![]() ## Summary This is a follow-up to https://github.com/astral-sh/ruff/pull/10984 that implements configuration resolution for editor configuration. By 'editor configuration', I'm referring to the client settings that correspond to Ruff configuration/options, like `preview`, `select`, and so on. These will be combined with 'project configuration' (configuration taken from project files such as `pyproject.toml`) to generate the final linter and formatter settings used by `RuffSettings`. Editor configuration takes priority over project configuration. In a follow-up pull request, I'll implement a new client setting that allows project configuration to override editor configuration, as per [this issue](https://github.com/astral-sh/ruff-vscode/issues/425). ## Review guide The first commit, e38966d8843becc7234fa7d46009c16af4ba41e9, is just doing re-arrangement so that we can pass the right things to `RuffSettings::resolve`. The actual resolution logic is in the second commit, 0eec9ee75c10e5ec423bd9f5ce1764f4d7a5ad86. It might help to look at these comments individually since the diff is rather messy. ## Test Plan For the settings to show up in VS Code, you'll need to checkout this branch: https://github.com/astral-sh/ruff-vscode/pull/456. To test that the resolution for a specific setting works as expected, run through the following scenarios, setting it in project and editor configuration as needed: | Set in project configuration? | Set in editor configuration? | Expected Outcome | |-------------------------------|--------------------------------------------------|------------------------------------------------------------------------------------------| | No | No | The editor should behave as if the setting was set to its default value. | | Yes | No | The editor should behave as if the setting was set to the value in project configuration. | | No | Yes | The editor should behave as if the setting was set to the value in editor configuration. | | Yes | Yes (but distinctive from project configuration) | The editor should behave as if the setting was set to the value in editor configuration. | An exception to this is `extendSelect`, which does not have an analog in TOML configuration. Instead, you should verify that `extendSelect` amends the `select` setting. If `select` is set in both editor and project configuration, `extendSelect` will only append to the `select` value in editor configuration, so make sure to un-set it there if you're testing `extendSelect` with `select` in project configuration. |
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docs/setup | ||
resources/test/fixtures | ||
src | ||
tests | ||
Cargo.toml | ||
CONTRIBUTING.md | ||
README.md |
The Ruff Language Server
Welcome! ruff server
is a language server that powers editor integrations with Ruff. The job of the language server is to
listen for requests from the client, (in this case, the code editor of your choice) and call into Ruff's linter and formatter
crates to create real-time diagnostics or formatted code, which is then sent back to the client. It also tracks configuration
files in your editor's workspace, and will refresh its in-memory configuration whenever those files are modified.
Setup
We have specific setup instructions depending on your editor. If you don't see your editor on this list and would like a setup guide, please open an issue.
- Visual Studio Code: Install the Ruff extension from the VS Code Marketplace. The language server used by the extension will be, by default, the one in your actively-installed
ruff
binary. If you don't haveruff
installed and haven't provided a path to the extension, it comes with a bundledruff
version that it will use instead. Since the new Ruff language server has not yet been stabilized, you will need to use the pre-release version of the extension and enable theExperimental Server
setting. - Neovim: See the Neovim setup guide.
Contributing
If you're interested in contributing to ruff server
- well, first of all, thank you! Second of all, you might find the contribution guide to be a useful resource. Finally, don't hesitate to reach out on our Discord if you have questions.