • OAuth PKCE flow support

Getting Started

Create your own plugin

  • Go to plugin-template and create your own GitHub repo from it.
  • Run npm run dev to start dev server (requires running application server)
    • Dev server will automatically refresh the plugin on any file change
  • Do the changes you need
    • You can configure plugin using Plugin manifest
    • Documentation is, at the moment, basically non-existent but TypeScript declarations in @project-gauntlet/api and @project-gauntlet/deno should help
    • See Dev Plugin for examples here
  • Push changes to GitHub
  • Run publish GitHub Actions workflow to publish plugin to gauntlet/release branch
  • Profit!

Install plugin

Plugins are installed in Settings UI. Use Git repository name of the plugin to install it.

Install application

macOS

Download .dmg file from Releases section and install application from it. At the moment, the application is not notarized by Apple and if plain installation is attempted the "Is Damaged and Cant Be Opened. You Should Move It To The Trash" error will appear. To workaround this problem (given that you trust the application) you can remove com.apple.quarantine attribute from the .dmg file in terminal:

xattr -d com.apple.quarantine ./gauntlet-aarch64-macos.dmg

Linux

Note

At the moment application is not published anywhere, so you have to download it from the GitHub Releases

Be the first one to create a package. See Application packaging for Linux

Global Shortcut

Main window can be opened using global shortcut or CLI command:

  • Shortcut:
    • Windows: ALT + Space
    • Linux X11: Super + Space
    • Linux Wayland: No global shortcut. Please use CLI command
    • macOS: CMD + Space
    • Can be changed in Settings
  • CLI command:
    • gauntlet open

Configuration

Plugin manifest

[gauntlet]
name = 'Plugin Name'
description = """
Plugin description
""" # required

[[preferences]] # plugin preference
name = 'testBool'
type = 'enum' # available values: 'number', 'string,' 'bool', 'enum', 'list_of_strings', 'list_of_numbers', 'list_of_enums'
default = 'item' # type of default depends on type field. Currently, list types have no default
description = "Some preference description"
enum_values = [{ label = 'Item', value = 'item'}] # defines list of available enum values, required for types "enum" and "list_of_enums"

[[entrypoint]]
id = 'ui-view' # id for entrypoint
name = 'UI view' # name of entrypoint
path = 'src/ui-view.tsx' # path to file, default export is expected to be function React Function Component
type = 'view'
description = 'Some entrypoint description' # required

[[entrypoint.preferences]] # entrypoint preference
name = 'boolPreference'
type = 'bool'
default = true
description = "bool preference description"

[[entrypoint.actions]]
id = 'someAction' # id of action, needs to align with value in <Action> "id" property
description = "demo action description"
shortcut = { key = ':', kind = 'main'} # key string only accepts lower and upper-case letters, numbers and symbols. kind can be "main" or "alternative"

[[entrypoint]]
id = 'command-a' 
name = 'Command A'
path = 'src/command-a.ts' # path to file, the whole file is a js script
type = 'command'
description = 'Some entrypoint description' # required

[[entrypoint]]
id = 'command-generator'
name = 'Command generator'
path = 'src/command-generator.ts'
type = 'command-generator'
description = 'Some entrypoint description' # required

[[entrypoint]]
id = 'inline-view'
name = 'Inline view'
path = 'src/inline-view.tsx'
type = 'inline-view'
description = 'Some entrypoint description' # required

[permissions] # For allowed values see: https://docs.deno.com/runtime/manual/basics/permissions
environment = ["ENV_VAR_NAME"] # array of strings, if specified requires supported_system to be specified as well
high_resolution_time = false # boolean
network = ["github.com"] # array of strings
ffi = ["path/to/dynamic/lib"] # array of strings, if specified requires supported_system to be specified as well
fs_read_access = ["path/to/something"] # array of strings, if specified requires supported_system to be specified as well
fs_write_access = ["path/to/something"] # array of strings, if specified requires supported_system to be specified as well
run_subprocess = ["program"] # array of strings, if specified requires supported_system to be specified as well
system = ["apiName"] # array of strings, if specified requires supported_system to be specified as well

[[supported_system]]
os = 'linux' # 'linux', 'windows' or 'macos'

Application config

Located at $XDG_CONFIG_HOME/gauntlet/config.toml for Linux. Not used at the moment.

