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https://github.com/slint-ui/slint.git
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Fix typos (#8421)
This commit is contained in:
parent
d28391e332
commit
74232eae8d
14 changed files with 39 additions and 39 deletions
2
.github/workflows/translations.yaml
vendored
2
.github/workflows/translations.yaml
vendored
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@ -63,7 +63,7 @@ jobs:
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git commit -a -m 'Update Translations: extract strings'
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- name: Result
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# Only run this if there was a diff!
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run: if [ '${{ steps.git_diff.outcome }}' = 'failure' ]; then echo "I commited this change to git:"; git show ; else echo "This change was ignored:" ; git diff HEAD ; fi
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run: if [ '${{ steps.git_diff.outcome }}' = 'failure' ]; then echo "I committed this change to git:"; git show ; else echo "This change was ignored:" ; git diff HEAD ; fi
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- name: Push changes
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uses: ad-m/github-push-action@master
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with:
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@ -54,12 +54,12 @@ All notable changes to this project are documented in this file.
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- Added `float.to-fixed()` and `float.to-precision()`.
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- Added `string.to-lowercase()` and `string.to-uppercase()`.
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- Fixed change handler on a aliased property. (#7784, #7747)
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- Fixed change handler on an aliased property. (#7784, #7747)
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- Fixed compiler panic when one branch of the `if` statement is not a void expression. (#7864)
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- Fixed `@children` as sibling to `Timer` or `PopupWindow`. (#7887)
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- Deprecated alias to global callbacks and make it an error when setting it, instead of a panic. (#7806)
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- Conditional element no longer re-instantiates if the condition gets dirty without changing. (#3953)
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- Fixed crash if a component get destroyed when a funciton or callback of it is running. (#7880)
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- Fixed crash if a component get destroyed when a function or callback of it is running. (#7880)
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- `Color.hsv()`: The hue value now wraps instead of clamping between 0 and 360. e.g. a hue of `480` would wrap as expected to `120`.
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Previously any value equal or greater than 360 would cause the function to output pure black. In the unlikely case an app relied
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on this keep an eye out as a color will now show up instead of black.
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@ -182,7 +182,7 @@ All notable changes to this project are documented in this file.
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### Slint Language
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- Added `AccessibleRole::tab-panel` and fixed accessibility on `TabWidget` (#7270)
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- Added `AccessibleRole::groupbox` and fixed accessibility on on `GroupBox`
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- Added `AccessibleRole::groupbox` and fixed accessibility on `GroupBox`
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- Better error recovery when element name is missing.
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- Added warning when a type name overwrites another.
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- Added `Path::anti-alias` property.
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@ -1650,7 +1650,7 @@ as well as the [Rust migration guide for the `sixtyfps` crate](api/rs/slint/migr
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- `Slider` now has a `changed` callback.
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- Added `TabWidget` widget.
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- Rust: `sixtyfps::Image` can now be constructed from image data provided by `sixtyfps::SharedPixelBuffer`.
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This enables integrating with other low-level software rendering or the the popular Rust image crate.
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This enables integrating with other low-level software rendering or the popular Rust image crate.
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- VSCode extension: added an option to specify command line arguments for the LSP.
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### Fixed
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@ -29,6 +29,6 @@ When opening a pull request, you will be asked to sign a
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## Coding Style
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For the Rust portion of the code base, the CI enforce the coding style via rustfmt.
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For the C++ portion of the code base, the CI enforce the coding style via `clang-format`.
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For the Rust portion of the code base, the CI enforces the coding style via rustfmt.
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For the C++ portion of the code base, the CI enforces the coding style via `clang-format`.
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@ -50,7 +50,7 @@ namespace platform {
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/// Internal interface for a renderer for use with the WindowAdapter.
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///
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/// This class is not intended to be re-implemented. In places where this class is required, use
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/// of one the existing implementations such as SoftwareRenderer or SkiaRenderer.
