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switch to new database design
Under this design, *all* databases are a `DatabaseImpl<U>`, where the `U` implements `UserData` (you can use `()` if there is none). Code would default to `&dyn salsa::Database` but if you want to give access to the userdata, you can define a custom database trait `MyDatabase: salsa::Databse` so long as you * annotate `MyDatabase` trait definition of impls of `MyDatabase` with `#[salsa::db]` * implement `MyDatabase` for `DatabaseImpl<U>` where `U` is your userdata (this could be a blanket impl, if you don't know the precise userdata type). The `tests/common/mod.rs` shows the pattern.
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use std::sync::Arc;
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use crate::{
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local_state::ActiveQueryGuard, runtime::StampedValue, storage::ZalsaDatabase, Cycle, Database,
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Event, EventKind,
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local_state::ActiveQueryGuard, runtime::StampedValue, Cycle, Database, Event, EventKind,
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};
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use super::{memo::Memo, Configuration, IngredientImpl};
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