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Fix typos (#8421)
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parent
d28391e332
commit
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14 changed files with 39 additions and 39 deletions
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@ -50,7 +50,7 @@ namespace platform {
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/// Internal interface for a renderer for use with the WindowAdapter.
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///
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/// This class is not intended to be re-implemented. In places where this class is required, use
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/// of one the existing implementations such as SoftwareRenderer or SkiaRenderer.
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/// one of the existing implementations such as SoftwareRenderer or SkiaRenderer.
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class AbstractRenderer
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{
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private:
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@ -201,7 +201,7 @@ public:
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///
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/// The default implementation does nothing
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///
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/// This function should sent the size to the Windowing system. If the window size actually
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/// This function should send the size to the Windowing system. If the window size actually
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/// changes, you should call slint::Window::dispatch_resize_event to propagate the new size
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/// to the slint view.
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virtual void set_size(slint::PhysicalSize) { }
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@ -282,7 +282,7 @@ public:
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/// should not be able to be resized larger than this size. If it is left unset, there
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/// is no maximum size.
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std::optional<LogicalSize> max;
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/// This represents the preferred size of the window. This is the size the window
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/// This represents the preferred size of the window. This is the size of the window
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/// should have by default
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LogicalSize preferred;
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};
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@ -403,7 +403,7 @@ public:
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/// or re-enter from the event loop
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virtual void quit_event_loop() { }
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/// An task that is passed to the Platform::run_in_event_loop function and needs to be
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/// A task that is passed to the Platform::run_in_event_loop function and needs to be
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/// run in the event loop and not in any other thread.
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class Task
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{
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@ -449,7 +449,7 @@ public:
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/// This function is called by slint::invoke_from_event_loop().
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/// It can be called from any thread, but the passed function must only be called
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/// from the event loop.
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/// Reimplements this function and move the event to the event loop before calling
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/// Reimplements this function and moves the event to the event loop before calling
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/// Task::run()
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virtual void run_in_event_loop(Task) { }
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};
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@ -668,7 +668,7 @@ public:
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/// delegated. Use this to implement support for hardware accelerators such as DMA2D, PPA, or
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/// PXP on Microcontrollers.
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///
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/// **Note**: This class is still experimental - it's API is subject to changes and not
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/// **Note**: This class is still experimental - its API is subject to changes and not
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/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
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/// option.
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template<typename PixelType>
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@ -825,7 +825,7 @@ public:
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# ifdef SLINT_FEATURE_EXPERIMENTAL
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/// Renders into the given TargetPixelBuffer.
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///
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/// **Note**: This class is still experimental - it's API is subject to changes and not
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/// **Note**: This class is still experimental - its API is subject to changes and not
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/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
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/// option.
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PhysicalRegion render(TargetPixelBuffer<Rgb8Pixel> *buffer) const
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@ -837,7 +837,7 @@ public:
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/// Renders into the given TargetPixelBuffer.
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///
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/// **Note**: This class is still experimental - it's API is subject to changes and not
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/// **Note**: This class is still experimental - its API is subject to changes and not
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/// stabilized yet. To use the class, you must enable the `SLINT_FEATURE_EXPERIMENTAL=ON` CMake
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/// option.
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PhysicalRegion render(TargetPixelBuffer<Rgb565Pixel> *buffer) const
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@ -861,7 +861,7 @@ public:
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Rotate270 = 270,
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};
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/// Set how the window need to be rotated in the buffer.
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/// Set how the window needs to be rotated in the buffer.
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///
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/// This is typically used to implement screen rotation in software
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void set_rendering_rotation(RenderingRotation rotation)
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