slint/api/cpp/include/slint-platform.h
2025-05-12 13:03:59 +02:00

1019 lines
43 KiB
Objective-C

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
#pragma once
#include "slint.h"
#include <cassert>
#include <cstdint>
#include <utility>
#include <ranges>
struct xcb_connection_t;
struct wl_surface;
struct wl_display;
#if defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
# ifdef __OBJC__
@class NSView;
@class NSWindow;
# else
typedef struct objc_object NSView;
typedef struct objc_object NSWindow;
# endif
#endif
namespace slint {
/// Use the types in this namespace when implementing a custom Slint platform.
///
/// Slint comes with built-in support for different windowing systems, called backends. A backend
/// is a module that implements the Platform interface in this namespace, interacts with a
/// windowing system, and uses one of Slint's renderers to display a scene to the windowing system.
/// A typical Slint application uses one of the built-in backends. Implement your own Platform if
/// you're using Slint in an environment without a windowing system, such as with microcontrollers,
/// or you're embedding a Slint UI as plugin in other applications.
///
/// Examples of custom platform implementation can be found in the Slint repository:
/// - https://github.com/slint-ui/slint/tree/master/examples/cpp/platform_native
/// - https://github.com/slint-ui/slint/tree/master/examples/cpp/platform_qt
/// - https://github.com/slint-ui/slint/blob/master/api/cpp/esp-idf/slint/src/slint-esp.cpp
///
/// The entry point to re-implement a platform is the Platform class. Derive
/// from slint::platform::Platform, and call slint::platform::set_platform
/// to set it as the Slint platform.
///
/// Another important class to subclass is the WindowAdapter.
namespace platform {
/// Internal interface for a renderer for use with the WindowAdapter.
///
/// This class is not intended to be re-implemented. In places where this class is required, use
/// one of the existing implementations such as SoftwareRenderer or SkiaRenderer.
class AbstractRenderer
{
private:
virtual ~AbstractRenderer() { }
AbstractRenderer(const AbstractRenderer &) = delete;
AbstractRenderer &operator=(const AbstractRenderer &) = delete;
AbstractRenderer() = default;
/// \private
virtual cbindgen_private::RendererPtr renderer_handle() const = 0;
friend class WindowAdapter;
friend class SoftwareRenderer;
friend class SkiaRenderer;
};
/// Base class for the layer between a slint::Window and the windowing system specific window type,
/// such as a Win32 `HWND` handle or a `wayland_surface_t`.
///
/// Re-implement this class to establish the link between the two, and pass messages in both
/// directions:
///
/// - When receiving messages from the windowing system about state changes, such as the window
/// being resized, the user requested the window to be closed, input being received, etc. you
/// need to call the corresponding event functions on the Window, such as
/// Window::dispatch_resize_event(), Window::dispatch_mouse_press_event(), or
/// Window::dispatch_close_requested_event().
///
/// - Slint sends requests to change visibility, position, size, etc. via virtual functions such as
/// set_visible(), set_size(), set_position(), or update_window_properties().
/// Re-implement these functions and delegate the requests to the windowing system.
///
/// If the implementation of this bi-directional message passing protocol is incomplete, the user
/// may experience unexpected behavior, or the intention of the developer calling functions on the
/// Window API may not be fulfilled.
///
/// Your WindowAdapter subclass must hold a renderer (either a SoftwareRenderer or a SkiaRenderer).
/// In the renderer() method, you must return a reference to it.
///
/// # Example
/// ```cpp
/// class MyWindowAdapter : public slint::platform::WindowAdapter {
/// slint::platform::SoftwareRenderer m_renderer;
/// NativeHandle m_native_window; // a handle to the native window
/// public:
/// void request_redraw() override { m_native_window.refresh(); }
/// slint::PhysicalSize size() const override {
/// return slint::PhysicalSize({m_native_window.width, m_native_window.height});
/// }
/// slint::platform::AbstractRenderer &renderer() override { return m_renderer; }
/// void set_visible(bool v) override {
/// if (v) {
/// m_native_window.show();
/// } else {
/// m_native_window.hide();
/// }
/// }
/// // ...
/// void repaint_callback();
/// }
/// ```
///
/// Rendering is typically asynchronous, and your windowing system or event loop would invoke
/// a callback when it is time to render.
/// ```cpp
/// void MyWindowAdapter::repaint_callback()
/// {
/// slint::platform::update_timers_and_animations();
/// m_renderer.render(m_native_window.buffer(), m_native_window.width);
/// // if animations are running, schedule the next frame
/// if (window().has_active_animations()) m_native_window.refresh();
/// }
/// ```
class WindowAdapter
{
// This is a pointer to the rust window that own us.