CLI

Application

The Application has a simple command line interface

  • gauntlet - starts server
    • gauntlet --minimized - starts server without opening main window
  • gauntlet open - opens application window, can be used instead of global shortcut
  • gauntlet settings - settings, plugin installation and removal, preferences, etc
  • gauntlet generate-sample-color-theme - generate sample color theme. See: THEME.md
  • gauntlet generate-sample-theme - generate sample theme. See: THEME.md

Dev Tools

@project-gauntlet/tools contains separate CLI tool for plugin development purposes. It has following commands:

  • gauntlet dev
    • Starts development server which will automatically refreshed plugin on any file change.
  • gauntlet build
    • Builds plugin
  • gauntlet publish
    • Publishes plugin to separate git branch. Includes build
    • publish assumes some things about git repository, so it is recommended to publish plugin from GitHub Actions workflow

Plugin template has nice npm run wrappers for them.

Theming

See THEME.md

Architecture

The Application consists of three parts: server, frontend and settings. Server is an application that exposes gRPC server. All plugins run on server. Each plugin in its own sandboxed Deno Worker. In plugin manifest it is possible to configure permissions which will allow plugin to have access to filesystem, network, environment variables, ffi or subprocess execution. Server saves plugins themselves and state of plugins into SQLite database.

Frontend is GUI application that uses iced-rs as a GUI framework. It is also exposes gRPC server that is used by server to render views

Plugins can create UI using React. Server implements custom React Reconciler (similar to React Native) which renders GUI components to frontend. Server listens on signals from frontend, so when user opens view defined by plugin, frontend sends an open-view request. Server then receives it, runs React render and React Reconciler makes requests to the frontend containing information what actually should be rendered. When a user interacts with the UI by clicking button or entering text into form, frontend sends events to server to see whether any re-renders are needed.

Settings is a GUI application runs in separate process that communicates with server via gRPC using a simple request-response approach.

Simplified gRPC communication:

Components:

Each component runs in a separate thread. Main thread is the thread that renders GUI. Each component has its own tokio runtime instance.

Plugins (or rather its compiled state: manifest, js code and assets) are distributed via Git repository in gauntlet/release branch (similar to GitHub Pages). Which means there is no one central place required for plugin distribution. And to install plugin all you need is Git repository url.

Application defines set of React components to use for plugins. Creating and validating components involves some boilerplate. Component model was created for help manage is. It is essentially a json file which defines what components exist, what properties and event handler they have. This file is then used to generate TypeScript typings for @project-gauntlet/api and Rust validation code for server and frontend.

Application packaging for Linux

This section contains a list of things that could be useful for someone who wants to package application for Linux distribution. If something is missing, please create an issue.

Gauntlet executable consists of three applications:

  • $ path/to/gauntlet --minimized
    • Needs to be started when user logs in
  • $ path/to/gauntlet open
    • Expected to be run on demand using launcher or system provided global shortcut
  • $ path/to/gauntlet settings
    • Started on demand from the list of available applications (will vary depending on desktop environment or window manager chosen) or from Gauntlet itself

Settings application expects Server to always be running. Recommended way of ensuring that is running Server as SystemD service.

Directories used
  • data dir - $XDG_DATA_HOME/gauntlet or $HOME/.local/share/gauntlet
    • contains application state data.db
  • cache dir - $XDG_CACHE_HOME/gauntlet or $HOME/.cache/gauntlet
    • contains icon cache
  • config dir - $XDG_CONFIG_HOME/gauntlet or $HOME/.config/gauntlet
    • contains application config config.toml
    • application will never do changes to config file
  • .desktop file at locations defined by Desktop Entry Specification

Application and Dev Tools use temporary directories:

X11 API is used to add global shortcut

Client and Setting applications have GUI and therefore use all the usual graphics-related stuff from X11. Wayland is not supported at the moment.

Building Gauntlet

You will need:

  • NodeJS v18
  • Rust
  • Protobuf Compiler
  • On Linux: libxkbcommon-dev (note: name may differ depending on used distribution)

To build dev run:

git submodule update --init
npm ci
npm run build
npm run build-dev-plugin
cargo build

In dev (without "release" feature) application will use only directories inside project directory to store state or cache.

To build release run:

git submodule update --init
npm ci
npm run build
cargo build --release --features release

But the new version release needs to be done via GitHub Actions

Versioning

Application

Application uses simple incremental integers starting from 1. It doesn't follow the SemVer versioning. Given application's reliance on plugins, once it is stable, introducing breaking changes will be done carefully (if at all) and will be given a reasonable grace period to migrate. SemVer is about a hard cutoff between major versions with breaking changes, which doesn't fit this kind of application. Before application is declared stable, breaking changes could be done without a grace period.

Tools

@project-gauntlet/tools uses SemVer.

Plugins

Plugins only have the latest published "version".