This exposes FocusReason to .slint, and adds it as an argument to focus-event-changed callback on FocusScope to close#8387. It also adds two new callbacks, focus-gained and focus-lost, which are identical to focus-event-changed but are only invoked on focus gain or loss respectively.
In addition to this, it removes the FocusEventReason::AccessKit variant, replacing it with the mouse variant to hopefully make AccessKit more compatible with any Slint code that will use FocusEventReason.
Finally, I added two tests based on focus_change_event.slint, one for testing the FocusEventReason argument and another for testing the new callbacks.
close#8387
ChangeLog: Added `focus-gained` and `focus-lost` callback to FocusScope. Pass an `FocusReason` enum to the FocusScope callbacks
Closes#5992
Adds the enum FocusEventReason and makes it an argument for FocusEvent. This reason could eventually be exposed in Slint to solve #8387.
Using the focus reason tracking, I also added a select all on keyboard focus for TextInputs (except on macOS), which should close#5992.
ChangeLog: TextInput selects its content when focused with the keyboard on Windows and Linux
To be compatible with the 2024 edition, we need to wrap the
`no_mangle` attribute in `unsafe()`.
The parsing for that in cbindgen was only added in the version 0.28,
but we couldn't upgrade cbindgen before because of a regression in
cbindgen 0.27 that prevented us from upgrading.
Now that cbindgen 0.29 is released with a fix, we can prepare for the
2024 edition
Replace ios specific cfgs with "apple but not macOS", dubbed
ios_and_friends, so that we also cover iPadOS, etc.. What those have in
common is that they don't have user-resizable windows. (We might want to
add visionOs in the future)
Also, simplify a few macos or ios cfgs with just target_vendor =
"apple", for what applies to all the operating systems.
... by changing the resolution for the `WindowItem` to traverse the
item tree from the current item, instead of going to the window.
This doesn't quite fix#4298 because `rem` resolution is still missing.
That requires the built-in default font size function to be fixed as
well, which is non-trivial.
cc #4298
With usual copy/paste entries
We need to make sure that showing the popup window don't clear the
selection in the TextInput which happens if the TextInput gets a
FocusOut event.
The Text element may be given a size that exceeds its intrinsic size, however we returned the intrinsic size. The broke partial rendering when for example text was aligned within the bigger geometry:
Text {
text: "Ok";
horizontal-alignment: right;
x: 0px;
y: 0px;
width: 100px;
height: 50px;
}
This would return a bounding rect with an origin of (0, 0) and a width of maybe 20px, while the text is being rendered centered in the 100px wide geometry. That in turn meant that if that area with the text was marked as dirty, due to some overlap or for example linuxkms mouse cursor, then the Text element wasn't re-rendered because the bounding rect doesn't intersect with the clip.
One option would be to teach the renderers text_size() about alignment, but it turns out that this is the only place where this is needed. So instead, fix this by using bounding_rect() to cover only the case it was originally introduced for - text exceeding the geometry - and otherwise return the geometry.
And call `extern crate std` when the feature is enabled.
I've read this is the good practice on how to do it.
So that the std prelude is no longer included automatically.
There is then less difference between std and and no-std build which
should avoid surprises in the CI when we use things from the prelude.
The downside is that there is a bit of churn in the tests
- Add the `entries` property in the ContextMenu
- Make right click on the ContextMenu show the menu
- Use the proper technique to register ContextMenu and MenuBar as
experimental (same as ComponentContainer)
When a TextInput has a selection and a forward or backward movement
is performed (i.e. pressing Left or Right) without keeping the anchor
(i.e. Shift is not pressed), the selection collapses either to the
beginning or end of the selection based on the movement direction.
ChangeLog: Improved deselection behavior when pressing Left/Right in TextInput
Fixes#6511
The struct held provides access to the design metrics of the font scaled
to the font pixel size used by the element.
ChangeLog: Slint Language: Added font-metrics property to `Text` and `TextInput`.
Closes#6047
This adds a new wrapping mode called `char-wrap`, which allows for wrapping at any character.
Currently, it only supports the Qt backend, with the other backends falling back to `word-wrap` when this option is selected.
This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Only the hand-picked sensible things, not all of it ;-)
Also fix a few typos that cspell complained about when I
tried to commit and some formatting changes that cargo fmt
insisted on when commiting.