mirror of
https://github.com/folke/snacks.nvim
synced 2025-07-07 21:25:11 +00:00
373 lines
11 KiB
Lua
373 lines
11 KiB
Lua
---@class snacks.scroll
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local M = {}
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M.meta = {
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desc = "Smooth scrolling",
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needs_setup = true,
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}
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---@alias snacks.scroll.View {topline:number, lnum:number}
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---@class snacks.scroll.State
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---@field anim? snacks.animate.Animation
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---@field win number
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---@field buf number
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---@field view vim.fn.winsaveview.ret
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---@field current vim.fn.winsaveview.ret
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---@field target vim.fn.winsaveview.ret
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---@field scrolloff number
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---@field changedtick number
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---@field last number vim.uv.hrtime of last scroll
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---@class snacks.scroll.Config
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---@field animate snacks.animate.Config|{}
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---@field animate_repeat snacks.animate.Config|{}|{delay:number}
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local defaults = {
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animate = {
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duration = { step = 15, total = 250 },
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easing = "linear",
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},
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-- faster animation when repeating scroll after delay
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animate_repeat = {
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delay = 100, -- delay in ms before using the repeat animation
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duration = { step = 5, total = 50 },
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easing = "linear",
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},
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-- what buffers to animate
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filter = function(buf)
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return vim.g.snacks_scroll ~= false and vim.b[buf].snacks_scroll ~= false and vim.bo[buf].buftype ~= "terminal"
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end,
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debug = false,
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}
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local mouse_scrolling = false
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M.enabled = false
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local SCROLL_UP, SCROLL_DOWN = Snacks.util.keycode("<c-y>"), Snacks.util.keycode("<c-e>")
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local states = {} ---@type table<number, snacks.scroll.State>
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local uv = vim.uv or vim.loop
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local stats = { targets = 0, animating = 0, reset = 0, skipped = 0, mousescroll = 0, scrolls = 0 }
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local config = Snacks.config.get("scroll", defaults)
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local debug_timer = assert((vim.uv or vim.loop).new_timer())
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local wo_backup = {} ---@type table<number, vim.wo>
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---@param opts? vim.wo|{}
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local function wo(win, opts)
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if not opts then
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for k, v in pairs(wo_backup[win] or {}) do
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vim.wo[win][k] = v
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end
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wo_backup[win] = nil
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return
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end
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wo_backup[win] = wo_backup[win] or {}
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for k, v in pairs(opts) do
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wo_backup[win][k] = wo_backup[win][k] or vim.wo[win][k]
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vim.wo[win][k] = v
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end
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end
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-- get the state for a window.
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-- when the state doesn't exist, its target is the current view
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local function get_state(win)
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if vim.o.paste or vim.fn.reg_executing() ~= "" or vim.fn.reg_recording() ~= "" then
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return
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end
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if not vim.api.nvim_win_is_valid(win) then
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return
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end
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local buf = vim.api.nvim_win_get_buf(win)
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if not config.filter(buf) then
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return
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end
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if not Snacks.animate.enabled({ buf = buf, name = "scroll" }) then
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return
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end
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local changedtick = vim.api.nvim_buf_get_changedtick(buf)
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local view = vim.api.nvim_win_call(win, vim.fn.winsaveview) ---@type vim.fn.winsaveview.ret
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if not (states[win] and states[win].buf == buf and states[win].changedtick == changedtick) then
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-- go to target if we're still animating and resetting due to a change
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if states[win] and states[win].anim and not states[win].anim.done and states[win].buf == buf then
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states[win].anim:stop()
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states[win].anim = nil
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vim.api.nvim_win_call(win, function()
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vim.fn.winrestview(states[win].target)
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end)
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wo(win) -- restore window options
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end
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---@diagnostic disable-next-line: missing-fields
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states[win] = {
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win = win,
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target = vim.deepcopy(view),
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current = vim.deepcopy(view),
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buf = buf,
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changedtick = changedtick,
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last = 0,
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}
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end
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states[win].scrolloff = (wo_backup[win] or {}).scrolloff or vim.wo[win].scrolloff
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states[win].view = view
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return states[win]
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end
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function M.enable()
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if M.enabled then
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return
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end
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M.enabled = true
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states = {}
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if config.debug then
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M.debug()
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end
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-- get initial state for all windows
