mirror of
https://github.com/Strum355/mcshader-lsp.git
synced 2025-08-30 21:37:25 +00:00
Updated changelog
This commit is contained in:
parent
4097cd63ee
commit
ced6e2796d
2 changed files with 13 additions and 1 deletions
12
CHANGELOG.md
12
CHANGELOG.md
|
@ -4,6 +4,18 @@ All notable changes to the "vscode-mc-shader" extension will be documented in th
|
||||||
|
|
||||||
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
|
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
|
||||||
|
|
||||||
|
## [0.8.4]
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- Filtering out `global const initializers must be constant`. "Something something non-standard shader extensions that GPU developers implicitly enable" - Dethraid
|
||||||
|
|
||||||
|
## [0.8.3]
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
|
||||||
|
- Filtering out gpu_shader4 in code
|
||||||
|
|
||||||
## [0.8.2]
|
## [0.8.2]
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
"name": "vscode-mc-shader",
|
"name": "vscode-mc-shader",
|
||||||
"displayName": "Minecraft GLSL Shaders",
|
"displayName": "Minecraft GLSL Shaders",
|
||||||
"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
|
"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
|
||||||
"version": "0.8.3",
|
"version": "0.8.4",
|
||||||
"publisher": "Strum355",
|
"publisher": "Strum355",
|
||||||
"author": "Noah Santschi-Cooney (Strum355)",
|
"author": "Noah Santschi-Cooney (Strum355)",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue