## Summary
Related issues: #8009#7549
Although `PYTHONIOENCODING=utf-8` forces python to use UTF-8 for
`stdout`/`stderr`, it can't prevent code like
`sys.stdout.buffer.write()` or `subprocess.call(["cl.exe", ...])` to
bypass the encoder. This PR uses lossy UTF-8 conversion to avoid
decoding error.
## Alternative
Using `bstr` crate might be better since it can preserve original
information. Or we should follow the Windows convention, unset
`PYTHONIOENCODING` and decode with system default encoding.
## Test Plan
Running locally with non-ASCII character in `UV_CACHE_DIR` works fine,
but I have no unit test plan. Testing locale problem is hard :(
## Summary
This PR fixes#7733. According to [CPython documentation on
`sys.stdout`](https://docs.python.org/3.12/library/sys.html#sys.stdout),
when `stdout`/`stderr` is non-character device like pipe, the encoding
will be set to system locale on windows. However, on the Rust side
`stdout_reader` and `stderr_reader` expect them to be encoded in UTF-8
and will fail when child process write non-ASCII character to
stdout/stderr, e.g., build directory name containing non-ASCII
character.
Both
[CPython3](https://docs.python.org/3.12/using/cmdline.html#envvar-PYTHONIOENCODING)
and [PyPy](https://doc.pypy.org/en/default/man/pypy3.1.html#environment)
support environment variable `PYTHONIOENCODING`. When it is set to
`utf-8`, python will use UTF-8 encoding for `stdin`/`stdout`/`stderr`.
Since `stdin` is not used by the spawned python process and we expect
`stdout`/`stderr` to use UTF-8, this fix should work as expected.
<!-- What's the purpose of the change? What does it do, and why? -->
## Test Plan
I only tested it on my computer with CPython 3.12 and 3.7. With the fix
applied I confirmed that [the case I
described](https://github.com/astral-sh/uv/issues/7733#issuecomment-2380416093)
is fixed.
I'm using Windows 11 with system locale set to code page 936.
uv will soon support both a build frontend (`uv build`) and a build
backend (`build-system = "uv"`). To avoid the name clash, I'm renaming
the `uv-build` crate to `uv-build-frontend`. In a follow-up PR, I will
add a `uv-build-backend` crate with the build backend implementation.