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/// one of the existing implementations such as SoftwareRenderer or SkiaRenderer.
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class AbstractRenderer
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{
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private:
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@ -201,7 +201,7 @@ public:
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///
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/// The default implementation does nothing
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///
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/// This function should sent the size to the Windowing system. If the window size actually
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/// This function should send the size to the Windowing system. If the window size actually
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/// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
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/// to the slint view.
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virtual void set_size(slint::PhysicalSize) { }
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@ -282,7 +282,7 @@ public:
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/// should not be able to be resized larger than this size. If it is left unset, there
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/// is no maximum size.
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std::optional<LogicalSize> max;
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/// This represents the preferred size of the window. This is the size the window
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/// This represents the preferred size of the window. This is the size of the window
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/// should have by default
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LogicalSize preferred;
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};
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@ -403,7 +403,7 @@ public:
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/// or re-enter from the event loop
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virtual void quit_event_loop() { }
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/// An task that is passed to the Platform::run_in_event_loop function and needs to be
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/// A task that is passed to the Platform::run_in_event_loop function and needs to be
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/// run in the event loop and not in any other thread.
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class Task
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{
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@ -449,7 +449,7 @@ public:
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/// This function is called by slint::invoke_from_event_loop().
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/// It can be called from any thread, but the passed function must only be called
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/// from the event loop.
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/// Reimplements this function and move the event to the event loop before calling
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/// Reimplements this function and moves the event to the event loop before calling
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/// Task::run()
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virtual void run_in_event_loop(Task) { }
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};
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@ -668,7 +668,7 @@ public:
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/// delegated. Use this to implement support for hardware accelerators such as DMA2D, PPA, or
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/// PXP on Microcontrollers.
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///
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/// **Note**: This class is still experimental - it's API is subject to changes and not
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/// **Note**: This class is still experimental - its API is subject to changes and not
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/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
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/// option.
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template<typename PixelType>
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@ -825,7 +825,7 @@ public:
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# ifdef SLINT_FEATURE_EXPERIMENTAL
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/// Renders into the given TargetPixelBuffer.
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///
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/// **Note**: This class is still experimental - it's API is subject to changes and not
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/// **Note**: This class is still experimental - its API is subject to changes and not
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/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
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/// option.
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PhysicalRegion render(TargetPixelBuffer<Rgb8Pixel> *buffer) const
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@ -837,7 +837,7 @@ public:
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/// Renders into the given TargetPixelBuffer.
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///
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/// **Note**: This class is still experimental - it's API is subject to changes and not
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/// **Note**: This class is still experimental - its API is subject to changes and not
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/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
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/// option.
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PhysicalRegion render(TargetPixelBuffer<Rgb565Pixel> *buffer) const
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@ -861,7 +861,7 @@ public:
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Rotate270 = 270,
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};
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/// Set how the window need to be rotated in the buffer.
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/// Set how the window needs to be rotated in the buffer.
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///
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/// This is typically used to implement screen rotation in software
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void set_rendering_rotation(RenderingRotation rotation)
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@ -13,7 +13,7 @@
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/// Use the functions and classes in this namespace for in-process UI testing.
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///
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/// This module is still experimental - it's API is subject to changes and not stabilized yet. To
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/// This module is still experimental - its API is subject to changes and not stabilized yet. To
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/// use the module, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` and `SLINT_FEATURE_TESTING`
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/// CMake options.
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namespace slint::testing {
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@ -36,7 +36,7 @@ class ElementHandle
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explicit ElementHandle(const cbindgen_private::ElementHandle *inner) : inner(*inner) { }
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public:
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/// Visits visible elements within a component and call the visitor for each of them.
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/// Visits visible elements within a component and calls the visitor for each of them.
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///
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/// The visitor must be a callable object that accepts an `ElementHandle` and returns either
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/// `void`, or a type that can be converted to `bool`.
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@ -44,7 +44,7 @@ public:
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/// visited.
