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https://github.com/astral-sh/uv.git
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## Summary Adds a `--relocatable` CLI arg to `uv venv`. This flag does two things: * ensures that the associated activation scripts do not rely on a hardcoded absolute path to the virtual environment (to the extent possible; `.csh` and `.nu` left as-is) * persists a `relocatable` flag in `pyvenv.cfg`. The flag in `pyvenv.cfg` in turn instructs the wheel `Installer` to create script entrypoints in a relocatable way (use `exec` trick + `dirname $0` on POSIX; use relative path to `python[w].exe` on Windows). Fixes: #3863 ## Test Plan * Relocatable console scripts covered as additional scenarios in existing test cases. * Integration testing of boilerplate generation in `venv`. * Manual testing of `uv venv` with and without `--relocatable`
187 lines
5.9 KiB
Rust
187 lines
5.9 KiB
Rust
use std::{
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env, io,
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path::{Path, PathBuf},
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};
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use fs_err as fs;
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use pypi_types::Scheme;
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use thiserror::Error;
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/// The layout of a virtual environment.
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#[derive(Debug)]
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pub struct VirtualEnvironment {
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/// The absolute path to the root of the virtualenv, e.g., `/path/to/.venv`.
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pub root: PathBuf,
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/// The path to the Python interpreter inside the virtualenv, e.g., `.venv/bin/python`
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/// (Unix, Python 3.11).
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pub executable: PathBuf,
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/// The [`Scheme`] paths for the virtualenv, as returned by (e.g.) `sysconfig.get_paths()`.
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pub scheme: Scheme,
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}
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/// A parsed `pyvenv.cfg`
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#[derive(Debug, Clone)]
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pub struct PyVenvConfiguration {
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/// If the virtualenv package was used to create the virtual environment.
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pub(crate) virtualenv: bool,
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/// If the uv package was used to create the virtual environment.
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pub(crate) uv: bool,
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/// Is the virtual environment relocatable?
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pub(crate) relocatable: bool,
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}
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#[derive(Debug, Error)]
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pub enum Error {
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#[error(transparent)]
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Io(#[from] io::Error),
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#[error("Broken virtualenv `{0}`: `pyvenv.cfg` is missing")]
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MissingPyVenvCfg(PathBuf),
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#[error("Broken virtualenv `{0}`: `pyvenv.cfg` could not be parsed")]
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ParsePyVenvCfg(PathBuf, #[source] io::Error),
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}
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/// Locate an active virtual environment by inspecting environment variables.
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///
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/// Supports `VIRTUAL_ENV`.
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pub(crate) fn virtualenv_from_env() -> Option<PathBuf> {
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if let Some(dir) = env::var_os("VIRTUAL_ENV").filter(|value| !value.is_empty()) {
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return Some(PathBuf::from(dir));
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}
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None
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}
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/// Locate an active conda environment by inspecting environment variables.
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///
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/// Supports `CONDA_PREFIX`.
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pub(crate) fn conda_prefix_from_env() -> Option<PathBuf> {
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if let Some(dir) = env::var_os("CONDA_PREFIX").filter(|value| !value.is_empty()) {
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return Some(PathBuf::from(dir));
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}
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None
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}
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/// Locate a virtual environment by searching the file system.
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///
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/// Searches for a `.venv` directory in the current or any parent directory. If the current
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/// directory is itself a virtual environment (or a subdirectory of a virtual environment), the
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/// containing virtual environment is returned.
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pub(crate) fn virtualenv_from_working_dir() -> Result<Option<PathBuf>, Error> {
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let current_dir = crate::current_dir()?;
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for dir in current_dir.ancestors() {
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// If we're _within_ a virtualenv, return it.
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if dir.join("pyvenv.cfg").is_file() {
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return Ok(Some(dir.to_path_buf()));
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}
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// Otherwise, search for a `.venv` directory.
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let dot_venv = dir.join(".venv");
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if dot_venv.is_dir() {
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if !dot_venv.join("pyvenv.cfg").is_file() {
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return Err(Error::MissingPyVenvCfg(dot_venv));
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}
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return Ok(Some(dot_venv));
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}
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}
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Ok(None)
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}
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/// Returns the path to the `python` executable inside a virtual environment.
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pub(crate) fn virtualenv_python_executable(venv: impl AsRef<Path>) -> PathBuf {
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let venv = venv.as_ref();
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if cfg!(windows) {
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// Search for `python.exe` in the `Scripts` directory.
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let default_executable = venv.join("Scripts").join("python.exe");
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if default_executable.exists() {
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return default_executable;
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}
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// Apparently, Python installed via msys2 on Windows _might_ produce a POSIX-like layout.
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// See: https://github.com/PyO3/maturin/issues/1108
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let executable = venv.join("bin").join("python.exe");
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if executable.exists() {
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return executable;
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}
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// Fallback for Conda environments.
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let executable = venv.join("python.exe");
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if executable.exists() {
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return executable;
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}
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// If none of these exist, return the standard location
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default_executable
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} else {
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// Check for both `python3` over `python`, preferring the more specific one
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let default_executable = venv.join("bin").join("python3");
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if default_executable.exists() {
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return default_executable;
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}
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let executable = venv.join("bin").join("python");
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if executable.exists() {
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return executable;
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}
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// If none of these exist, return the standard location
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default_executable
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}
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}
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impl PyVenvConfiguration {
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/// Parse a `pyvenv.cfg` file into a [`PyVenvConfiguration`].
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pub fn parse(cfg: impl AsRef<Path>) -> Result<Self, Error> {
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let mut virtualenv = false;
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let mut uv = false;
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let mut relocatable = false;
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// Per https://snarky.ca/how-virtual-environments-work/, the `pyvenv.cfg` file is not a
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// valid INI file, and is instead expected to be parsed by partitioning each line on the
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// first equals sign.
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let content = fs::read_to_string(&cfg)
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.map_err(|err| Error::ParsePyVenvCfg(cfg.as_ref().to_path_buf(), err))?;
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for line in content.lines() {
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let Some((key, value)) = line.split_once('=') else {
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continue;
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};
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match key.trim() {
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"virtualenv" => {
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virtualenv = true;
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}
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"uv" => {
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uv = true;
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}
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"relocatable" => {
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relocatable = value.trim().to_lowercase() == "true";
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}
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_ => {}
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}
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}
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Ok(Self {
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virtualenv,
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uv,
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relocatable,
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})
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}
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/// Returns true if the virtual environment was created with the `virtualenv` package.
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pub fn is_virtualenv(&self) -> bool {
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self.virtualenv
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}
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/// Returns true if the virtual environment was created with the uv package.
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pub fn is_uv(&self) -> bool {
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self.uv
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}
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/// Returns true if the virtual environment is relocatable.
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pub fn is_relocatable(&self) -> bool {
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self.relocatable
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}
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}
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