// Note that we do not have ownership (there is no reference increase for this)
// because it would otherwise be a reference loop
cbindgen_private::WindowAdapterRcOpaque self {};
// Whether this WindowAdapter was already given to the slint runtime
bool was_initialized = false;
cbindgen_private::WindowAdapterRcOpaque initialize()
{
cbindgen_private::slint_window_adapter_new(
this, [](void *wa) { delete reinterpret_cast<WindowAdapter *>(wa); },
[](void *wa) {
return reinterpret_cast<WindowAdapter *>(wa)->renderer().renderer_handle();
},
[](void *wa, bool visible) {
reinterpret_cast<WindowAdapter *>(wa)->set_visible(visible);
},
[](void *wa) { reinterpret_cast<WindowAdapter *>(wa)->request_redraw(); },
[](void *wa) -> cbindgen_private::IntSize {
return reinterpret_cast<WindowAdapter *>(wa)->size();
},
[](void *wa, cbindgen_private::IntSize size) {
reinterpret_cast<WindowAdapter *>(wa)->set_size(
slint::PhysicalSize({ size.width, size.height }));
},
[](void *wa, const cbindgen_private::WindowProperties *p) {
reinterpret_cast<WindowAdapter *>(wa)->update_window_properties(
*reinterpret_cast<const WindowProperties *>(p));
},
[](void *wa, cbindgen_private::Point2D<int32_t> *point) -> bool {
if (auto pos = reinterpret_cast<WindowAdapter *>(wa)->position()) {
*point = *pos;
return true;
} else {
return false;
}
},
[](void *wa, cbindgen_private::Point2D<int32_t> point) {
reinterpret_cast<WindowAdapter *>(wa)->set_position(
slint::PhysicalPosition({ point.x, point.y }));
},
&self);
was_initialized = true;
return self;
}
friend inline void set_platform(std::unique_ptr<class Platform> platform);
public:
/// Construct a WindowAdapter
explicit WindowAdapter() { }
virtual ~WindowAdapter() = default;
/// This function is called by Slint when the slint window is shown or hidden.
///
/// Re-implement this function to forward the call to show/hide the native window
///
/// When the window becomes visible, this is a good time to call
/// slint::Window::dispatch_scale_factor_change_event to initialise the scale factor.
virtual void set_visible(bool) { }
/// This function is called when Slint detects that the window need to be repainted.
///
/// Reimplement this function to forward the call to the window manager.
///
/// You should not render the window in the implementation of this call. Instead you should
/// do that in the next iteration of the event loop, or in a callback from the window manager.
virtual void request_redraw() { }
/// Request a new size for the window to the specified size on the screen, in physical or
/// logical pixels and excluding a window frame (if present).
///
/// This is called from slint::Window::set_size().
///
/// The default implementation does nothing
///
/// This function should send the size to the Windowing system. If the window size actually
/// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
/// to the slint view.
virtual void set_size(slint::PhysicalSize) { }
/// Returns the actual physical size of the window
virtual slint::PhysicalSize size() = 0;
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation does nothing
///
/// Called from slint::Window::set_position().
virtual void set_position(slint::PhysicalPosition) { }
/// Returns the position of the window on the screen, in physical screen coordinates and
/// including a window frame (if present).
///
/// The default implementation returns std::nullopt.
///
/// Called from slint::Window::position().
virtual std::optional<slint::PhysicalPosition> position() { return std::nullopt; }
/// This struct contains getters that provide access to properties of the Window
/// element, and is used with WindowAdapter::update_window_properties().
struct WindowProperties
{
/// Returns the title of the window.
SharedString title() const
{
SharedString out;
cbindgen_private::slint_window_properties_get_title(inner(), &out);
return out;
}
/// Returns the background brush of the window.
Brush background() const
{
Brush out;
cbindgen_private::slint_window_properties_get_background(inner(), &out);
return out;
}
/// \deprecated Use is_fullscreen() instead
[[deprecated("Renamed is_fullscreen()")]] bool fullscreen() const
{
return is_fullscreen();
}
/// Returns true if the window should be shown fullscreen; false otherwise.
bool is_fullscreen() const
{
return cbindgen_private::slint_window_properties_get_fullscreen(inner());
}
/// Returns true if the window should be minimized; false otherwise
bool is_minimized() const
{
return cbindgen_private::slint_window_properties_get_minimized(inner());
}
/// Returns true if the window should be maximized; false otherwise
bool is_maximized() const
{
return cbindgen_private::slint_window_properties_get_maximized(inner());
}
/// This struct describes the layout constraints of a window.