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for _, win in ipairs(vim.api.nvim_list_wins()) do
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get_state(win)
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end
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local group = vim.api.nvim_create_augroup("snacks_scroll", { clear = true })
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-- track mouse scrolling
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Snacks.util.on_key("<ScrollWheelDown>", function()
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mouse_scrolling = true
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end)
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Snacks.util.on_key("<ScrollWheelUp>", function()
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mouse_scrolling = true
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end)
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-- initialize state for buffers entering windows
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vim.api.nvim_create_autocmd("BufWinEnter", {
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group = group,
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callback = vim.schedule_wrap(function(ev)
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for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
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get_state(win)
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end
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end),
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})
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-- update state when leaving insert mode or changing text in normal mode
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vim.api.nvim_create_autocmd({ "InsertLeave", "TextChanged", "TextChangedI" }, {
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group = group,
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callback = function(ev)
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for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
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get_state(win)
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end
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end,
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})
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-- update current state on cursor move
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vim.api.nvim_create_autocmd({ "CursorMoved", "CursorMovedI" }, {
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group = group,
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callback = vim.schedule_wrap(function(ev)
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for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
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if states[win] then
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local view = vim.api.nvim_win_call(win, vim.fn.winsaveview)
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states[win].current = view
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-- local cursor = vim.api.nvim_win_get_cursor(win)
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states[win].current.lnum = view.lnum
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states[win].current.col = view.col
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-- states[win].current.topline = view.topline
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end
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end
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end),
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})
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-- clear scroll state when leaving the cmdline after a search with incsearch
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vim.api.nvim_create_autocmd({ "CmdlineLeave" }, {
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group = group,
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callback = function(ev)
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if (ev.file == "/" or ev.file == "?") and vim.o.incsearch then
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for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
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states[win] = nil
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end
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end
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end,
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})
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-- listen to scroll events with topline changes
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vim.api.nvim_create_autocmd("WinScrolled", {
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group = group,
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callback = function()
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for win, changes in pairs(vim.v.event) do
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win = tonumber(win)
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if win and changes.topline ~= 0 then
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M.check(win)
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end
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end
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end,
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})
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end
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function M.disable()
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if not M.enabled then
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return
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end
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M.enabled = false
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states = {}
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vim.api.nvim_del_augroup_by_name("snacks_scroll")
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end
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--- Determines the amount of scrollable lines between two window views,
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--- taking folds and virtual lines into account.
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---@param from vim.fn.winsaveview.ret
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---@param to vim.fn.winsaveview.ret
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local function scroll_lines(win, from, to)
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if from.topline == to.topline then
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return math.abs(from.topfill - to.topfill)
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end
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if to.topline < from.topline then
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from, to = to, from
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end
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local start_row, end_row, offset = from.topline - 1, to.topline - 1, 0
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if from.topfill > 0 then
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start_row = start_row + 1
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offset = from.topfill + 1
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end
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if to.topfill > 0 then
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offset = offset - to.topfill
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end
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if not vim.api.nvim_win_text_height then
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return end_row - start_row + offset
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end
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return vim.api.nvim_win_text_height(win, { start_row = start_row, end_row = end_row }).all + offset - 1
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end
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--- Check if we need to animate the scroll
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---@param win number
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---@private
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function M.check(win)
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local state = get_state(win)
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if not state then
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return
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end
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-- only animate the current window when scrollbind is enabled
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if vim.wo[state.win].scrollbind and vim.api.nvim_get_current_win() ~= state.win then
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return
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end
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-- if delta is 0, then we're animating.
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-- also skip if the difference is less than the mousescroll value,
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-- since most terminals support smooth mouse scrolling.
