refactor(animate): class / docs / cleanup

This commit is contained in:
Folke Lemaitre 2024-12-09 22:00:29 +01:00
parent bd7cf03823
commit aa5d00936d
4 changed files with 79 additions and 42 deletions

View file

@ -1,8 +1,8 @@
---@class snacks.animate
---@overload fun(from: number, to: number, cb: fun(value: number, prev?: number), opts?: snacks.animate.Opts)
---@overload fun(from: number, to: number, cb: snacks.animate.cb, opts?: snacks.animate.Opts): snacks.animate.Animation
local M = setmetatable({}, {
__call = function(M, ...)
return M.animate(...)
return M.add(...)
end,
})
@ -44,31 +44,67 @@ local defaults = {
---@alias snacks.animate.cb fun(value:number, ctx: snacks.animate.ctx)
---@class snacks.animate.Animation
---@field from number
---@field to number
---@field duration number
---@field easing snacks.animate.easing.Fn
---@field value number
---@field start number
---@field int boolean
---@field cb snacks.animate.cb
local uv = vim.uv or vim.loop
local _id = 0
local active = {} ---@type table<number|string, snacks.animate.Animation>
local timer = assert(uv.new_timer())
local scheduled = false
---@class snacks.animate.Animation
---@field id number|string unique identifier
---@field opts snacks.animate.Opts
---@field from number start value
---@field to number end value
---@field duration number total duration in ms
---@field easing snacks.animate.easing.Fn
---@field value number current value
---@field start number start time in ms
---@field cb snacks.animate.cb
local Animation = {}
Animation.__index = Animation
---@return number value, boolean done
function Animation:next()
self.start = self.start == 0 and uv.hrtime() or self.start
local elapsed = (uv.hrtime() - self.start) / 1e6 -- ms
local b, c, d = self.from, self.to - self.from, self.duration
local t, done = math.min(elapsed, d), elapsed >= d
local value = done and b + c or self.easing(t, b, c, d)
value = self.opts.int and (value + (2 ^ 52 + 2 ^ 51) - (2 ^ 52 + 2 ^ 51)) or value
return value, done
end
---@return boolean done
function Animation:update()
local value, done = self:next()
local prev = self.value
if prev ~= value or done then
self.cb(value, { anim = self, prev = prev, done = done })
self.value = value
end
return done
end
function Animation:dirty()
local value, done = self:next()
return self.value ~= value or done
end
function Animation:del()
active[self.id] = nil
end
--- Add an animation
---@param from number
---@param to number
---@param cb snacks.animate.cb
---@param opts? snacks.animate.Opts
function M.animate(from, to, cb, opts)
function M.add(from, to, cb, opts)
opts = Snacks.config.get("animate", defaults, opts) --[[@as snacks.animate.Opts]]
-- calculate duration
local d = type(opts.duration) == "table" and opts.duration or { step = opts.duration }
---@cast d snacks.animate.Duration
local duration = 0
if d.step then
duration = d.step * math.abs(to - from)
@ -77,61 +113,60 @@ function M.animate(from, to, cb, opts)
duration = d.total
end
-- resolve easing function
local easing = opts.easing or "linear"
easing = type(easing) == "string" and require("snacks.animate.easing")[easing] or easing
---@cast easing snacks.animate.easing.Fn
_id = _id + 1
active[opts.id or _id] = {
---@type snacks.animate.Animation
local ret = setmetatable({
id = opts.id or _id,
opts = opts,
from = from,
to = to,
value = from,
int = opts.int or false,
duration = duration --[[@as number]],
easing = easing,
start = 0,
cb = cb,
}
}, Animation)
active[ret.id] = ret
M.start()
return ret
end
---@param anim snacks.animate.Animation
---@return number value, boolean done
function M.value(anim)
anim.start = anim.start == 0 and uv.hrtime() or anim.start
local elapsed = (uv.hrtime() - anim.start) / 1e6 -- ms
local b, c, d = anim.from, anim.to - anim.from, anim.duration
local t, done = math.min(elapsed, d), elapsed >= d
local value = done and b + c or anim.easing(t, b, c, d)
value = anim.int and (value + (2 ^ 52 + 2 ^ 51) - (2 ^ 52 + 2 ^ 51)) or value
return value, done
--- Delete an animation
---@param id number|string
function M.del(id)
active[id] = nil
end
--- Step the animations and stop loop if no animations are active
---@private
function M.step()
if vim.tbl_isempty(active) then
if scheduled then -- no need to check this step
return
elseif vim.tbl_isempty(active) then
return timer:stop()
end
-- check if any animation needs to be updated
local update = false
for _, anim in pairs(active) do
local value, done = M.value(anim)
if anim.value ~= value or done then
if anim:dirty() then
update = true
break
end
end
if update and not scheduled then
if update then
-- schedule an update
scheduled = true
vim.schedule(function()
scheduled = false
for a, anim in pairs(active) do
local value, done = M.value(anim)
local prev = anim.value
if prev ~= value or done then
anim.cb(value, { anim = anim, prev = prev, done = done })
anim.value = value
end
if done then
if anim:update() then
active[a] = nil
end
end
@ -139,6 +174,8 @@ function M.step()
end
end
--- Start the animation loop
---@private
function M.start()
if timer:is_active() then
return

View file

@ -105,12 +105,12 @@ function M.enable(opts)
}
end
Snacks.animate.animate(scopes_anim[win].from, scope.from, function(v)
Snacks.animate(scopes_anim[win].from, scope.from, function(v)
scopes_anim[win].from = v
Snacks.util.redraw(win)
end, vim.tbl_extend("keep", { int = true, id = "snacks_dim_from_" .. win }, opts.animate))
Snacks.animate.animate(scopes_anim[win].to, scope.to, function(v)
Snacks.animate(scopes_anim[win].to, scope.to, function(v)
scopes_anim[win].to = v
Snacks.util.redraw(win)
end, vim.tbl_extend("keep", { int = true, id = "snacks_dim_to_" .. win }, opts.animate))

View file

@ -261,7 +261,7 @@ function M.on_scope(win, _buf, scope, prev)
if scope then
scope.step = scope.from
if M.animating then
Snacks.animate.animate(
Snacks.animate(
scope.from,
scope.to,
function(value, ctx)

View file

@ -179,7 +179,7 @@ function M.check(win)
-- animate topline/lnum to target
for _, field in ipairs({ "topline", "lnum" }) do
Snacks.animate.animate(
Snacks.animate(
state.current[field],
state.target[field],
function(value)