opencode/packages/tui/internal/layout/flex.go
2025-06-30 14:04:56 -05:00

254 lines
5.9 KiB
Go

package layout
import (
"strings"
"github.com/charmbracelet/lipgloss/v2"
"github.com/sst/opencode/internal/styles"
)
type Direction int
const (
Row Direction = iota
Column
)
type Justify int
const (
JustifyStart Justify = iota
JustifyEnd
JustifyCenter
JustifySpaceBetween
JustifySpaceAround
)
type Align int
const (
AlignStart Align = iota
AlignEnd
AlignCenter
AlignStretch // Only applicable in the cross-axis
)
type FlexOptions struct {
Direction Direction
Justify Justify
Align Align
Width int
Height int
}
type FlexItem struct {
View string
FixedSize int // Fixed size in the main axis (width for Row, height for Column)
Grow bool // If true, the item will grow to fill available space
}
// Render lays out a series of view strings based on flexbox-like rules.
func Render(opts FlexOptions, items ...FlexItem) string {
if len(items) == 0 {
return ""
}
// Calculate dimensions for each item
mainAxisSize := opts.Width
crossAxisSize := opts.Height
if opts.Direction == Column {
mainAxisSize = opts.Height
crossAxisSize = opts.Width
}
// Calculate total fixed size and count grow items
totalFixedSize := 0
growCount := 0
for _, item := range items {
if item.FixedSize > 0 {
totalFixedSize += item.FixedSize
} else if item.Grow {
growCount++
}
}
// Calculate available space for grow items
availableSpace := max(mainAxisSize-totalFixedSize, 0)
// Calculate size for each grow item
growItemSize := 0
if growCount > 0 && availableSpace > 0 {
growItemSize = availableSpace / growCount
}
// Prepare sized views
sizedViews := make([]string, len(items))
actualSizes := make([]int, len(items))
for i, item := range items {
view := item.View
// Determine the size for this item
itemSize := 0
if item.FixedSize > 0 {
itemSize = item.FixedSize
} else if item.Grow && growItemSize > 0 {
itemSize = growItemSize
} else {
// No fixed size and not growing - use natural size
if opts.Direction == Row {
itemSize = lipgloss.Width(view)
} else {
itemSize = lipgloss.Height(view)
}
}
// Apply size constraints
if opts.Direction == Row {
// For row direction, constrain width and handle height alignment
if itemSize > 0 {
view = styles.NewStyle().
Width(itemSize).
Height(crossAxisSize).
Render(view)
}
// Apply cross-axis alignment
switch opts.Align {
case AlignCenter:
view = lipgloss.PlaceVertical(crossAxisSize, lipgloss.Center, view)
case AlignEnd:
view = lipgloss.PlaceVertical(crossAxisSize, lipgloss.Bottom, view)
case AlignStart:
view = lipgloss.PlaceVertical(crossAxisSize, lipgloss.Top, view)
case AlignStretch:
// Already stretched by Height setting above
}
} else {
// For column direction, constrain height and handle width alignment
if itemSize > 0 {
view = styles.NewStyle().
Height(itemSize).
Width(crossAxisSize).
Render(view)
}
// Apply cross-axis alignment
switch opts.Align {
case AlignCenter:
view = lipgloss.PlaceHorizontal(crossAxisSize, lipgloss.Center, view)
case AlignEnd:
view = lipgloss.PlaceHorizontal(crossAxisSize, lipgloss.Right, view)
case AlignStart:
view = lipgloss.PlaceHorizontal(crossAxisSize, lipgloss.Left, view)
case AlignStretch:
// Already stretched by Width setting above
}
}
sizedViews[i] = view
if opts.Direction == Row {
actualSizes[i] = lipgloss.Width(view)
} else {
actualSizes[i] = lipgloss.Height(view)
}
}
// Calculate total actual size
totalActualSize := 0
for _, size := range actualSizes {
totalActualSize += size
}
// Apply justification
remainingSpace := max(mainAxisSize-totalActualSize, 0)
// Calculate spacing based on justification
var spaceBefore, spaceBetween, spaceAfter int
switch opts.Justify {
case JustifyStart:
spaceAfter = remainingSpace
case JustifyEnd:
spaceBefore = remainingSpace
case JustifyCenter:
spaceBefore = remainingSpace / 2
spaceAfter = remainingSpace - spaceBefore
case JustifySpaceBetween:
if len(items) > 1 {
spaceBetween = remainingSpace / (len(items) - 1)
} else {
spaceAfter = remainingSpace
}
case JustifySpaceAround:
if len(items) > 0 {
spaceAround := remainingSpace / (len(items) * 2)
spaceBefore = spaceAround
spaceAfter = spaceAround
spaceBetween = spaceAround * 2
}
}
// Build the final layout
var parts []string
// Add space before if needed
if spaceBefore > 0 {
if opts.Direction == Row {
parts = append(parts, strings.Repeat(" ", spaceBefore))
} else {
parts = append(parts, strings.Repeat("\n", spaceBefore))
}
}
// Add items with spacing
for i, view := range sizedViews {
parts = append(parts, view)
// Add space between items (not after the last one)
if i < len(sizedViews)-1 && spaceBetween > 0 {
if opts.Direction == Row {
parts = append(parts, strings.Repeat(" ", spaceBetween))
} else {
parts = append(parts, strings.Repeat("\n", spaceBetween))
}
}
}
// Add space after if needed
if spaceAfter > 0 {
if opts.Direction == Row {
parts = append(parts, strings.Repeat(" ", spaceAfter))
} else {
parts = append(parts, strings.Repeat("\n", spaceAfter))
}
}
// Join the parts
if opts.Direction == Row {
return lipgloss.JoinHorizontal(lipgloss.Top, parts...)
} else {
return lipgloss.JoinVertical(lipgloss.Left, parts...)
}
}
// Helper function to create a simple vertical layout
func Vertical(width, height int, items ...FlexItem) string {
return Render(FlexOptions{
Direction: Column,
Width: width,
Height: height,
Justify: JustifyStart,
Align: AlignStretch,
}, items...)
}
// Helper function to create a simple horizontal layout
func Horizontal(width, height int, items ...FlexItem) string {
return Render(FlexOptions{
Direction: Row,
Width: width,
Height: height,
Justify: JustifyStart,
Align: AlignStretch,
}, items...)
}