limbo/simulator/runner/execution.rs
pedrocarlo 83d72db901 better error messages + cleaner printing of file stats + tracing
instrumentation in `execute_interaction`
2025-06-11 11:32:45 -03:00

217 lines
7.3 KiB
Rust

use std::sync::{Arc, Mutex};
use limbo_core::{LimboError, Result};
use tracing::instrument;
use crate::generation::{
pick_index,
plan::{Interaction, InteractionPlan, InteractionPlanState, ResultSet},
};
use super::env::{SimConnection, SimulatorEnv};
#[derive(Debug, Clone, Copy)]
pub(crate) struct Execution {
pub(crate) connection_index: usize,
pub(crate) interaction_index: usize,
pub(crate) secondary_index: usize,
}
impl Execution {
pub(crate) fn new(
connection_index: usize,
interaction_index: usize,
secondary_index: usize,
) -> Self {
Self {
connection_index,
interaction_index,
secondary_index,
}
}
}
#[derive(Debug)]
pub(crate) struct ExecutionHistory {
pub(crate) history: Vec<Execution>,
}
impl ExecutionHistory {
pub(crate) fn new() -> Self {
Self {
history: Vec::new(),
}
}
}
pub(crate) struct ExecutionResult {
pub(crate) history: ExecutionHistory,
pub(crate) error: Option<LimboError>,
}
impl ExecutionResult {
pub(crate) fn new(history: ExecutionHistory, error: Option<LimboError>) -> Self {
Self { history, error }
}
}
pub(crate) fn execute_plans(
env: Arc<Mutex<SimulatorEnv>>,
plans: &mut [InteractionPlan],
states: &mut [InteractionPlanState],
last_execution: Arc<Mutex<Execution>>,
) -> ExecutionResult {
let mut history = ExecutionHistory::new();
let now = std::time::Instant::now();
env.clear_poison();
let mut env = env.lock().unwrap();
for _tick in 0..env.opts.ticks {
// Pick the connection to interact with
let connection_index = pick_index(env.connections.len(), &mut env.rng);
let state = &mut states[connection_index];
std::thread::sleep(std::time::Duration::from_millis(
std::env::var("TICK_SLEEP")
.unwrap_or("0".into())
.parse()
.unwrap_or(0),
));
history.history.push(Execution::new(
connection_index,
state.interaction_pointer,
state.secondary_pointer,
));
let mut last_execution = last_execution.lock().unwrap();
last_execution.connection_index = connection_index;
last_execution.interaction_index = state.interaction_pointer;
last_execution.secondary_index = state.secondary_pointer;
// Execute the interaction for the selected connection
match execute_plan(&mut env, connection_index, plans, states) {
Ok(_) => {}
Err(err) => {
return ExecutionResult::new(history, Some(err));
}
}
// Check if the maximum time for the simulation has been reached
if now.elapsed().as_secs() >= env.opts.max_time_simulation as u64 {
return ExecutionResult::new(
history,
Some(LimboError::InternalError(
"maximum time for simulation reached".into(),
)),
);
}
}
ExecutionResult::new(history, None)
}
fn execute_plan(
env: &mut SimulatorEnv,
connection_index: usize,
plans: &mut [InteractionPlan],
states: &mut [InteractionPlanState],
) -> Result<()> {
let connection = &env.connections[connection_index];
let plan = &mut plans[connection_index];
let state = &mut states[connection_index];
if state.interaction_pointer >= plan.plan.len() {
return Ok(());
}
let interaction = &plan.plan[state.interaction_pointer].interactions()[state.secondary_pointer];
if let SimConnection::Disconnected = connection {
tracing::debug!("connecting {}", connection_index);
env.connections[connection_index] =
SimConnection::LimboConnection(env.db.connect().unwrap());
} else {
tracing::debug!("connection {} already connected", connection_index);
match execute_interaction(env, connection_index, interaction, &mut state.stack) {
Ok(next_execution) => {
interaction.shadow(env);
tracing::debug!("connection {} processed", connection_index);
// Move to the next interaction or property
match next_execution {
ExecutionContinuation::NextInteraction => {
if state.secondary_pointer + 1
>= plan.plan[state.interaction_pointer].interactions().len()
{
// If we have reached the end of the interactions for this property, move to the next property
state.interaction_pointer += 1;
state.secondary_pointer = 0;
} else {
// Otherwise, move to the next interaction
state.secondary_pointer += 1;
}
}
ExecutionContinuation::NextProperty => {
// Skip to the next property
state.interaction_pointer += 1;
state.secondary_pointer = 0;
}
}
}
Err(err) => {
tracing::error!("error {}", err);
return Err(err);
}
}
}
Ok(())
}
/// The next point of control flow after executing an interaction.
/// `execute_interaction` uses this type in conjunction with a result, where
/// the `Err` case indicates a full-stop due to a bug, and the `Ok` case
/// indicates the next step in the plan.
#[derive(PartialEq, Debug)]
pub(crate) enum ExecutionContinuation {
/// Default continuation, execute the next interaction.
NextInteraction,
/// Typically used in the case of preconditions failures, skip to the next property.
NextProperty,
}
#[instrument(skip(env, interaction, stack), fields(interaction = %interaction))]
pub(crate) fn execute_interaction(
env: &mut SimulatorEnv,
connection_index: usize,
interaction: &Interaction,
stack: &mut Vec<ResultSet>,
) -> Result<ExecutionContinuation> {
// Leave this empty info! here to print the span of the execution
tracing::info!("");
match interaction {
Interaction::Query(_) => {
let conn = match &mut env.connections[connection_index] {
SimConnection::LimboConnection(conn) => conn,
SimConnection::SQLiteConnection(_) => unreachable!(),
SimConnection::Disconnected => unreachable!(),
};
let results = interaction.execute_query(conn, &env.io);
tracing::debug!("{:?}", results);
stack.push(results);
}
Interaction::Assertion(_) => {
interaction.execute_assertion(stack, env)?;
stack.clear();
}
Interaction::Assumption(_) => {
let assumption_result = interaction.execute_assumption(stack, env);
stack.clear();
if assumption_result.is_err() {
tracing::warn!("assumption failed: {:?}", assumption_result);
return Ok(ExecutionContinuation::NextProperty);
}
}
Interaction::Fault(_) => {
interaction.execute_fault(env, connection_index)?;
}
}
Ok(ExecutionContinuation::NextInteraction)
}