opencode/packages/tui/input/driver.go
2025-07-15 12:03:30 -05:00

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//nolint:unused,revive,nolintlint
package input
import (
"bytes"
"io"
"unicode/utf8"
"github.com/muesli/cancelreader"
)
// Logger is a simple logger interface.
type Logger interface {
Printf(format string, v ...any)
}
// win32InputState is a state machine for parsing key events from the Windows
// Console API into escape sequences and utf8 runes, and keeps track of the last
// control key state to determine modifier key changes. It also keeps track of
// the last mouse button state and window size changes to determine which mouse
// buttons were released and to prevent multiple size events from firing.
type win32InputState struct {
ansiBuf [256]byte
ansiIdx int
utf16Buf [2]rune
utf16Half bool
lastCks uint32 // the last control key state for the previous event
lastMouseBtns uint32 // the last mouse button state for the previous event
lastWinsizeX, lastWinsizeY int16 // the last window size for the previous event to prevent multiple size events from firing
}
// Reader represents an input event reader. It reads input events and parses
// escape sequences from the terminal input buffer and translates them into
// humanreadable events.
type Reader struct {
rd cancelreader.CancelReader
table map[string]Key // table is a lookup table for key sequences.
term string // $TERM
paste []byte // bracketed paste buffer; nil when disabled
buf [256]byte // read buffer
partialSeq []byte // holds incomplete escape sequences
keyState win32InputState
parser Parser
logger Logger
}
// NewReader returns a new input event reader.
func NewReader(r io.Reader, termType string, flags int) (*Reader, error) {
d := new(Reader)
cr, err := newCancelreader(r, flags)
if err != nil {
return nil, err
}
d.rd = cr
d.table = buildKeysTable(flags, termType)
d.term = termType
d.parser.flags = flags
return d, nil
}
// SetLogger sets a logger for the reader.
func (d *Reader) SetLogger(l Logger) { d.logger = l }
// Read implements io.Reader.
func (d *Reader) Read(p []byte) (int, error) { return d.rd.Read(p) }
// Cancel cancels the underlying reader.
func (d *Reader) Cancel() bool { return d.rd.Cancel() }
// Close closes the underlying reader.
func (d *Reader) Close() error { return d.rd.Close() }
func (d *Reader) readEvents() ([]Event, error) {
nb, err := d.rd.Read(d.buf[:])
if err != nil {
return nil, err
}
var events []Event
// Combine any partial sequence from previous read with new data.
var buf []byte
if len(d.partialSeq) > 0 {
buf = make([]byte, len(d.partialSeq)+nb)
copy(buf, d.partialSeq)
copy(buf[len(d.partialSeq):], d.buf[:nb])
d.partialSeq = nil
} else {
buf = d.buf[:nb]
}
// Fast path: direct lookup for simple escape sequences.
if bytes.HasPrefix(buf, []byte{0x1b}) {
if k, ok := d.table[string(buf)]; ok {
if d.logger != nil {
d.logger.Printf("input: %q", buf)
}
events = append(events, KeyPressEvent(k))
return events, nil
}
}
var i int
for i < len(buf) {
consumed, ev := d.parser.parseSequence(buf[i:])
if d.logger != nil && consumed > 0 {
d.logger.Printf("input: %q", buf[i:i+consumed])
}
// Incomplete sequence store remainder and exit.
if consumed == 0 && ev == nil {
rem := len(buf) - i
if rem > 0 {
d.partialSeq = make([]byte, rem)
copy(d.partialSeq, buf[i:])
}
break
}
// Handle bracketed paste specially so we dont emit a paste event for
// every byte.
if d.paste != nil {
if _, ok := ev.(PasteEndEvent); !ok {
d.paste = append(d.paste, buf[i])
i++
continue
}
}
switch ev.(type) {
case PasteStartEvent:
d.paste = []byte{}
case PasteEndEvent:
var paste []rune
for len(d.paste) > 0 {
r, w := utf8.DecodeRune(d.paste)
if r != utf8.RuneError {
paste = append(paste, r)
}
d.paste = d.paste[w:]
}
d.paste = nil
events = append(events, PasteEvent(paste))
case nil:
i++
continue
}
if mevs, ok := ev.(MultiEvent); ok {
events = append(events, []Event(mevs)...)
} else {
events = append(events, ev)
}
i += consumed
}
// Collapse bursts of wheel/motion events into a single event each.
events = coalesceMouseEvents(events)
return events, nil
}
// coalesceMouseEvents reduces the volume of MouseWheelEvent and MouseMotionEvent
// objects that arrive in rapid succession by keeping only the most recent
// event in each contiguous run.
func coalesceMouseEvents(in []Event) []Event {
if len(in) < 2 {
return in
}
out := make([]Event, 0, len(in))
for _, ev := range in {
switch ev.(type) {
case MouseWheelEvent:
if len(out) > 0 {
if _, ok := out[len(out)-1].(MouseWheelEvent); ok {
out[len(out)-1] = ev // replace previous wheel event
continue
}
}
case MouseMotionEvent:
if len(out) > 0 {
if _, ok := out[len(out)-1].(MouseMotionEvent); ok {
out[len(out)-1] = ev // replace previous motion event
continue
}
}
}
out = append(out, ev)
}
return out
}