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## Summary Right now, we store the environment markers in a `BTreeSet` -- so they're sorted, but the sort doesn't really tell us anything. I think we should instead store them in the order in which we solved. I thought this might fix an instability (it didn't), but I think it's still good to ensure we solve in the same order. I also changed from `Option<Vec>` to just `Vec`, since there was no distinction between `None` and empty. |
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