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SixtyFPS -> Slint in the C++ documentation
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13 changed files with 44 additions and 44 deletions
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@ -29,7 +29,7 @@ struct ItemVTable;
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#include "slint_qt_internal.h"
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/// \rst
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/// The :code:`sixtyfps` namespace is the primary entry point into the SixtyFPS C++ API.
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/// The :code:`slint` namespace is the primary entry point into the Slint C++ API.
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/// All available types are in this namespace.
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///
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/// See the :doc:`Overview <../overview>` documentation for the C++ integration how
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@ -845,7 +845,7 @@ cbindgen_private::NativeStyleMetrics::~NativeStyleMetrics()
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#endif // !defined(DOXYGEN)
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namespace private_api {
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// Code generated by SixtyFPS <= 0.1.5 uses this enum with VersionCheckHelper
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// Code generated by Slint <= 0.1.5 uses this enum with VersionCheckHelper
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enum class [[deprecated]] VersionCheck { Major = SLINT_VERSION_MAJOR, Minor = SLINT_VERSION_MINOR,
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Patch = SLINT_VERSION_PATCH };
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template<int Major, int Minor, int Patch>
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@ -878,7 +878,7 @@ inline void quit_event_loop()
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/// running the event loop. The provided functors will only be invoked from the thread
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/// that started the event loop.
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///
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/// You can use this to set properties or use any other SixtyFPS APIs from other threads,
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/// You can use this to set properties or use any other Slint APIs from other threads,
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/// by collecting the code in a functor and queuing it up for invocation within the event loop.
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///
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/// The following example assumes that a status message received from a network thread is
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@ -920,7 +920,7 @@ void invoke_from_event_loop(Functor f)
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/// Blocking version of invoke_from_event_loop()
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///
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/// Just like invoke_from_event_loop(), this will run the specified functor from the thread running
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/// the sixtyfps event loop. But it will block until the execution of the functor is finished,
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/// the slint event loop. But it will block until the execution of the functor is finished,
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/// and return that value.
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///
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/// This function must be called from a different thread than the thread that runs the event loop
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@ -37,7 +37,7 @@ struct RgbaColor
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RgbaColor(const Color &col);
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};
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/// Color represents a color in the SixtyFPS run-time, represented using 8-bit channels for
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/// Color represents a color in the Slint run-time, represented using 8-bit channels for
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/// red, green, blue and the alpha (opacity).
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class Color
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{
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@ -30,7 +30,7 @@ struct ErasedComponentBox : vtable::Dyn
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/// The types in this namespace allow you to load a .slint file at runtime and show its UI.
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///
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/// You only need to use them if you do not want to use pre-compiled .slint code, which is
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/// the normal way to use SixtyFPS.
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/// the normal way to use Slint.
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///
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/// The entry point for this namespace is the \ref ComponentCompiler, which you can
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/// use to create \ref ComponentDefinition instances with the
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@ -227,7 +227,7 @@ private:
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friend class Value;
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};
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/// This is a dynamically typed value used in the SixtyFPS interpreter.
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/// This is a dynamically typed value used in the Slint interpreter.
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/// It can hold a value of different types, and you should use the
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/// different overloaded constructors and the to_xxx() functions to access the
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//// value within.
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@ -881,7 +881,7 @@ public:
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}
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};
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/// ComponentCompiler is the entry point to the SixtyFPS interpreter that can be used
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/// ComponentCompiler is the entry point to the Slint interpreter that can be used
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/// to load .slint files or compile them on-the-fly from a string
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/// (using build_from_source()) or from a path (using build_from_source())
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class ComponentCompiler
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@ -10,7 +10,7 @@
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namespace slint {
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/// SharedVector is a vector template class similar to std::vector that's primarily used for passing
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/// data in and out of the SixtyFPS run-time library. It uses implicit-sharing to make creating
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/// data in and out of the Slint run-time library. It uses implicit-sharing to make creating
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/// copies cheap. Only when a function changes the vector's data, a copy is is made.
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template<typename T>
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struct SharedVector
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@ -7,7 +7,7 @@
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namespace slint {
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/// A string type used by the SixtyFPS run-time.
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/// A string type used by the Slint run-time.
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///
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/// SharedString uses implicit data sharing to make it efficient to pass around copies. When
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/// copying, a reference to the data is cloned, not the data itself.
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