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/// - If the visitor returns a type that can be converted to `bool`, the visitation continues as
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/// long as the conversion result is false; otherwise, it stops, returning that value.
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/// If the visitor never returns something that convertts to true, then the function returns a
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/// If the visitor never returns something that converts to true, then the function returns a
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/// default constructed value;
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///
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/// ```cpp
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@ -10,7 +10,7 @@
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## 🚀 Project Structure
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The documentation site is built with [Astro Starlight](https://starlight.astro.build/) and reuses it's
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The documentation site is built with [Astro Starlight](https://starlight.astro.build/) and reuses its
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project structure.
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```
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@ -45,14 +45,14 @@ As the name suggests, Reactivity is all about parts of the user interface automa
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to changes. The above example looks simple, but when run it does several things:
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- The `Rectangle` will follow the mouse around as you move it.
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- If you `click` anywhere the `Rectangle` will change color.
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- If you `click` anywhere the `Rectangle` will change color.
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- The `Text` elements will update their text to show the current position of the `Rectangle`.
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The 'magic' here is built into the Slint language directly. There is no need to opt into this or define
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specific stateful items. The `Rectangle` will automatically updates because it's `x` and `y` properties
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specific stateful items. The `Rectangle` will automatically update because its `x` and `y` properties
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are bound to the `mouse-x` and `mouse-y` properties of the `TouchArea` element. This was done by giving
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the `TouchArea` a name to identify it `ta` and then using the name in what Slint calls an `expression`
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to track values. Its as simples as `x: ta.mouse-x;` and `y: ta.mouse-y;`. The mouse-x and mouse-y properties
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to track values. It's as simple as `x: ta.mouse-x;` and `y: ta.mouse-y;`. The mouse-x and mouse-y properties
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are built into the `TouchArea` and automatically update as the cursor moves over them.
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The `TouchArea` also has a `pressed` property that is only `true` when the cursor is pressed or clicked down.
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@ -53,7 +53,7 @@ When disabled, the `Menu` can be selected but not activated.
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## `MenuItem`
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A `MenuItem` represents a single menu entry. It's must be a child of a `Menu` element.
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A `MenuItem` represents a single menu entry. It must be a child of a `Menu` element.
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### Properties of `MenuItem`
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@ -174,7 +174,7 @@ cpp! {{
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// This confuses Slint, so eat this event.
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//
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// One example is a popup is shown in the close event that
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// then ignores the the close request to ask the user what to
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// then ignores the close request to ask the user what to
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// do. The stray release event will then close the popup
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// straight away
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//
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@ -546,7 +546,7 @@ impl ElementType {
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if !tr.expose_internal_types
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&& matches!(&t, Self::Builtin(e) if e.is_internal)
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{
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format!("Unknown element '{name}'. (The type exist as an internal type, but cannot be accessed in this scope)")
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format!("Unknown element '{name}'. (The type exists as an internal type, but cannot be accessed in this scope)")
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} else {
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return Ok(t);
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}
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@ -564,7 +564,7 @@ impl ElementType {
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}
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_ => tr.lookup_element(name).and_then(|t| {
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if !tr.expose_internal_types && matches!(&t, Self::Builtin(e) if e.is_internal) {
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Err(format!("Unknown element '{name}'. (The type exist as an internal type, but cannot be accessed in this scope)"))
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Err(format!("Unknown element '{name}'. (The type exists as an internal type, but cannot be accessed in this scope)"))
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} else {
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Ok(t)
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}
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@ -704,7 +704,7 @@ pub struct BuiltinElement {
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pub name: SmolStr,
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pub native_class: Rc<NativeClass>,
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pub properties: BTreeMap<SmolStr, BuiltinPropertyInfo>,
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/// Additional builtin element that can be accpeted as child of this element
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/// Additional builtin element that can be accepted as child of this element
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/// (example `Tab` in `TabWidget`, `Row` in `GridLayout` and the path elements in `Path`)
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pub additional_accepted_child_types: HashMap<SmolStr, Rc<BuiltinElement>>,
