mirror of
https://github.com/slint-ui/slint.git
synced 2025-07-07 21:25:33 +00:00
1019 lines
43 KiB
Objective-C
1019 lines
43 KiB
Objective-C
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-2.0 OR LicenseRef-Slint-Software-3.0
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#pragma once
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#include "slint.h"
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#include <cassert>
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#include <cstdint>
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#include <utility>
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#include <ranges>
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struct xcb_connection_t;
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struct wl_surface;
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struct wl_display;
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#if defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)
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# ifdef __OBJC__
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@class NSView;
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@class NSWindow;
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# else
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typedef struct objc_object NSView;
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typedef struct objc_object NSWindow;
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# endif
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#endif
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namespace slint {
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/// Use the types in this namespace when implementing a custom Slint platform.
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///
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/// Slint comes with built-in support for different windowing systems, called backends. A backend
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/// is a module that implements the Platform interface in this namespace, interacts with a
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/// windowing system, and uses one of Slint's renderers to display a scene to the windowing system.
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/// A typical Slint application uses one of the built-in backends. Implement your own Platform if
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/// you're using Slint in an environment without a windowing system, such as with microcontrollers,
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/// or you're embedding a Slint UI as plugin in other applications.
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///
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/// Examples of custom platform implementation can be found in the Slint repository:
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/// - https://github.com/slint-ui/slint/tree/master/examples/cpp/platform_native
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/// - https://github.com/slint-ui/slint/tree/master/examples/cpp/platform_qt
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/// - https://github.com/slint-ui/slint/blob/master/api/cpp/esp-idf/slint/src/slint-esp.cpp
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///
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/// The entry point to re-implement a platform is the Platform class. Derive
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/// from slint::platform::Platform, and call slint::platform::set_platform
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/// to set it as the Slint platform.
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///
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/// Another important class to subclass is the WindowAdapter.
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namespace platform {
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/// Internal interface for a renderer for use with the WindowAdapter.
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///
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/// This class is not intended to be re-implemented. In places where this class is required, use
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/// one of the existing implementations such as SoftwareRenderer or SkiaRenderer.
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class AbstractRenderer
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{
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private:
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virtual ~AbstractRenderer() { }
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AbstractRenderer(const AbstractRenderer &) = delete;
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AbstractRenderer &operator=(const AbstractRenderer &) = delete;
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AbstractRenderer() = default;
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/// \private
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virtual cbindgen_private::RendererPtr renderer_handle() const = 0;
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friend class WindowAdapter;
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friend class SoftwareRenderer;
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friend class SkiaRenderer;
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};
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/// Base class for the layer between a slint::Window and the windowing system specific window type,
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/// such as a Win32 `HWND` handle or a `wayland_surface_t`.
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///
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/// Re-implement this class to establish the link between the two, and pass messages in both
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/// directions:
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///
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/// - When receiving messages from the windowing system about state changes, such as the window
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/// being resized, the user requested the window to be closed, input being received, etc. you
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/// need to call the corresponding event functions on the Window, such as
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/// Window::dispatch_resize_event(), Window::dispatch_mouse_press_event(), or
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/// Window::dispatch_close_requested_event().
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///
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/// - Slint sends requests to change visibility, position, size, etc. via virtual functions such as
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/// set_visible(), set_size(), set_position(), or update_window_properties().
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/// Re-implement these functions and delegate the requests to the windowing system.
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///
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/// If the implementation of this bi-directional message passing protocol is incomplete, the user
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/// may experience unexpected behavior, or the intention of the developer calling functions on the
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/// Window API may not be fulfilled.
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///
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/// Your WindowAdapter subclass must hold a renderer (either a SoftwareRenderer or a SkiaRenderer).
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/// In the renderer() method, you must return a reference to it.
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///
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/// # Example
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/// ```cpp
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/// class MyWindowAdapter : public slint::platform::WindowAdapter {
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/// slint::platform::SoftwareRenderer m_renderer;
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/// NativeHandle m_native_window; // a handle to the native window
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/// public:
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/// void request_redraw() override { m_native_window.refresh(); }
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/// slint::PhysicalSize size() const override {
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/// return slint::PhysicalSize({m_native_window.width, m_native_window.height});
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/// }
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/// slint::platform::AbstractRenderer &renderer() override { return m_renderer; }
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/// void set_visible(bool v) override {
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/// if (v) {
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/// m_native_window.show();
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/// } else {
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/// m_native_window.hide();
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/// }
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/// }
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/// // ...
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/// void repaint_callback();
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/// }
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/// ```
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///
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/// Rendering is typically asynchronous, and your windowing system or event loop would invoke
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/// a callback when it is time to render.
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/// ```cpp
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/// void MyWindowAdapter::repaint_callback()
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/// {
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/// slint::platform::update_timers_and_animations();
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/// m_renderer.render(m_native_window.buffer(), m_native_window.width);
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/// // if animations are running, schedule the next frame
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/// if (window().has_active_animations()) m_native_window.refresh();
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/// }
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/// ```
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class WindowAdapter
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{
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// This is a pointer to the rust window that own us.
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// Note that we do not have ownership (there is no reference increase for this)
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// because it would otherwise be a reference loop
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cbindgen_private::WindowAdapterRcOpaque self {};
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// Whether this WindowAdapter was already given to the slint runtime
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bool was_initialized = false;
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cbindgen_private::WindowAdapterRcOpaque initialize()
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{
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cbindgen_private::slint_window_adapter_new(
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this, [](void *wa) { delete reinterpret_cast<WindowAdapter *>(wa); },
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[](void *wa) {
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return reinterpret_cast<WindowAdapter *>(wa)->renderer().renderer_handle();
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},
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[](void *wa, bool visible) {
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reinterpret_cast<WindowAdapter *>(wa)->set_visible(visible);
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},
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[](void *wa) { reinterpret_cast<WindowAdapter *>(wa)->request_redraw(); },
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[](void *wa) -> cbindgen_private::IntSize {
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return reinterpret_cast<WindowAdapter *>(wa)->size();
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},
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[](void *wa, cbindgen_private::IntSize size) {
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reinterpret_cast<WindowAdapter *>(wa)->set_size(
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slint::PhysicalSize({ size.width, size.height }));
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},
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[](void *wa, const cbindgen_private::WindowProperties *p) {
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reinterpret_cast<WindowAdapter *>(wa)->update_window_properties(
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*reinterpret_cast<const WindowProperties *>(p));
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},
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[](void *wa, cbindgen_private::Point2D<int32_t> *point) -> bool {
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if (auto pos = reinterpret_cast<WindowAdapter *>(wa)->position()) {
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*point = *pos;
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return true;
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} else {
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return false;
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}
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},
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[](void *wa, cbindgen_private::Point2D<int32_t> point) {
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reinterpret_cast<WindowAdapter *>(wa)->set_position(
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slint::PhysicalPosition({ point.x, point.y }));
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},
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&self);
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was_initialized = true;
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return self;
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}
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friend inline void set_platform(std::unique_ptr<class Platform> platform);
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public:
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/// Construct a WindowAdapter
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explicit WindowAdapter() { }
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virtual ~WindowAdapter() = default;
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/// This function is called by Slint when the slint window is shown or hidden.
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///
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/// Re-implement this function to forward the call to show/hide the native window
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///
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/// When the window becomes visible, this is a good time to call
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/// slint::Window::dispatch_scale_factor_change_event to initialise the scale factor.
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virtual void set_visible(bool) { }
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/// This function is called when Slint detects that the window need to be repainted.
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///
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/// Reimplement this function to forward the call to the window manager.
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///
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/// You should not render the window in the implementation of this call. Instead you should
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/// do that in the next iteration of the event loop, or in a callback from the window manager.
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virtual void request_redraw() { }
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/// Request a new size for the window to the specified size on the screen, in physical or
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/// logical pixels and excluding a window frame (if present).
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///
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/// This is called from slint::Window::set_size().
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///
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/// The default implementation does nothing
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///
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/// This function should send the size to the Windowing system. If the window size actually
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/// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
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/// to the slint view.
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virtual void set_size(slint::PhysicalSize) { }
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/// Returns the actual physical size of the window
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virtual slint::PhysicalSize size() = 0;
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/// Sets the position of the window on the screen, in physical screen coordinates and including
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/// a window frame (if present).
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///
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/// The default implementation does nothing
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///
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/// Called from slint::Window::set_position().
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virtual void set_position(slint::PhysicalPosition) { }
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/// Returns the position of the window on the screen, in physical screen coordinates and
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/// including a window frame (if present).
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///
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/// The default implementation returns std::nullopt.
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///
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/// Called from slint::Window::position().
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virtual std::optional<slint::PhysicalPosition> position() { return std::nullopt; }
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/// This struct contains getters that provide access to properties of the Window
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/// element, and is used with WindowAdapter::update_window_properties().
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struct WindowProperties
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{
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/// Returns the title of the window.
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SharedString title() const
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{
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SharedString out;
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cbindgen_private::slint_window_properties_get_title(inner(), &out);
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return out;
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}
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/// Returns the background brush of the window.
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Brush background() const
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{
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Brush out;
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cbindgen_private::slint_window_properties_get_background(inner(), &out);
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return out;
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}
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/// \deprecated Use is_fullscreen() instead
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[[deprecated("Renamed is_fullscreen()")]] bool fullscreen() const
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{
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return is_fullscreen();
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}
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/// Returns true if the window should be shown fullscreen; false otherwise.
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bool is_fullscreen() const
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{
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return cbindgen_private::slint_window_properties_get_fullscreen(inner());
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}
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/// Returns true if the window should be minimized; false otherwise
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bool is_minimized() const
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{
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return cbindgen_private::slint_window_properties_get_minimized(inner());
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}
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/// Returns true if the window should be maximized; false otherwise
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bool is_maximized() const
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{
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return cbindgen_private::slint_window_properties_get_maximized(inner());
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}
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/// This struct describes the layout constraints of a window.
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///
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/// It is the return value of WindowProperties::layout_constraints().
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struct LayoutConstraints
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{
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/// This represents the minimum size the window can be. If this is set, the window
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/// should not be able to be resized smaller than this size. If it is left unset, there
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/// is no minimum size.
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std::optional<LogicalSize> min;
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/// This represents the maximum size the window can be. If this is set, the window
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/// should not be able to be resized larger than this size. If it is left unset, there
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/// is no maximum size.