///
/// It is the return value of WindowProperties::layout_constraints().
struct LayoutConstraints
{
/// This represents the minimum size the window can be. If this is set, the window
/// should not be able to be resized smaller than this size. If it is left unset, there
/// is no minimum size.
std::optional<LogicalSize> min;
/// This represents the maximum size the window can be. If this is set, the window
/// should not be able to be resized larger than this size. If it is left unset, there
/// is no maximum size.
std::optional<LogicalSize> max;
/// This represents the preferred size of the window. This is the size of the window
/// should have by default
LogicalSize preferred;
};
/// Returns the layout constraints of the window
LayoutConstraints layout_constraints() const
{
auto lc = cbindgen_private::slint_window_properties_get_layout_constraints(inner());
return LayoutConstraints {
.min = lc.has_min ? std::optional(LogicalSize(lc.min)) : std::nullopt,
.max = lc.has_max ? std::optional(LogicalSize(lc.max)) : std::nullopt,
.preferred = LogicalSize(lc.preferred)
};
}
private:
/// This struct is opaque and cannot be constructed by C++
WindowProperties() = delete;
~WindowProperties() = delete;
WindowProperties(const WindowProperties &) = delete;
WindowProperties &operator=(const WindowProperties &) = delete;
const cbindgen_private::WindowProperties *inner() const
{
return reinterpret_cast<const cbindgen_private::WindowProperties *>(this);
}
};
/// Re-implement this function to update the properties such as window title or layout
/// constraints.
///
/// This function is called before `set_visible(true)`, and will be called again when the
/// properties that were queried on the last call are changed. If you do not query any
/// properties, it may not be called again.
virtual void update_window_properties(const WindowProperties &) { }
/// Re-implement this function to provide a reference to the renderer for use with the window
/// adapter.
///
/// Your re-implementation should contain a renderer such as SoftwareRenderer or SkiaRenderer
/// and you must return a reference to it.
virtual AbstractRenderer &renderer() = 0;
/// Return the slint::Window associated with this window.
///
/// Note that this function can only be called if the window was initialized, which is only
/// the case after it has been returned from a call to Platform::create_window_adapter
const Window &window() const
{
if (!was_initialized)
std::abort();
// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
// layout
return *reinterpret_cast<const Window *>(&self);
}
/// Overload
Window &window()
{
if (!was_initialized)
std::abort();
// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
// layout
return *reinterpret_cast<Window *>(&self);
}
};
/// The platform acts as a factory to create WindowAdapter instances.
///
/// Call slint::platform::set_platform() before creating any other Slint handles. Any subsequently
/// created Slint windows will use the WindowAdapter provided by the create_window_adapter function.
class Platform
{
public:
virtual ~Platform() = default;
Platform(const Platform &) = delete;
Platform &operator=(const Platform &) = delete;
Platform() = default;
/// Returns a new WindowAdapter
virtual std::unique_ptr<WindowAdapter> create_window_adapter() = 0;
#if defined(SLINT_FEATURE_FREESTANDING) || defined(DOXYGEN)
/// Returns the amount of milliseconds since start of the application.
///
/// This function should only be implemented if the runtime is compiled with
/// SLINT_FEATURE_FREESTANDING
virtual std::chrono::milliseconds duration_since_start() = 0;
#endif
/// The type of clipboard used in Platform::clipboard_text and PLatform::set_clipboard_text.
enum class Clipboard {
/// This is the default clipboard used for text action for Ctrl+V, Ctrl+C.
/// Corresponds to the secondary selection on X11.
DefaultClipboard = static_cast<uint8_t>(cbindgen_private::Clipboard::DefaultClipboard),
/// This is the clipboard that is used when text is selected
/// Corresponds to the primary selection on X11.
/// The Platform implementation should do nothing if copy on select is not supported on that
/// platform.
SelectionClipboard = static_cast<uint8_t>(cbindgen_private::Clipboard::SelectionClipboard),
};
/// Sends the given text into the system clipboard.
///
/// If the platform doesn't support the specified clipboard, this function should do nothing
virtual void set_clipboard_text(const SharedString &, Clipboard) { }
/// Returns a copy of text stored in the system clipboard, if any.
///
/// If the platform doesn't support the specified clipboard, the function should return nullopt
virtual std::optional<SharedString> clipboard_text(Clipboard) { return {}; }
/// Spins an event loop and renders the visible windows.
virtual void run_event_loop() { }
/// Exits the event loop.
///
/// This is what is called by slint::quit_event_loop() and can be called from a different thread
/// or re-enter from the event loop
virtual void quit_event_loop() { }
/// A task that is passed to the Platform::run_in_event_loop function and needs to be
/// run in the event loop and not in any other thread.
class Task
{
cbindgen_private::PlatformTaskOpaque inner { nullptr, nullptr };
friend inline void set_platform(std::unique_ptr<Platform> platform);
explicit Task(cbindgen_private::PlatformTaskOpaque inner) : inner(inner) { }
public:
~Task()
{
if (inner._0) {
cbindgen_private::slint_platform_task_drop(
std::exchange(inner, { nullptr, nullptr }));
}
}
Task(const Task &) = delete;
Task &operator=(const Task &) = delete;
/// Move constructor. A moved from Task can no longer be run.
Task(Task &&other) : inner(other.inner) { other.inner = { nullptr, nullptr }; }
/// Move operator.
Task &operator=(Task &&other)
{
std::swap(other.inner, inner);
return *this;
}
/// Run the task.
///
/// Can only be invoked once and should only be called from the event loop.
void run() &&
{
private_api::assert_main_thread();
assert(inner._0 && "calling invoke form a moved-from Task");
if (inner._0) {
cbindgen_private::slint_platform_task_run(
std::exchange(inner, { nullptr, nullptr }));
}
};
};
/// Run a task from the event loop.
///
/// This function is called by slint::invoke_from_event_loop().
/// It can be called from any thread, but the passed function must only be called
/// from the event loop.
/// Reimplements this function and moves the event to the event loop before calling
/// Task::run()
virtual void run_in_event_loop(Task) { }
};
/// Registers the platform with Slint. Must be called before Slint windows are created.
/// Can only be called once in an application.
inline void set_platform(std::unique_ptr<Platform> platform)
{
cbindgen_private::slint_platform_register(
platform.release(), [](void *p) { delete reinterpret_cast<const Platform *>(p); },
[](void *p, cbindgen_private::WindowAdapterRcOpaque *out) {
auto w = reinterpret_cast<Platform *>(p)->create_window_adapter();
*out = w->initialize();
(void)w.release();
},
[]([[maybe_unused]] void *p) -> uint64_t {
#ifndef SLINT_FEATURE_FREESTANDING
return 0;
#else
return reinterpret_cast<Platform *>(p)->duration_since_start().count();
#endif
},
[](void *p, const SharedString *text, cbindgen_private::Clipboard clipboard) {
reinterpret_cast<Platform *>(p)->set_clipboard_text(
*text, static_cast<Platform::Clipboard>(clipboard));
},
[](void *p, SharedString *out_text, cbindgen_private::Clipboard clipboard) -> bool {
auto maybe_clipboard = reinterpret_cast<Platform *>(p)->clipboard_text(
static_cast<Platform::Clipboard>(clipboard));
bool status = maybe_clipboard.has_value();
if (status)
*out_text = *maybe_clipboard;
return status;
},
[](void *p) { return reinterpret_cast<Platform *>(p)->run_event_loop(); },
[](void *p) { return reinterpret_cast<Platform *>(p)->quit_event_loop(); },
[](void *p, cbindgen_private::PlatformTaskOpaque event) {
return reinterpret_cast<Platform *>(p)->run_in_event_loop(Platform::Task(event));
});
}
#ifdef SLINT_FEATURE_RENDERER_SOFTWARE
/// A 16bit pixel that has 5 red bits, 6 green bits and 5 blue bits
struct Rgb565Pixel
{
/// The blue component, encoded in 5 bits.
uint16_t b : 5;
/// The green component, encoded in 6 bits.
uint16_t g : 6;
/// The red component, encoded in 5 bits.
uint16_t r : 5;
/// Default constructor.
constexpr Rgb565Pixel() : b(0), g(0), r(0) { }
/// \brief Constructor that constructs from an Rgb8Pixel.
explicit constexpr Rgb565Pixel(const Rgb8Pixel &pixel)
: b(pixel.b >> 3), g(pixel.g >> 2), r(pixel.r >> 3)
{
}
/// \brief Get the red component as an 8-bit value.
///
/// The bits are shifted so that the result is between 0 and 255.
/// \return The red component as an 8-bit value.
constexpr uint8_t red() const { return (r << 3) | (r >> 2); }
/// \brief Get the green component as an 8-bit value.
///
/// The bits are shifted so that the result is between 0 and 255.
/// \return The green component as an 8-bit value.
constexpr uint8_t green() const { return (g << 2) | (g >> 4); }
/// \brief Get the blue component as an 8-bit value.
///
/// The bits are shifted so that the result is between 0 and 255.
