- Use a version of FemtoVG that uses WGPU 25
- Rename the unstable-wgpu-24 feature and wgpu_24 module
- Fetch bevy from a revision on master branch that switches to WGPU 25
- Move the bevy example out of the common workspace: That way users of the repo don't get bevy pulled from git, unless they want to build the bevy example.
Keep the error message in one line.
Error such as
```
Error: Error creating OpenGL display (Ok(
DisplayHandle(
Wayland(
WaylandDisplayHandle {
display: 0x00005641c528e590,
},
),
),
)) with glutin: not found
```
Are not easy to parse because of all the new lines
Replace ios specific cfgs with "apple but not macOS", dubbed
ios_and_friends, so that we also cover iPadOS, etc.. What those have in
common is that they don't have user-resizable windows. (We might want to
add visionOs in the future)
Also, simplify a few macos or ios cfgs with just target_vendor =
"apple", for what applies to all the operating systems.
In future versions of winit, it'll only be possible to create windows
when the active event loop signals availability. To upgrade to the latest
accesskit version as well as to run on iOS, we're going to implement support
for this earlier and stop using the deprecrated create_window() function
on the regular (not running) EventLoop.
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
The `require_wgpu_24` function accepts either a fully setup WGPU, or one
can configure individual aspects such as features/limits.
The wgpu_texture example uses this to add push constants to the required
features and thus eliminates the need for uniform buffers.
This adds a `unstable-wgpu-24` feature that exposes WGPU types in the
GraphicsAPI enum, adds `require_wgpu_24()` to the backend selector,
and adds a conversion from `wgpu::Texture` to `slint::Image`.
The `require_wgpu_24()` function in the selector will be extended in the
future (before the next release) to permit specifying additional aspects
of the WGPU configuration.
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
The main visible external change is that FemtoVGRenderer is now a generic type, but in the public Slint API the type alias that uses the OpenGL backend is re-exported under the old name. This looks a little different in rustdoc
but appears to be source compatible.
Based on API review, PlatformBuilder becomes BackendSelector with
a slightly smaller API surface but more options, such as selecting
Metal or Vulkan rendering.
This could've been `set_opengl_context` taking an `Option`, but it turns
out that makes for an awkward interface when wanting to pass None,
because that also then requires a dummy type for the OpenGL context even
though none is wanted.
On Wayland hiding a window requires destroying the surface, which
means destroying the winit window as well as the underlying graphics
surface. The latter is tricky as we have to keep the renderer around,
as our WindowAdapter trait's `renderer()` function returns a `&dyn
Renderer` and that also has to work without a window (to obtain text
metrics).
Fixes#4225
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
Commit 1e450abc9c originally fixed this. Meanwhile, after many refactorings, this doesn't work anymore for the FemtoVG renderer. That's because the contents placement (or layer's contents gravity) is set before the hidden layer NSOpenGLContext creates is associated with the view.
For the Skia GL surface that already works, but for clarify the code is moved into the same location.
For Skia Metal rendering, apply the same on the metal layer (through the view). For this to work the contents scale also needs to be applied. To avoid further visual effects, the scale needs to be applied as early as possible, so apply it right after creating the
surface and latest at rendering time.
Fixes#5258
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
The Skia OpenGL renderer is portable and sometimes esp. on Windows produces better results, so make it always available as an open if `renderer-skia` is enabled. `renderer-skia-opengl` continues to select the GL renderer as default.
Move this back out of render() again and make it stateful in the renderer. Reduces the amount of book-keeping required and it's always the same callback anyway.
For the backend selector, this means that when a backend is selected explicitly,
and initialization fails, don't try `create_default_backend()` but
propagate the error.
For the Rust code generator, propagate the first ensure_backend()
errors. Any subsequent onces (unlikely, since the first thing any
public new() calls is ensure_backend) will unwrap.
Pass around a factory function to create the renderer,
instead of a factory function that creates the window adapter. The adapter is
always the same anyway, and this way the WinitWindowAdapter's new
also doesn't have to be generic.
This also prepares for adding a second skia renderer
constructor later to select a specific variant.
Implement the partial rendering with winit and our software renderer.
When the background is not opaque, we must still initialize all the
pixel with 0 otherwise we blend over the previous frame.
(That wasn't visible before because the buffer was always empty)