Update version number in docs

This commit is contained in:
Olivier Goffart 2022-10-28 09:36:24 +02:00
parent 3d2daf6073
commit 17aa0d7203
6 changed files with 8 additions and 8 deletions

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@ -17,11 +17,11 @@ In your Cargo.toml:
build = "build.rs"
[dependencies]
slint = "0.3.0"
slint = "0.3.1"
...
[build-dependencies]
slint-build = "0.3.0"
slint-build = "0.3.1"
```
In the `build.rs` file:

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@ -22,7 +22,7 @@ In your `Cargo.toml` add:
```toml
[dependencies]
slint = "0.3.0"
slint = "0.3.1"
```
And in your `main.rs`:

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@ -72,11 +72,11 @@ build = "build.rs"
edition = "2021"
[dependencies]
slint = "0.3.0"
slint = "0.3.1"
...
[build-dependencies]
slint-build = "0.3.0"
slint-build = "0.3.1"
```
Use the API of the slint-build crate in the `build.rs` file:

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@ -37,7 +37,7 @@ default-features = false
features = ["compat-0-3-0", "unsafe-single-threaded", "libm"]
[build-dependencies]
slint-build = "0.3.0"
slint-build = "0.3.1"
```
The default features of the `slint` crate are tailored towards hosted environments and includes the "std" feature. In bare metal environments,

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@ -5,7 +5,7 @@ The tiles in the game should have a random placement. We'll need to add the `ran
```toml
[dependencies]
slint = "0.3.0"
slint = "0.3.1"
rand = "0.8" # Added
```

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@ -20,7 +20,7 @@ Then we edit `Cargo.toml` to add the slint dependency:
edition = "2021"
[dependencies]
slint = "0.3.0"
slint = "0.3.1"
```
Finally we copy the hello world program from the [Slint documentation](https://slint-ui.com/docs/rust/slint/) into our `src/main.rs`: