mirror of
https://github.com/folke/snacks.nvim
synced 2025-12-23 08:47:57 +00:00
208 lines
6 KiB
Lua
208 lines
6 KiB
Lua
---@class snacks.animate
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---@overload fun(from: number, to: number, cb: snacks.animate.cb, opts?: snacks.animate.Opts): snacks.animate.Animation
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local M = setmetatable({}, {
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__call = function(M, ...)
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return M.add(...)
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end,
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})
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M.meta = {
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desc = "Efficient animations including over 45 easing functions _(library)_",
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}
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-- All easing functions take these parameters:
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--
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-- * `t` _(time)_: should go from 0 to duration
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-- * `b` _(begin)_: starting value of the property
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-- * `c` _(change)_: ending value of the property - starting value
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-- * `d` _(duration)_: total duration of the animation
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--
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-- Some functions allow additional modifiers, like the elastic functions
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-- which also can receive an amplitud and a period parameters (defaults
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-- are included)
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---@alias snacks.animate.easing.Fn fun(t: number, b: number, c: number, d: number): number
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--- Duration can be specified as the total duration or the duration per step.
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--- When both are specified, the minimum of both is used.
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---@class snacks.animate.Duration
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---@field step? number duration per step in ms
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---@field total? number total duration in ms
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---@class snacks.animate.Config
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---@field easing? snacks.animate.easing|snacks.animate.easing.Fn
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local defaults = {
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---@type snacks.animate.Duration|number
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duration = 20, -- ms per step
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easing = "linear",
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fps = 120, -- frames per second. Global setting for all animations
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}
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---@class snacks.animate.Opts: snacks.animate.Config
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---@field buf? number optional buffer to check if animations should be enabled
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---@field int? boolean interpolate the value to an integer
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---@field id? number|string unique identifier for the animation
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---@class snacks.animate.ctx
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---@field anim snacks.animate.Animation
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---@field prev number
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---@field done boolean
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---@alias snacks.animate.cb fun(value:number, ctx: snacks.animate.ctx)
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local uv = vim.uv or vim.loop
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local _id = 0
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local function next_id()
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_id = _id + 1
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return _id
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end
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---@type table<number|string, snacks.animate.Animation>
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local active = setmetatable({}, { __mode = "v" })
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---@class snacks.animate.Animation
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---@field id number|string unique identifier
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---@field opts snacks.animate.Opts
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---@field easing snacks.animate.easing.Fn
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---@field timer? uv.uv_timer_t
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---@field steps? number[]
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---@field _step? number
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local Animation = {}
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Animation.__index = Animation
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---@param opts? snacks.animate.Opts
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function Animation.new(opts)
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local id = opts and opts.id or next_id()
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if active[id] then
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active[id]:stop()
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active[id] = nil
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end
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local self = setmetatable({}, Animation)
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self.id = id
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self.opts = Snacks.config.get("animate", defaults, opts) --[[@as snacks.animate.Opts]]
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-- resolve easing function
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local easing = self.opts.easing or "linear"
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-- easing = easing == "linear" and self.opts.int and "linear_int" or easing
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easing = type(easing) == "string" and require("snacks.animate.easing")[easing] or easing
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---@cast easing snacks.animate.easing.Fn
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self.easing = easing
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active[self.id] = self
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return self
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end
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---@param from number
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---@param to number
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---@param cb snacks.animate.cb
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function Animation:start(from, to, cb)
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self:stop()
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if from == to then
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cb(from, { anim = self, prev = from, done = true })
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return self
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end
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-- calculate duration
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local d = type(self.opts.duration) == "table" and self.opts.duration or { step = self.opts.duration }
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---@cast d snacks.animate.Duration
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local duration = 0
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if d.step then
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duration = d.step * math.abs(to - from)
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duration = math.min(duration, d.total or duration)
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elseif d.total then
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duration = d.total
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end
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duration = duration or 250
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local step_duration = math.max(duration / (to - from), 1000 / self.opts.fps)
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-- local step_duration = math.max(duration / (to - from), 1)
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local step_count = math.max(math.floor(duration / step_duration + 0.5), 10)
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local delta = 0
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if (self.opts.easing or "linear") == "linear" and self.opts.int then
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local one_step = math.max(1, math.floor(math.abs(to - from) / step_count + 0.5))
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step_count = math.floor(math.abs(to - from) / one_step + 0.5)
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delta = math.abs(to - from) - one_step * step_count
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step_duration = duration / step_count
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end
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self.steps = {}
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for i = 1, step_count do
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local value = 0
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if i == step_count then
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value = to
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else
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value = self.easing(i, from, to - from - delta, step_count)
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end
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if self.opts.int then
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value = math.floor(value + 0.5)
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end
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table.insert(self.steps, value)
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end
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self._step = 0
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active[self.id] = self
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self.timer = assert(uv.new_timer())
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self.timer:start(0, step_duration, function()
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vim.schedule(function()
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self:step(cb)
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end)
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end)
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return self
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end
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---@param cb snacks.animate.cb
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function Animation:step(cb)
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if not self.steps or not self._step or self._step >= #self.steps then
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return self:stop()
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end
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self._step = self._step + 1
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local value = self.steps[self._step]
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local done = self._step >= #self.steps
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local prev = self.steps[self._step - 1] or value
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cb(value, { anim = self, prev = prev, done = done })
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end
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function Animation:stop()
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if self.timer then
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if self.timer:is_active() then
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self.timer:stop()
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self.timer:close()
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self.timer = nil
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end
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end
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self.steps, self._step = nil, nil
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end
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--- Check if animations are enabled.
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--- Will return false if `snacks_animate` is set to false or if the buffer
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--- local variable `snacks_animate` is set to false.
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---@param opts? {buf?: number, name?: string}
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function M.enabled(opts)
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opts = opts or {}
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if opts.name and not M.enabled({ buf = opts.buf }) then
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return false
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end
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local key = "snacks_animate" .. (opts.name and ("_" .. opts.name) or "")
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return Snacks.util.var(opts.buf, key, true)
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end
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--- Add an animation
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---@param from number
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---@param to number
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---@param cb snacks.animate.cb
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---@param opts? snacks.animate.Opts
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function M.add(from, to, cb, opts)
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return Animation.new(opts):start(from, to, cb)
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end
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--- Delete an animation
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---@param id number|string
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function M.del(id)
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if active[id] then
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active[id]:stop()
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active[id] = nil
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end
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end
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return M
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