snacks.nvim/lua/snacks/scroll.lua
2025-02-24 10:34:25 +01:00

373 lines
11 KiB
Lua

---@class snacks.scroll
local M = {}
M.meta = {
desc = "Smooth scrolling",
needs_setup = true,
}
---@alias snacks.scroll.View {topline:number, lnum:number}
---@class snacks.scroll.State
---@field anim? snacks.animate.Animation
---@field win number
---@field buf number
---@field view vim.fn.winsaveview.ret
---@field current vim.fn.winsaveview.ret
---@field target vim.fn.winsaveview.ret
---@field scrolloff number
---@field changedtick number
---@field last number vim.uv.hrtime of last scroll
---@class snacks.scroll.Config
---@field animate snacks.animate.Config|{}
---@field animate_repeat snacks.animate.Config|{}|{delay:number}
local defaults = {
animate = {
duration = { step = 15, total = 250 },
easing = "linear",
},
-- faster animation when repeating scroll after delay
animate_repeat = {
delay = 100, -- delay in ms before using the repeat animation
duration = { step = 5, total = 50 },
easing = "linear",
},
-- what buffers to animate
filter = function(buf)
return vim.g.snacks_scroll ~= false and vim.b[buf].snacks_scroll ~= false and vim.bo[buf].buftype ~= "terminal"
end,
debug = false,
}
local mouse_scrolling = false
M.enabled = false
local SCROLL_UP, SCROLL_DOWN = Snacks.util.keycode("<c-y>"), Snacks.util.keycode("<c-e>")
local states = {} ---@type table<number, snacks.scroll.State>
local uv = vim.uv or vim.loop
local stats = { targets = 0, animating = 0, reset = 0, skipped = 0, mousescroll = 0, scrolls = 0 }
local config = Snacks.config.get("scroll", defaults)
local debug_timer = assert((vim.uv or vim.loop).new_timer())
local wo_backup = {} ---@type table<number, vim.wo>
---@param opts? vim.wo|{}
local function wo(win, opts)
if not opts then
for k, v in pairs(wo_backup[win] or {}) do
vim.wo[win][k] = v
end
wo_backup[win] = nil
return
end
wo_backup[win] = wo_backup[win] or {}
for k, v in pairs(opts) do
wo_backup[win][k] = wo_backup[win][k] or vim.wo[win][k]
vim.wo[win][k] = v
end
end
-- get the state for a window.
-- when the state doesn't exist, its target is the current view
local function get_state(win)
if vim.o.paste or vim.fn.reg_executing() ~= "" or vim.fn.reg_recording() ~= "" then
return
end
if not vim.api.nvim_win_is_valid(win) then
return
end
local buf = vim.api.nvim_win_get_buf(win)
if not config.filter(buf) then
return
end
if not Snacks.animate.enabled({ buf = buf, name = "scroll" }) then
return
end
local changedtick = vim.api.nvim_buf_get_changedtick(buf)
local view = vim.api.nvim_win_call(win, vim.fn.winsaveview) ---@type vim.fn.winsaveview.ret
if not (states[win] and states[win].buf == buf and states[win].changedtick == changedtick) then
-- go to target if we're still animating and resetting due to a change
if states[win] and states[win].anim and not states[win].anim.done and states[win].buf == buf then
states[win].anim:stop()
states[win].anim = nil
vim.api.nvim_win_call(win, function()
vim.fn.winrestview(states[win].target)
end)
wo(win) -- restore window options
end
---@diagnostic disable-next-line: missing-fields
states[win] = {
win = win,
target = vim.deepcopy(view),
current = vim.deepcopy(view),
buf = buf,
changedtick = changedtick,
last = 0,
}
end
states[win].scrolloff = (wo_backup[win] or {}).scrolloff or vim.wo[win].scrolloff
states[win].view = view
return states[win]
end
function M.enable()
if M.enabled then
return
end
M.enabled = true
states = {}
if config.debug then
M.debug()
end
-- get initial state for all windows
for _, win in ipairs(vim.api.nvim_list_wins()) do
get_state(win)
end
local group = vim.api.nvim_create_augroup("snacks_scroll", { clear = true })
-- track mouse scrolling
Snacks.util.on_key("<ScrollWheelDown>", function()
mouse_scrolling = true
end)
Snacks.util.on_key("<ScrollWheelUp>", function()
mouse_scrolling = true
end)
-- initialize state for buffers entering windows
vim.api.nvim_create_autocmd("BufWinEnter", {
group = group,
callback = vim.schedule_wrap(function(ev)
for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
get_state(win)
end
end),
})
-- update state when leaving insert mode or changing text in normal mode
vim.api.nvim_create_autocmd({ "InsertLeave", "TextChanged", "TextChangedI" }, {
group = group,
callback = function(ev)
for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
get_state(win)
end
end,
})
-- update current state on cursor move
vim.api.nvim_create_autocmd({ "CursorMoved", "CursorMovedI" }, {
group = group,
callback = vim.schedule_wrap(function(ev)
for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
if states[win] then
local view = vim.api.nvim_win_call(win, vim.fn.winsaveview)
states[win].current = view
-- local cursor = vim.api.nvim_win_get_cursor(win)
states[win].current.lnum = view.lnum
states[win].current.col = view.col
-- states[win].current.topline = view.topline
end
end
end),
})
-- clear scroll state when leaving the cmdline after a search with incsearch
vim.api.nvim_create_autocmd({ "CmdlineLeave" }, {
group = group,
callback = function(ev)
if (ev.file == "/" or ev.file == "?") and vim.o.incsearch then
for _, win in ipairs(vim.fn.win_findbuf(ev.buf)) do
states[win] = nil
end
end
end,
})
-- listen to scroll events with topline changes
vim.api.nvim_create_autocmd("WinScrolled", {
group = group,
callback = function()
for win, changes in pairs(vim.v.event) do
win = tonumber(win)
if win and changes.topline ~= 0 then
M.check(win)
end
end
end,
})
end
function M.disable()
if not M.enabled then
return
end
M.enabled = false
states = {}
vim.api.nvim_del_augroup_by_name("snacks_scroll")
end
--- Determines the amount of scrollable lines between two window views,
--- taking folds and virtual lines into account.
