Updated changelog

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Noah Santschi-Cooney 2018-08-05 22:24:09 +01:00
parent 4097cd63ee
commit ced6e2796d
2 changed files with 13 additions and 1 deletions

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@ -4,6 +4,18 @@ All notable changes to the "vscode-mc-shader" extension will be documented in th
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
## [0.8.4]
### Fixed
- Filtering out `global const initializers must be constant`. "Something something non-standard shader extensions that GPU developers implicitly enable" - Dethraid
## [0.8.3]
### Fixed
- Filtering out gpu_shader4 in code
## [0.8.2] ## [0.8.2]
### Added ### Added

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"name": "vscode-mc-shader", "name": "vscode-mc-shader",
"displayName": "Minecraft GLSL Shaders", "displayName": "Minecraft GLSL Shaders",
"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders", "description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
"version": "0.8.3", "version": "0.8.4",
"publisher": "Strum355", "publisher": "Strum355",
"author": "Noah Santschi-Cooney (Strum355)", "author": "Noah Santschi-Cooney (Strum355)",
"license": "MIT", "license": "MIT",