/// \return The blue component as an 8-bit value.
constexpr uint8_t blue() const { return (b << 3) | (b >> 2); }
/// \brief Convert to Rgb8Pixel.
constexpr operator Rgb8Pixel() const { return { red(), green(), blue() }; }
/// Returns true if \a lhs \a rhs are pixels with identical colors.
friend bool operator==(const Rgb565Pixel &lhs, const Rgb565Pixel &rhs) = default;
};
/// Slint's software renderer.
///
/// To be used as a template parameter of the WindowAdapter.
///
/// Use the render() function to render in a buffer
class SoftwareRenderer : public AbstractRenderer
{
mutable cbindgen_private::SoftwareRendererOpaque inner;
/// \private
cbindgen_private::RendererPtr renderer_handle() const override
{
return cbindgen_private::slint_software_renderer_handle(inner);
}
public:
/// Represents a region on the screen, used for partial rendering.
///
/// The region may be composed of multiple sub-regions.
struct PhysicalRegion
{
/// Returns the size of the bounding box of this region.
PhysicalSize bounding_box_size() const
{
if (inner.count == 0) {
return PhysicalSize();
}
auto origin = bounding_box_origin();
PhysicalSize size({ .width = uint32_t(inner.rectangles[0].max.x - origin.x),
.height = uint32_t(inner.rectangles[0].max.y - origin.y) });
for (size_t i = 1; i < inner.count; ++i) {
size.width = std::max(size.width, uint32_t(inner.rectangles[i].max.x - origin.x));
size.height = std::max(size.height, uint32_t(inner.rectangles[i].max.y - origin.y));
}
return size;
}
/// Returns the origin of the bounding box of this region.
PhysicalPosition bounding_box_origin() const
{
if (inner.count == 0) {
return PhysicalPosition();
}
PhysicalPosition origin(
{ .x = inner.rectangles[0].min.x, .y = inner.rectangles[0].min.y });
for (size_t i = 1; i < inner.count; ++i) {
origin.x = std::min<int>(origin.x, inner.rectangles[i].min.x);
origin.y = std::min<int>(origin.y, inner.rectangles[i].min.y);
}
return origin;
}
/// Returns a view on all the rectangles in this region.
/// The rectangles do not overlap.
/// The returned type is a C++ view over PhysicalRegion::Rect structs.
///
/// It can be used like so:
/// ```cpp
/// for (auto [origin, size] : region.rectangles()) {
/// // Do something with the rect
/// }
/// ```
auto rectangles() const
{
SharedVector<cbindgen_private::IntRect> rectangles;
slint_software_renderer_region_to_rects(&inner, &rectangles);
# if __cpp_lib_ranges >= 202110L // DR20 P2415R2
using std::ranges::owning_view;
# else
struct owning_view : std::ranges::view_interface<owning_view>
{
SharedVector<cbindgen_private::IntRect> rectangles;
owning_view(SharedVector<cbindgen_private::IntRect> &&rectangles)
: rectangles(rectangles)
{
}
auto begin() const { return rectangles.begin(); }
auto end() const { return rectangles.end(); }
};
# endif
return owning_view(std::move(rectangles)) | std::views::transform([](const auto &r) {
return Rect { .origin = PhysicalPosition({ .x = r.x, .y = r.y }),
.size = PhysicalSize({ .width = uint32_t(r.width),
.height = uint32_t(r.height) }) };
});
}
/// A Rectangle defined with an origin and a size.
/// The PhysicalRegion::rectangles() function returns a view over them
struct Rect
{
/// The origin of the rectangle.
PhysicalPosition origin;
/// The size of the rectangle.
PhysicalSize size;
};
private:
cbindgen_private::PhysicalRegion inner;
friend class SoftwareRenderer;
PhysicalRegion(cbindgen_private::PhysicalRegion inner) : inner(std::move(inner)) { }
};
/// This enum describes which parts of the buffer passed to the SoftwareRenderer may be
/// re-used to speed up painting.
enum class RepaintBufferType : uint32_t {
/// The full window is always redrawn. No attempt at partial rendering will be made.
NewBuffer = 0,
/// Only redraw the parts that have changed since the previous call to render().
///
/// This variant assumes that the same buffer is passed on every call to render() and
/// that it still contains the previously rendered frame.
ReusedBuffer = 1,
/// Redraw the part that have changed since the last two frames were drawn.
///
/// This is used when using double buffering and swapping of the buffers.
SwappedBuffers = 2,
};
# ifdef SLINT_FEATURE_EXPERIMENTAL
/// Representation of a texture to blend in the destination buffer.