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std::optional<LogicalSize> max;
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/// This represents the preferred size of the window. This is the size of the window
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/// should have by default
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LogicalSize preferred;
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};
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/// Returns the layout constraints of the window
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LayoutConstraints layout_constraints() const
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{
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auto lc = cbindgen_private::slint_window_properties_get_layout_constraints(inner());
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return LayoutConstraints {
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.min = lc.has_min ? std::optional(LogicalSize(lc.min)) : std::nullopt,
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.max = lc.has_max ? std::optional(LogicalSize(lc.max)) : std::nullopt,
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.preferred = LogicalSize(lc.preferred)
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};
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}
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private:
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/// This struct is opaque and cannot be constructed by C++
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WindowProperties() = delete;
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~WindowProperties() = delete;
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WindowProperties(const WindowProperties &) = delete;
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WindowProperties &operator=(const WindowProperties &) = delete;
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const cbindgen_private::WindowProperties *inner() const
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{
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return reinterpret_cast<const cbindgen_private::WindowProperties *>(this);
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}
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};
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/// Re-implement this function to update the properties such as window title or layout
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/// constraints.
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///
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/// This function is called before `set_visible(true)`, and will be called again when the
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/// properties that were queried on the last call are changed. If you do not query any
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/// properties, it may not be called again.
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virtual void update_window_properties(const WindowProperties &) { }
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/// Re-implement this function to provide a reference to the renderer for use with the window
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/// adapter.
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///
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/// Your re-implementation should contain a renderer such as SoftwareRenderer or SkiaRenderer
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/// and you must return a reference to it.
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virtual AbstractRenderer &renderer() = 0;
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/// Return the slint::Window associated with this window.
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///
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/// Note that this function can only be called if the window was initialized, which is only
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/// the case after it has been returned from a call to Platform::create_window_adapter
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const Window &window() const
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{
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if (!was_initialized)
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std::abort();
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// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
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// layout
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return *reinterpret_cast<const Window *>(&self);
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}
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/// Overload
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Window &window()
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{
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if (!was_initialized)
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std::abort();
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// This works because cbindgen_private::WindowAdapterRcOpaque and Window have the same
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// layout
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return *reinterpret_cast<Window *>(&self);
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}
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};
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/// The platform acts as a factory to create WindowAdapter instances.
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///
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/// Call slint::platform::set_platform() before creating any other Slint handles. Any subsequently
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/// created Slint windows will use the WindowAdapter provided by the create_window_adapter function.
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class Platform
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{
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public:
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virtual ~Platform() = default;
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Platform(const Platform &) = delete;
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Platform &operator=(const Platform &) = delete;
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Platform() = default;
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/// Returns a new WindowAdapter
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virtual std::unique_ptr<WindowAdapter> create_window_adapter() = 0;
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#if defined(SLINT_FEATURE_FREESTANDING) || defined(DOXYGEN)
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/// Returns the amount of milliseconds since start of the application.
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///
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/// This function should only be implemented if the runtime is compiled with
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/// SLINT_FEATURE_FREESTANDING
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virtual std::chrono::milliseconds duration_since_start() = 0;
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#endif
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/// The type of clipboard used in Platform::clipboard_text and PLatform::set_clipboard_text.
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enum class Clipboard {
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/// This is the default clipboard used for text action for Ctrl+V, Ctrl+C.
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/// Corresponds to the secondary selection on X11.
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DefaultClipboard = static_cast<uint8_t>(cbindgen_private::Clipboard::DefaultClipboard),
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/// This is the clipboard that is used when text is selected
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/// Corresponds to the primary selection on X11.
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/// The Platform implementation should do nothing if copy on select is not supported on that
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/// platform.
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SelectionClipboard = static_cast<uint8_t>(cbindgen_private::Clipboard::SelectionClipboard),
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};
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/// Sends the given text into the system clipboard.
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///
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/// If the platform doesn't support the specified clipboard, this function should do nothing
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virtual void set_clipboard_text(const SharedString &, Clipboard) { }
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/// Returns a copy of text stored in the system clipboard, if any.
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///
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/// If the platform doesn't support the specified clipboard, the function should return nullopt
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virtual std::optional<SharedString> clipboard_text(Clipboard) { return {}; }
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/// Spins an event loop and renders the visible windows.
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virtual void run_event_loop() { }
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/// Exits the event loop.
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///
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/// This is what is called by slint::quit_event_loop() and can be called from a different thread
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/// or re-enter from the event loop
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virtual void quit_event_loop() { }
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/// A task that is passed to the Platform::run_in_event_loop function and needs to be
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/// run in the event loop and not in any other thread.
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class Task
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{
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cbindgen_private::PlatformTaskOpaque inner { nullptr, nullptr };
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friend inline void set_platform(std::unique_ptr<Platform> platform);
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explicit Task(cbindgen_private::PlatformTaskOpaque inner) : inner(inner) { }
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public:
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~Task()
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{
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if (inner._0) {
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cbindgen_private::slint_platform_task_drop(
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std::exchange(inner, { nullptr, nullptr }));
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}
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}
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Task(const Task &) = delete;
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Task &operator=(const Task &) = delete;
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/// Move constructor. A moved from Task can no longer be run.
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Task(Task &&other) : inner(other.inner) { other.inner = { nullptr, nullptr }; }
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/// Move operator.
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Task &operator=(Task &&other)
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{
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std::swap(other.inner, inner);
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return *this;
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}
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/// Run the task.
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///
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/// Can only be invoked once and should only be called from the event loop.
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void run() &&
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{
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private_api::assert_main_thread();
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assert(inner._0 && "calling invoke form a moved-from Task");
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if (inner._0) {
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cbindgen_private::slint_platform_task_run(
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std::exchange(inner, { nullptr, nullptr }));
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}
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};
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};
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/// Run a task from the event loop.
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///
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/// This function is called by slint::invoke_from_event_loop().
