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2.9 KiB
2.9 KiB
Augmented assignment
Basic
x = 3
x -= 1
reveal_type(x) # revealed: Literal[2]
x = 1.0
x /= 2
reveal_type(x) # revealed: float
Dunder methods
class C:
def __isub__(self, other: int) -> str:
return "Hello, world!"
x = C()
x -= 1
reveal_type(x) # revealed: str
class C:
def __iadd__(self, other: str) -> float:
return 1.0
x = C()
x += "Hello"
reveal_type(x) # revealed: float
Unsupported types
class C:
def __isub__(self, other: str) -> int:
return 42
x = C()
x -= 1
# TODO: should error, once operand type check is implemented
reveal_type(x) # revealed: int
Method union
def bool_instance() -> bool:
return True
flag = bool_instance()
class Foo:
if bool_instance():
def __iadd__(self, other: int) -> str:
return "Hello, world!"
else:
def __iadd__(self, other: int) -> int:
return 42
f = Foo()
f += 12
reveal_type(f) # revealed: str | int
Partially bound __iadd__
def bool_instance() -> bool:
return True
class Foo:
if bool_instance():
def __iadd__(self, other: str) -> int:
return 42
f = Foo()
# TODO: We should emit an `unsupported-operator` error here, possibly with the information
# that `Foo.__iadd__` may be unbound as additional context.
f += "Hello, world!"
reveal_type(f) # revealed: int | Unknown
Partially bound with __add__
def bool_instance() -> bool:
return True
class Foo:
def __add__(self, other: str) -> str:
return "Hello, world!"
if bool_instance():
def __iadd__(self, other: str) -> int:
return 42
f = Foo()
f += "Hello, world!"
reveal_type(f) # revealed: int | str
Partially bound target union
def bool_instance() -> bool:
return True
class Foo:
def __add__(self, other: int) -> str:
return "Hello, world!"
if bool_instance():
def __iadd__(self, other: int) -> int:
return 42
if bool_instance():
f = Foo()
else:
f = 42.0
f += 12
reveal_type(f) # revealed: int | str | float
Target union
def bool_instance() -> bool:
return True
flag = bool_instance()
class Foo:
def __iadd__(self, other: int) -> str:
return "Hello, world!"
if flag:
f = Foo()
else:
f = 42.0
f += 12
reveal_type(f) # revealed: str | float
Partially bound target union with __add__
def bool_instance() -> bool:
return True
flag = bool_instance()
class Foo:
def __add__(self, other: int) -> str:
return "Hello, world!"
if bool_instance():
def __iadd__(self, other: int) -> int:
return 42
class Bar:
def __add__(self, other: int) -> bytes:
return b"Hello, world!"
def __iadd__(self, other: int) -> float:
return 42.0
if flag:
f = Foo()
else:
f = Bar()
f += 12
reveal_type(f) # revealed: int | str | float