// (FIXME: this is currently opaque, but should be exposed)
using DrawTextureArgs = cbindgen_private::DrawTextureArgs;
/// Arguments for draw_rectagle
using DrawRectangleArgs = cbindgen_private::DrawRectangleArgs;
/// Abstract base class for a target pixel buffer where certain drawing operations can be
/// delegated. Use this to implement support for hardware accelerators such as DMA2D, PPA, or
/// PXP on Microcontrollers.
///
/// **Note**: This class is still experimental - its API is subject to changes and not
/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
/// option.
template<typename PixelType>
struct TargetPixelBuffer
{
virtual ~TargetPixelBuffer() { }
/// Returns a span of pixels for the specified line number.
virtual std::span<PixelType> line_slice(std::size_t line_number) = 0;
/// Returns the number of lines in the buffer. This is the height of the buffer in pixels.
virtual std::size_t num_lines() = 0;
/// Draw a portion of provided texture to the specified pixel coordinates.
/// Each pixel of the texture is to be blended with the given colorize color as well as the
/// alpha value.
// FIXME: Texture is currently opaque, but should be exposed
virtual bool draw_texture(const DrawTextureArgs &texture, const PhysicalRegion &clip) = 0;
/// Fill the background of the buffer with the given brush.
virtual bool fill_background(const Brush &brush, const PhysicalRegion &clip) = 0;
/// Draw a rectangle specified by the DrawRectangleArgs. That rectangle must be clipped to
/// the given region.
virtual bool draw_rectangle(const DrawRectangleArgs &args, const PhysicalRegion &clip) = 0;
private:
friend class SoftwareRenderer;
cbindgen_private::CppTargetPixelBuffer<PixelType> wrap()
{
return cbindgen_private::CppTargetPixelBuffer<PixelType> {
.user_data = this,
.line_slice =
[](void *self, uintptr_t line_number, PixelType **slice_ptr,
uintptr_t *slice_len) {
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
auto slice = buffer->line_slice(line_number);
*slice_ptr = slice.data();
*slice_len = slice.size();
},
.num_lines =
[](void *self) {
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
return buffer->num_lines();
},
.fill_background =
[](void *self, const Brush *brush,
const cbindgen_private::PhysicalRegion *clip) {
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
auto clip_region = PhysicalRegion { *clip };
return buffer->fill_background(*brush, clip_region);
},
.draw_rectangle =
[](void *self, const cbindgen_private::DrawRectangleArgs *args,
const cbindgen_private::PhysicalRegion *clip) {
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
auto clip_region = PhysicalRegion { *clip };
return buffer->draw_rectangle(*args, clip_region);
},
.draw_texture =
[](void *self, const cbindgen_private::DrawTextureArgs *texture,
const cbindgen_private::PhysicalRegion *clip) {
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
auto clip_region = PhysicalRegion { *clip };
return buffer->draw_texture(*texture, clip_region);
}
};
}
};
# endif
virtual ~SoftwareRenderer() { cbindgen_private::slint_software_renderer_drop(inner); };
SoftwareRenderer(const SoftwareRenderer &) = delete;
SoftwareRenderer &operator=(const SoftwareRenderer &) = delete;
/// Constructs a new SoftwareRenderer with the \a buffer_type as strategy for handling the
/// differences between rendering buffers.
explicit SoftwareRenderer(RepaintBufferType buffer_type)
{
inner = cbindgen_private::slint_software_renderer_new(uint32_t(buffer_type));
}
/// Render the window scene into a pixel buffer
///
/// The buffer must be at least as large as the associated slint::Window
///
/// The stride is the amount of pixels between two lines in the buffer.
/// It is must be at least as large as the width of the window.
PhysicalRegion render(std::span<slint::Rgb8Pixel> buffer, std::size_t pixel_stride) const
{
auto r = cbindgen_private::slint_software_renderer_render_rgb8(inner, buffer.data(),
buffer.size(), pixel_stride);
return PhysicalRegion { r };
}
/// Render the window scene into an RGB 565 encoded pixel buffer
///
/// The buffer must be at least as large as the associated slint::Window
///
/// The stride is the amount of pixels between two lines in the buffer.
/// It is must be at least as large as the width of the window.
PhysicalRegion render(std::span<Rgb565Pixel> buffer, std::size_t pixel_stride) const
{
auto r = cbindgen_private::slint_software_renderer_render_rgb565(
inner, reinterpret_cast<uint16_t *>(buffer.data()), buffer.size(), pixel_stride);
return PhysicalRegion { r };
}
/// Render the window scene, line by line. The provided Callback will be invoked for each line
/// that needs to rendered.
///
/// The renderer uses a cache internally and will only render the part of the window
/// which are dirty.