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/// It can be called from any thread, but the passed function must only be called
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/// from the event loop.
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/// Reimplements this function and moves the event to the event loop before calling
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/// Task::run()
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virtual void run_in_event_loop(Task) { }
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};
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/// Registers the platform with Slint. Must be called before Slint windows are created.
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/// Can only be called once in an application.
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inline void set_platform(std::unique_ptr<Platform> platform)
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{
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cbindgen_private::slint_platform_register(
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platform.release(), [](void *p) { delete reinterpret_cast<const Platform *>(p); },
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[](void *p, cbindgen_private::WindowAdapterRcOpaque *out) {
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auto w = reinterpret_cast<Platform *>(p)->create_window_adapter();
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*out = w->initialize();
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(void)w.release();
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},
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[]([[maybe_unused]] void *p) -> uint64_t {
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#ifndef SLINT_FEATURE_FREESTANDING
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return 0;
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#else
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return reinterpret_cast<Platform *>(p)->duration_since_start().count();
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#endif
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},
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[](void *p, const SharedString *text, cbindgen_private::Clipboard clipboard) {
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reinterpret_cast<Platform *>(p)->set_clipboard_text(
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*text, static_cast<Platform::Clipboard>(clipboard));
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},
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[](void *p, SharedString *out_text, cbindgen_private::Clipboard clipboard) -> bool {
|
|
auto maybe_clipboard = reinterpret_cast<Platform *>(p)->clipboard_text(
|
|
static_cast<Platform::Clipboard>(clipboard));
|
|
|
|
bool status = maybe_clipboard.has_value();
|
|
if (status)
|
|
*out_text = *maybe_clipboard;
|
|
return status;
|
|
},
|
|
[](void *p) { return reinterpret_cast<Platform *>(p)->run_event_loop(); },
|
|
[](void *p) { return reinterpret_cast<Platform *>(p)->quit_event_loop(); },
|
|
[](void *p, cbindgen_private::PlatformTaskOpaque event) {
|
|
return reinterpret_cast<Platform *>(p)->run_in_event_loop(Platform::Task(event));
|
|
});
|
|
}
|
|
|
|
#ifdef SLINT_FEATURE_RENDERER_SOFTWARE
|
|
|
|
/// A 16bit pixel that has 5 red bits, 6 green bits and 5 blue bits
|
|
struct Rgb565Pixel
|
|
{
|
|
/// The blue component, encoded in 5 bits.
|
|
uint16_t b : 5;
|
|
/// The green component, encoded in 6 bits.
|
|
uint16_t g : 6;
|
|
/// The red component, encoded in 5 bits.
|
|
uint16_t r : 5;
|
|
|
|
/// Default constructor.
|
|
constexpr Rgb565Pixel() : b(0), g(0), r(0) { }
|
|
|
|
/// \brief Constructor that constructs from an Rgb8Pixel.
|
|
explicit constexpr Rgb565Pixel(const Rgb8Pixel &pixel)
|
|
: b(pixel.b >> 3), g(pixel.g >> 2), r(pixel.r >> 3)
|
|
{
|
|
}
|
|
|
|
/// \brief Get the red component as an 8-bit value.
|
|
///
|
|
/// The bits are shifted so that the result is between 0 and 255.
|
|
/// \return The red component as an 8-bit value.
|
|
constexpr uint8_t red() const { return (r << 3) | (r >> 2); }
|
|
|
|
/// \brief Get the green component as an 8-bit value.
|
|
///
|
|
/// The bits are shifted so that the result is between 0 and 255.
|
|
/// \return The green component as an 8-bit value.
|
|
constexpr uint8_t green() const { return (g << 2) | (g >> 4); }
|
|
|
|
/// \brief Get the blue component as an 8-bit value.
|
|
///
|
|
/// The bits are shifted so that the result is between 0 and 255.
|
|
/// \return The blue component as an 8-bit value.
|
|
constexpr uint8_t blue() const { return (b << 3) | (b >> 2); }
|
|
|
|
/// \brief Convert to Rgb8Pixel.
|
|
constexpr operator Rgb8Pixel() const { return { red(), green(), blue() }; }
|
|
|
|
/// Returns true if \a lhs \a rhs are pixels with identical colors.
|
|
friend bool operator==(const Rgb565Pixel &lhs, const Rgb565Pixel &rhs) = default;
|
|
};
|
|
|
|
/// Slint's software renderer.
|
|
///
|
|
/// To be used as a template parameter of the WindowAdapter.
|
|
///
|
|
/// Use the render() function to render in a buffer
|
|
class SoftwareRenderer : public AbstractRenderer
|
|
{
|
|
mutable cbindgen_private::SoftwareRendererOpaque inner;
|
|
|
|
/// \private
|
|
cbindgen_private::RendererPtr renderer_handle() const override
|
|
{
|
|
return cbindgen_private::slint_software_renderer_handle(inner);
|
|
}
|
|
|
|
public:
|
|
/// Represents a region on the screen, used for partial rendering.
|
|
///
|
|
/// The region may be composed of multiple sub-regions.
|
|
struct PhysicalRegion
|
|
{
|
|
/// Returns the size of the bounding box of this region.
