## Summary
Our internal inlay hints structure (`ty_ide::InlayHint`) now more
closely resembles `lsp_types::InlayHint`.
This mainly allows us to convert to `lsp_types::InlayHint` with less
hassle, but it also allows us to manage the different parts of the inlay
hint better, which in the future will allow us to implement features
like goto on the type part of the type inlay hint.
It also really isn't important to store a specific `Type` instance in
the `InlayHintContent`. So we remove this and use `InlayHintLabel`
instead which just shows the representation of the type (along with
other information).
We see a similar structure used in rust-analyzer too.
## Summary
This PR changes the default of `ty.inlayHints.*` settings to `true`.
I somehow missed this in my initial PR.
This is marked as `internal` because it's not yet released.
## Summary
This PR adds a new `ty.inlayHints.variableTypes` server setting to
configure ty to include / exclude inlay hints at variable position.
Currently, we only support inlay hints at this position so this option
basically translates to enabling / disabling inlay hints for now :)
The VS Code extension PR is
https://github.com/astral-sh/ty-vscode/pull/112.
closes: astral-sh/ty#472
## Test Plan
Add E2E tests.