///
/// This function returns the physical region that was rendered considering the rotation.
///
/// The callback must be an invocable with the signature (size_t line, size_t begin, size_t end,
/// auto render_fn). It is invoked with the line number as first parameter, and the start x and
/// end x coordinates of the line as second and third parameter. The implementation must provide
/// a line buffer (as std::span) and invoke the provided fourth parameter (render_fn) with it,
/// to fill it with pixels. After the line buffer is filled with pixels, your implementation is
/// free to flush that line to the screen for display.
///
/// The first template parameter (PixelType) must be specified and can be either Rgb565Pixel or
/// Rgb8Pixel.
template<typename PixelType, typename Callback>
requires requires(Callback callback) {
callback(size_t(0), size_t(0), size_t(0), [&callback](std::span<PixelType>) { });
}
PhysicalRegion render_by_line(Callback process_line_callback) const
{
auto process_line_fn = [](void *process_line_callback_ptr, uintptr_t line,
uintptr_t line_start, uintptr_t line_end,
void (*render_fn)(const void *, PixelType *, std::size_t),
const void *render_fn_data) {
(*reinterpret_cast<Callback *>(process_line_callback_ptr))(
std::size_t(line), std::size_t(line_start), std::size_t(line_end),
[render_fn, render_fn_data](std::span<PixelType> line_span) {
render_fn(render_fn_data, line_span.data(), line_span.size());
});
};
if constexpr (std::is_same_v<PixelType, Rgb565Pixel>) {
return PhysicalRegion { cbindgen_private::slint_software_renderer_render_by_line_rgb565(
inner, process_line_fn, &process_line_callback) };
} else if constexpr (std::is_same_v<PixelType, Rgb8Pixel>) {
return PhysicalRegion { cbindgen_private::slint_software_renderer_render_by_line_rgb8(
inner, process_line_fn, &process_line_callback) };
} else {
static_assert(std::is_same_v<PixelType, Rgba8Pixel>
|| std::is_same_v<PixelType, Rgb565Pixel>,
"Unsupported PixelType. It must be either Rgba8Pixel or Rgb565Pixel");
}
}
# ifdef SLINT_FEATURE_EXPERIMENTAL
/// Renders into the given TargetPixelBuffer.
///
/// **Note**: This class is still experimental - its API is subject to changes and not
/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
/// option.
PhysicalRegion render(TargetPixelBuffer<Rgb8Pixel> *buffer) const
{
auto wrapper = buffer->wrap();
auto r = cbindgen_private::slint_software_renderer_render_accel_rgb8(inner, &wrapper);
return PhysicalRegion { r };
}
/// Renders into the given TargetPixelBuffer.
///
/// **Note**: This class is still experimental - its API is subject to changes and not
/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
/// option.
PhysicalRegion render(TargetPixelBuffer<Rgb565Pixel> *buffer) const
{
auto wrapper = buffer->wrap();
auto r = cbindgen_private::slint_software_renderer_render_accel_rgb565(inner, &wrapper);
return PhysicalRegion { r };
}
# endif
/// This enum describes the rotation that is applied to the buffer when rendering.
/// To be used in set_rendering_rotation()
enum class RenderingRotation {
/// No rotation
NoRotation = 0,
/// Rotate 90° to the left
Rotate90 = 90,
/// 180° rotation (upside-down)
Rotate180 = 180,
/// Rotate 90° to the right
Rotate270 = 270,
};
/// Set how the window needs to be rotated in the buffer.
///
/// This is typically used to implement screen rotation in software
void set_rendering_rotation(RenderingRotation rotation)
{
cbindgen_private::slint_software_renderer_set_rendering_rotation(
inner, static_cast<int>(rotation));
}
};
#endif
#ifdef SLINT_FEATURE_RENDERER_SKIA
/// An opaque, low-level window handle that internalizes everything necessary to exchange messages
/// with the windowing system. This includes the connection to the display server, if necessary.
///
/// Note that this class does not provide any kind of ownership. The caller is responsible for
/// ensuring that the pointers supplied to the constructor are valid throughout the lifetime of the
/// NativeWindowHandle.
class NativeWindowHandle
{
cbindgen_private::CppRawHandleOpaque inner;
friend class SkiaRenderer;
NativeWindowHandle(cbindgen_private::CppRawHandleOpaque inner) : inner(inner) { }
public:
NativeWindowHandle() = delete;
NativeWindowHandle(const NativeWindowHandle &) = delete;
NativeWindowHandle &operator=(const NativeWindowHandle &) = delete;
/// Creates a new NativeWindowHandle by moving the handle data from \a other into this
/// NativeWindowHandle.
