When the percentage is missing, we should interpolate between the
last valid entry to the first valid entry after that, not always the
last valid entry in the whole gradient
Qt implementation only keep one stop if two are at the same location.
So mangle the stop position to be sure they are all at sligntly different position
The loop was skipping one of the stop to interpolate
because when one iterator was returning None, the other
one had also advenced and its result discared.
We can just unwrap the value instead from the longer chain.
For the radial gradiant, we need to interpolate the last
colors to avoid a flash at the beginning for all the area
"outside" the circle.
We changed the MSRV in the last release because some dependency depended on
Rust 1.59. But that did not concern the C++ build, for example.
Now that we rely on rust 1.59 in our own code, we should make it explicit
so that the compilation error show the proper error
The `lower_property_to_element` pass usually disallows that because it
injects the Layer element and we can't do that for components. But we
can handle this like with opacity and inline.
femtovg's large fragment shader with much code and many branches (on
uniforms though) is paying a hefty price on GPUs like the GC7000UL.
This brings in an open merge request to femotvg that splits up the
fragment shader into smaller programs, giving a speed bump of ~15FPS on
a moderately complex scene.
The previous approach of calling send_event on a timer has the disadvantage
or re-entering the event loop for every queued event. Any requested redraw
after one of those events will end up actually drawing, even if that frame could be
replaced by the next event's redraw without being shown to the user.
winit also doesn't expose publicly its web Runner send_events method that would
allow us to queue the events outside and pass them all together.
We can however queue the events inside winit by putting the event loop in
ControlFlow::Poll mode so that winit batches them itself.
This has the side effect of processing and painting those events using
requestAnimationFrame.
To achieve this we take advantage of winit processing send_event calls
synchronously, possibly while on a native event handler, by entering the
event loop just to send WakeEventLoopWorkaround, set the event loop in
Poll mode, exit, and call send_events again with our event which then
ends up being queue in the web event loop's Runner until the next animation
frame where all queued events are processed and redrawn together.
With the simulator this still requires a regular main() entry point.
For some reason a feature test for i-slint-backend-mcu/simulator doesn't work,
but it works with the local feature.
Separate the text shaping functionality from font metrics by having a
FontMetrics trait next to the TextShaper. AbstractFont is the combining
super trait. This allows eliminating the font height member from
TextParagraphLayout and improving the overall naming of fields and
types.
Finally, this prepares the API for composability of TextShaper for font
fallback handling.
Use the term glyph cluster instead of grapheme where we're dealing with
the glyphs for line breaking. Those may coincide with grapheme
boundaries, but aren't required to.
Replace the abstract glyph trait with a glyph struct. That way the text
layout code can operate properly on a struct with fields, instead of on
functions on a trait (some of which returning a mutable reference). The
input is a glyph with offset, advance, etc. - everything needed for the
layout and the output is a position along with the platform specific
glyph data.
Remove the font reference field anymore as it's not needed anymore and
remove the manual clone implementations. Those were needed because
otherwise the TextShaper trait would have to also support clone - as
[derive(Clone)] imposes that. Now we can impose that just on Glyph and
that's easy and makes sense.
Replace the lazy text shaping with an up-front shaping of all text. It
needs to be done eventually anyway, so by doing it in one go we can
avoid interior mutability and simplify the code overall.