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if mouse_scrolling then
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if state.anim then
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state.anim:stop()
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state.anim = nil
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wo(win) -- restore window options
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end
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mouse_scrolling = false
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stats.mousescroll = stats.mousescroll + 1
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state.current = vim.deepcopy(state.view)
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return
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elseif math.abs(state.view.topline - state.current.topline) == 0 then
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stats.skipped = stats.skipped + 1
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state.current = vim.deepcopy(state.view)
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return
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end
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stats.scrolls = stats.scrolls + 1
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-- new target
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stats.targets = stats.targets + 1
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state.target = vim.deepcopy(state.view)
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wo(win, { virtualedit = "all", scrolloff = 0 })
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local now = uv.hrtime()
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local repeat_delta = (now - state.last) / 1e6
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state.last = now
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---@type snacks.animate.Opts
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local opts = vim.tbl_extend(
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"force",
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vim.deepcopy(repeat_delta <= config.animate_repeat.delay and config.animate_repeat or config.animate),
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{
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int = false,
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id = ("scroll_%d"):format(win),
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buf = state.buf,
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}
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)
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local scrolls = 0
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local col_from, col_to = 0, 0
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local move_from, move_to = 0, 0
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vim.api.nvim_win_call(state.win, function()
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move_to = vim.fn.winline()
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vim.fn.winrestview(state.current) -- reset to current state
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move_from = vim.fn.winline()
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state.current = vim.fn.winsaveview()
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-- calculate the amount of lines to scroll, taking folds into account
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scrolls = scroll_lines(state.win, state.current, state.target)
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col_from = vim.fn.virtcol({ state.current.lnum, state.current.col })
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col_to = vim.fn.virtcol({ state.target.lnum, state.target.col })
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end)
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local down = state.target.topline > state.current.topline
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or (state.target.topline == state.current.topline and state.target.topfill < state.current.topfill)
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local scrolled = 0
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state.anim = Snacks.animate(0, scrolls, function(value, ctx)
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if not vim.api.nvim_win_is_valid(win) then
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return
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end
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vim.api.nvim_win_call(win, function()
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if ctx.done then
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vim.fn.winrestview(state.target)
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state.current = vim.fn.winsaveview()
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wo(win) -- restore win options
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return
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end
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local count = vim.v.count -- backup count
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-- scroll
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local scroll_target = math.floor(value)
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local scroll = scroll_target - scrolled --[[@as number]]
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if scroll > 0 then
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scrolled = scrolled + scroll
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vim.cmd(("keepjumps normal! %d%s"):format(scroll, down and SCROLL_DOWN or SCROLL_UP))
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end
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-- move the cursor vertically
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local move = math.floor(value * math.abs(move_to - move_from) / scrolls) -- delta to move this step
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local move_target = move_from + ((move_to < move_from) and -1 or 1) * move -- target line
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vim.cmd(("keepjumps normal! %dH"):format(move_target))
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-- fix count
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if vim.v.count ~= count then
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vim.cmd(("keepjumps normal! %dzh"):format(count))
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end
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-- move the cursor horizontally
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local lnum = vim.api.nvim_win_get_cursor(win)[1]
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local virtcol = math.floor(col_from + (col_to - col_from) * value / scrolls + 0.5)
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local col = virtcol == 0 and 0 or vim.fn.virtcol2col(state.win, lnum, virtcol)
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vim.fn.winrestview({ col = col, coladd = math.max(virtcol - col, 0) })
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state.current = vim.fn.winsaveview()
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end)
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end, opts)
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end
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---@private
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function M.debug()
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if debug_timer:is_active() then
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return debug_timer:stop()
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end
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local last = {}
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debug_timer:start(50, 50, function()
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local data = vim.tbl_extend("force", { stats = stats }, states)
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for key, value in pairs(data) do
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if not vim.deep_equal(last[key], value) then
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Snacks.notify(vim.inspect(value), {
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ft = "lua",
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id = "snacks_scroll_debug_" .. key,
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title = "Snacks Scroll Debug " .. key,
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})
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end
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end
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last = vim.deepcopy(data)
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end)
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end
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return M
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