|
|
PhysicalSize bounding_box_size() const
|
|
{
|
|
if (inner.count == 0) {
|
|
return PhysicalSize();
|
|
}
|
|
auto origin = bounding_box_origin();
|
|
PhysicalSize size({ .width = uint32_t(inner.rectangles[0].max.x - origin.x),
|
|
.height = uint32_t(inner.rectangles[0].max.y - origin.y) });
|
|
for (size_t i = 1; i < inner.count; ++i) {
|
|
size.width = std::max(size.width, uint32_t(inner.rectangles[i].max.x - origin.x));
|
|
size.height = std::max(size.height, uint32_t(inner.rectangles[i].max.y - origin.y));
|
|
}
|
|
return size;
|
|
}
|
|
/// Returns the origin of the bounding box of this region.
|
|
PhysicalPosition bounding_box_origin() const
|
|
{
|
|
if (inner.count == 0) {
|
|
return PhysicalPosition();
|
|
}
|
|
PhysicalPosition origin(
|
|
{ .x = inner.rectangles[0].min.x, .y = inner.rectangles[0].min.y });
|
|
for (size_t i = 1; i < inner.count; ++i) {
|
|
origin.x = std::min<int>(origin.x, inner.rectangles[i].min.x);
|
|
origin.y = std::min<int>(origin.y, inner.rectangles[i].min.y);
|
|
}
|
|
return origin;
|
|
}
|
|
|
|
/// Returns a view on all the rectangles in this region.
|
|
/// The rectangles do not overlap.
|
|
/// The returned type is a C++ view over PhysicalRegion::Rect structs.
|
|
///
|
|
/// It can be used like so:
|
|
/// ```cpp
|
|
/// for (auto [origin, size] : region.rectangles()) {
|
|
/// // Do something with the rect
|
|
/// }
|
|
/// ```
|
|
auto rectangles() const
|
|
{
|
|
SharedVector<cbindgen_private::IntRect> rectangles;
|
|
slint_software_renderer_region_to_rects(&inner, &rectangles);
|
|
# if __cpp_lib_ranges >= 202110L // DR20 P2415R2
|
|
using std::ranges::owning_view;
|
|
# else
|
|
struct owning_view : std::ranges::view_interface<owning_view>
|
|
{
|
|
SharedVector<cbindgen_private::IntRect> rectangles;
|
|
owning_view(SharedVector<cbindgen_private::IntRect> &&rectangles)
|
|
: rectangles(rectangles)
|
|
{
|
|
}
|
|
auto begin() const { return rectangles.begin(); }
|
|
auto end() const { return rectangles.end(); }
|
|
};
|
|
# endif
|
|
return owning_view(std::move(rectangles)) | std::views::transform([](const auto &r) {
|
|
return Rect { .origin = PhysicalPosition({ .x = r.x, .y = r.y }),
|
|
.size = PhysicalSize({ .width = uint32_t(r.width),
|
|
.height = uint32_t(r.height) }) };
|
|
});
|
|
}
|
|
|
|
/// A Rectangle defined with an origin and a size.
|
|
/// The PhysicalRegion::rectangles() function returns a view over them
|
|
struct Rect
|
|
{
|
|
/// The origin of the rectangle.
|
|
PhysicalPosition origin;
|
|
/// The size of the rectangle.
|
|
PhysicalSize size;
|
|
};
|
|
|
|
private:
|
|
cbindgen_private::PhysicalRegion inner;
|
|
friend class SoftwareRenderer;
|
|
PhysicalRegion(cbindgen_private::PhysicalRegion inner) : inner(std::move(inner)) { }
|
|
};
|
|
|
|
/// This enum describes which parts of the buffer passed to the SoftwareRenderer may be
|
|
/// re-used to speed up painting.
|
|
enum class RepaintBufferType : uint32_t {
|
|
/// The full window is always redrawn. No attempt at partial rendering will be made.
|
|
NewBuffer = 0,
|
|
/// Only redraw the parts that have changed since the previous call to render().
|
|
///
|
|
/// This variant assumes that the same buffer is passed on every call to render() and
|
|
/// that it still contains the previously rendered frame.
|
|
ReusedBuffer = 1,
|
|
|
|
/// Redraw the part that have changed since the last two frames were drawn.
|
|
///
|
|
/// This is used when using double buffering and swapping of the buffers.
|
|
SwappedBuffers = 2,
|
|
};
|
|
|
|
# ifdef SLINT_FEATURE_EXPERIMENTAL
|
|
/// Representation of a texture to blend in the destination buffer.
|
|
// (FIXME: this is currently opaque, but should be exposed)
|
|
using DrawTextureArgs = cbindgen_private::DrawTextureArgs;
|
|
/// Arguments for draw_rectagle
|
|
using DrawRectangleArgs = cbindgen_private::DrawRectangleArgs;
|
|
|
|
/// Abstract base class for a target pixel buffer where certain drawing operations can be
|
|
/// delegated. Use this to implement support for hardware accelerators such as DMA2D, PPA, or
|
|
/// PXP on Microcontrollers.
|
|
///
|
|
/// **Note**: This class is still experimental - its API is subject to changes and not
|
|
/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
|
|
/// option.
|
|
template<typename PixelType>
|
|
struct TargetPixelBuffer
|
|
{
|
|
virtual ~TargetPixelBuffer() { }
|
|
|
|
/// Returns a span of pixels for the specified line number.
|
|
virtual std::span<PixelType> line_slice(std::size_t line_number) = 0;
|
|
/// Returns the number of lines in the buffer. This is the height of the buffer in pixels.
|
|
virtual std::size_t num_lines() = 0;
|
|
|
|
/// Draw a portion of provided texture to the specified pixel coordinates.