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/// `Self` is conceptually in `additional_accepted_child_types` (which it can't otherwise that'd make a Rc loop)
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@ -731,7 +731,7 @@ pub struct PropertyLookupResult<'a> {
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pub property_type: Type,
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pub property_visibility: PropertyVisibility,
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pub declared_pure: Option<bool>,
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/// True if the property is part of the the current component (for visibility purposes)
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/// True if the property is part of the current component (for visibility purposes)
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pub is_local_to_component: bool,
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/// True if the property in the direct base of the component (for visibility purposes)
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pub is_in_direct_base: bool,
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@ -48,9 +48,9 @@ export SuperSimple := Rectangle {
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}
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NativeLineEdit { }
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// ^error{Unknown element 'NativeLineEdit'. \(The type exist as an internal type, but cannot be accessed in this scope\)}
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// ^error{Unknown element 'NativeLineEdit'. \(The type exists as an internal type, but cannot be accessed in this scope\)}
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Opacity { }
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// ^error{Unknown element 'Opacity'. \(The type exist as an internal type, but cannot be accessed in this scope\)}
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// ^error{Unknown element 'Opacity'. \(The type exists as an internal type, but cannot be accessed in this scope\)}
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}
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@ -3,9 +3,9 @@
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export Test3 := Rectangle {
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TabWidget {
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// ^error{Unknown element 'TabWidget'. \(The type exist as an internal type, but cannot be accessed in this scope\)}
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// ^error{Unknown element 'TabWidget'. \(The type exists as an internal type, but cannot be accessed in this scope\)}
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}
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}
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export Foo := TabWidget { }
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// ^error{Unknown element 'TabWidget'. \(The type exist as an internal type, but cannot be accessed in this scope\)}
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// ^error{Unknown element 'TabWidget'. \(The type exists as an internal type, but cannot be accessed in this scope\)}
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@ -358,13 +358,13 @@ impl TypeRegister {
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/// Insert a type into the type register with its builtin type name.
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///
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/// Returns false if a it replaced an existing type.
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/// Returns false if it replaced an existing type.
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pub fn insert_type(&mut self, t: Type) -> bool {
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self.types.insert(t.to_smolstr(), t).is_none()
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}
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/// Insert a type into the type register with a specified name.
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///
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/// Returns false if a it replaced an existing type.
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/// Returns false if it replaced an existing type.
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pub fn insert_type_with_name(&mut self, t: Type, name: SmolStr) -> bool {
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self.types.insert(name, t).is_none()
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}
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self.lookup(qualified[0].as_ref())
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}
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/// Add the component with it's defined name
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/// Add the component with its defined name
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///
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/// Returns false if there was already an element with the same name
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pub fn add(&mut self, comp: Rc<Component>) -> bool {
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@ -99,7 +99,7 @@ impl From<LangType> for ValueType {
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#[repr(u8)]
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pub enum Value {
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/// There is nothing in this value. That's the default.
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/// For example, a function that do not return a result would return a Value::Void
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/// For example, a function that does not return a result would return a Value::Void
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#[default]
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Void = 0,
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/// An `int` or a `float` (this is also used for unit based type such as `length` or `angle`)
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@ -1209,7 +1209,7 @@ pub fn print_diagnostics(diagnostics: &[Diagnostic]) {
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build_diagnostics.print();
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}
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/// This represent an instance of a dynamic component
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/// This represents an instance of a dynamic component
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///
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/// You can create an instance with the [`ComponentDefinition::create`] function.
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///
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@ -1516,7 +1516,7 @@ impl ComponentInstance {
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)
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}
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/// Find the the `element` that was defined at the text position.
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/// Find the `element` that was defined at the text position.
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///
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/// WARNING: this is not part of the public API
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#[cfg(feature = "internal-highlight")]
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