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SixtyFPS -> Slint in the C++ documentation
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13 changed files with 44 additions and 44 deletions
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@ -30,7 +30,7 @@ struct ErasedComponentBox : vtable::Dyn
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/// The types in this namespace allow you to load a .slint file at runtime and show its UI.
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///
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/// You only need to use them if you do not want to use pre-compiled .slint code, which is
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/// the normal way to use SixtyFPS.
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/// the normal way to use Slint.
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///
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/// The entry point for this namespace is the \ref ComponentCompiler, which you can
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/// use to create \ref ComponentDefinition instances with the
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@ -227,7 +227,7 @@ private:
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friend class Value;
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};
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/// This is a dynamically typed value used in the SixtyFPS interpreter.
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/// This is a dynamically typed value used in the Slint interpreter.
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/// It can hold a value of different types, and you should use the
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/// different overloaded constructors and the to_xxx() functions to access the
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//// value within.
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@ -881,7 +881,7 @@ public:
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}
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};
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/// ComponentCompiler is the entry point to the SixtyFPS interpreter that can be used
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/// ComponentCompiler is the entry point to the Slint interpreter that can be used
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/// to load .slint files or compile them on-the-fly from a string
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/// (using build_from_source()) or from a path (using build_from_source())
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class ComponentCompiler
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