|
|
/// Each pixel of the texture is to be blended with the given colorize color as well as the
|
|
/// alpha value.
|
|
// FIXME: Texture is currently opaque, but should be exposed
|
|
virtual bool draw_texture(const DrawTextureArgs &texture, const PhysicalRegion &clip) = 0;
|
|
|
|
/// Fill the background of the buffer with the given brush.
|
|
virtual bool fill_background(const Brush &brush, const PhysicalRegion &clip) = 0;
|
|
|
|
/// Draw a rectangle specified by the DrawRectangleArgs. That rectangle must be clipped to
|
|
/// the given region.
|
|
virtual bool draw_rectangle(const DrawRectangleArgs &args, const PhysicalRegion &clip) = 0;
|
|
|
|
private:
|
|
friend class SoftwareRenderer;
|
|
cbindgen_private::CppTargetPixelBuffer<PixelType> wrap()
|
|
{
|
|
return cbindgen_private::CppTargetPixelBuffer<PixelType> {
|
|
.user_data = this,
|
|
.line_slice =
|
|
[](void *self, uintptr_t line_number, PixelType **slice_ptr,
|
|
uintptr_t *slice_len) {
|
|
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
|
|
auto slice = buffer->line_slice(line_number);
|
|
*slice_ptr = slice.data();
|
|
*slice_len = slice.size();
|
|
},
|
|
.num_lines =
|
|
[](void *self) {
|
|
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
|
|
return buffer->num_lines();
|
|
},
|
|
.fill_background =
|
|
[](void *self, const Brush *brush,
|
|
const cbindgen_private::PhysicalRegion *clip) {
|
|
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
|
|
auto clip_region = PhysicalRegion { *clip };
|
|
return buffer->fill_background(*brush, clip_region);
|
|
},
|
|
.draw_rectangle =
|
|
[](void *self, const cbindgen_private::DrawRectangleArgs *args,
|
|
const cbindgen_private::PhysicalRegion *clip) {
|
|
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
|
|
auto clip_region = PhysicalRegion { *clip };
|
|
return buffer->draw_rectangle(*args, clip_region);
|
|
},
|
|
.draw_texture =
|
|
[](void *self, const cbindgen_private::DrawTextureArgs *texture,
|
|
const cbindgen_private::PhysicalRegion *clip) {
|
|
auto *buffer = reinterpret_cast<TargetPixelBuffer<PixelType> *>(self);
|
|
auto clip_region = PhysicalRegion { *clip };
|
|
return buffer->draw_texture(*texture, clip_region);
|
|
}
|
|
};
|
|
}
|
|
};
|
|
# endif
|
|
|
|
virtual ~SoftwareRenderer() { cbindgen_private::slint_software_renderer_drop(inner); };
|
|
SoftwareRenderer(const SoftwareRenderer &) = delete;
|
|
SoftwareRenderer &operator=(const SoftwareRenderer &) = delete;
|
|
/// Constructs a new SoftwareRenderer with the \a buffer_type as strategy for handling the
|
|
/// differences between rendering buffers.
|
|
explicit SoftwareRenderer(RepaintBufferType buffer_type)
|
|
{
|
|
inner = cbindgen_private::slint_software_renderer_new(uint32_t(buffer_type));
|
|
}
|
|
|
|
/// Render the window scene into a pixel buffer
|
|
///
|
|
/// The buffer must be at least as large as the associated slint::Window
|
|
///
|
|
/// The stride is the amount of pixels between two lines in the buffer.
|
|
/// It is must be at least as large as the width of the window.
|
|
PhysicalRegion render(std::span<slint::Rgb8Pixel> buffer, std::size_t pixel_stride) const
|
|
{
|
|
auto r = cbindgen_private::slint_software_renderer_render_rgb8(inner, buffer.data(),
|
|
buffer.size(), pixel_stride);
|
|
return PhysicalRegion { r };
|
|
}
|
|
|
|
/// Render the window scene into an RGB 565 encoded pixel buffer
|
|
///
|
|
/// The buffer must be at least as large as the associated slint::Window
|
|
///
|
|
/// The stride is the amount of pixels between two lines in the buffer.
|
|
/// It is must be at least as large as the width of the window.
|
|
PhysicalRegion render(std::span<Rgb565Pixel> buffer, std::size_t pixel_stride) const
|
|
{
|
|
auto r = cbindgen_private::slint_software_renderer_render_rgb565(
|
|
inner, reinterpret_cast<uint16_t *>(buffer.data()), buffer.size(), pixel_stride);
|
|
return PhysicalRegion { r };
|
|
}
|
|
|
|
/// Render the window scene, line by line. The provided Callback will be invoked for each line
|
|
/// that needs to rendered.
|
|
///
|
|
/// The renderer uses a cache internally and will only render the part of the window
|
|
/// which are dirty.
|
|
///
|
|
/// This function returns the physical region that was rendered considering the rotation.
|
|
///
|
|
/// The callback must be an invocable with the signature (size_t line, size_t begin, size_t end,
|
|
/// auto render_fn). It is invoked with the line number as first parameter, and the start x and
|
|
/// end x coordinates of the line as second and third parameter. The implementation must provide
|
|
/// a line buffer (as std::span) and invoke the provided fourth parameter (render_fn) with it,
|
|
/// to fill it with pixels. After the line buffer is filled with pixels, your implementation is
|
|
/// free to flush that line to the screen for display.
|
|
///
|
|
/// The first template parameter (PixelType) must be specified and can be either Rgb565Pixel or
|
|
/// Rgb8Pixel.