NativeWindowHandle(NativeWindowHandle &&other) { inner = std::exchange(other.inner, nullptr); }
/// Creates a new NativeWindowHandle by moving the handle data from \a other into this
/// NativeWindowHandle.
NativeWindowHandle &operator=(NativeWindowHandle &&other)
{
if (this == &other) {
return *this;
}
if (inner) {
cbindgen_private::slint_raw_window_handle_drop(inner);
}
inner = std::exchange(other.inner, nullptr);
return *this;
}
# if (!defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)) || defined(DOXYGEN)
/// Creates a new NativeWindowHandle from the given xcb_window_t \a window,
/// xcb_visualid_t \a visual_id, XCB \a connection, and \a screen number.
static NativeWindowHandle from_x11_xcb(uint32_t /*xcb_window_t*/ window,
uint32_t /*xcb_visualid_t*/ visual_id,
xcb_connection_t *connection, int screen)
{
return { cbindgen_private::slint_new_raw_window_handle_x11_xcb(window, visual_id,
connection, screen) };
}
/// Creates a new NativeWindowHandle from the given XLib \a window,
/// VisualID \a visual_id, Display \a display, and \a screen number.
static NativeWindowHandle from_x11_xlib(uint32_t /*Window*/ window,
unsigned long /*VisualID*/ visual_id,
void /*Display*/ *display, int screen)
{
return { cbindgen_private::slint_new_raw_window_handle_x11_xlib(window, visual_id, display,
screen) };
}
/// Creates a new NativeWindowHandle from the given wayland \a surface,
/// and \a display.
static NativeWindowHandle from_wayland(wl_surface *surface, wl_display *display)
{
return { cbindgen_private::slint_new_raw_window_handle_wayland(surface, display) };
}
# endif
# if (defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)) || defined(DOXYGEN)
/// Creates a new NativeWindowHandle from the given \a nsview, and \a nswindow.
static NativeWindowHandle from_appkit(NSView *nsview, NSWindow *nswindow)
{
return { cbindgen_private::slint_new_raw_window_handle_appkit(nsview, nswindow) };
}
# endif
# if (!defined(__APPLE__) && (defined(_WIN32) || !defined(_WIN64))) || defined(DOXYGEN)
/// Creates a new NativeWindowHandle from the given HWND \a hwnd, and HINSTANCE \a hinstance.
static NativeWindowHandle from_win32(void *hwnd, void *hinstance)
{
return { cbindgen_private::slint_new_raw_window_handle_win32(hwnd, hinstance) };
}
# endif
/// Destroys the NativeWindowHandle.
~NativeWindowHandle()
{
if (inner) {
cbindgen_private::slint_raw_window_handle_drop(inner);
}
}
};
/// Slint's Skia renderer.
///
/// Create the renderer when you have created a native window with a non-zero size.
/// Call the render() function to render the scene into the window.
class SkiaRenderer : public AbstractRenderer
{
mutable cbindgen_private::SkiaRendererOpaque inner;
/// \private
cbindgen_private::RendererPtr renderer_handle() const override
{
return cbindgen_private::slint_skia_renderer_handle(inner);
}
public:
virtual ~SkiaRenderer() { cbindgen_private::slint_skia_renderer_drop(inner); }
SkiaRenderer(const SkiaRenderer &) = delete;
SkiaRenderer &operator=(const SkiaRenderer &) = delete;
/// Constructs a new Skia renderer for the given window - referenced by the provided
/// WindowHandle - and the specified initial size.
explicit SkiaRenderer(const NativeWindowHandle &window_handle, PhysicalSize initial_size)
{
inner = cbindgen_private::slint_skia_renderer_new(window_handle.inner, initial_size);
}
/// Renders the scene into the window provided to the SkiaRenderer's constructor.
void render() const { cbindgen_private::slint_skia_renderer_render(inner); }
};
#endif
/// Call this function at each iteration of the event loop to call the timer handler and advance
/// the animations. This should be called before the rendering or processing input events
inline void update_timers_and_animations()
{
cbindgen_private::slint_platform_update_timers_and_animations();
}
/// Returns the duration until the next timer if there are pending timers
inline std::optional<std::chrono::milliseconds> duration_until_next_timer_update()
{
uint64_t val = cbindgen_private::slint_platform_duration_until_next_timer_update();
if (val == std::numeric_limits<uint64_t>::max()) {
return std::nullopt;
} else if (val >= uint64_t(std::chrono::milliseconds::max().count())) {
return std::chrono::milliseconds::max();
} else {
return std::chrono::milliseconds(val);
}
}
}
}