---@param from vim.fn.winsaveview.ret
---@param to vim.fn.winsaveview.ret
local function scroll_lines(win, from, to)
if from.topline == to.topline then
return math.abs(from.topfill - to.topfill)
end
if to.topline < from.topline then
from, to = to, from
end
local start_row, end_row, offset = from.topline - 1, to.topline - 1, 0
if from.topfill > 0 then
start_row = start_row + 1
offset = from.topfill + 1
end
if to.topfill > 0 then
offset = offset - to.topfill
end
if not vim.api.nvim_win_text_height then
return end_row - start_row + offset
end
return vim.api.nvim_win_text_height(win, { start_row = start_row, end_row = end_row }).all + offset - 1
end
--- Check if we need to animate the scroll
---@param win number
---@private
function M.check(win)
local state = get_state(win)
if not state then
return
end
-- only animate the current window when scrollbind is enabled
if vim.wo[state.win].scrollbind and vim.api.nvim_get_current_win() ~= state.win then
return
end
-- if delta is 0, then we're animating.
-- also skip if the difference is less than the mousescroll value,
-- since most terminals support smooth mouse scrolling.
if mouse_scrolling then
if state.anim then
state.anim:stop()
state.anim = nil
wo(win) -- restore window options
end
mouse_scrolling = false
stats.mousescroll = stats.mousescroll + 1
state.current = vim.deepcopy(state.view)
return
elseif math.abs(state.view.topline - state.current.topline) == 0 then
stats.skipped = stats.skipped + 1
state.current = vim.deepcopy(state.view)
return
end
stats.scrolls = stats.scrolls + 1
-- new target
stats.targets = stats.targets + 1
state.target = vim.deepcopy(state.view)
wo(win, { virtualedit = "all", scrolloff = 0 })
local now = uv.hrtime()
local repeat_delta = (now - state.last) / 1e6
state.last = now
---@type snacks.animate.Opts
local opts = vim.tbl_extend(
"force",
vim.deepcopy(repeat_delta <= config.animate_repeat.delay and config.animate_repeat or config.animate),
{
int = false,
id = ("scroll_%d"):format(win),
buf = state.buf,
}
)
local scrolls = 0
local col_from, col_to = 0, 0
local move_from, move_to = 0, 0
vim.api.nvim_win_call(state.win, function()
move_to = vim.fn.winline()
vim.fn.winrestview(state.current) -- reset to current state
move_from = vim.fn.winline()
state.current = vim.fn.winsaveview()
-- calculate the amount of lines to scroll, taking folds into account
scrolls = scroll_lines(state.win, state.current, state.target)
col_from = vim.fn.virtcol({ state.current.lnum, state.current.col })
col_to = vim.fn.virtcol({ state.target.lnum, state.target.col })
end)
local down = state.target.topline > state.current.topline
or (state.target.topline == state.current.topline and state.target.topfill < state.current.topfill)
local scrolled = 0
state.anim = Snacks.animate(0, scrolls, function(value, ctx)
if not vim.api.nvim_win_is_valid(win) then
return
end
vim.api.nvim_win_call(win, function()
if ctx.done then
vim.fn.winrestview(state.target)
state.current = vim.fn.winsaveview()
wo(win) -- restore win options
return
end
local count = vim.v.count -- backup count
-- scroll
local scroll_target = math.floor(value)
local scroll = scroll_target - scrolled --[[@as number]]
if scroll > 0 then
scrolled = scrolled + scroll
vim.cmd(("keepjumps normal! %d%s"):format(scroll, down and SCROLL_DOWN or SCROLL_UP))
end
-- move the cursor vertically
local move = math.floor(value * math.abs(move_to - move_from) / scrolls) -- delta to move this step
local move_target = move_from + ((move_to < move_from) and -1 or 1) * move -- target line
vim.cmd(("keepjumps normal! %dH"):format(move_target))
-- fix count
if vim.v.count ~= count then
vim.cmd(("keepjumps normal! %dzh"):format(count))
end
-- move the cursor horizontally
local lnum = vim.api.nvim_win_get_cursor(win)[1]
local virtcol = math.floor(col_from + (col_to - col_from) * value / scrolls + 0.5)
local col = virtcol == 0 and 0 or vim.fn.virtcol2col(state.win, lnum, virtcol)
vim.fn.winrestview({ col = col, coladd = math.max(virtcol - col, 0) })
state.current = vim.fn.winsaveview()
end)
end, opts)
end
---@private
function M.debug()
if debug_timer:is_active() then
return debug_timer:stop()
end
local last = {}
debug_timer:start(50, 50, function()
local data = vim.tbl_extend("force", { stats = stats }, states)
for key, value in pairs(data) do
if not vim.deep_equal(last[key], value) then
Snacks.notify(vim.inspect(value), {
ft = "lua",
id = "snacks_scroll_debug_" .. key,
title = "Snacks Scroll Debug " .. key,
})
end
end
last = vim.deepcopy(data)
end)
end
return M