|
|
template<typename PixelType, typename Callback>
|
|
requires requires(Callback callback) {
|
|
callback(size_t(0), size_t(0), size_t(0), [&callback](std::span<PixelType>) { });
|
|
}
|
|
PhysicalRegion render_by_line(Callback process_line_callback) const
|
|
{
|
|
auto process_line_fn = [](void *process_line_callback_ptr, uintptr_t line,
|
|
uintptr_t line_start, uintptr_t line_end,
|
|
void (*render_fn)(const void *, PixelType *, std::size_t),
|
|
const void *render_fn_data) {
|
|
(*reinterpret_cast<Callback *>(process_line_callback_ptr))(
|
|
std::size_t(line), std::size_t(line_start), std::size_t(line_end),
|
|
[render_fn, render_fn_data](std::span<PixelType> line_span) {
|
|
render_fn(render_fn_data, line_span.data(), line_span.size());
|
|
});
|
|
};
|
|
|
|
if constexpr (std::is_same_v<PixelType, Rgb565Pixel>) {
|
|
return PhysicalRegion { cbindgen_private::slint_software_renderer_render_by_line_rgb565(
|
|
inner, process_line_fn, &process_line_callback) };
|
|
} else if constexpr (std::is_same_v<PixelType, Rgb8Pixel>) {
|
|
return PhysicalRegion { cbindgen_private::slint_software_renderer_render_by_line_rgb8(
|
|
inner, process_line_fn, &process_line_callback) };
|
|
} else {
|
|
static_assert(std::is_same_v<PixelType, Rgba8Pixel>
|
|
|| std::is_same_v<PixelType, Rgb565Pixel>,
|
|
"Unsupported PixelType. It must be either Rgba8Pixel or Rgb565Pixel");
|
|
}
|
|
}
|
|
|
|
# ifdef SLINT_FEATURE_EXPERIMENTAL
|
|
/// Renders into the given TargetPixelBuffer.
|
|
///
|
|
/// **Note**: This class is still experimental - its API is subject to changes and not
|
|
/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
|
|
/// option.
|
|
PhysicalRegion render(TargetPixelBuffer<Rgb8Pixel> *buffer) const
|
|
{
|
|
auto wrapper = buffer->wrap();
|
|
auto r = cbindgen_private::slint_software_renderer_render_accel_rgb8(inner, &wrapper);
|
|
return PhysicalRegion { r };
|
|
}
|
|
|
|
/// Renders into the given TargetPixelBuffer.
|
|
///
|
|
/// **Note**: This class is still experimental - its API is subject to changes and not
|
|
/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
|
|
/// option.
|
|
PhysicalRegion render(TargetPixelBuffer<Rgb565Pixel> *buffer) const
|
|
{
|
|
auto wrapper = buffer->wrap();
|
|
auto r = cbindgen_private::slint_software_renderer_render_accel_rgb565(inner, &wrapper);
|
|
return PhysicalRegion { r };
|
|
}
|
|
# endif
|
|
|
|
/// This enum describes the rotation that is applied to the buffer when rendering.
|
|
/// To be used in set_rendering_rotation()
|
|
enum class RenderingRotation {
|
|
/// No rotation
|
|
NoRotation = 0,
|
|
/// Rotate 90° to the left
|
|
Rotate90 = 90,
|
|
/// 180° rotation (upside-down)
|
|
Rotate180 = 180,
|
|
/// Rotate 90° to the right
|
|
Rotate270 = 270,
|
|
};
|
|
|
|
/// Set how the window needs to be rotated in the buffer.
|
|
///
|
|
/// This is typically used to implement screen rotation in software
|
|
void set_rendering_rotation(RenderingRotation rotation)
|
|
{
|
|
cbindgen_private::slint_software_renderer_set_rendering_rotation(
|
|
inner, static_cast<int>(rotation));
|
|
}
|
|
};
|
|
#endif
|
|
|
|
#ifdef SLINT_FEATURE_RENDERER_SKIA
|
|
/// An opaque, low-level window handle that internalizes everything necessary to exchange messages
|
|
/// with the windowing system. This includes the connection to the display server, if necessary.
|
|
///
|
|
/// Note that this class does not provide any kind of ownership. The caller is responsible for
|
|
/// ensuring that the pointers supplied to the constructor are valid throughout the lifetime of the
|
|
/// NativeWindowHandle.
|
|
class NativeWindowHandle
|
|
{
|
|
cbindgen_private::CppRawHandleOpaque inner;
|
|
friend class SkiaRenderer;
|
|
|
|
NativeWindowHandle(cbindgen_private::CppRawHandleOpaque inner) : inner(inner) { }
|
|
|
|
public:
|
|
NativeWindowHandle() = delete;
|
|
NativeWindowHandle(const NativeWindowHandle &) = delete;
|
|
NativeWindowHandle &operator=(const NativeWindowHandle &) = delete;
|
|
/// Creates a new NativeWindowHandle by moving the handle data from \a other into this
|
|
/// NativeWindowHandle.
|
|
NativeWindowHandle(NativeWindowHandle &&other) { inner = std::exchange(other.inner, nullptr); }
|
|
/// Creates a new NativeWindowHandle by moving the handle data from \a other into this
|
|
/// NativeWindowHandle.
