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https://github.com/tursodatabase/limbo.git
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* Without tracing crate we cannot log anything that happens in limbo_core * IO never ran in step loop inside simulator. * Added update queries (which currently loop forever for some reason I'm debugging).
134 lines
4.6 KiB
Rust
134 lines
4.6 KiB
Rust
use std::sync::{Arc, Mutex};
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use crate::{
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generation::{
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pick_index,
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plan::{Interaction, InteractionPlanState},
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},
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runner::execution::ExecutionContinuation,
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};
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use super::{
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env::{SimConnection, SimulatorEnv},
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execution::{execute_interaction, Execution, ExecutionHistory, ExecutionResult},
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};
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pub(crate) fn run_simulation(
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env: Arc<Mutex<SimulatorEnv>>,
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plans: &mut [Vec<Vec<Interaction>>],
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last_execution: Arc<Mutex<Execution>>,
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) -> ExecutionResult {
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let mut states = plans
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.iter()
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.map(|_| InteractionPlanState {
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stack: vec![],
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interaction_pointer: 0,
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secondary_pointer: 0,
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})
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.collect::<Vec<_>>();
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let result = execute_plans(env.clone(), plans, &mut states, last_execution);
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let env = env.lock().unwrap();
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env.io.print_stats();
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tracing::info!("Simulation completed");
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result
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}
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pub(crate) fn execute_plans(
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env: Arc<Mutex<SimulatorEnv>>,
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plans: &mut [Vec<Vec<Interaction>>],
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states: &mut [InteractionPlanState],
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last_execution: Arc<Mutex<Execution>>,
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) -> ExecutionResult {
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let mut history = ExecutionHistory::new();
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let now = std::time::Instant::now();
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let mut env = env.lock().unwrap();
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for _tick in 0..env.opts.ticks {
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// Pick the connection to interact with
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let connection_index = pick_index(env.connections.len(), &mut env.rng);
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let state = &mut states[connection_index];
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history.history.push(Execution::new(
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connection_index,
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state.interaction_pointer,
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state.secondary_pointer,
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));
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let mut last_execution = last_execution.lock().unwrap();
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last_execution.connection_index = connection_index;
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last_execution.interaction_index = state.interaction_pointer;
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last_execution.secondary_index = state.secondary_pointer;
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// Execute the interaction for the selected connection
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match execute_plan(&mut env, connection_index, plans, states) {
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Ok(_) => {}
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Err(err) => {
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return ExecutionResult::new(history, Some(err));
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}
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}
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// Check if the maximum time for the simulation has been reached
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if now.elapsed().as_secs() >= env.opts.max_time_simulation as u64 {
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return ExecutionResult::new(
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history,
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Some(limbo_core::LimboError::InternalError(
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"maximum time for simulation reached".into(),
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)),
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);
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}
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}
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ExecutionResult::new(history, None)
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}
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fn execute_plan(
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env: &mut SimulatorEnv,
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connection_index: usize,
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plans: &mut [Vec<Vec<Interaction>>],
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states: &mut [InteractionPlanState],
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) -> limbo_core::Result<()> {
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let connection = &env.connections[connection_index];
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let plan = &mut plans[connection_index];
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let state = &mut states[connection_index];
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if state.interaction_pointer >= plan.len() {
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return Ok(());
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}
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let interaction = &plan[state.interaction_pointer][state.secondary_pointer];
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if let SimConnection::Disconnected = connection {
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tracing::debug!("connecting {}", connection_index);
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env.connections[connection_index] =
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SimConnection::LimboConnection(env.db.connect().unwrap());
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} else {
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match execute_interaction(env, connection_index, interaction, &mut state.stack) {
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Ok(next_execution) => {
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tracing::debug!("connection {} processed", connection_index);
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// Move to the next interaction or property
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match next_execution {
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ExecutionContinuation::NextInteraction => {
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if state.secondary_pointer + 1 >= plan[state.interaction_pointer].len() {
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// If we have reached the end of the interactions for this property, move to the next property
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state.interaction_pointer += 1;
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state.secondary_pointer = 0;
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} else {
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// Otherwise, move to the next interaction
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state.secondary_pointer += 1;
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}
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}
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ExecutionContinuation::NextProperty => {
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// Skip to the next property
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state.interaction_pointer += 1;
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state.secondary_pointer = 0;
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}
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}
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}
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Err(err) => {
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tracing::error!("error {}", err);
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return Err(err);
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}
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}
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}
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Ok(())
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}
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