#![cfg(feature = "inventory")] //! Test that debug and non-debug structs compile correctly #[derive(Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)] struct NotDebug; #[derive(Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash, Debug)] struct Debug; #[salsa::input(debug)] struct DebugInput { field: Debug, } #[salsa::input] struct NotDebugInput { field: NotDebug, } #[salsa::interned(debug)] struct DebugInterned { field: Debug, } #[salsa::interned] struct NotDebugInterned { field: NotDebug, } #[salsa::interned(no_lifetime, debug)] struct DebugInternedNoLifetime { field: Debug, } #[salsa::interned(no_lifetime)] struct NotDebugInternedNoLifetime { field: NotDebug, } #[salsa::tracked(debug)] struct DebugTracked<'db> { field: Debug, } #[salsa::tracked] struct NotDebugTracked<'db> { field: NotDebug, } #[test] fn ok() {}