|
|
NativeWindowHandle &operator=(NativeWindowHandle &&other)
|
|
{
|
|
if (this == &other) {
|
|
return *this;
|
|
}
|
|
if (inner) {
|
|
cbindgen_private::slint_raw_window_handle_drop(inner);
|
|
}
|
|
inner = std::exchange(other.inner, nullptr);
|
|
return *this;
|
|
}
|
|
|
|
# if (!defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)) || defined(DOXYGEN)
|
|
/// Creates a new NativeWindowHandle from the given xcb_window_t \a window,
|
|
/// xcb_visualid_t \a visual_id, XCB \a connection, and \a screen number.
|
|
static NativeWindowHandle from_x11_xcb(uint32_t /*xcb_window_t*/ window,
|
|
uint32_t /*xcb_visualid_t*/ visual_id,
|
|
xcb_connection_t *connection, int screen)
|
|
{
|
|
|
|
return { cbindgen_private::slint_new_raw_window_handle_x11_xcb(window, visual_id,
|
|
connection, screen) };
|
|
}
|
|
|
|
/// Creates a new NativeWindowHandle from the given XLib \a window,
|
|
/// VisualID \a visual_id, Display \a display, and \a screen number.
|
|
static NativeWindowHandle from_x11_xlib(uint32_t /*Window*/ window,
|
|
unsigned long /*VisualID*/ visual_id,
|
|
void /*Display*/ *display, int screen)
|
|
{
|
|
|
|
return { cbindgen_private::slint_new_raw_window_handle_x11_xlib(window, visual_id, display,
|
|
screen) };
|
|
}
|
|
|
|
/// Creates a new NativeWindowHandle from the given wayland \a surface,
|
|
/// and \a display.
|
|
static NativeWindowHandle from_wayland(wl_surface *surface, wl_display *display)
|
|
{
|
|
|
|
return { cbindgen_private::slint_new_raw_window_handle_wayland(surface, display) };
|
|
}
|
|
|
|
# endif
|
|
# if (defined(__APPLE__) && !defined(_WIN32) && !defined(_WIN64)) || defined(DOXYGEN)
|
|
|
|
/// Creates a new NativeWindowHandle from the given \a nsview, and \a nswindow.
|
|
static NativeWindowHandle from_appkit(NSView *nsview, NSWindow *nswindow)
|
|
{
|
|
|
|
return { cbindgen_private::slint_new_raw_window_handle_appkit(nsview, nswindow) };
|
|
}
|
|
|
|
# endif
|
|
# if (!defined(__APPLE__) && (defined(_WIN32) || !defined(_WIN64))) || defined(DOXYGEN)
|
|
|
|
/// Creates a new NativeWindowHandle from the given HWND \a hwnd, and HINSTANCE \a hinstance.
|
|
static NativeWindowHandle from_win32(void *hwnd, void *hinstance)
|
|
{
|
|
return { cbindgen_private::slint_new_raw_window_handle_win32(hwnd, hinstance) };
|
|
}
|
|
# endif
|
|
/// Destroys the NativeWindowHandle.
|
|
~NativeWindowHandle()
|
|
{
|
|
if (inner) {
|
|
cbindgen_private::slint_raw_window_handle_drop(inner);
|
|
}
|
|
}
|
|
};
|
|
|
|
/// Slint's Skia renderer.
|
|
///
|
|
/// Create the renderer when you have created a native window with a non-zero size.
|
|
/// Call the render() function to render the scene into the window.
|
|
class SkiaRenderer : public AbstractRenderer
|
|
{
|
|
mutable cbindgen_private::SkiaRendererOpaque inner;
|
|
|
|
/// \private
|
|
cbindgen_private::RendererPtr renderer_handle() const override
|
|
{
|
|
return cbindgen_private::slint_skia_renderer_handle(inner);
|
|
}
|
|
|
|
public:
|
|
virtual ~SkiaRenderer() { cbindgen_private::slint_skia_renderer_drop(inner); }
|
|
SkiaRenderer(const SkiaRenderer &) = delete;
|
|
SkiaRenderer &operator=(const SkiaRenderer &) = delete;
|
|
/// Constructs a new Skia renderer for the given window - referenced by the provided
|
|
/// WindowHandle - and the specified initial size.
|
|
explicit SkiaRenderer(const NativeWindowHandle &window_handle, PhysicalSize initial_size)
|
|
{
|
|
inner = cbindgen_private::slint_skia_renderer_new(window_handle.inner, initial_size);
|
|
}
|
|
|
|
/// Renders the scene into the window provided to the SkiaRenderer's constructor.
|
|
void render() const { cbindgen_private::slint_skia_renderer_render(inner); }
|
|
};
|
|
#endif
|
|
|
|
/// Call this function at each iteration of the event loop to call the timer handler and advance
|
|
/// the animations. This should be called before the rendering or processing input events
|
|
inline void update_timers_and_animations()
|
|
{
|
|
cbindgen_private::slint_platform_update_timers_and_animations();
|
|
}
|
|
|
|
/// Returns the duration until the next timer if there are pending timers
|
|
inline std::optional<std::chrono::milliseconds> duration_until_next_timer_update()
|
|
{
|
|
uint64_t val = cbindgen_private::slint_platform_duration_until_next_timer_update();
|
|
if (val == std::numeric_limits<uint64_t>::max()) {
|
|
return std::nullopt;
|
|
} else if (val >= uint64_t(std::chrono::milliseconds::max().count())) {
|
|
return std::chrono::milliseconds::max();
|
|
} else {
|
|
return std::chrono::milliseconds(val);
|
|
}
|
|
}
|
|
}
|
|
}
|